The Angband Ladder: Aphael III, Hobbit Geomancer by <z-sikorski@o2.pl>

  [ToME 2.2.5 Character Dump]

 Name  : Aphael III             Age                 28       STR!     40       
 Sex   : Female                 Height              46       INT!     40       
 Race  : Hobbit LostSoul        Weight              54       WIS!     40       
 Class : Geomancer              Social Class        54       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit          35 Level             50    Max Hit Points      1050   
 + To Melee Damage       26 Experience  44663298    Cur Hit Points      1050   
 + To Ranged Hit         40 Max Exp     44663298    Max SP (Mana)       1693   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1693   
   AC                60+119 Gold         1685426    Piety             132892   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+104   
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 1350 feet 
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of several children of a Hobbit Home Owner.              
          You are a credit to the family.  You have brown eyes,                
          straight black hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 124 (6200')
        Barrow-Downs: Level 5 (250')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 48 (2400')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 19036 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33.....*.3.26.            
        Add Int   : ...32....*3..2..            
        Add Wis   : ...32...5*......            
        Add Dex   : ...3.....*......            
        Add Con   : ..33..2..*.3.2..            
        Add Chr   : ..33....5*...2..            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Sear. : ..3.....5.....6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.3.3.....3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+..++.......            
        Sust Dex  : ...+....+......+            
        Sust Con  : ...+..+.........            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+...+..+.....            
        Hold Life : ...++++.........            
        Res Acid  : ......++++....+.            
        Imm Elec  : ...*....+++.....            
        Imm Fire  : .+*....+.+......            
        Imm Cold  : ......+*.+......            
        Res Pois  : ...+.....++.....            
        Res Fear  : ......+....+....            
        Res Lite  : .+...+...+......            
        Res Dark  : .....++++++...+.            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : .......+........            
        Res Shard : ................            
        Res Neth  : ......+..+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+++........            
        Res Disen : ...+...++.....+.            
        Levitate  : ...+......+.....            
        Lite      : ....+...++...+..            
        See Invis : ..++.+...+.....+            
        Digestion : ...++...........            
        Regen     : ...++...........            
        Activate  : .+++.++.+.+...+.            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : ..+.............            
        Orc.ESP   : .....+........+.            
        Undead.ESP: ......+.........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         40.006 [0.900]
          . Magic-Device                         16.750 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       41.420 [1.050]
                   . Air                         36.170 [1.050]
                   . Earth                       35.120 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           15.400 [0.700]
          . Divination                           21.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            18.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Salt Water on level 3.
You may find a Potion of Resist Heat on level 19.
You are fated to find a Potion of Slowness on level 1.
You may find a Staff of Disarm on level 1.
You may find a Wand of Heal Monster on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+10,+11)(100%) (+5) {@m0}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 67 of Angband.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It
    can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Spider Web of Mirien [1,+13] {cold imm}
    It
    sustains your wisdom.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, fire, dark, 
    sound, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 53 of Paths of the
    Dead.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 124 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 99 of Mount Doom.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt 'Eardord' (1d5) (+17,+21) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, constitution and charisma by 
    2.  It does extra damage from frost.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 85 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m1 !k!d}
b) a Fireproof Tome of the Impenetrable Earth {@m4 !k!d}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
c) 2 Fireproof Tomes of the Everrunning Wave {@m2 !k!d}
d) a Fireproof Tome of Translocation {@m5 !k!d!v}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge {@m6 !k!d}
f) The Tome of Elven Household Magic if Healing 700/250
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Barbazu on level 64 of Paths of the Dead.
g) a Parchment titled ``Magic for the Layman'' of Genocide 500
    
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 65 of Erebor.
h) Benetar's Portable Plague of Seeing
    It can be
    activated for cure blindness.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
i) The Lost Works of Kenault of Teleport 100
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 72 of Angband.
j) a Parchment titled ``Secrets of the Gnomish Wizards'' of Seeing
    It can
    be activated for cure blindness.  
    You found it in the remains of a Dread on level 109 of Angband.
k) A parchment titled ''Famous Last Words'' of Healing 700/250
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Old Sorcerer on level 96 of Angband.
l) 6 Potions of *Healing*
m) a Potion of Restore Mana
n) 69 Scrolls of *Identify* {@r1}
o) 7 Scrolls of *Remove Curse*
p) 2 Scrolls of Genocide
q) a Silver Rod of the Istari of Speed (200/200) {@z5 !d!k!v}
r) a Silver Rod of the Istari of Recall (200/200) {@z3 !d!k}
s) an Adamantite Rod of the Istari of Healing (400/400) {@z2 !k!d!v}
t) an Adamantite Rod of Cheapness of Home Summoning (200/200) {@z4}
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Forest Tome of Yavanna {@m9 !k}
b) The Ebon Cube of Darkness of Healing 700/250 (charging)
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
c) Balrilbon's Bag of Wondrous Tricks of Sanity
    
    It can be activated for cure insanity.  
    You found it in the remains of an Angel on level 49 of Moria.
d) Gamenlon's Summoning Manual of the Clear Mind
    It can be
    activated for cure confusion.  
    You found it in the remains of a Blubbering icky thing on level 67 of
    Angband.
e) Baalzebub's Tormented Skullcap
    It can be activated for summon pet.  
    You found it in the remains of a Dark elven warlock on level 66 of Erebor.
f) The Wand Construction Kit of Earthquakes
g) The Cunning Plan of Zog of Restoration 750
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Mind flayer on level 26 of Mirkwood.
h) 10 Sprigs of Athelas
i) 10 Potions of Cure Insanity
j) an Adamantite Rod of Charging of Disarming (200/200) {@z1}
k) a Fireproof Staff of Genocide[1|11] (7 charges)
l) a Staff of Mana[3|35] (5 charges)
m) a Staff of Mana[5|24] (0 charges)
n) The Golden Horn of the Thunderlords (6 charges) {100% off}
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Halls of
    Mandos.
q) a Feathers Cloak of Air [1,+8]
r) The Iron Helm of Eneith [5,+13]
    It sustains your dexterity.  It provides resistance to dark, 
    shards, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 65 of Erebor.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Long Sword of the Dawn (E:191626, L:30) (3d5) (+37,+26) (+5 to
infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 5.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, poison, light, blindness and nether.  It allows
    you to sense the presence of trolls and giants.  It speeds your
    regenerative powers.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 74 of Angband.
v) a Mage Staff of Wizardry (1d4) (+5,+6)(100%) (+5)
w) a Mage Staff (1d4) (+8,+8)


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Teleport Level
b) 5 Scrolls of Reset Recall
c) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
d) a Golden Rod of Cheapness of Havoc (29/125)
e) a Mithril Rod of Cheapness of Nothing (160/160)
f) an Adamantite Rod of Nothing (200/200)
g) 8 Rod Tips of Recall (80 Mana to cast)
h) 8 Rod Tips of Healing (120 Mana to cast)
i) a Rod Tip of Restoration (140 Mana to cast)
j) 4 Rod Tips of Speed (100 Mana to cast)
k) The Amulet of Carlammas (+2)
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
m) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Paths of the Dead.
n) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Osyluth on level 97 of Halls of Mandos.
o) The Star of Elendil (+1)
p) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 96 of Angband.
q) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, chaos and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 98 of Halls of Mandos.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 67 of Angband.
w) 4 Climbing Sets
x) a Mage Staff (1d4) (+10,+10) {@for later use :)}


  [The Mathom-house Inventory - Bree ]

a) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
b) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
c) The Metal Scale Mail of Gurinarn (-25,-29) [13,+11](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to light, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
d) The Chain Mail of Illinwe (-42,-56) [14,+24](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to cold, poison
    , nether, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It does extra damage from electricity.
    It provides resistance to electricity and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 65 of Paths of the
    Dead.
i) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 67 of Angband.
j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 69 of Erebor.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin Priest in the town of Gondolin .
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon on level 69 of Angband.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin Priest in the town of Gondolin .
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, poison and light
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated
    for alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Priest on level 68 of Angband.
w) The Horn of Boromir (+3) (charging) {lol!}
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue yeek Archer on level 67 of Angband.
x) The Mage Staff of Coron (1d4) (+5,-1) [+6] (+3) {Arghhh... almost.}
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It sustains your intelligence and 
    wisdom.  It provides resistance to blindness and confusion.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 69 of Angband.



Posted on 7.3.2004 22:54
Last updated on 2.4.2004 05:38

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489. on the Ladder (of 19090)
193. on the ToME Ladder (of 3155)
Second best for this player (

Related screenshots:
Strange vault
Geomancer's dream
Geo-power
Very nice armour

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On 2.4.2004 05:38 z-sikorski@o2.pl wrote:
Finally, I did it!
It's my first winner, but I hope not the last one :)

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