The Angband Ladder: Dwarewyr, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet]
Name : Dwarewyr Age 9 STR: 40
Sex : Female Height 10 INT! 40
Race : DeathMold LostSoul Weight 50 WIS! 40
Class : Sorceror Social Class 3 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 20
+ To Melee Hit 32 Level 44 Hit Points 483/ 483
+ To Melee Damage 20 Experience 6159463 Spell Points 937/ 937
+ To Ranged Hit 60 Max Exp 6159463 Sanity 819/ 819
+ To Ranged Damage 14 Exp to Adv. 6720000 Piety 1187
AC 18+180 Gold 1105477 Speed Fast (+60)
(Miscellaneous Abilities)
Fighting : Excellent Perception : Fair Blows/Round: 4
Bows/Throw : Heroic Searching : Good Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 12d4+80
Stealth : Heroic Magic Device: Bad Infra-Vision: 220 feet
Tactic: coward
Explor: running
(Character Background)
You were born in a kobold corpse, created by a practicing
Necromancer. Since then you have given life to three foul
offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 100 (5000')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 12 (600')
Erebor: Level 72 (3600')
The Old Forest: Level 24 (1200')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
You have done something experimental.
Your body is a Player.
You are currently on level 100 of Angband.
You have defeated 1693 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Bree from a dreadful Nazgul.
You saved Arda and became a famed Queen.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Yavie of the 2890th year of the third age.
You have been adventuring for 6 days.
adefghmnopuz{|@
Add Str : ..3214...4...6.
Add Int : 3.321..42......
Add Wis : 3.321...2......
Add Dex : ..3214....4....
Add Con : ..3214.4.4.....
Add Chr : ..321..........
Mul Mana : +..............
Mul SPower: +..............
Add Stea. : ...2...42......
Add Sear. : ............36.
Add Infra : 3...........36.
Add Tun.. : ............36.
Add Speed : .*3214342......
Slay Orc : ............++.
Slay Troll: ............++.
Slay Giant: .............+.
Slay Drag.: .............+.
Acid Brand: ............++.
Sust Str : ..+.+..........
Sust Int : +..+...........
Sust Wis : +..++..........
Sust Dex : ..+............
Sust Con : ..+.+..........
Sust Chr : ...++..........
Invisible : ...............
Mul life : ...............
Sens Fire : +..............
Reflect : .......+.......
Free Act : ..+++....++....
Hold Life : ..++..+.......+
Imm Acid : .......++*+..+.
Imm Elec : ..*....+.......
Imm Fire : .+..*..*.......
Imm Cold : *..*...+.......
Res Pois : ..+............
Res Fear : .+..+..........
Res Light : ......+........
Res Dark : ......+......+.
Res Blind : +..+...........
Res Conf : ......+..+.....
Res Sound : .........+.....
Res Shard : .........+.....
Res Neth : ....+.........+
Res Nexus : .......+......+
Res Chaos : ......+..+.....
Res Disen : ..+..........+.
Aura Fire : .......+.......
Levitate : ..+............
See Invis : +.+++.+...+...+
Digestion : ..+............
Regen : ..+.+..........
Activate : .++++++.+.+..+.
Fly : .......+.......
Climb : .............+.
Orc.ESP : ......+..+..++.
Troll.ESP : ............+..
Evil.ESP : .....+.........
TLord.ESP : .......+.......
Full ESP : ...+...........
Skills (points left: 0)
. Archery 02.500 [0.000]
- Sneakiness 01.810 [0.900]
. Stealth 27.400 [0.400]
. Disarming 01.500 [0.000]
- Magic 48.200 [1.000]
. Magic-Device 00.500 [1.000]
. Spell-power 48.600 [0.600]
. Sorcery 48.600 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 05.600 [0.400]
. Necromancy 00.000 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 48.650 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Scrawny cat on level 7.
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It makes you completely
fearless. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, shards and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 98 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 89 of Halls of Mandos.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Unholy Tome of the Hellflame
k) 2 Morphic Oils of Vapour
l) 3 Morphic Oils of Eagle
m) 2 Morphic Oils of Spider
n) 7 Potions of *Healing*
o) 9 Potions of Restore Mana
p) 90 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) a Golden Rod of the Istari of Nothing (250/250)
c) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
d) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 96 of Halls of Mandos.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
g) The Bolt of Nostaras (1d5) (+17,+16) (+3 to speed)
It provides light (radius 1) forever. It increases your speed by 3.
It does extra damage from acid and frost. It is especially deadly
against dragons. It strikes at demons with holy wrath. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 86 of
Mount Doom.
[Home Inventory - Gondolin ]
a) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
b) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 98 of Halls of Mandos.
c) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to life draining, acid, fire and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of The Helcaraxe.
d) a Mage Staff of Mana (1d4) (+5,+3)(100%)
[Home Inventory - Lothlorien ]
a) 99 Potions of Water Curing {quest}
b) 29 Potions of *Healing*
c) 3 Potions of Life
d) 10 Potions of Restore Mana
e) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 41 of Moria.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, sound and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
|
Posted on 22.9.2009 02:38
7328. on the Ladder (of 19305)
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