[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Mador Self RB CB EB Best Sex Male Age 121 STR: 16 +0 +2 +0 18 Race Dark Elf Height 56 Int: 16 +2 +0 +0 18 16 Class Archer Weight 125 Wis: 10 -2 -1 +0 7 6 Title Shooter Status 42 DEX: 16 +2 +2 +0 18/20 HP -4/110 Maximize Y CON: 16 -1 +1 +0 16 SP 11/11 Chr: 10 -2 +0 +0 8 7 Level 12 Armor [16,+9] Saving Throw 40 Cur Exp 1064 Fight (+15,+4) Fighting 130 Max Exp 1064 Melee (+17,+6) Shooting 179 Adv Exp 1215 Shoot (+15,+0) Throwing 139 MaxDepth Lev 11 Blows 1/turn Disarming 53 Turns 67109 Shots 1/turn Magic Device 43 Gold 4717 Stealth 7 Alertness 31 Burden 103.8 lbs Energy 100% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...+......... Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. :............. [Last Messages] > The homunculus hits you. > You resist the effects! > The homunculus hits you. > The Dunlending Agent of the Nazgul hits you. > The Dunlending Agent of the Nazgul misses you. > The Dunlending Agent of the Nazgul hits you. <2x> > The homunculus hits you. > The homunculus misses you. > The Dunlending Agent of the Nazgul hits you. > The Dunlending Agent of the Nazgul misses you. > The Dunlending Agent of the Nazgul casts a spell and cackles evilly. > The homunculus misses you. <2x> > The Dunlending Agent of the Nazgul misses you. > The Dunlending Agent of the Nazgul hits you. <3x> > You die. [Character Equipment] a) a scimitar (2d4) (+2,+2) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 18. b) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) (nothing) d) a Blue Diamond Ring of Feather Falling It makes you fall like a feather. e) (nothing) f) a wooden torch (2604 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) soft leather armour [4,+0] h) a cloak [1,+0] i) a small leather shield [2,+0] j) an iron helm [5,+0] k) a set of leather gloves [1,+0] l) a pair of hard leather boots [3,+0] [Character Equipment -- Quiver] n) 57 bolts (1d5) (+0,+0) o) 3 throwing daggers (1d4) (+0,+0) It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.7. Your chance of scoring a critical hit when throwing this weapon is 1 in 23. p) a throwing axe (1d5) (+0,+0) It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.4. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. [Character Inventory] a) a Mottled Mushroom of Good Mood b) a ration of food c) a Purple Potion of Berserk Strength d) 2 Hippocampus Tail Wands of Light (3 charges) e) a Drake Scale Wand of Slow Monster (6 charges) f) a Hippogriff Hoof Wand of Fire Balls (2 charges) It cannot be harmed by fire. g) a Fir Staff of Light (1d5) (-4,-1) (11 charges) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5. Your chance of scoring a critical hit with this weapon is 1 in 32. h) a Gnarled Staff of Cure Light Wounds (1d5) (-3,-6) (2 charges) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0. Your chance of scoring a critical hit with this weapon is 1 in 31. i) an Elm Staff of Slow Monsters (1d5) (+0,+0) (1 charge) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6. Your chance of scoring a critical hit with this weapon is 1 in 29. j) a wooden torch (3500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. k) a wooden torch (1463 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. l) a dagger (1d4) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 3.1. Your chance of scoring a critical hit with this weapon is 1 in 34. m) a long bow (ML3) (+0,+0) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. n) 4 rounded pebbles (1d2) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 2.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 23. o) 7 iron spikes It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit when throwing this weapon is 1 in 31. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)