The Angband Ladder: Acirannor, Petty-Dwarf Geomancer by <jasuvant@ee.oulu.fi>
[ToME 2.3.1 Character Sheet] Name : Acirannor Age 48 STR! 30 Sex : Male Height 45 INT: 40 Race : Petty-Dwarf Weight 97 WIS! 35 Class : Geomancer Social Class 93 DEX! 33 Body : Player CON! 31 God : Eru Iluvatar CHR! 28 + To Melee Hit 11 Level 50 Max Hit Points 767 + To Melee Damage 0 Experience 8866105 Cur Hit Points 767 + To Ranged Hit 17 Max Exp 8866105 Max SP (Mana) 1590 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1590 AC 40+162 Gold 1489752 Piety 30155 (Miscellaneous Abilities) Fighting : Poor Perception : Excellent Blows/Round: 4 Bows/Throw : Fair Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 4d4 Stealth : Superb Magic Device: Very Good Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of Mim, Betrayer of Turin. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') The Sandworm lair: Level 23 (1150') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 1712 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 10 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ..33............ Add Int : ....2.6...3..... Add Wis : ....2..........+ Add Dex : .......4........ Add Con : ...3............ Add Chr : ...3............ Mul Mana : +...+.....+....+ Mul SPower: +.....+......... Add Stea. : ..3....4........ Add Sear. : ...3..6......... Add Speed : .*...3.......3.. Chaotic : .............+.. Vampiric : .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Cold Brand: .............+.. Sust Str : ..+.....+....... Sust Int : ..+.+........... Sust Wis : ....+........... Sust Dex : ..+............. Sust Con : ................ Sust Chr : ..+............. Invisible : .......+........ Mul life : ...............+ Sens Fire : ......+......... Reflect : ................ Free Act : .......+..++.... Hold Life : ....++..+....... Imm Acid : .......*........ Imm Elec : ........*.++.... Imm Fire : .+.*.......+.... Imm Cold : ........*..+.... Res Pois : ..+.......+..... Res Fear : .++.....+....... Res Lite : .....+.......... Res Dark : .....+....+....+ Res Blind : ......+......... Res Conf : .....++.+..+.... Res Sound : ...........+.... Res Shard : ...........+.... Res Neth : ................ Res Nexus : ........+....... Res Chaos : .....+.....+.... Res Disen : ...............+ Levitate : ..........+..... Lite : ....+........... See Invis : ..++.+++........ Digestion : ....+........... Regen : ....+........... Activate : .+.+.+...++..... Hvy Curse : ....+........... Fly : ...+............ Climb : .......+......+. Orc.ESP : .....+.......... Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Skills (points left: 152) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.500 [0.900] . Stealth 01.000 [0.400] . Disarming 00.300 [0.000] - Magic 16.597 [0.900] . Magic-Device 10.950 [1.050] . Spell-power 10.800 [0.700] - Geomancy 50.000 [0.700] . Fire 39.321 [1.050] . Water 39.321 [1.050] . Air 39.321 [1.050] . Earth 39.321 [1.050] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 10.500 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 06.220 [0.550] . Prayer 17.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find an Essence of Cold on level 15. You are fated to meet Melinda Proudfoot on level 10. You may find a Staff of Disarm on level 9. [Character Equipment] a) a Mage Staff of Wizardry [Manathrust] (1d4) (+8,+8)(80%) (+4) {!*!*} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 22 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Paths of the Dead. e) The Ring of Glachar (+3 to stealth) {!*!*} It increases your strength and stealth by 3. It sustains your strength, intelligence, dexterity and charisma. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Flare (+3) {!*!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!*!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 70 of Paths of the Dead. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) {!*!*} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Tuor [6,+12] (+4) {!*!*} It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. p) The Large Leather Shield of Nedhor [4,+10] {!*!*} It sustains your strength. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to life draining, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] {!*!*} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*!*} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Erebor. x) The Pair of Metal Shod Boots 'Helroca' [6,+10] {!*!*} It provides immunity to paralysis. It provides resistance to electricity, fire, cold, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) The Bolt of Vangalan (1d5) (+24,+18) (+3 to speed) It increases your speed by 3. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. |) a Climbing Set {!*!*} [Character Inventory] a) a Tome of the Eternal Flame {!d!d!d!k!k!k!v!v!v @1} b) a Fireproof Tome of the Blowing Wind {!d!d!d!k!k!k!v!v!v @2} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. c) a Fireproof Tome of the Impenetrable Earth {!d!d!d!k!k!k!v!v!v @3} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Revenant on level 70 of Paths of the Dead. d) a Fireproof Tome of the Everrunning Wave {!d!d!d!k!k!k!v!v!v @4} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 70 of Paths of the Dead. e) a Fireproof Tome of the Tree {!d!d!d!k!k!k!v!v!v @6} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 70 of Paths of the Dead. f) a Fireproof Holy Tome of Eru Iluvatar {!d!d!d!k!k!k!v!v!v @5} It cannot be harmed by fire. You found it lying in a vault on level 70 of Paths of the Dead. g) The Ebon Cube of Darkness It can be activated for gain corruption every 10 turns. You found it in the remains of an Emperor wight on level 50 of Submerged Ruins. h) The Diamond Prism of Light It can be activated for decreasing Charisma. You found it in the remains of an Emperor wight on level 50 of Submerged Ruins. i) Cathal's Corrupting Cymbal {!d!d!d!k!k!k!v!v!v} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 22 of The Sandworm lair. j) a Potion of Cure Serious Insanity k) 2 Potions of Restore Mana l) a Potion of Dexterity m) 62 Scrolls of Teleportation n) a Silver Rod of the Istari of Recall (200/200) {!*!*!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. o) a Mithril Rod of the Istari of Disarming (320/320) {!d!d!d!k!k!k!v!v!v @8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Vrock on level 70 of Paths of the Dead. p) an Amulet of Telepathy {!*!*} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 70 of Paths of the Dead. q) a Mage Staff (1d4) r) 78 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas b) 16 Scrolls of Enchant Weapon To-Dam c) a Rod Tip of Recall (80 Mana to cast) d) an Elven Cord Armour [6,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} f) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} j) a Metal Boomerang (Defender) (4d5) (+9,+13) [+4] (+4 to stealth) {100% off} It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Mage Staff 'Ciryar' (1d4) (-6,-11) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. l) a Mage Staff of Mana (1d4) (-13,+3)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of an Archlich on level 70 of Paths of the Dead. m) a Mage Staff of Mana (1d4) (+7,-8)(80%) [Home Inventory - Gondolin ] a) 23 Potions of Cure Light Insanity b) 23 Potions of Cure Critical Insanity c) 4 Potions of Cure Insanity d) 14 Potions of Healing e) 42 Potions of Restore Mana f) 10 Potions of Enlightenment g) 7 Potions of Resistance h) 10 Potions of Curing i) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nycadaemon on level 70 of Paths of the Dead. j) a Ring of Speed (+15) It increases your speed by 15. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. k) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Paths of the Dead. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . o) The Bar Chain Mail of Hador (-34,-17) [18,+13](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Paths of the Dead. p) The Hard Studded Leather of Hyatar (-1 to accuracy) [7,+7] It provides immunity to acid. It provides resistance to life draining, acid, fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken in a deep water area. q) The Rhino Hide Armour of Dildor (-1 to accuracy) [8,+10] It sustains your intelligence. It provides resistance to life draining, acid, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Paths of the Dead. s) The Large Leather Shield of Amaria [4,+3] It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, cold, poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Paths of the Dead. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . v) a Pair of Soft Leather Boots of Speed [2,+12] (+8) It increases your speed by 8. You found it lying in a vault on level 22 of The Sandworm lair. w) The Pair of Soft Leather Boots of Elfin [2,+21] It sustains your intelligence, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, cold, poison, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. x) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of Paths of the Dead. [Home Inventory - Minas Anor ] a) a Potion of Cure Serious Insanity b) 2 Potions of *Healing* c) a Scroll of Mass Genocide d) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. e) The Elven Cloak of Pelmaros [4,+22] (+2 to stealth) It increases your stealth, searching and luck by 2. It sustains your charisma. It provides immunity to fire and cold. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Erebor. f) an Elven Cloak of Stealth [4,+10] (+5 to stealth) {!*!*} It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. g) The Small Metal Shield of Ardor [3,+8] {!*!*} It sustains your constitution. It provides immunity to fire. It provides resistance to acid, light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 70 of Paths of the Dead. i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. j) a Mage Staff of Wizardry (1d4) (-27,-9)(80%) (+4) [Home Inventory - Lothlorien ] a) a Tome of the Blowing Wind b) a Fireproof Tome of the Everrunning Wave {!d!d!d!k!k!k @2} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 70 of Paths of the Dead. c) a Holy Tome of Eru Iluvatar {!d!k} d) a Potion of Healing e) 5 Potions of Restore Mana f) 16 Potions of Enlightenment g) 4 Scrolls of Enchant Weapon To-Dam h) 11 Scrolls of Object Detection i) a Rod Tip of Healing (120 Mana to cast) j) an Indestructible Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient blue dragon on level 70 of Paths of the Dead. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Paths of the Dead. |
Posted on 25.6.2005 18:46
4385. on the Ladder (of 19090)
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