The Angband Ladder: Siobhan, Human Geomancer by <hsuiteh@on.aibn.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Siobhan                Age                 19       STR! 18/100       
 Sex   : Male                   Height              63       INT! 18/200       
 Race  : Human                  Weight             145       WIS! 18/120       
 Class : Geomancer              Social Class        32       DEX! 18/110       
 Body  : Player                                              CON! 18/160       
 God   : Nobody                                              CHR! 18/110       
                                                                               
 + To Melee Hit           7 Level             50    Max Hit Points       813   
 + To Melee Damage       -1 Experience  15431823    Cur Hit Points       -10   
 + To Ranged Hit         12 Max Exp     15431823    Max SP (Mana)       1238   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1079   
   AC                19+185 Gold         5899869                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-4     
 Stealth     : Legendary[7] Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have brown eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 16471 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by a Bronze Thunderlord on level 70 of Angband.
You can restore lost life forces.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.900 [0.500]
          . Weaponmastery                        01.100 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              03.400 [0.500]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         17.800 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           19.600 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               15.400 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  16.400 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Brass Lantern on level 5.
You may find a Potion of Heroism on level 3.
You may meet a Mean-looking mercenary on level 7.
You are fated to find an Essence of Light on level 6.


  [Character Equipment]

a) a Mage Staff of Wizardry [Recovery] (1d4) (+10,+10)(60%) (+3)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
e) The Ring 'Hadondin' (+7)
    It increases your stealth, speed and 
    ability to score critical hits by 7.  It provides resistance to cold, 
    poison, confusion and sound.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring 'Fallon'
    It sustains your 
    constitution and charisma.  It provides resistance to acid, fire, 
    light, blindness and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 51 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+12] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Small Leather Shield of Osteluri [2,+12]
    It
    sustains your strength.  It provides resistance to confusion, sound, 
    nether and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 52 of The
    Sacred Land Of Mountains.
s) a Jewel Encrusted Crown of the Magi [0,+10] (+1)
    It can be used to store a spell.  It 
    increases your intelligence and spell power by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
u) The Set of Gauntlets 'Paurnimmen' [Healing] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+9)
    It 
    increases your speed by 9.  
    You bought it from the Footwear Shop.
z) a Death mold (1083 hp)
    
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret
    passage every 75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength and ability to tunnel by 5.  
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 2 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 2 Fireproof Tomes of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Tome of the Time
g) The Tome of Siobhan
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) Valdarbon's Automatic Alchemist
i) The Crystal Ball of The Witch-King of Angmar {tele}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) Jor's Book of Impossible Occurences {geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Seraph on level 52 of The Sacred Land Of
    Mountains.
k) 11 Potions of Healing
    
l) a Potion of Enlightenment
m) 8 Potions of Resistance
n) a Golden Rod of the Istari of Disarming (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 52 of The Sacred
    Land Of Mountains.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 49 of The
    Sacred Land Of Mountains.
r) The Robe of Great Luck [-30,+10] (+60)
    It increases your luck by 60.  It provides
    immunity to paralysis.  It drains mana and life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of The Sacred
    Land Of Mountains.
s) a Golden Crown of Regeneration [0,+8]
t) 40 Empty Bottles
    
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
b) The Feanorian Lamp of Talduin
    It provides light (radius 5) forever.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 70 of The
    Sacred Land Of Mountains.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 57 of Dol Guldur.
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 55 of Mordor.
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Mordor.
l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be
    activated for drain life (90) every 70 turns if it is being worn. It 
    increases your wisdom and infravision by 4.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It provides resistance 
    to cold, light and nexus.  It allows you to sense the presence of orcs
    , trolls and giants.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 58 of Mordor.
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
o) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 65 of Erebor.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 63 of The Sacred Land Of
    Mountains.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 57 of Mordor.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 55 of
    Mordor.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Marilith on level 45 of Mordor.


  [Home Inventory - Gondolin ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Filthy Rag of the Wight [1,+9] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 64 of Mordor.
g) The Hard Leather Armour of Himring [6,+15]
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 63 of The Sacred Land Of
    Mountains.
n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 57 of Mordor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of The Sacred
    Land Of Mountains.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 12 of Orc Cave.
x) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Eldrak in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Tomes of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 2 Fireproof Tomes of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 2 Fireproof Tomes of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Rod Tip of Healing (120 Mana to cast)
    
i) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
j) The Wand of Digging of Thrain (371 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Golden Horn of the Thunderlords (6 charges) {100% off}
l) an Indestructible Ring of Speed (+9)
m) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of The
    Sacred Land Of Mountains.
n) an Amulet of Doom [+3] (+7)
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 52 of The Sacred
    Land Of Mountains.
p) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of The Sacred Land
    Of Mountains.
q) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 63 of The
    Sacred Land Of Mountains.
t) a Mage Staff of Wizardry (1d4) (-22,+4)(60%) (+3)
    It can be wielded two-handed.  It can be used
    to store a spell.  It increases your spell power by 3.  It increases
     your mana capacity by 60%.  
    You found it in the remains of an Archlich on level 67 of Erebor.


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Box {treasure!}
    It
    can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
b) The Gem of Knowledge {CreateHunger}
    It
    can be activated for create hunger.  
    You bought it from the Magic shop.
c) Tenser's Alteration Manual {geno}
    It can be activated for genocide
    every 500 turns.  
    You bought it from the Magic shop.
d) a Parchment titled ``Magic for the Layman'' {CureInsanity}
    It can be activated for cure
    insanity every 200 turns.  
e) The Wand Construction Kit {Mgeno}
    It can be activated for mass genocide every
    1000 turns.  
    You found it in the remains of a Seraph on level 63 of The Sacred Land Of
    Mountains.
f) a Parchment titled ``Household Magic'' {Labs}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 69 of Dol Guldur.
g) a Parchment titled ``Tenser's Last Words'' {Labs}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 39 of Moria.
h) Mordenkainen's Mysterious Mind-Masher {CureInsanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Death quasit on level 45 of Moria.
i) 7 Sprigs of Athelas
    
j) 82 Potions of Healing
    
k) 58 Potions of *Healing*
    
l) 6 Potions of Life
    
m) 61 Potions of Restore Mana
    
n) 86 Potions of Curing
    
o) a Potion of Invulnerability
    
p) 74 Scrolls of *Identify*
    
q) 10 Scrolls of *Remove Curse*
    
r) 21 Scrolls of Reset Recall
    
s) a Fireproof Scroll of Genocide
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
t) 6 Scrolls of Genocide
    
u) The Multi-Hued Dragon Scale Mail of Guini (-2 to accuracy) [30,+30]
    It can be activated for breathe
    multi-hued (250) every 60+d60 turns if it is being worn. It sustains 
    your strength and dexterity.  It provides immunity to acid and cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, dark and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
v) The Fur Cloak 'Halind' [3,+12]
    It sustains your dexterity and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Erebor.
w) The Mouse Fur of Ainwen [1,+10] (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your strength and 
    intelligence.  It provides immunity to fire.  It provides resistance 
    to acid, fire, poison, dark and nether.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Khazad-dum ]

a) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 52 of The Sacred
    Land Of Mountains.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Chieftain on level 59 of The
    Sacred Land Of Mountains.
e) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is
    especially deadly against natural creatures.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 42 of Mordor.
g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 23 of Mirkwood.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    65 of The Sacred Land Of Mountains.
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of The
    Sacred Land Of Mountains.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It increases your luck by 3.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 63 of The Sacred Land Of
    Mountains.
k) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It gives telepathic
    powers.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 38 of Mordor.
n) The Trident of Wrath (3d8) (+16,+18) (+2)
    It
    can be wielded two-handed.  It increases your strength and dexterity
     by 2.  It produces chaotic effects.  It is a great bane of undead.  
    It fights against evil with holy fury.  It provides resistance to 
    light and dark.  It allows you to see invisible monsters.  It drains 
    mana.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 53 of
    Mordor.
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can
    be activated for drain life (120) every 400 turns if it is being worn. 
    It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
     and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of The Sacred Land
    Of Mountains.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for 
    word of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious
    wounds every 3+d3 turns if it is being worn. It increases your 
    strength and dexterity by 1.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 45 of Moria.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It provides resistance to nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature white dragon on level 46 of Mordor.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadlord on level 55 of Mordor.
b) The Demonblade of Tarino (4d6) (+6,+5) {cursed}
    It 
    poisons your foes.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It is especially deadly against natural
    creatures.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mage on level 56 of Mordor.
c) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 57 of Dol
    Guldur.
e) The Ring of Power of Ren the Unclean (+3 to speed)
    It increases your strength and speed by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    acid, confusion and chaos.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
f) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your intelligence and wisdom by 3.  It makes you
    invisible.  It provides resistance to cold, poison and nexus.  It
    allows you to levitate.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 46 of Moria.
g) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your strength, dexterity and charisma.  It provides
    resistance to confusion and sound.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Mordor.
h) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It provides resistance to electricity, poison
    , light and blindness.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to blindness, shards and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
j) The Ring of Power of Ji Indur Dawndeath
    
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid, dark and sound.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Erebor.
k) The Ring of Hiathlon (+10 to damage) {cursed}
    
    It sustains your dexterity.  It allows you to fly.  It speeds your
    regenerative powers.  It prevents teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
l) The Ring 'Agalmar' {cursed}
    It provides resistance to dark and shards.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
m) The Ring of Durin (+2)
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Amulet of Bargellon [-4] (-3)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 3.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, nether and disenchantment.  It cannot be dropped
    while cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 62 of Mordor.
o) The Everburning Torch of Anorlari (-5 to searching) {cursed}
    It
    provides light (radius 1) forever.  It decreases your searching by 5.  
    It provides resistance to light.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
p) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 63 of The Sacred
    Land Of Mountains.
r) The Dragon Helm of Thrain [8,-12]
    It sustains your constitution and charisma.  It
    makes you completely fearless.  It provides resistance to shards.  It
    prevents teleportation.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, 
    ability to tunnel and speed by 3.  It provides resistance to confusion
    , shards and chaos.  It allows you to sense the presence of non-living
    things.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 50 of Illusory
    Castle.
u) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from frost.  It provides
    resistance to cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 50 of Cirith Ungol.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Marilith on level 45 of Mordor.
a) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
d) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 63 of The Sacred Land Of
    Mountains.
e) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Dol
    Guldur.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 52 of The Sacred Land Of
    Mountains.
g) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pitiful-looking beggar on level 61 of The
    Sacred Land Of Mountains.
i) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 2.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
j) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 55 of Mordor.
k) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
l) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, and haste every 250 turns if it is
    being worn. It increases your wisdom and charisma by 2.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
m) The Horn of Boromir (+3)
    It can
    be activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 67 of Angband.



Posted on 2.6.2005 09:27
Last updated on 16.6.2005 13:38

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2624. on the Ladder (of 19090)
812. on the ToME Ladder (of 3155)
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On 2.6.2005 23:14 hsuiteh@on.aibn.com wrote:
The potion of learning gave me fourteen skill points in case anyone wonders how all my totals got so high. I will never again drink it without the robe of great luck on.

On 3.6.2005 02:00 hsuiteh@on.aibn.com wrote:
finally something to replace the old boots of stealth +2 I was lugging around till the end of Mordor and into Dol Guldor

On 3.6.2005 23:25 hsuiteh@on.aibn.com wrote:
What I wouldn't give for a crown of the magi.... and a sex change back to female...

On 16.6.2005 13:38 hsuiteh@on.aibn.com wrote:
In a frenzy, I wanted to see just how far I'd get with stoneskin on and a mage staff/deathmold offensive combo. Obviously not very far, but I did take out quite a bit of the crypt. I was surprised.

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