The Angband Ladder: Noros, Dark Elf Archer by <riganass@tin.it>
[DaJAngband v1.0.99 8/27/09 update Character Dump]
Name Noros Self RB CB EB Best
Sex Male Age 121 STR: 16 +0 +2 +0 18
Race Dark Elf Height 56 INT: 16 +2 +0 +0 18
Class Archer Weight 125 WIS: 10 -2 -1 +0 7
Title Flinger Status 42 DEX: 16 +2 +2 +0 18/20
HP -3/76 Maximize Y CON: 16 -1 +1 +0 16
SP 7/8 CHR: 10 -2 +0 +0 8
Level 9 Armor [12,+4] Saving Throw 38
Cur Exp 417 Fight (+5,+4) Fighting 92
Max Exp 417 Melee (+5,+4) Shooting 142
Adv Exp 543 Shoot (+5,+0) Throwing 97
MaxDepth Lev 5 Blows 1/turn Disarming 52
Turns 119320 Shots 1/turn Magic Device 41
Gold 1992 Stealth 7 Alertness 29
Burden 86.6 lbs Energy 100% Searching 22
You are one of several children of a dark elf lord. You have pale
green eyes, wavy dark reddish hair, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. :.............
[Last Messages]
> You hit the kobold archer.
> The kobold archer fires an arrow.
> You hit the kobold archer.
> Ted Sandyman, the Miller wakes up.
> The kobold archer hits you.
> You hit the kobold archer.
> The kobold archer flees in terror!
> Ted Sandyman, the Miller hits you.
> Ted Sandyman, the Miller misses you.
> You hit Ted Sandyman, the Miller.
> Ted Sandyman, the Miller hits you. <2x>
> The kobold archer fires an arrow.
> You hit Ted Sandyman, the Miller.
> Ted Sandyman, the Miller hits you.
> You die.
[Character Equipment]
a) a gladius (1d6) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 7.5. Your chance of scoring
a critical hit with this weapon is 1 in 40.
b) a long bow (ML3) (+0,+0)
A launcher with an multiplier level (ML) of 3 actually multiplies
damage by x2.625
Examine ammo to see average damage.
c) (nothing)
d) (nothing)
e) (nothing)
f) a wooden torch (1565 turns)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
g) soft studded leather [5,+0]
h) (nothing)
i) (nothing)
j) an iron helm [5,+0]
k) (nothing)
l) a pair of soft leather boots [2,+0]
[Character Inventory]
a) a Wrinkled Mushroom of Second Sight
b) a Yellow Speckled Potion of Speed
c) an Orange Potion of Poison
d) a Coagulated Crimson Potion of Slow Poison
e) a Sanguine Potion of Cure Light Wounds
f) a Scroll titled "grugava trum" of Blessing
g) a Scroll titled "simus nicolva" of Darkness
h) a Scroll titled "pone ulto no" of Identify
i) a Scroll titled "co liketo" of Object and Treasure Detection
j) a Gorgon Hair Wand of Heal Monster (11 charges)
k) 3 Cockatrice Beak Wands of Magic Missile (27 charges)
l) a Hippocampus Tail Wand of Light (11 charges)
m) a Xan Stinger Wand of Wonder (22 charges)
It cannot be harmed by the elements.
n) a wooden torch (3500 turns)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
o) a brass lantern (6909 turns)
It usually provides light of radius 2. It cannot be harmed by fire.
p) a small leather shield [2,+0]
q) a main gauche (1d3) (+0,+0) [2,+0]
With this weapon, you would currently get 1 blow per round. You can
wield this weapon in your off hand for defence.
Each blow will do an average damage of 3. Your chance of scoring a
critical hit with this weapon is 1 in 63.
r) a long dagger (1d5) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 5. Your chance of scoring a
critical hit with this weapon is 1 in 52.
s) a cutlass (1d7) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 8.8. Your chance of scoring
a critical hit with this weapon is 1 in 29.
t) a walking staff (1d5) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 6.3. Your chance of scoring
a critical hit with this weapon is 1 in 35.
u) 2 short bows (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75
Examine ammo to see average damage.
v) 9 arrows (1d4) (+0,+0)
Fired from your current missile launcher, this missile will inflict
an average damage of 6.5. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 35.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 18.10.2009 23:04
12. on the Competition No.76 Ladder (of 13)
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