The Angband Ladder: Miraynnor, DeathMold Sorceror by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Miraynnor              Age                 13       STR!     40       
 Sex   : Female                 Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     24       
                                                                               
 + To Melee Hit          -6 Level             44    Hit Points      680/   680 
 + To Melee Damage        1 Experience   6314479    Spell Points    934/   934 
 + To Ranged Hit          4 Max Exp      6314479    Sanity          819/   819 
 + To Ranged Damage      14 Exp to Adv.  6720000                               
   AC                27+186 Gold          562578    Speed           Fast (+51) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  12d4+4    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 230 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in wet mud, created by a curious adventurer.           
          Since then you have given life to two foul offspring.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 24 (1200')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 39 (1950')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 104 of Angband.
 You have defeated 2157 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefghmnopuz{|@             
        Add Str   : ..233....4...6.             
        Add Int   : 3.2.3...2......             
        Add Wis   : 3.2.34..2......             
        Add Dex   : ..2.34....4....             
        Add Con   : ..233....4.....             
        Add Chr   : ..233...2......             
        Mul Mana  : +..............             
        Mul SPower: +..............             
        Add Stea. : ..2.....2......             
        Add Sear. : ...3.........6.             
        Add Infra : 3....4.......6.             
        Add Tun.. : .............6.             
        Add Speed : .*2.3.3.2......             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Sust Str  : ....+..........             
        Sust Int  : +.+....+.......             
        Sust Wis  : +.+............             
        Sust Dex  : ....+..........             
        Sust Con  : ....+..........             
        Sust Chr  : ..+............             
        Invisible : ........+......             
        Mul life  : .......+.......             
        Sens Fire : +..............             
        Reflect   : ...............             
        Free Act  : ..+.++.+.++....             
        Hold Life : ..+.+.+.......+             
        Imm Acid  : .......++*+..+.             
        Imm Elec  : ....*..+.......             
        Imm Fire  : .+.*....+......             
        Imm Cold  : *.*.....+......             
        Res Pois  : ....+..+.......             
        Res Fear  : ...............             
        Res Light : ......+........             
        Res Dark  : ......+......+.             
        Res Blind : +.+..+..+......             
        Res Conf  : .+....+..+.....             
        Res Sound : .........+.....             
        Res Shard : .....+.........             
        Res Neth  : .........+....+             
        Res Nexus : .....+........+             
        Res Chaos : .+....+..+.....             
        Res Disen : ....+........+.             
        Levitate  : ....+..........             
        See Invis : +.+++.+.......+             
        Digestion : ....+..........             
        Regen     : ....+.....+....             
        Activate  : .++++.+.+.+..+.             
        Fly       : ...+...........             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        TLord.ESP : ...+...........             
        Full ESP  : ..+............             

Skills (points left: 13)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         49.300 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          48.600 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 02.000 [0.400]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  48.650 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (+0,+7)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 92 of Mount Doom.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
h) The Ring of Vinim (+4 to infravision) {100% off}
    It increases your wisdom, dexterity and infravision by 4.  It provides
    immunity to paralysis.  It provides resistance to blindness, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
n) The Metal Scale Mail 'Essil' (-50,-29) [13,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 14 of The Old Forest.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 42 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 49 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 48 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of the Mind
k) a Fireproof Unholy Tome of the Hellflame
l) 5 Morphic Oils of Mouse {!k}
m) 8 Potions of *Healing* {!k}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 80 Morphic Oils of Mouse {!k}
c) 4 Potions of Life {!k}
d) a Mithril Rod of Simplicity of Nothing (160/160)
e) 2 Rings of Speed (+11) {!k}
    It increases your speed by 11.  
    You found it lying in a vault on level 96 of Halls of Mandos.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Anchor of Space-Time
i) The Robe of Great Luck [-30,-20] (+60)
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
l) a Mumak Hide of Air [1,+18]
m) The Small Metal Shield of Areth [3,+10]
    It sustains your charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Dol
    Guldur.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
o) a Mage Staff of Power (1d4) (+5,-11) (+10)



Posted on 25.10.2019 21:26

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7200. on the Ladder (of 19090)
1250. on the ToME Ladder (of 3155)
77. for this player (

Comments

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On 25.10.2019 22:01 Estie wrote:
Ah havent played lost soul in ages. The recall spell is conveyance, right ? So a rogue should be able to get equipped down there.

On 25.10.2019 22:48 Yottle wrote:
Yes, Recall is Conveyance. If you have any way to pick items out of vaults lost souls are easy to play with the special rooms option. So any death mold character should work.

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