The Angband Ladder: Glelawin, Human Geomancer by <greg@wooledge.org>

  [ToME 2.3.5 Character Sheet]

 Name  : Glelawin               Age                 19       Str! 18/155 18/160
 Sex   : Female                 Height              81       INT! 18/200       
 Race  : Human                  Weight             122       WIS! 18/170       
 Class : Geomancer              Social Class        59       Dex! 18/105 18/110
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        Chr! 18/155 18/160
                                                                               
 + To Melee Hit          -8 Level             50    Hit Points      -18/  1076 
 + To Melee Damage        7 Experience  23123301    Spell Points    786/  1810 
 + To Ranged Hit         33 Max Exp     23169666    Sanity          593/   705 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                38727 
   AC                37+122 Gold         1821443    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+28    
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have blue eyes, wavy brown hair,          
          and a very fair complexion.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 65 (3250')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 13623 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 38 princess quests.
 You have completed 38 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by Hoarmurath of Dir on level 102 of Angband.
You can switch locations with another being.
You can restore lost life forces.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..23....4.2.....            
        Add Int   : ....2..2.3......            
        Add Wis   : ....2..2.......+            
        Add Con   : ...3....432.....            
        Add Chr   : ...3...2........            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ...3.........3..            
        Add Infra : .........3...3..            
        Add Tun.. : .............3..            
        Add Speed : .*...3.2........            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+.+..+......            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ......+....+....            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ..+.++.....+....            
        Imm Acid  : .......+*.......            
        Imm Elec  : ......*.........            
        Imm Fire  : .+.*...+.+.+....            
        Imm Cold  : ..+...*+........            
        Res Pois  : .++.............            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....+..+..+....            
        Res Sound : ......+.+.......            
        Res Shard : ...........+....            
        Res Neth  : ..+.............            
        Res Nexus : ........+.......            
        Res Chaos : .....+..+.......            
        Res Disen : .......+........            
        Auto Curse: ....+...........            
        Lite      : ....+...........            
        See Invis : ..++.+..........            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .+.+.+.+........            
        Cursed    : +...............            
        Hvy Curse : ....+...........            
        B.Breath  : ...............+            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....+..            
        Troll.ESP : .........+...+..            
        Dragon.ESP: .........+......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.100 [0.500]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.900 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         49.627 [0.900]
          . Magic-Device                         13.600 [1.050]
          . Spell-power                          35.300 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       39.312 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       34.062 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           12.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               15.400 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  10.900 [0.550]
          . Prayer                               30.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Filthy Rag on level 1.
You are fated to find a Scroll of Satisfy Hunger on level 1.
You are fated to meet a Giant black ant on level 1.
You may find a Scroll of Light on level 1.
You are fated to find a Scroll of Phase Door on level 1.
You are fated to find a Wand of Haste Monster on level 1.
You are fated to find a Cloak on level 2.


  [Character Equipment]

a) a Mage Staff of Wizardry [Charm] (1d4) (-21,+0)(80%) (+4) {cursed}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It is cursed.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 69 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring 'Sildorgor' (+2% of critical hits)
    It increases your strength and ability to score critical hits by 2.  
    It provides resistance to life draining, cold, poison, blindness and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 66 of Mordor.
n) The Partial Plate Armour 'Valandird' (-3 to accuracy) [22,+12]
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity and cold.  It provides resistance to sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken on level 62 of Dol Guldur.
o) The Shadow Cloak of Luthien [Manathrust] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Dwarven Hard Leather Cap of Intelligence [2,+9] (+3 to infravision)
    It increases your intelligence, constitution and infravision by 3.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Lendel [3,+10]
    It sustains your constitution.  It provides resistance to life draining
    , fire, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
z) a Death mold (1031 hp)
    
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 94 of Angband.
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) 2 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of The
    Sacred Land Of Mountains.
i) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Gem of Rage {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) The Clay Tablets of Antiquity (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 18 of
    Mirkwood.
l) 28 Potions of Healing
    
m) 12 Potions of *Healing* {!*}
    
n) 11 Potions of Restore Mana {!*}
    
o) a Silver Rod of the Istari of Recall (200/200) {!*!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Golden Horn of the Thunderlords (5 charges) {!*}
    
    It was given to you as a reward.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
b) 13 Sprigs of Athelas
    
c) 2 Potions of Life {!*}
    
d) The Crumpled Scroll of Mass Resurrection
e) an Iron Rod of the Istari of Nothing (100/100)
f) an Adamantite Rod of the Istari of Nothing (400/400)
g) The Ring of Power of Akhorahil the Blind (+5 to speed)
    It increases your wisdom and speed by 5.  It makes you invisible.  It
    provides resistance to dark and sound.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
h) The Ring of Power of The Witch-King of Angmar (+5 to searching)
    It increases your dexterity and searching by 5.  It makes you
    invisible.  It provides resistance to blindness and sound.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 99 of
    Mount Doom.
i) The Ring of Manyar (+3)
    It increases your strength, infravision and attack speed by 3.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to blindness, confusion and shards.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 90 of Angband.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of The
    Sacred Land Of Mountains.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 60 of Mordor.
n) The Splint Mail of Galath (-2 to accuracy) [19,+9]
    It provides resistance to life draining, cold, poison, dark, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient red dragon on level 70 of
    Angband.
o) The Ribbed Plate Armour of Ndaerad (-3 to accuracy) [28,+11]
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    life draining, acid, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 90 of Angband.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Leather Jacket of Ornedir (-1 to accuracy) [12,+12]
    It provides resistance to fire, light, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 90 of
    Angband.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) an Elven Cloak [4,+4] (+3 to stealth)
t) The Set of Gauntlets 'Vinorn' [2,+9]
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold, poison, light, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
    
u) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 70 of
    Angband.
w) The Short Bow of Utumen (x2) (+13,+15) (+4)
    It increases your strength, constitution and charisma by 4.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
x) The Light Crossbow 'Dalque' (x5) (+12,+11) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and speed by 2.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 41 of Mordor.


  [Home Inventory - Gondolin ]

a) a Potion of Life {!*}
b) 23 Potions of Restore Mana {!*}
    
c) a Silver Rod of the Istari of Home Summoning (200/200)
d) The Ring of Power of Khamul, the Black Easterling (+4)
    It increases your strength and intelligence by 4.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
e) The Ring of Power of Uvatha the Horseman (+3)
    It increases your intelligence by 3.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    nexus and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to poison, dark, nexus
     and disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
g) an Amulet of Resistance {+pois}
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 19 of Orc
    Cave.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 58 of Dol
    Guldur.
l) an Elven Splint Mail (-2 to accuracy) [19,+21] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 90 of
    Angband.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Small Metal Shield 'Isilos' [3,+5]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) a Golden Crown of the Magi [0,+11] (+2)
    It increases your intelligence by 2.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 88 of Angband.
u) a Short Bow of Extra Might (x3) (+11,+9)
    It provides resistance to poison.  It fires missiles with extra might.
    
    You bought it from the Weaponsmith.
v) a Harp of Power (+2)
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
w) a Mage Staff of Power (1d4) (+15,+4) (+11)


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy
    
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the floor of a special level.
e) a Partial Totem of a Patriarch
    
f) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your stealth, searching and speed by 2.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    blindness, confusion, nexus and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 90 of Angband.
g) The Ring of Power of Khamul, the Black Easterling (+3 to searching)
    It increases your charisma and searching by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to cold, dark, confusion and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 69 of
    Angband.
h) The Ring of Power of Ren the Unclean (+3)
    It increases your dexterity by 3.  It makes you invisible.  It
    provides resistance to fire, blindness, shards and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 85 of Angband.
i) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it in the remains of a Great Wyrm of Balance on level 96 of
    Angband.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
k) The Ring 'Carielwen' (+3)
    It increases your charisma by 3.  It makes you invisible.  It provides
    resistance to poison, dark, sound and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow on level 56 of The Sacred Land Of
    Mountains.
l) an Amulet of Doom [+7] (+8)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Great crystal drake on level 62 of Erebor.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 78 of Angband.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
o) The Amulet of Earas (+3)
    It increases your intelligence, wisdom, dexterity, stealth, searching, 
    infravision and speed by 3.  It sustains your strength, wisdom, 
    dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
p) The Hard Leather Armour of Anduandon (-1 to accuracy) [6,+16]
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, dark, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 96 of
    Angband.
q) The Cloak of Mist of Galduing [1,+20]
    It provides immunity to electricity and fire.  It provides resistance 
    to dark, confusion, sound and nexus.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Large Metal Shield of Ekkaire [5,+15]
    It sustains your dexterity.  It provides immunity to acid and cold.  
    It provides resistance to nether.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 99 of
    Angband.
t) The Golden Crown 'Dilin' [0,+12]
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to shards, nexus and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
u) a Golden Crown of the Magi [0,+12] (+2)
    It provides light (radius 1) forever.  It increases your intelligence
     and spell power by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Dol
    Guldur.
v) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+5,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
w) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 96 Potions of Water Curing {quest}
d) The Ring of Eardilwe (+2% of critical hits)
    It increases your constitution and ability to score critical hits by 2
    .  It sustains your intelligence and constitution.  It provides
    resistance to light, blindness and shards.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Dol Guldur.
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Bronze Dragon Scale Mail 'Morimo' (-2 to accuracy) [30,+21]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    life draining, fire, cold, confusion, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 62 of Erebor.
g) The Soft Leather Armour of Tholin [4,+9]
    It provides resistance to life draining, electricity, sound, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Erebor.
h) The Soft Studded Leather of Nenyar [5,+6]
    It provides resistance to life draining, acid, electricity, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Archer on level 19 of Orc Cave.
i) The Rhino Hide Armour of Ostelob (-1 to accuracy) [8,+15]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to acid, light, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Dragon Shield [8,+19]
    It provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Golden Crown of Anosse [0,+17]
    It provides resistance to fire, light, confusion, shards, nether and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) a Golden Crown of Might [0,+4] (+2)
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It cannot
    be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 67 of The
    Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature red dragon on level 54 of The
    Sacred Land Of Mountains.
r) The Set of Cesti 'Embril' [5,+9]
    It sustains your intelligence.  It provides resistance to electricity, 
    fire, poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of
    Erebor.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 64 of Erebor.
u) a Dragon Horn (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks {weird}
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 16 of A lost temple.
b) Baalzebub's Tormented Box {restore stats/life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Black wraith on level 61 of The Sacred
    Land Of Mountains.
c) The Gem of Hate {curing}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 11 of A lost temple.
d) The Gem of Ghosts {stun}
    It can be activated for stun.  
    You found it lying on the ground on level 11 of A lost temple.
e) The Diamond Prism of Light {restore stats/life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
f) Bumganir's Bag of Magic Toys {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 63 of Mordor.
g) The Lost Works of Kenault {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hell knight on level 68 of Angband.
h) The Bottomless Bottle {decrease wis}
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 20 of Orc Cave.
i) a Parchment titled ``Planar Travel Made Easy'' {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) Raal's Tormented Spirits {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
k) The Immortal Skull of Benetar {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) Heward's Excellent Experimental Earmuffs {decrease wis}
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven mage on level 16 of A lost
    temple.
m) Mordenkainen's Mysterious Mind-Masher {gain corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dread on level 61 of Mordor.
n) The Ring of Power of Hoarmurath of Dir (+4)
    It increases your strength, dexterity and charisma by 4.  It makes you
    invisible.  It sustains your strength and wisdom.  It provides
    resistance to blindness and confusion.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
o) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 99 of
    Mount Doom.
p) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Ring of Teldon (-8)
    It can be used to store a spell.  It decreases your dexterity by 8.  
    It provides resistance to acid, confusion and chaos.  It drains 
    experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 99 of Mount Doom.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 66 of Mordor.
s) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
t) The Rhino Hide Armour 'Helomaen' (-3 to accuracy) [8,+9] {cursed}
    It provides immunity to cold.  It provides resistance to life draining
     and electricity.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 99 of Angband.
u) The Cloak of Mist 'Telon' [1,+9] {cursed}
    It provides resistance to acid, fire and poison.  It produces a fiery
    sheath.  It drains experience.  It induces random teleportation.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
w) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Mount
    Doom.
a) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 7.10.2009 20:43

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1470. on the Ladder (of 18973)
590. on the ToME Ladder (of 3151)
5. for this player (

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On 7.10.2009 20:43 greg@wooledge.org wrote:
Killed by Morgoth and his little friends. Mana-stormed by the big P, then plinked to death by the others.

On 7.10.2009 20:51 greg@wooledge.org wrote:
Hmm, looks like the princess/lost sword quest count is buggy too. I did a total of 49 random quests, not 76.

And I completely forgot to start praying to Eru. Silly me.

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