The Angband Ladder: Eatfish, Dunadan Geomancer by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Eatfish                Age                 95       STR!     30       
 Sex   : Male                   Height              82       INT!     40       
 Race  : Vampire Dunadan        Weight             214       WIS!     37       
 Class : Geomancer              Social Class        41       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit           7 Level             50    Hit Points     1586/  1586 
 + To Melee Damage      -37 Experience  28163324    Spell Points   1686/  2145 
 + To Ranged Hit         13 Max Exp     28163324    Sanity          805/   805 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                62500 
   AC                53+192 Gold         2553090    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d4-148  
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have hazel eyes, straight brown           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 15066 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 90 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Hrive of the 2890th year of the third age.
 You have been adventuring for 89 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : 3...2..2.33.....            
        Add Wis   : 3...2..2.......+            
        Add Dex   : .........3......            
        Add Con   : ..3........3.4..            
        Add Chr   : ..3....2.3...4..            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +........+......            
        Add Stea. : .......2...3....            
        Add Sear. : ..3......3......            
        Add Infra : 3...............            
        Add Tun.. : ..............5.            
        Add Speed : .*.*.3.2...3.4..            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : +...+...+.......            
        Sust Wis  : +...+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+........+            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ........+.......            
        Free Act  : ........+.+.....            
        Hold Life : ....++..+......+            
        Imm Acid  : ......*+++......            
        Imm Elec  : ......*...+.....            
        Imm Fire  : .+*...*+.+......            
        Imm Cold  : *.....*+.......+            
        Res Pois  : ......+...+....+            
        Res Fear  : ........+.......            
        Res Light : .....++.........            
        Res Dark  : .....+....+....+            
        Res Blind : +...............            
        Res Conf  : .....++.........            
        Res Sound : ........+.......            
        Res Shard : .......+.+......            
        Res Neth  : ...............+            
        Res Nexus : ........+.......            
        Res Chaos : .....++.........            
        Res Disen : ........++......            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : .+..+..........+            
        See Invis : +.+..+..........            
        Digestion : ....+...........            
        Regen     : ....+..........+            
        Activate  : .++..+.+.++.....            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              03.900 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         46.090 [0.900]
          . Magic-Device                         01.500 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       34.065 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       34.065 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             01.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               11.200 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  13.950 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  04.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Ring of Slow Digestion on level 19.
You may meet an Insect swarm on level 5.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (+7,+10)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 69 of Paths of the
    Dead.
e) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) a Ring of Speed (+13) {!*}
    It increases your speed by 13.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    The Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    luck by 2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
n) The Mithril Chain Mail of Calfin (-15,-34) [28,+12](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to poison, light and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Dol Guldur.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection 'Elrothil' [10,+20] {refl}
    It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    sound, nexus and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Greater rotting quylthulg (1500 hp) {!*}
{) The Bolt of Norfar (1d5) (+9,+12) (+4 to speed)
    It increases your constitution, 
    charisma and speed by 4.  It produces chaotic effects.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
|) a Magical Gnomish Shovel of Digging (+5) {!*}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {@m1 @b1 !k!v!d}
    It cannot be harmed by
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {@m4 @b4 !k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {@m3 @b3 !k!v!d}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 21 of Mirkwood.
d) 2 Fireproof Tomes of the Impenetrable Earth {@m5 @b5 !k!v!d}
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
e) 2 Fireproof Tomes of the Everrunning Wave {@m2 @b2 !k!v!d}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation {@m6 @b6 !k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Fireproof Tome of the Tree {@m8@b8 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 98 of Mount Doom.
h) 2 Fireproof Tomes of Knowledge {@m7 @b7 !k!v!d}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) 2 Fireproof Holy Tomes of Eru Iluvatar {@m9 @b9 !k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) 7 Potions of Cure Insanity
k) 11 Potions of Speed
l) 28 Potions of Healing
m) 13 Potions of *Healing*
n) 3 Potions of Life
o) 10 Potions of Restore Mana
p) a Scroll of Mass Genocide
q) a Mithril Rod of the Istari of Restoration (184/320) {!k!v!d}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 50 of Mordor.
r) The Anchor of Space-Time {!d!v}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Eatfish {@m7 @b7 !d!v}
    It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
b) The Ebon Cube of Darkness {mass genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 67 of Dol Guldur.
c) 6 Sprigs of Athelas
d) 3 Potions of Cure Insanity
e) 3 Potions of Speed
f) 26 Potions of Healing
g) 9 Potions of Restore Mana
h) 15 Potions of Curing
i) a Silver Rod of Simplicity of Recall (100/100) {!*}
    
j) a Rod Tip of Healing (120 Mana to cast)
k) The Ring 'Brimrast' (+10) {speed}
    It 
    increases your strength, charisma, speed and ability to score critical
    hits by 10.  It sustains your constitution.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 70 of
    Paths of the Dead.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
n) an Elven Cloak of Protection [4,+17] (+4 to stealth)
o) The Small Metal Shield of Valad [3,+14] {!* ImF,refl}
    It sustains your 
    dexterity.  It provides immunity to fire.  It provides resistance to 
    life draining, nether and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Steel Helm of Hammerhand [6,+20] (+3)
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Paths of the
    Dead.
s) a Climbing Set {!*}


  [Home Inventory - Gondolin ]

a) 2 Fireproof Tomes of the Mind {@m8 @b8 !k!v!d}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Rod Tips of Speed (100 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 64 of Mordor.
d) The Ring 'Morin' (+4) {!* spd,flt}
    It 
    increases your strength, constitution and speed by 4.  It sustains 
    your intelligence and charisma.  It provides resistance to electricity
    , confusion and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Paths of the Dead.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns)
    every 150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of Mount
    Doom.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Power in the town of
    Gondolin .
i) a Dwarven Lantern of the Magi (+2) {!*}
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 2.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat 'Vinque' (-37,-26) [9,+8](40%)
    It increases your hit points by 40%.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, dark, shards and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Cloak 'Colannon' [1,+15] (+3 to speed) {Colannon}
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Small Leather Shield of Inwen [2,+12] {ImL,refl}
    It provides immunity to electricity.  
    It provides resistance to life draining, fire, cold, dark and nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
o) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
p) The Dragon Shield of Lumhalf [8,+29]
    It sustains your strength.  It provides immunity to fire.
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold, light, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Angband.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of The
    Sacred Land Of Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck
     by 3.  It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
x) The Mage Staff of Arast (1d4) (+1,+11) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 32 of Mirkwood.
b) Jor's Compendium of Strange Behaviour {mass gen}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Spectre on level 26 of Mirkwood.
c) The Wand of Digging of Thrain (18 charges)
d) The Ring 'Andind' {!*}
    It
    sustains your strength, intelligence and wisdom.  It provides
    resistance to fire, light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
e) The Ring of Vanwe (+14 to damage) (+4)
    It increases your strength by 4.  
    It makes you completely fearless.  It provides resistance to blindness
    , confusion and sound.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 98 of Mount Doom.
g) The Ring of Minost (+5 to speed) {!*}
    
    It increases your speed and ability to score critical hits by 5.  It
    provides resistance to electricity, poison, light, dark and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 59 of Dol
    Guldur.
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
i) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 52 of Mordor.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Gold Dragon Scale Mail 'Aniel' (-2 to accuracy) [30,+22]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your 
    strength and charisma.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to confusion, sound and 
    chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 64 of Mordor.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Small Metal Shield of Liath [3,+16] {refl}
    It provides immunity to electricity, fire
     and cold.  It provides resistance to poison, confusion and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 92 of Mount
    Doom.
o) The Large Leather Shield 'Berend' [4,+12]
    It sustains your dexterity.  It provides resistance to cold, 
    poison, light, confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 44 of Mordor.
q) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
r) The Set of Leather Gloves of Aeglin [1,+9]
    It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 41 of Mordor.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Cesti of Imaglienn (+4 to accuracy) [5,+4]
    It sustains your strength and wisdom.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    light, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Light Crossbow of Teldir (x6) (+18,+12) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution, charisma and speed
     by 3.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 52 of Mordor.
w) The Mage Staff of Estaur (1d4) (+10,+10)(80%) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) a Mage Staff of Power (1d4) (+6,-12) (+12) {!*}
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your spell power by 12.  
    You found it in the remains of a Dracolisk on level 98 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Books of Beginner Cantrips {@m1 @b1 !k!v!d}
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Double Chain Mail of Aregline (-23,-39) [16,+13](40%)
    It increases your 
    hit points by 40%.  It makes you completely fearless.  It provides
    resistance to acid, electricity and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Gondolin .
e) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Small Metal Shield of Thraxarme [3,+12] {!* ImF,ImA,ImL,refl}
    It sustains your strength.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to life draining and poison.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Large Leather Shield of Maeron [4,+15] {!* ImF,refl}
    It provides immunity to fire.  It provides immunity to paralysis.
    It provides resistance to light, sound and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
i) The Large Metal Shield of Astaldan [5,+16] {ImF,ImC,refl}
    It sustains your strength, dexterity and constitution.  It
    provides immunity to fire and cold.  It provides resistance to life
    draining, light, confusion, sound and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Erebor.
j) The Pair of Metal Shod Boots 'Angliolwe' [6,+10]
    
    It sustains your wisdom and dexterity.  It provides resistance to 
    nether, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of Dol
    Guldur.
n) a Mage Staff of Power (1d4) (+14,+8) (+8)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 8.  
    You bought it from the Black Market.
o) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Khazad-dum ]

a) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal
    (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your strength and wisdom by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to light, sound and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 45 of
    Moria.
f) a Cloak of Mist of Air [1,+13]
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Dragon Helm of Thrain [8,+12]
    It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+1] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 17 of Orc Cave.
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It does extra damage from frost.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 35 of Moria.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 45 of Moria.



Posted on 1.9.2005 04:17
Last updated on 29.1.2006 01:51

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1049. on the Ladder (of 18974)
442. on the ToME Ladder (of 3152)
9. for this player (

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Nice Armour

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On 1.9.2005 04:17 veryfoobar-tome@yahoo.com wrote:
After several DarkElf-Hermit deaths, I thought I'd try something more robust. Check out the armour I found in Dol Gulder!

On 29.1.2006 01:51 veryfoobar-tome@yahoo.com wrote:
Eatfish woke up after a long spell in the freezer, summoned some pets, and offed Morgoth.

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