The Angband Ladder: Tirawyr, Hobbit Geomancer by <pietrisco@iol.it>

  [ToME 2.2.4 Character Dump]

 Name  : Tirawyr                Age                 32       STR!  18/90       
 Sex   : Male                   Height              39       INT! 18/***       
 Race  : Hobbit                 Weight              65       WIS! 18/210       
 Class : Geomancer              Social Class        44       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit          -5 Level             50    Max Hit Points       870   
 + To Melee Damage      -38 Experience   6770866    Cur Hit Points       870   
 + To Ranged Hit         22 Max Exp      6770866    Max SP (Mana)       1405   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)       1405   
   AC                  9+97 Gold         2133490    Piety              60125   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Legendary[2] Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-152   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Miller.  You             
          are a credit to the family.  You have dark brown eyes,               
          straight auburn hair, and an average complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 61 (3050')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 34 (1700')
        Orc Cave: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 18151 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Quelle of the 2890th year of the third age.
 You have been adventuring for 64 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : .....32..3......            
        Add Wis   : ....73..........            
        Add Dex   : ..........35....            
        Add Con   : ..3.7...........            
        Add Chr   : ..3..3.....5....            
        Mul Mana  : ......+.........            
        Mul SPower: .........+......            
        Add Sear. : .23.7.2.........            
        Add Speed : ...7............            
        Slay Evil : .+..............            
        Kill Drag.: .+..............            
        Elec Brand: .+..............            
        Sust Str  : ................            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ........+......+            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : .+.........+....            
        Hold Life : ................            
        Imm Acid  : ........*+......            
        Res Elec  : .........+......            
        Imm Fire  : ..*.....*+......            
        Imm Cold  : ........*+......            
        Res Pois  : .....+..........            
        Res Fear  : ........+.......            
        Res Lite  : .+..............            
        Res Dark  : ................            
        Res Blind : .....++.........            
        Res Conf  : ....+.+....+....            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ........++.+....            
        Res Nexus : .+..............            
        Res Chaos : ...........+....            
        Res Disen : ................            
        NoTeleport: ....+...........            
        See Invis : ..+...+.........            
        Digestion : .+..............            
        Regen     : .+.......+......            
        Activate  : .++........+....            
        Teleport  : .+..............            
        Fly       : .++.............            
        Dragon.ESP: .+..............            
        TLord.ESP : ..+.............            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          40.900 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           01.400 [0.700]
          . Divination                           09.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Mushroom of Poison on level 4.
You may meet a Blubbering idiot on level 1.
You are fated to find a Potion of Blindness on level 1.
You may find a Ring of Nothing on level 1.
You may meet a Giant black ant on level 2.
You may meet a Halfling slinger on level 34.
You may meet a Mangy-looking leper on level 1.
You are fated to find a Hard Leather Cap on level 20.
You may find a Wand of Manathrust on level 1.
You may meet a Red mold on level 28.
You may meet a Mean-looking mercenary on level 1.
You are fated to die on level 19.


  [Character Equipment]

a) a Mage Staff of Wizardry [Phase Door] (1d4) (-10,-21)(80%) (+4)
d) a metal Boomerang of the Thunderlords (4d5) (+12,+16) (+2 to searching)
        It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to light and nexus.  It allows you to fly.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
f) an Indestructible Ring of Speed (+7) {100% off}
    It 
    increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) The Amulet 'Anduin' (+7)
    It increases your wisdom, 
    constitution and searching by 7.  It provides resistance to confusion.
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 38 of Mordor.
m) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    poison and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+12](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) a Mouse Fur of Protection [1,+11]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Large Leather Shield of Aregil [4,+10]
    It
    sustains your dexterity.  It provides immunity to acid, fire and cold.
    It makes you completely fearless.  It provides resistance to cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
s) a Jewel Encrusted Crown of the Magi [0,+10] (+3) {100% off}
    It
    can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
u) a Set of Leather Gloves of Agility [1,+8] (+3)
    It increases your dexterity by 3.  
    You found it in the remains of a Vampire lord on level 43 of Moria.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Shimmering mold named Glopk (256 hp)
{) 25 Iron Shots (exploding) (1d4) (+4,+3)
|) Climbing Set {100% off}


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Blowing Wind {!d}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Impenetrable Earth {!d}
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave {!d}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of Knowledge {!d}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) Raal's Voodoo Doll of Revenge {!*, mass geno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 8 of Barrow-Downs.
g) The Wand Construction Kit {!*, tele level}
    It can be
    activated for teleport level.  
    You found it in the remains of a Vampire lord on level 45 of Moria.
h) Boccob's Magical Mish-mash {!*, lighting}
    It
    can be activated for light absorption.  
    You bought it from the Magic shop.
i) Olive's Omnipotent Ostrich {!*, restore}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
j) 4 Potions of Healing
k) 5 Potions of Restore Mana {!q}
l) a Silver Rod of Simplicity of Recall (100/100) {!*}
m) a Mithril Rod of Charging of Disarming (160/160)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 23 of The Sandworm lair.
n) The Golden Horn of the Thunderlords (6 charges) {!*}
o) an Indestructible Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Tome of the Eternal Flame
c) 9 Sprigs of Athelas
d) 3 Potions of Cure Serious Insanity
e) 6 Potions of *Healing*
f) a Silver Rod of Perception (100/100)
g) a Silver Rod of Quickness of Nothing (100/100)
h) a Mithril Rod of Charging of Nothing (160/160)
i) a Rod Tip of Recall (80 Mana to cast)
j) The Ring of Astilwe (+5)
    It increases your constitution and 
    charisma by 5.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to cold.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Ring of Chaos Resistance
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Amulet of Nellen
    It sustains your strength and dexterity.  It provides
    resistance to confusion, nether and nexus.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
o) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 47 of Moria.
p) The Double Ring Mail of Estangin (-2) [15,+6]
    
    It provides immunity to acid and fire.  It provides resistance to cold
    , sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 39 of Mordor.
q) The Large Metal Shield of Caros [5,+5] {cursed}
    It provides
    immunity to fire.  It provides resistance to confusion.  It prevents
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Mage on level 45 of Mordor.
r) a Pair of Soft Leather Boots of Speed [2,+6] (+8)
s) a Pair of Metal Shod Boots of Jumping [6,+11]
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 11 of Orc
    Cave.
v) The Two-Handed Sword of Camor (3d6) (+5,+27) (+4)
    It must be wielded two-handed.  It increases your strength, 
    intelligence and constitution by 4.  It does extra damage from fire.  
    It is very sharp and can cut your foes.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .
w) a Three Piece Rod of Life (3d3) (+12,+11)(20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of an Uruk on level 19 of Orc Cave.
x) a Mage Staff of Mana (1d4) (-14,-6)(40%)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
b) The Gem of Knowledge
    It can
    be activated for restore stats and life levels every 750 turns.  
    You bought it from the Magic shop.
c) Benetar's Portable Plague
    It can be activated for gain
    corruption.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) 4 Potions of Cure Serious Insanity
e) 7 Potions of Cure Critical Insanity
f) 3 Potions of Cure Insanity
g) 8 Potions of Curing
h) 2 Fireproof Scrolls of Reset Recall
i) 10 Scrolls of Reset Recall {!r}
j) a Silver Rod of Simplicity of Detection (21/100)
k) a Silver Rod of Nothing (100/100)
l) a Silver Rod of Nothing (100/100)
m) a Golden Rod of Cheapness of Recall (125/125) {!z}
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
n) a Golden Rod of Quickness of Nothing (125/125)
o) a Golden Rod of Nothing (125/125)
p) a Golden Rod of Nothing (125/125)
q) a Wand of Teleport Away[6|24] (4 charges)
r) an Amulet of the Serpents [+5] (+4) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You stole it from the Black Market.
s) The Amulet 'Menwe' (+3 to searching)
    It increases your intelligence, 
    wisdom and searching by 3.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to cold and light.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 41 of Mordor.
t) The Two-Handed Sword of Calantar (3d6) (+17,+15) (+1 attack)
    It
    must be wielded two-handed.  It increases your dexterity, charisma and 
    attack speed by 1.  It does extra damage from fire.  It produces
    chaotic effects.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 49 of
    Mordor.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
v) a Mage Staff of Power [Phase Door] (1d4) (+9,+10) (+7)
    It can
    be wielded two-handed.  It has a spell stored inside.  It increases 
    your spell power by 7.  
    You found it lying on the ground on level 23 of Mirkwood.
w) a Mage Staff of Wizardry [Phase Door] (1d4) (-6,-5)(60%) (+3)


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom {!*}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 58 of Mordor.
b) The Bottomless Bottle (charging) {!*}
    It can be
    activated for acquirement.  
c) A parchment titled ''Finer Points of Munchkinism'' {!*, tele level}
    It can be activated for teleport level.  
    You bought it from the Magic shop.
d) 2 Sprigs of Athelas
e) 5 Potions of Enlightenment
f) 6 Potions of Resistance
g) 3 Scrolls of *Remove Curse*
h) an Iron Rod of the Istari of Enlightenment (100/100)
i) The Ring 'Gaedend' (+2)
    It increases your intelligence, 
    constitution, stealth and infravision by 2.  It makes you invisible.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
j) an Amulet of Brilliance (+3)
k) an Amulet of Reflection
l) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
m) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
n) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 56 of Mordor.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It makes you completely fearless.  It provides resistance to acid, 
    poison and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 56 of Mordor.
p) The Rhino Hide Armour of Nastil (-68,-28) [8,+5](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and charisma.  It provides resistance to acid, fire, dark, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice warrior on level 25 of Mirkwood.
q) an Iron Crown of Might [0,+10] (+2)
    
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  
    You found it in the remains of an Ancient red dragon on level 58 of Mordor.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a mountain chain.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a mountain chain.
t) The Sling of Dorth (x2) (+7,+4) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    constitution and speed by 2.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 56 of Mordor.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 56 of
    Mordor.
v) a Heavy Crossbow of the Haradrim (x5) (+10,+15)
w) a Mage Staff of Power [Phase Door] (1d4) (+10,+11) (+9)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 9.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) 2 Potions of Cure Serious Insanity
c) 2 Potions of Cure Critical Insanity
d) 2 Potions of Healing
e) 5 Potions of Curing
f) 2 Fireproof Scrolls of *Destruction* {!*}
g) a Silver Rod of Nothing (100/100)
h) a Rod Tip of Recall (80 Mana to cast)
i) a Wand of Essence of Speed[1|13] (5 charges)
j) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it lying in a vault on level 39 of Mordor.
l) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth)
m) The Hard Leather Armour 'Turathon' (-54,-4) [6,+8](40%)
    It increases your 
    hit points by 40%.  It sustains your strength, intelligence, wisdom
     and dexterity.  It provides resistance to life draining, light, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling Shaman on level 51 of Mordor.
n) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 41 of
    Moria.
o) an Iron Helm of Water Breathing [5,+8]
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 46 of
    Moria.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 47 of Moria.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Moria.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 27 of Mirkwood.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 41 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    
    It increases your strength, charisma and stealth by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    blindness.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Mordor.
b) The Ring of Power of Ren the Unclean (+1 to searching)
    
    It increases your intelligence, wisdom, charisma and searching by 1.  
    It makes you invisible.  It sustains your wisdom and charisma.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    confusion, nether, nexus and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Mordor.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Moria.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 43 of Moria.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 45 of Mordor.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 3.1.2004 18:40
Last updated on 18.1.2004 15:08

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5130. on the Ladder (of 19090)
1031. on the ToME Ladder (of 3155)
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Treasure pits are no mith!

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On 3.1.2004 18:40 pietrisco@iol.it wrote:
Playing mainly as an elementalist 'till now.
Geomancers are *fun*!

On 5.1.2004 13:15 pietrisco@iol.it wrote:
Gaining stats and equip in the Sandworm Lair... I'm almost getting tired of vaults.
Look at my staff!
Any suggestion for a good ring?


On 9.1.2004 19:47 pietrisco@iol.it wrote:
Diving into Moria: Drolems are *though*!

On 11.1.2004 18:35 pietrisco@iol.it wrote:
Completed Moria (nothing too exciting), did Troll Army quest at Gondolin.
While in the quest, I found this *nice* shield... Time to use Geomancy now!

On 15.1.2004 11:45 pietrisco@iol.it wrote:
Just "estabilished void jumpgates", barely surviving to these damned thunderlords.
I realized just now I'll not be able to max spell-power too... Oh well, nothing can be done about that now.
Is maxxing spell-power very important for a magic-user?

On 18.1.2004 14:01 pietrisco@iol.it wrote:
Now progressing through Mordor.
The HPs are really few for a char of this level, and I would really like something like a randart gaunlet or cloak with +5 con...
May the RNG be with me!

On 18.1.2004 15:21 pietrisco@iol.it wrote:
L50 at last!
It is the first time I went so far.
I am now facing hard choices about equipment. Should I keep those iffy hit points and the *great* spell-points or get one of my HP-boosting randarts and getting over 1k HP?
Last trip on Mordor, I had a few SP problems in a quest for 15 Osyluthes, so I think I'll keep the Robe of the Wight for the moment. However, one of the Osy-thingy gave me the Ring of Flare!
This character is growing very well, and I've got all resistances but Dark (bah), Sound (have to get it ASAP) and Disenchant (as above).
Hopefully (that is, unless impredictable and sadistic events) this will be my first winner ever.

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