The Angband Ladder: Elias, RohanKnight Demonologist by <sincleanser@hotmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Elias                  Age                 23       STR! 18/***       
 Sex   : Male                   Height              55       INT!  18/50       
 Race  : Vampire RohanKnight    Weight              79       WIS:  18/49       
 Class : Demonologist           Social Class         1       DEX! 18/150       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/100       
                                                                               
 + To Melee Hit          32 Level             42    Hit Points     1009/  1009 
 + To Melee Damage       34 Experience   4881634    Spell Points     95/    95 
 + To Ranged Hit         39 Max Exp      4881634    Sanity          299/   299 
 + To Ranged Damage      11 Exp to Adv.  5760000    Piety                91699 
   AC                 29+62 Gold          670378    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  34        
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy auburn hair, and an average                     
          complexion. You are Law, and Law does not falter.                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 49 (2450')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 46 (2300')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 15952 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 48 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4......+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : .4..............            
        Add Con   : ........4......+            
        Add Chr   : ...............+            
        Add Stea. : .......3........            
        Add Sear. : .....4...4...3..            
        Add Infra : .............3..            
        Add Tun.. : .............36.            
        Add Speed : .4.....3...5...+            
        Add Blows : ..22............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ....+.+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+.+...+.....            
        Sust Chr  : ....+...........            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ....+..........+            
        Imm Acid  : .+.....+*.......            
        Imm Elec  : .+....*.........            
        Imm Fire  : .+.............*            
        Imm Cold  : .+....*........+            
        Res Pois  : ........+......+            
        Res Fear  : ...............+            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ......+.+......+            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .......+........            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.........            
        Lite      : ..........+....+            
        See Invis : .........+......            
        Digestion : ....+...........            
        Activate  : .....+.+..+.....            
        Cursed    : .....+..........            
        Orc.ESP   : ........+....+..            
        Troll.ESP : .............+..            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 50)
 - Combat                                        10.589 [0.750]
          - Weaponmastery                        22.469 [0.950]
                   . Sword-mastery               46.800 [0.600]
          . Archery                              02.500 [0.400]
 - Sneakiness                                    02.100 [1.800]
          . Stealth                             -08.000 [0.400]
          . Disarming                            03.000 [1.800]
 - Magic                                         16.392 [0.700]
          . Magic-Device                         21.050 [1.150]
          . Udun                                 00.000 [0.400]
          . Demonology                           46.000 [1.000]
 - Spirituality                                  09.050 [0.700]
          . Prayer                               47.500 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet a Giant green frog on level 1.
You are fated to meet a Giant green frog on level 3.
You may meet a Mean-looking mercenary on level 2.
You may find an Essence of Explosion on level 19.
You may find a Potion of Resist Cold on level 1.
You may meet a Battle-scarred veteran on level 1.
You may meet a Giant white ant on level 1.
You may meet an Insect swarm on level 1.
You are fated to meet a Large grey snake on level 7.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 39 of Illusory
    Castle.
e) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Black Market.
f) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
k) an Indestructible Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4) {cursed}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Double Chain Mail of Lurthir (-2 to accuracy) [16,+11]
    It sustains your strength and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 48 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Demonhorn of Seeing [2,+7] (+4 to searching) {25% off}
    It provides light (radius 2) forever.  It increases your searching by 
    4.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  
    You bought it from the Library.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+5)
    It increases your speed by 5.  
    You found it lying on the ground on level 23 of A lost temple.
z) a Red mold Red (76 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
|) an Orcish Pick of Digging (+6)


  [Character Inventory]

a) a Potion of Cure Insanity
b) 4 Potions of Healing
c) 46 Scrolls of Identify
d) 6 Scrolls of *Identify*
e) a Fireproof Scroll of Protection from Evil
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Moonstone Rod of Enlightenment (75/75)
g) a Silver Rod of Recall (100/100)
h) a Golden Rod of Capacity of Detection (250/250)
    It can hold more mana.  
    You found it lying in a vault on level 44 of Moria.
i) a Mithril Rod of Disarming (160/160)
j) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) The Ring of Baldangol (+2 to searching)
    It increases your constitution and searching by 2.  It sustains your 
    intelligence.  It provides resistance to acid, shards and nether.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mummified human on level 42 of Mordor.
    
l) The Law Dragon Scale Mail 'Vandirin' (-2 to accuracy) [30,+27]
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It sustains your strength and intelligence.  It
    provides immunity to cold.  It provides resistance to fire, poison, 
    sound and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 44 of Mordor.
    
n) The Dagger 'Nimthanc' (E:1043493, L:35) (1d4) (+31,+18) (+3)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 3.  It does extra damage 
    from electricity and frost.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to acid, electricity, cold
     and sound.  It allows you to sense the presence of giants.  It slows
    your metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 51 of Illusory
    Castle.
o) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Shattered Demonblade (0d0) (-5,-3)
    It strikes at demons with holy wrath.  
    You found it in the remains of a Ranger on level 36 of Heart of the Earth.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian naga on level 24 of Mirkwood.
    
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
d) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 25 of The Old Forest.
j) The Great Axe of Lurun (4d4) (+4,+1) (+4)
    It must be wielded two-handed.  It increases your intelligence by 4.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
l) The Dagger 'Belangil' (2d4) (+8,+10) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Narthanc' (E:3272, L:14) (1d4) (+15,+11)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides resistance to fire, cold and shards.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 46 of Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Sword of Eredh (1d6) (+10,+8) (+6)
    It increases your strength by 6.  It poisons your foes.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Cutlass of Idraur (1d7) (-2,+3) (+3 attacks)
    It increases your dexterity and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of Moria.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Illusory Castle.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Lance of Halivrina (2d8) (+13,+2) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Lance 'Nduin' (2d8) (+13,+12) (+5)
    It must be wielded two-handed.  It increases your wisdom and charisma
     by 5.  It does extra damage from frost.  It poisons your foes.  It
    produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 29 of
    Mirkwood.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and sound.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Double Ring Mail 'Pelar' (-2 to accuracy) [15,+12]
    It sustains your charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Rhino Hide Armour of Egolim (-1 to accuracy) [8,+6]
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid.  It provides resistance to dark, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 40 of
    Illusory Castle.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Wingladeb (-28,-36) [9,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and constitution.  It provides immunity to acid and fire.  
    It provides resistance to cold, poison, dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of The Helcaraxe.
i) The Cloak of Ernaulmen [1,+11]
    It sustains your charisma.  It provides resistance to life draining, 
    electricity, fire, cold and shards.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature green dragon on level 25 of
    Mirkwood.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Olog in the town of Gondolin .
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    Illusory Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
v) The Pair of Soft Leather Boots of Thlosgis [2,+15]
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to electricity, confusion and nexus.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Footwear Shop.
w) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Areth [6,+16]
    It sustains your constitution.  It provides resistance to life draining
    , cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Footwear Shop.


  [Home Inventory - Minas Anor ]

a) a Spectral Demonblade (4d6) (+4,+6)
b) 2 Fireproof Corrupted Tomes of Melkor
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 11 Sprigs of Athelas
d) 18 Potions of Detonations
e) 17 Potions of Speed
f) 68 Potions of Healing
g) 5 Potions of *Healing*
h) 23 Potions of Restore Mana
i) a Scroll of Craftsmanship {100% off}
j) a Golden Rod of Nothing (125/125)
k) a Rod Tip of Healing (120 Mana to cast)
l) The Ring of Power of Uvatha the Horseman (+5)
    It increases your wisdom by 5.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity, shards, 
    chaos and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring 'Brannhil' (+1)
    It increases your wisdom, constitution and charisma by 1.  It sustains 
    your dexterity and charisma.  It provides resistance to electricity, 
    poison and nexus.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ranger chieftain on level 46 of Illusory
    Castle.
n) The Ring of Thaldion (+3 to stealth)
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides resistance to blindness, nexus and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 40 of The Land
    Of Rhun.
o) The Ring 'Anoreth' [+7] {cursed}
    It makes you invisible.  It provides resistance to cold.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 19 of Orc Cave.
p) a Ring of Accuracy (+20)
    
    You bought it from the Black Market.
q) The Ring 'Pelduin' (+10 to damage) (+3)
    It increases your intelligence and constitution by 3.  It sustains 
    your strength, wisdom and dexterity.  It provides resistance to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 40 of The Land
    Of Rhun.
r) a Ring of Damage (+20)
s) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
t) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Amulet of Naranya
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Metal Scale Mail of Annarwen (-40,-49) [13,+19](40%)
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides resistance to fire, cold and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
w) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 46 of Moria.


  [Home Inventory - Lothlorien ]

a) 75 Scrolls of *Identify*
b) 9 Scrolls of Protection from Evil
c) a Scroll of Rune of Protection
d) 7 Scrolls of *Destruction*
e) 10 Scrolls of Dispel Undead
f) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of A lost temple.
g) a Scroll of Genocide
h) 3 Scrolls of Mass Genocide
i) a Moonstone Rod of Capacity of Nothing (150/150)
j) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Rusty Chain Mail of Mondos (-49,-62) [14,+8](20%)
    It increases your hit points by 20%.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 48 of Moria.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Moria.
m) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 46 of Moria.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 38 of
    Illusory Castle.
q) The Iron Shot of Tilma (1d4) (+14,+6)
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 34 of
    Moria.
r) The Small Metal Boomerang of Cirion (3d4) (+8,+5)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
s) The Small Metal Boomerang of Dossa (3d4) (+12,+8)
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 48 of Moria.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 44 of Moria.
u) The Metal Boomerang of Anormen (4d5) (+12,+11)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
v) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) Ulik the Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Novice mage on level 41 of Illusory
    Castle.
b) Kenault's Cantrip Generator
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of Maze.
c) The Gem of Fire
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of an Emperor wight on level 48 of Moria.
d) The Gem of Ice
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 39 of Illusory Castle.
e) The Gem of Venom
    It can be activated for experience loss.  
    You found it lying on the ground on level 28 of The Helcaraxe.
f) The Gem of Knowledge
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 20 of A lost temple.
g) The Gem of Rage
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
h) Raal's Voodoo Doll of Revenge
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Marilith on level 47 of Mordor.
i) The Ebon Cube of Darkness
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 27 of The
    Land Of Rhun.
j) The Diamond Prism of Light
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven mage on level 10 of
    Barrow-Downs.
k) The Devil's Pentagram
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Monastic lich on level 44 of Illusory
    Castle.
l) Mordekainen's Sneaking Eye
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
m) The Pendulum of Orcus
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Spectre on level 33 of Heart of the Earth.
n) Mordekainen's Pocket Magician
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of Maze.
o) Benetar's Death Ray Experiment
    It can be activated for paralyze.  
    You bought it from the Black Market.
p) Valdarbon's Automatic Alchemist
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Black orc on level 13 of The Old Forest.
q) The Tome of Elven Household Magic
    It can be activated for summon monster.  
    You found it in the remains of a Sorcerer on level 50 of Moria.
r) a Parchment titled ``Demigods and their Uses''
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) The Skull of Ancient Wisdom
    It can be activated for experience loss.  
    You found it in the remains of a Master yeek Captain on level 40 of
    Illusory Castle.
t) Benetar's Mana Battery
    It can be activated for experience loss.  
    You found it lying on the ground on level 15 of Mirkwood.
u) Benetar's Portable Plague
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Nether wraith on level 27 of Mirkwood.
    
v) Gamenlon's Summoning Manual
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Moaning spirit on level 9 of Barrow-Downs.
w) The Lost Works of Kenault
    It can be activated for stun.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
x) The Crystal Ball of Godly Sights
    It can be activated for create hunger.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
a) The Box of Many Wonders
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
b) The Bottomless Bottle
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 42 of
    Illusory Castle.
c) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 39 of Illusory Castle.
d) The Wand Construction Kit
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
e) The Clay Tablets of Antiquity
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
f) Tenser's Mechanical Magician
    It can be activated for paralyze.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
g) Boccob's Magical Mish-mash
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 32 of Moria.
h) The Grail of Kenault
    It can be activated for paralyze.  
    You found it in the remains of a Dark elven warlock on level 26 of A lost
    temple.
i) The Hand of Vecna
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 35 of Illusory Castle.
j) The Skull of Vecna
    It can be activated for cuts.  
    You found it in the remains of a Glabrezu on level 38 of Mordor.
k) The Eye of Vecna
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Clairvoyant on level 30 of Mirkwood.
l) The Crystal Ball of The Witch-King of Angmar
    It can be activated for paralyze.  
    You found it in the remains of a Black orc on level 35 of Moria.
m) The Medallion of Good Will
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
n) Bigby's Big Book of Brutality
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Flying skull on level 37 of Illusory
    Castle.
o) a Parchment titled ''Immortality For Dummies''
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Dark elven mage on level 23 of A lost
    temple.
p) Tenser's Torch of Spontaneous Combustion
    It can be activated for summon monster.  
    You found it in the remains of a Grave wight in the town of Gondolin .
q) Jor's Compendium of Strange Behaviour
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Grey wraith on level 33 of Mirkwood.
r) Agannazar's Antique Acorn
    It can be activated for paralyze.  
    You found it in the remains of an Illusionist on level 23 of The Old
    Forest.
s) Cathal's Corrupting Cymbal
    It can be activated for cuts.  
    You found it lying on the ground on level 28 of The Sandworm lair.
t) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 43 of Cirith Ungol.
u) Tenser's Top-Heavy Teaspoon
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
v) Olive's Omnipotent Ostrich
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven warlock on level 37 of
    Illusory Castle.



Posted on 9.4.2009 09:35
Last updated on 12.4.2009 10:25

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On 9.4.2009 09:35 sincleanser@hotmail.com wrote:
This is by far my most successful character in any *band variant I've ever played. I resist all, immune to acid, have decent stats (I think), sustain most everything, free action, flying, good activations, fast healing, slow digestion, permanent light, 9 attacks, and lots of speed; it seems like I have everything.

So now, I don't really know what to do next. I can't seem to find the stupid hobbit in the maze, and I don't really know which dungeon would be the next best one for me to concour. I know Mirkwood is the next one I'm supposed to go through storyline wise, but what about the side dungeons? When I fought Eol, he summoned some Ancient Dragons which I had a SLIGHT problem with. They took three rounds to kill a piece, but other than that, the three that he summoned took me down to enough to use a single healing potion, other than that, I was fine.

I feel powerful, but that may just be an illusion. I'm not using my demonic equipment right now because with this kit, I have everything covered, if I find a few good demonic pieces that make up for my loses, then I'll gladly change out; or find other pieces to replace the slots needed. Right now, I'm basically playing a Swordmaster using a dagger of death.

Also, this is my first warrior-esque character worshipping Morgoth, and I must say, I LOVE Curse. That's actually how I ended up killing Eol, I cursed him into nothing, then pounded away.

I'm very happy with the character, and it's a fun play so far. I t hink I'm going to try the Sandworm Layer next and see if I can't find some stat potions to start rounding the character out.

On 11.4.2009 00:35 sincleanser@hotmail.com wrote:
I went through the Heart of Earth, killed the guardian there, did the same for the Maze, Sandworm Lair and Old Man Willow. Diving through the Illusionary place, and it's rather easy actually. I'm not having any real difficulty maneuvering about and the enemies are almost pathetic. I'm able to down Ancient Dragons with ease; the most trouble I've had with anything are Undead Beholders or something like that.

I think when I'm through with the Illusionary Castle I'm going to dive through The Land of Rhun real fast, then CirithUngol.

I don't really know if my kit is all that optimized, but I do have all resists covered, immune to acid, instant immune to fire (Thanks Morgoth) along with Invisibility, Free Action, and some good activations. I wish I knew what my Luck was though, with the -20 from the Demon Blade of Gothmog. I'm a bit torn between using the Demon Horn of Light I have and another helmet, because I reallly want to summon some friends (being high demons of level 70ish) but I really like having all resists covered. I don't really see a way to do it and keep immune to acid, but it's fine I guess.

On 12.4.2009 00:53 sincleanser@hotmail.com wrote:
That shattered demon blade USED to be the Demon Blade of Gothmog... I thought it could resist being shattered by Morgol beings, what the HELL happened!? That, and it was an ARTIFACT, I thought they were atleast good saves against being shattered. I don't even know what did it. I wasn't fighting a Nazgul... man, that is really upsetting, I was looking forward to taking down Gothmog with the full set on... forget it now.

On 12.4.2009 10:25 sincleanser@hotmail.com wrote:
I'm looking to see what my kit will be for the final dives of Mordor. I haven't had any real trouble at all in the entire life of the character, save for a few close calls in Elias' early life. (stupid floating eyes all over the place).

I now have access to all four immunities, which I'm planning on optimizing with full resists, sustains, and lots of speed. I'm finding that even if you have 14 attacks, a constant speed of 25 isn't enough sometimes (and thus Light Speed, but I'm starting to feel like that's cheating almost. I mean, shoot straight up to almost +100 speed for long enough to end whatever is bothing you and it's entire family is kinda lame.)

I've been leveling Nimthanc after the Demon Blade of Gothmog got shattered some how, and it's gotten some pretty good flags. Vampiric and some elemental and slays, and huge pluses make it a pretty good weapon.

Once I'm done with Mordor, I think I'm going to dive through The Sacred Land, then Erebor, Paths of the Dead, then Angband itself.

If Elias lives to it I'm a bit torn on wearing the ring and not. The character was meant to be pure evil but I'm starting to feel like trying the void; again, IF Elias lives through the big guns.

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