The Angband Ladder: Noros, Dark Elf Archer by <riganass@tin.it>

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Noros                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:     16  +0  +2  +0     18
 Race   Dark Elf          Height     56   INT:     16  +2  +0  +0     18
 Class  Archer            Weight    125   WIS:     10  -2  -1  +0      7
 Title  Flinger           Status     42   DEX:     16  +2  +2  +0  18/20
 HP     -3/76             Maximize    Y   CON:     16  -1  +1  +0     16
 SP     7/8                               CHR:     10  -2  +0  +0      8

 Level            9       Armor     [12,+4]     Saving Throw          38
 Cur Exp        417       Fight     (+5,+4)     Fighting              92
 Max Exp        417       Melee     (+5,+4)     Shooting             142
 Adv Exp        543       Shoot     (+5,+0)     Throwing              97
 MaxDepth     Lev 5       Blows      1/turn     Disarming             52
 Turns       119320       Shots      1/turn     Magic Device          41
 Gold          1992       Stealth         7     Alertness             29
 Burden    86.6 lbs       Energy       100%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:.............      :.............


  [Last Messages]

> You hit the kobold archer.
> The kobold archer fires an arrow.
> You hit the kobold archer.
> Ted Sandyman, the Miller wakes up.
> The kobold archer hits you.
> You hit the kobold archer.
> The kobold archer flees in terror!
> Ted Sandyman, the Miller hits you.
> Ted Sandyman, the Miller misses you.
> You hit Ted Sandyman, the Miller.
> Ted Sandyman, the Miller hits you. <2x>
> The kobold archer fires an arrow.
> You hit Ted Sandyman, the Miller.
> Ted Sandyman, the Miller hits you.
> You die.


  [Character Equipment]

a) a gladius (1d6) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 7.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 40.
   
b) a long bow (ML3) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) (nothing)
   
   
d) (nothing)
   
   
e) (nothing)
   
   
f) a wooden torch (1565 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) soft studded leather [5,+0]
   
   
h) (nothing)
   
   
i) (nothing)
   
   
j) an iron helm [5,+0]
   
   
k) (nothing)
   
   
l) a pair of soft leather boots [2,+0]
   
   


  [Character Inventory]

a) a Wrinkled Mushroom of Second Sight
   
   
b) a Yellow Speckled Potion of Speed
   
   
c) an Orange Potion of Poison
   
   
d) a Coagulated Crimson Potion of Slow Poison
   
   
e) a Sanguine Potion of Cure Light Wounds
   
   
f) a Scroll titled "grugava trum" of Blessing
   
   
g) a Scroll titled "simus nicolva" of Darkness
   
   
h) a Scroll titled "pone ulto no" of Identify
   
   
i) a Scroll titled "co liketo" of Object and Treasure Detection
   
   
j) a Gorgon Hair Wand of Heal Monster (11 charges)
   
   
k) 3 Cockatrice Beak Wands of Magic Missile (27 charges)
   
   
l) a Hippocampus Tail Wand of Light (11 charges)
   
   
m) a Xan Stinger Wand of Wonder (22 charges)
   It cannot be harmed by the elements.  
   
n) a wooden torch (3500 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
o) a brass lantern (6909 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
p) a small leather shield [2,+0]
   
   
q) a main gauche (1d3) (+0,+0) [2,+0]
   
   
   With this weapon, you would currently get 1 blow per round.  You can
   wield this weapon in your off hand for defence.
   Each blow will do an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 63.
   
r) a long dagger (1d5) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 5.  Your chance of scoring a
   critical hit with this weapon is 1 in 52.
   
s) a cutlass (1d7) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 8.8.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
t) a walking staff (1d5) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 6.3.  Your chance of scoring
   a critical hit with this weapon is 1 in 35.
   
u) 2 short bows (ML2) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
v) 9 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 35.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.10.2009 23:04

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12. on the Competition No.76 Ladder (of 13)

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