The Angband Ladder: Miraynnor, DeathMold Sorceror by Yottle
[ToME 2.3.5 Character Sheet] Name : Miraynnor Age 13 STR! 40 Sex : Female Height 10 INT! 40 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 24 + To Melee Hit -6 Level 44 Hit Points 680/ 680 + To Melee Damage 1 Experience 6314479 Spell Points 934/ 934 + To Ranged Hit 4 Max Exp 6314479 Sanity 819/ 819 + To Ranged Damage 14 Exp to Adv. 6720000 AC 27+186 Gold 562578 Speed Fast (+51) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Bad Searching : Fair Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 12d4+4 Stealth : Superb Magic Device: Bad Infra-Vision: 230 feet Tactic: coward Explor: running (Character Background) You were born in wet mud, created by a curious adventurer. Since then you have given life to two foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 39 (1950') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are currently on level 104 of Angband. You have defeated 2157 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefghmnopuz{|@ Add Str : ..233....4...6. Add Int : 3.2.3...2...... Add Wis : 3.2.34..2...... Add Dex : ..2.34....4.... Add Con : ..233....4..... Add Chr : ..233...2...... Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ..2.....2...... Add Sear. : ...3.........6. Add Infra : 3....4.......6. Add Tun.. : .............6. Add Speed : .*2.3.3.2...... Slay Orc : .............+. Slay Troll: .............+. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Sust Str : ....+.......... Sust Int : +.+....+....... Sust Wis : +.+............ Sust Dex : ....+.......... Sust Con : ....+.......... Sust Chr : ..+............ Invisible : ........+...... Mul life : .......+....... Sens Fire : +.............. Reflect : ............... Free Act : ..+.++.+.++.... Hold Life : ..+.+.+.......+ Imm Acid : .......++*+..+. Imm Elec : ....*..+....... Imm Fire : .+.*....+...... Imm Cold : *.*.....+...... Res Pois : ....+..+....... Res Fear : ............... Res Light : ......+........ Res Dark : ......+......+. Res Blind : +.+..+..+...... Res Conf : .+....+..+..... Res Sound : .........+..... Res Shard : .....+......... Res Neth : .........+....+ Res Nexus : .....+........+ Res Chaos : .+....+..+..... Res Disen : ....+........+. Levitate : ....+.......... See Invis : +.+++.+.......+ Digestion : ....+.......... Regen : ....+.....+.... Activate : .++++.+.+.+..+. Fly : ...+........... Climb : .............+. Orc.ESP : ......+..+...+. TLord.ESP : ...+........... Full ESP : ..+............ Skills (points left: 13) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 49.300 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 48.600 [0.600] . Sorcery 48.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 02.000 [0.400] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 48.650 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Forochel (3d4) (+0,+7)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Mount Doom. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Halls of Mandos. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Mount Doom. h) The Ring of Vinim (+4 to infravision) {100% off} It increases your wisdom, dexterity and infravision by 4. It provides immunity to paralysis. It provides resistance to blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Mandos. n) The Metal Scale Mail 'Essil' (-50,-29) [13,+10](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of The Old Forest. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Halls of Mandos. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 49 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 96 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 48 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 94 of Halls of Mandos. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 95 of Halls of Mandos. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 95 of Halls of Mandos. h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Tome of the Mind k) a Fireproof Unholy Tome of the Hellflame l) 5 Morphic Oils of Mouse {!k} m) 8 Potions of *Healing* {!k} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 80 Morphic Oils of Mouse {!k} c) 4 Potions of Life {!k} d) a Mithril Rod of Simplicity of Nothing (160/160) e) 2 Rings of Speed (+11) {!k} It increases your speed by 11. You found it lying in a vault on level 96 of Halls of Mandos. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Anchor of Space-Time i) The Robe of Great Luck [-30,-20] (+60) j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. l) a Mumak Hide of Air [1,+18] m) The Small Metal Shield of Areth [3,+10] It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 70 of Dol Guldur. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. o) a Mage Staff of Power (1d4) (+5,-11) (+10) |
Posted on 25.10.2019 21:26
7200. on the Ladder (of 19090)
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