The Angband Ladder: Ibiacan, Human Geomancer by <greg@wooledge.org>
[ToME 2.3.2(CVS) Character Sheet] Name : Ibiacan Age 19 STR! 18/*** Sex : Male Height 71 INT! 18/*** Race : Human Weight 145 WIS! 18/*** Class : Geomancer Social Class 87 DEX! 18/*** Body : Player Con! 18/*** 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit 38 Level 50 Hit Points -126/ 1079 + To Melee Damage 20 Experience 22290351 Spell Points 1721/ 1848 + To Ranged Hit 40 Max Exp 22290351 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 48884 AC 24+103 Gold 1776008 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 5 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 5d4+100 Stealth : Superb Magic Device: Good Infra-Vision: 1310 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Noble Lord. You are a well-liked child. You have dark brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 8 (400') Mount Doom: Level 99 (4950') Nether Realm: Level 680 (34000') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 148 (7400') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body was a Player. You have defeated 15365 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by a Nightcrawler on level 680 of Nether Realm. You can switch locations with another being. You can cast magic missiles. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 00.400 [0.500] - Magic 39.097 [0.900] . Magic-Device 10.450 [1.050] . Spell-power 45.100 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 43.514 [1.050] . Air 50.000 [1.050] . Earth 37.214 [1.050] . Meta 00.000 [0.700] . Conveyance 05.600 [0.700] . Divination 12.600 [0.700] . Temporal 15.400 [0.700] . Mind 00.000 [0.700] . Nature 10.500 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 07.050 [0.550] . Prayer 30.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+15,+10)(100%) (+5) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It is cursed. You found it in the remains of an Archlich on level 87 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. e) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 67 of The Sacred Land Of Mountains. f) The Ring of Bormelth (+3) It increases your wisdom by 3. It sustains your intelligence. It provides resistance to confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 51 of The Sacred Land Of Mountains. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. It was given to you as a reward. n) The Hard Studded Leather of Varith (-1 to accuracy) [7,+11] It provides immunity to acid, electricity, fire and cold. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Mount Doom. o) an Elven Cloak of the Magi (-1,-3) [4,+17] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Dolinde [5,+14] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to cold, poison and nexus. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 62 of The Sacred Land Of Mountains. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Mount Doom. x) The Pair of Hard Leather Boots of Eluin [3,+10] It provides immunity to paralysis. It provides resistance to life draining, poison, confusion, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. z) (nothing) {) The Bolt of Silostol (1d5) (+6,+2) (+1 to speed) It provides light (radius 1) forever. It increases your wisdom, speed and attack speed by 1. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Archer on level 63 of Mordor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) 3 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. b) 3 Tomes of the Eternal Flame It cannot be harmed by fire. c) 3 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) 3 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) 3 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) 3 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. i) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. j) 3 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. k) 3 Fireproof Holy Tomes of Eru Iluvatar {!m} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Gem of Wisdom (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. m) 3 Potions of Healing n) 3 Potions of *Healing* {!*} o) 4 Potions of Life {!*} p) 14 Potions of Restore Mana {!*} q) 19 Scrolls of Teleportation {!*} r) a Scroll of Genocide {!*} s) a Golden Rod of Capacity of Home Summoning (250/250) {@z5} It can hold more mana. You found it lying in a vault on level 29 of The Sandworm lair. t) an Adamantite Rod of Cheapness of Restoration (153/200) {@z2} It can cast spells for a lesser mana cost. You found it lying in a vault on level 30 of The Sandworm lair. u) The Small Metal Shield of Elingwing [3,+16] It sustains your dexterity. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 671 of Nether Realm. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 38 Potions of Healing {!*} c) 4 Scrolls of Genocide {!*} d) 2 Scrolls of Mass Genocide {!*} e) a Golden Rod of Simplicity of Recall (125/125) {!*} You found it lying in a vault on level 30 of The Sandworm lair. f) The Golden Horn of the Thunderlords (2 charges) {!*} It was given to you as a reward. g) The Ring of Power of Khamul, the Black Easterling (+2% of critical hits) It increases your dexterity and ability to score critical hits by 2. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 78 of Angband. h) The Ring of Power of Akhorahil the Blind (+1) It increases your strength and constitution by 1. It makes you invisible. It provides resistance to confusion and shards. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 65 of Mordor. i) The Ring 'Gaedagori' (+3) It increases your constitution by 3. It sustains your wisdom and dexterity. It provides resistance to cold, poison, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Dirth (+3) It increases your intelligence by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to light and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient gold dragon on level 94 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) a Spider Web of Protection [1,+11] r) The Small Leather Shield of Ostalion [2,+16] It sustains your wisdom, dexterity and charisma. It provides resistance to poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. t) The Pair of Metal Shod Boots of Neldolath [6,+13] It sustains your wisdom and dexterity. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 62 of The Sacred Land Of Mountains. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 69 of The Sacred Land Of Mountains. w) The Light Crossbow of Ohalma (x6) (+23,+10) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 86 of Angband. x) The Arrow of Wethir (1d4) (+15,+6) It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 11 of Orc Cave. [Home Inventory - Gondolin ] a) The Demonshield of Finevrin [5,+10] It provides immunity to cold. It provides resistance to life draining, fire, light and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) Kenault's Cantrip Generator {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 25 of The Sandworm lair. e) The Crumpled Scroll of Mass Resurrection {!r!r} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. f) The Ring of Power of The Witch-King of Angmar (+4) It increases your intelligence by 4. It makes you invisible. It sustains your wisdom. It provides resistance to poison and light. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 101 of Angband. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of The Sacred Land Of Mountains. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 81 of Angband. k) The Amulet 'Celda' (+3,+5) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 102 of Angband. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Robe of Silorest [2,+16] It sustains your strength and constitution. It provides immunity to acid and electricity. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) an Elven Cloak of Aman [4,+22] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 53 of Mordor. u) a Golden Crown of the Magi [0,+10] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 81 of Angband. v) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. w) a Dragon Helm [8,+16] It makes you completely fearless. It provides resistance to fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Pendulum of Orcus {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) a Golden Rod of the Istari of Healing (250/250) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 62 of Mordor. c) a Staff of Mana[3|28] (3 charges) d) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your intelligence, infravision and attack speed by 3. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 78 of Angband. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of The Sacred Land Of Mountains. f) The Ring 'Dilathien' (+2) It increases your wisdom and dexterity by 2. It provides resistance to life draining, fire, dark, confusion and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 63 of Mordor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 51 of The Sacred Land Of Mountains. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) an Elven Cloak [4,+7] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 67 of The Sacred Land Of Mountains. l) a Dragon Shield of Preservation (-2,-10) [8,+24] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 78 of Angband. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 99 of Mount Doom. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 67 of Angband. t) The Pick 'Valduin' (+4) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. u) The Long Bow of Ekkas (x6) (+17,+13) (+3) It provides light (radius 1) forever. It increases your strength, intelligence and wisdom by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Bolt 'Lingor' (1d5) (+11,+9) (+3) It increases your strength, wisdom and dexterity by 3. It does extra damage from acid. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. w) a Mage Staff of Power (1d4) (-6,-16) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of an Archlich on level 100 of Angband. [Home Inventory - Lothlorien ] a) The Devil's Pentagram {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) The Crystal Ball of The Witch-King of Angmar {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc Shaman on level 30 of Mirkwood. c) Agannazar's Antique Acorn {teleport level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 29 of The Sandworm lair. d) a Silver Rod of the Istari of Nothing (200/200) e) The Ring of Power of Khamul, the Black Easterling (+4 to speed) It increases your stealth, speed and ability to score critical hits by 4. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Dol Guldur. f) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your wisdom, speed and attack speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to dark and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 87 of Angband. g) an Indestructible Ring of Speed (+9) h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 101 of Angband. i) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of The Sacred Land Of Mountains. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. l) The Bronze Dragon Scale Mail of Earingwe (-2 to accuracy) [30,+17] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, dark, confusion and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Full Plate Armour of Lostarest (-24,-23) [25,+15](40%) It increases your hit points by 40%. It provides resistance to life draining, acid, electricity, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. n) The Full Plate Armour 'Serienyar' (-64,-43) [25,+17](40%) It increases your hit points by 40%. It provides resistance to acid, electricity, fire, poison, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. p) The Cord Armour 'Anariaur' (-43,-54) [6,+11](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to acid and cold. It provides resistance to fire, poison, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 32 of Mirkwood. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. s) The Small Metal Shield 'Teldor' [3,+11] It provides immunity to electricity. It provides resistance to fire, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mindcrafter on level 18 of A lost temple. t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) a Pair of Hard Leather Boots of Speed [3,+12] (+8) It increases your speed by 8. You bought it from the Footwear Shop. [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Planar Travel Made Easy'' It can be activated for death. You found it in the remains of a Half-orc on level 21 of Orc Cave. b) 17 Mushrooms of Cure Serious Wounds {100% off} c) 99 Potions of Water Curing {quest} d) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring of Power of Uvatha the Horseman (+1) It increases your strength and dexterity by 1. It makes you invisible. It sustains your intelligence. It provides resistance to cold and poison. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 86 of Angband. h) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Angband. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 78 of Angband. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 78 of Angband. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 81 of Angband. q) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes . It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Mage Staff 'Earrielch' (1d4) (+13,+17)(80%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 80%. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. u) The Mage Staff 'Arsil' (1d4) (+11,+5) {cursed} It can be wielded two-handed. It can be used to store a spell. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. |
Posted on 20.6.2005 18:42
1572. on the Ladder (of 19090)
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