The Angband Ladder: Aphael III, Hobbit Geomancer by <z-sikorski@o2.pl>
[ToME 2.2.5 Character Dump] Name : Aphael III Age 28 STR! 40 Sex : Female Height 46 INT! 40 Race : Hobbit LostSoul Weight 54 WIS! 40 Class : Geomancer Social Class 54 DEX! 40 Body : Player CON! 40 God : Yavanna Kementari CHR! 40 + To Melee Hit 35 Level 50 Max Hit Points 1050 + To Melee Damage 26 Experience 44663298 Cur Hit Points 1050 + To Ranged Hit 40 Max Exp 44663298 Max SP (Mana) 1693 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1693 AC 60+119 Gold 1685426 Piety 132892 (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+104 Stealth : Excellent Magic Device: Heroic Infra-Vision: 1350 feet Tactic: coward Explor: fast (Character Background) You are one of several children of a Hobbit Home Owner. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 124 (6200') Barrow-Downs: Level 5 (250') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 19036 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ..33.....*.3.26. Add Int : ...32....*3..2.. Add Wis : ...32...5*...... Add Dex : ...3.....*...... Add Con : ..33..2..*.3.2.. Add Chr : ..33....5*...2.. Mul Mana : +...+.....+..... Mul SPower: +............... Add Sear. : ..3.....5.....6. Add Infra : .........*....6. Add Tun.. : ..............6. Add Speed : .*.3.3.....3.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Cold Brand: .............+.. Sust Str : ...+............ Sust Int : ....+........... Sust Wis : ....+..++....... Sust Dex : ...+....+......+ Sust Con : ...+..+......... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...+...+..+..... Hold Life : ...++++......... Res Acid : ......++++....+. Imm Elec : ...*....+++..... Imm Fire : .+*....+.+...... Imm Cold : ......+*.+...... Res Pois : ...+.....++..... Res Fear : ......+....+.... Res Lite : .+...+...+...... Res Dark : .....++++++...+. Res Blind : ................ Res Conf : ......+..+...... Res Sound : .......+........ Res Shard : ................ Res Neth : ......+..+...... Res Nexus : ......+..+...... Res Chaos : .....+++........ Res Disen : ...+...++.....+. Levitate : ...+......+..... Lite : ....+...++...+.. See Invis : ..++.+...+.....+ Digestion : ...++........... Regen : ...++........... Activate : .+++.++.+.+...+. Cursed : .........+...... Hvy Curse : ....+....+...... Prm Curse : .........+...... Fly : ..+............. Orc.ESP : .....+........+. Undead.ESP: ......+......... Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : .........+...... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sling-mastery 00.000 [0.300] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 40.006 [0.900] . Magic-Device 16.750 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 41.420 [1.050] . Air 36.170 [1.050] . Earth 35.120 [1.050] . Meta 00.000 [0.700] . Conveyance 15.400 [0.700] . Divination 21.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 02.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 18.200 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Potion of Salt Water on level 3. You may find a Potion of Resist Heat on level 19. You are fated to find a Potion of Slowness on level 1. You may find a Staff of Disarm on level 1. You may find a Wand of Heal Monster on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+10,+11)(100%) (+5) {@m0} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 67 of Angband. n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) The Spider Web of Mirien [1,+13] {cold imm} It sustains your wisdom. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, fire, dark, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 53 of Paths of the Dead. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 99 of Mount Doom. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Bolt 'Eardord' (1d5) (+17,+21) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, constitution and charisma by 2. It does extra damage from frost. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 85 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@m1 !k!d} b) a Fireproof Tome of the Impenetrable Earth {@m4 !k!d} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . c) 2 Fireproof Tomes of the Everrunning Wave {@m2 !k!d} d) a Fireproof Tome of Translocation {@m5 !k!d!v} It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of Knowledge {@m6 !k!d} f) The Tome of Elven Household Magic if Healing 700/250 It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Barbazu on level 64 of Paths of the Dead. g) a Parchment titled ``Magic for the Layman'' of Genocide 500 It can be activated for genocide every 500 turns. You found it lying in a vault on level 65 of Erebor. h) Benetar's Portable Plague of Seeing It can be activated for cure blindness. You found it in the remains of a Sorcerer on level 36 of Mordor. i) The Lost Works of Kenault of Teleport 100 It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hezrou on level 72 of Angband. j) a Parchment titled ``Secrets of the Gnomish Wizards'' of Seeing It can be activated for cure blindness. You found it in the remains of a Dread on level 109 of Angband. k) A parchment titled ''Famous Last Words'' of Healing 700/250 It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 96 of Angband. l) 6 Potions of *Healing* m) a Potion of Restore Mana n) 69 Scrolls of *Identify* {@r1} o) 7 Scrolls of *Remove Curse* p) 2 Scrolls of Genocide q) a Silver Rod of the Istari of Speed (200/200) {@z5 !d!k!v} r) a Silver Rod of the Istari of Recall (200/200) {@z3 !d!k} s) an Adamantite Rod of the Istari of Healing (400/400) {@z2 !k!d!v} t) an Adamantite Rod of Cheapness of Home Summoning (200/200) {@z4} It can cast spells for a lesser mana cost. You bought it from the Black Market. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Forest Tome of Yavanna {@m9 !k} b) The Ebon Cube of Darkness of Healing 700/250 (charging) It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master vampire on level 70 of Angband. c) Balrilbon's Bag of Wondrous Tricks of Sanity It can be activated for cure insanity. You found it in the remains of an Angel on level 49 of Moria. d) Gamenlon's Summoning Manual of the Clear Mind It can be activated for cure confusion. You found it in the remains of a Blubbering icky thing on level 67 of Angband. e) Baalzebub's Tormented Skullcap It can be activated for summon pet. You found it in the remains of a Dark elven warlock on level 66 of Erebor. f) The Wand Construction Kit of Earthquakes g) The Cunning Plan of Zog of Restoration 750 It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Mind flayer on level 26 of Mirkwood. h) 10 Sprigs of Athelas i) 10 Potions of Cure Insanity j) an Adamantite Rod of Charging of Disarming (200/200) {@z1} k) a Fireproof Staff of Genocide[1|11] (7 charges) l) a Staff of Mana[3|35] (5 charges) m) a Staff of Mana[5|24] (0 charges) n) The Golden Horn of the Thunderlords (6 charges) {100% off} o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Halls of Mandos. q) a Feathers Cloak of Air [1,+8] r) The Iron Helm of Eneith [5,+13] It sustains your dexterity. It provides resistance to dark, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 80 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. u) The Long Sword of the Dawn (E:191626, L:30) (3d5) (+37,+26) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light, blindness and nether. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 74 of Angband. v) a Mage Staff of Wizardry (1d4) (+5,+6)(100%) (+5) w) a Mage Staff (1d4) (+8,+8) [Home Inventory - Gondolin ] a) 2 Scrolls of Teleport Level b) 5 Scrolls of Reset Recall c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. d) a Golden Rod of Cheapness of Havoc (29/125) e) a Mithril Rod of Cheapness of Nothing (160/160) f) an Adamantite Rod of Nothing (200/200) g) 8 Rod Tips of Recall (80 Mana to cast) h) 8 Rod Tips of Healing (120 Mana to cast) i) a Rod Tip of Restoration (140 Mana to cast) j) 4 Rod Tips of Speed (100 Mana to cast) k) The Amulet of Carlammas (+2) l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 74 of Angband. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Paths of the Dead. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 97 of Halls of Mandos. o) The Star of Elendil (+1) p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 96 of Angband. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Angband. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 98 of Halls of Mandos. v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 67 of Angband. w) 4 Climbing Sets x) a Mage Staff (1d4) (+10,+10) {@for later use :)} [The Mathom-house Inventory - Bree ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . b) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. c) The Metal Scale Mail of Gurinarn (-25,-29) [13,+11](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides resistance to light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. d) The Chain Mail of Illinwe (-42,-56) [14,+24](40%) It increases your hit points by 40%. It sustains your strength, dexterity, constitution and charisma. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison , nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 65 of Paths of the Dead. i) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 67 of Angband. j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 69 of Erebor. k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Priest in the town of Gondolin . o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 69 of Angband. r) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Priest in the town of Gondolin . s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, poison and light . It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 68 of Angband. w) The Horn of Boromir (+3) (charging) {lol!} It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue yeek Archer on level 67 of Angband. x) The Mage Staff of Coron (1d4) (+5,-1) [+6] (+3) {Arghhh... almost.} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Angband. |
Posted on 7.3.2004 22:54
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