The Angband Ladder: Kaomond, High-Elf Geomancer by <greg@wooledge.org>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Kaomond                Age                115       STR! 18/***       
 Sex   : Male                   Height              69       INT! 18/***       
 Race  : High-Elf               Weight             204       WIS! 18/210       
 Class : Geomancer              Social Class        42       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        Chr! 18/205 18/***
                                                                               
 + To Melee Hit          39 Level             50    Hit Points     -325/  1130 
 + To Melee Damage       13 Experience  19211350    Spell Points   1023/  1990 
 + To Ranged Hit         44 Max Exp     19429272    Sanity          631/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                32021 
   AC                28+154 Gold          994366    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  7d4+91    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Archer.  You            
          have light grey eyes, straight blond hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 10917 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 67 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Power on level 99 of Mount Doom.
You can drive yourself into a berserk frenzy.
You can restore lost life forces.
You can sense what is beyond walls.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         48.700 [0.900]
          . Magic-Device                         03.000 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       45.613 [1.050]
                   . Air                         40.363 [1.050]
                   . Earth                       35.113 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           35.000 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               10.500 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  14.300 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.550 [0.500]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Hadhelon (1d4) (+10,+10) [+4](100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Oionumir (+10)
    It increases your strength and speed by 
    10.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to fire, poison, light, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
f) The Ring of Power of Ji Indur Dawndeath (+4) {cursed}
    
    It increases your dexterity, constitution and charisma by 4.  It makes
    you invisible.  It sustains your strength and intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold, light, confusion, shards and nether.  It allows you to
    levitate.  It drains experience.  It is heavily cursed.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 56 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 2.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
z) a Greater rotting quylthulg named Mr. Wiggles (1477 hp)
{) The Bolt of Ilmareth (1d5) (+25,+11) (+3 attacks)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and attack speed by 3.  It does extra damage 
    from electricity and frost.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against orcs.  It is a
    great bane of demons.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 3 Tomes of Magical Energy
    
b) 2 Tomes of the Eternal Flame
    It cannot be harmed by
    fire.  
c) 2 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
e) 2 Fireproof Tomes of the Everrunning Wave
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
h) 2 Fireproof Tomes of Knowledge
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 59 of The Sacred Land
    Of Mountains.
j) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) 3 Potions of Healing {!*}
    
l) 9 Potions of *Healing* {!*}
    
m) 4 Potions of Restore Mana {!*}
    
n) a Golden Rod of Simplicity of Recall (125/125) {!*}
    
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution
     and charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, blindness, confusion and nexus.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.  
    It produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
q) The Sling of Isildis (x5) (+15,+23) (+3 to speed)
    It increases your constitution and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides resistance to electricity, light, dark and 
    blindness.  It fires missiles with extra might.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost
    .  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) a Fireproof Holy Tome of Eru Iluvatar
    
    You found it lying on the ground on level 29 of The Sandworm lair.
c) 6 Sprigs of Athelas
    
d) 39 Potions of Healing {!*}
    
e) 4 Potions of Life {!*}
    
f) 7 Potions of Restore Mana {!*}
    
g) a Potion of Invulnerability {!*!*}
h) a Potion of New Life {!q!q}
i) a Scroll of Artifact Creation {!*!*}
j) a Staff of Genocide[1|10] (3 charges) {!*}
k) The Ring Mail of Eglond (-2 to accuracy) [12,+5]
    It
    sustains your strength.  It provides immunity to electricity and cold.
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma
     by 2.  It provides resistance to acid, electricity, fire, cold, sound
    , shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Robe of Helethir [2,+7]
    It sustains 
    your dexterity.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 25 of Maze.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Leather Scale Mail of Shele (-1 to accuracy) [11,+5]
    It sustains your 
    intelligence and charisma.  It provides immunity to electricity.  It
    provides resistance to dark, sound, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 86 of
    Angband.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
s) a Golden Crown of the Magi [0,+14] (+3)
    
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and shards.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
t) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
    
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of The
    Sacred Land Of Mountains.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck
     by 3.  It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
w) The Cleaver of Almaing (2d4) (+22,+9) (+3 to speed)
    
    It increases your strength, intelligence, speed and attack speed by 3.
    It does extra damage from fire.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified human on level 86 of Angband.
x) The Blade of Chaos of Ulumar (6d5) (+14,+17) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It does extra damage from 
    acid and frost.  It poisons your foes.  It produces chaotic effects.  
    It strikes at undead with holy wrath.  It provides resistance to chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 85 of Angband.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection {!r!r}
b) a Silver Rod of the Istari of Nothing (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
c) a Rod Tip of Restoration (140 Mana to cast)
d) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    
    It increases your stealth and searching by 3.  It makes you invisible.
    It sustains your strength and constitution.  It provides resistance to 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Ering
    
    It sustains your strength and wisdom.  It provides resistance to acid, 
    cold, light, confusion, nether and chaos.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Angband.
f) The Ring of Ostir (+3 attacks)
    It increases your searching and attack speed by 3.  It
    sustains your constitution.  It provides resistance to confusion, 
    nexus and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 86 of
    Angband.
g) The Ring of Egallost (+2)
    It increases your strength and constitution by 2.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity, confusion and nether.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Ring of Istelydh (+5 to searching)
    It 
    increases your searching by 5.  It provides resistance to acid, 
    electricity, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 52 of The
    Sacred Land Of Mountains.
i) The Ring of Tirhon (+10)
    It increases your charisma and speed by 10.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, poison and dark.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 90 of Angband.
j) The Ring 'Lostir' (+5)
    It 
    increases your charisma and speed by 5.  It provides resistance to 
    blindness and sound.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Ring of Galiona
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, light and nether.  It allows you to
    fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
n) The Ring of Hyath (+3 to searching)
    It increases your dexterity and searching by 3.  It makes you
    completely fearless.  It provides resistance to fire, sound and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Ring 'Lominur' (+3 to stealth)
    It 
    increases your dexterity, constitution and stealth by 3.  It sustains 
    your intelligence, wisdom, dexterity and charisma.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
p) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
r) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 53 of The Sacred Land
    Of Mountains.
s) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of the Istari of Nothing (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
c) The Amulet 'Lumen' (+2)
    
    It increases your dexterity and constitution by 2.  It sustains your 
    strength.  It provides resistance to fire, sound and shards.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 70 of Angband.
d) The Amulet of Erevangon (+4)
    It 
    increases your constitution and charisma by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to fire, light and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 86 of Angband.
e) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Amulet of Cirmingon (+1 to infravision)
    It increases your 
    intelligence and infravision by 1.  It sustains your strength, 
    intelligence and constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 52 of The Sacred
    Land Of Mountains.
i) The Ring Mail of Nenendor (-2 to accuracy) [12,+14]
    It sustains your wisdom.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Angband.
j) The Double Ring Mail of Ellon (-2 to accuracy) [15,+10]
    
    It sustains your intelligence.  It provides immunity to electricity
     and fire.  It provides resistance to acid, dark, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 46 of The
    Sacred Land Of Mountains.
k) The Small Metal Shield of Goloki [3,+16]
    It sustains your dexterity.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to poison, nether, nexus and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 85 of
    Angband.
l) a Large Metal Shield of Preservation (-5,-8) [5,+17]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Large Metal Shield 'Atand' [5,+10]
    
    It sustains your strength.  It provides resistance to poison, nether
     and chaos.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if
    it is being worn. It increases your intelligence, wisdom and searching
     by 2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice rogue on level 67 of Angband.
p) The Dragon Helm of Miriacir [8,+27]
    
    It provides light (radius 3) forever.  It sustains your wisdom.  It
    provides resistance to life draining, electricity, cold, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 91 of Angband.
q) The Short Sword of Golwareth (1d7) (+10,+12) (+4)
    
    It increases your intelligence and charisma by 4.  It does extra
    damage from electricity.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Angband.
u) The Long Bow of Aglad (x5) (+13,+9) (+2 to speed)
    It 
    increases your wisdom, dexterity, constitution, charisma and speed by 
    2.  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
v) The Long Bow 'Inyatar' (x3) (+18,+6) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, dexterity, charisma and speed by 1.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 86 of Angband.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 86 of Angband.
x) a Long Bow of Lothlorien (x4) (+16,+19) (+1)
    It increases your dexterity by 1.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    fires missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Rogrog the Black Troll on level 68 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Deck of Wild Magic {destruction !*}
    It can
    be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) a Ring of Slaying (+10,+11)
    
    You bought it from the Black Market.
d) The Ring of Gairdar (+1 attack)
    It increases your charisma and 
    attack speed by 1.  It sustains your strength and dexterity.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
f) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 76 of Angband.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 76 of Angband.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+2 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Green Dragon Scale Mail of Celegur (-2 to accuracy) [30,+21]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It provides immunity 
    to fire.  It provides immunity to paralysis.  It provides resistance 
    to cold and poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 93 of Angband.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It makes
    you completely fearless.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
l) The Partial Plate Armour of Andilith (-3 to accuracy) [22,+10]
    It sustains your strength, intelligence and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to life draining, acid, electricity, confusion, sound, 
    shards, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Dol Guldur.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 53 of The Sacred
    Land Of Mountains.
n) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every
    55 turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Cloak of Air [1,+12]
    It allows you to breathe without air.  
    
    You found it in the remains of The Witch-King of Angmar on level 91 of
    Angband.
q) an Elven Cloak of Stealth [4,+15] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) an Elven Cloak [4,+6] (+2 to stealth)
    It 
    increases your stealth, searching and luck by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) Tenser's Top-Heavy Teaspoon {summon pet}
    
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) 20 Mushrooms of Cure Serious Wounds {100% off}
    
c) 99 Potions of Water Curing {quest}
    
d) The Amulet of Aethriad
    It
    sustains your strength.  It provides resistance to confusion and sound
    .  It gives telepathic powers.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Filthy Rag of Arcalduil [1,+6]
    It provides resistance to life draining, 
    cold, sound, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 79 of Angband.
g) The Thunderlord Coat 'Meldarn' [9,+13]
    It
    provides resistance to life draining, electricity, fire, cold, light, 
    confusion, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 76 of Angband.
h) The Set of Gauntlets 'Anyar' [2,+18]
    It
    provides resistance to fire, poison, confusion, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ninja on level 66 of The Sacred Land Of
    Mountains.
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
k) a Dagger (*Defender*) (1d4) (-8,-6) [+19] (+3 to stealth)
    
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold and poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Cutlass of Dudhri (1d7) (+9,+14)
    It
    does extra damage from acid and fire.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 74 of Angband.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Angband.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 76 of
    Angband.
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3
    .  It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 37 of Mordor.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can
    be wielded two-handed.  It can be activated for word of recall every
    200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Angband.
s) The Lance of Eannur (2d8) (+16,+17) (+1)
    
    It must be wielded two-handed.  It increases your strength, 
    intelligence and charisma by 1.  It does extra damage from acid, 
    electricity and frost.  It produces chaotic effects.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
t) The Lance of Ilion (2d8) (+4,+10) (+1)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity by 1.  It does extra damage from frost.  
    It poisons your foes.  It produces chaotic effects.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 69 of
    Angband.
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from fire.  It provides immunity to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of Angband.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of The
    Sacred Land Of Mountains.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50
    turns if it is being worn. It increases your searching and infravision
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 45 of The Sacred
    Land Of Mountains.
b) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.



Posted on 4.6.2005 19:03

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On 4.6.2005 19:03 greg@wooledge.org wrote:
Well, at least I destroyed the One. But I made a huge tactical blunder, running through a few dragons to reach the Great Fire. I couldn't get back out without getting surrounded by ancient dragons, and eventually they breathed me to death.

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