[ToME 2.3.4 Character Sheet] Name : Elias Age 23 STR! 18/*** Sex : Male Height 55 INT! 18/50 Race : Vampire RohanKnight Weight 79 WIS: 18/49 Class : Demonologist Social Class 1 DEX! 18/150 Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/100 + To Melee Hit 32 Level 42 Hit Points 1009/ 1009 + To Melee Damage 34 Experience 4881634 Spell Points 95/ 95 + To Ranged Hit 39 Max Exp 4881634 Sanity 299/ 299 + To Ranged Damage 11 Exp to Adv. 5760000 Piety 91699 AC 29+62 Gold 670378 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 1 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 34 Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy auburn hair, and an average complexion. You are Law, and Law does not falter. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 49 (2450') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 46 (2300') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 43 (2150') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 27 (1350') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Bree. You have defeated 15952 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 48 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 31st Quelle of the 2890th year of the third age. You have been adventuring for 45 days. adefkmnopsuxz{|@ Add Str : ........4......+ Add Int : ...............+ Add Wis : ...............+ Add Dex : .4.............. Add Con : ........4......+ Add Chr : ...............+ Add Stea. : .......3........ Add Sear. : .....4...4...3.. Add Infra : .............3.. Add Tun.. : .............36. Add Speed : .4.....3...5...+ Add Blows : ..22............ Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ....+.+......... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ....+........... Sust Con : ....+.+...+..... Sust Chr : ....+........... Invisible : ...............+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ....+..........+ Imm Acid : .+.....+*....... Imm Elec : .+....*......... Imm Fire : .+.............* Imm Cold : .+....*........+ Res Pois : ........+......+ Res Fear : ...............+ Res Light : ..........+..... Res Dark : ...............+ Res Blind : .........+...... Res Conf : ......+.+......+ Res Sound : ........+....... Res Shard : ................ Res Neth : ...............+ Res Nexus : .......+........ Res Chaos : ......+.+....... Res Disen : ......+......... Lite : ..........+....+ See Invis : .........+...... Digestion : ....+........... Activate : .....+.+..+..... Cursed : .....+.......... Orc.ESP : ........+....+.. Troll.ESP : .............+.. Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 50) - Combat 10.589 [0.750] - Weaponmastery 22.469 [0.950] . Sword-mastery 46.800 [0.600] . Archery 02.500 [0.400] - Sneakiness 02.100 [1.800] . Stealth -08.000 [0.400] . Disarming 03.000 [1.800] - Magic 16.392 [0.700] . Magic-Device 21.050 [1.150] . Udun 00.000 [0.400] . Demonology 46.000 [1.000] - Spirituality 09.050 [0.700] . Prayer 47.500 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to meet a Giant green frog on level 1. You are fated to meet a Giant green frog on level 3. You may meet a Mean-looking mercenary on level 2. You may find an Essence of Explosion on level 19. You may find a Potion of Resist Cold on level 1. You may meet a Battle-scarred veteran on level 1. You may meet a Giant white ant on level 1. You may meet an Insect swarm on level 1. You are fated to meet a Large grey snake on level 7. [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Illusory Castle. e) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. f) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Indestructible Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) {cursed} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Double Chain Mail of Lurthir (-2 to accuracy) [16,+11] It sustains your strength and constitution. It provides immunity to electricity and cold. It provides resistance to confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) a Demonhorn of Seeing [2,+7] (+4 to searching) {25% off} It provides light (radius 2) forever. It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Library. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+9] (+5) It increases your speed by 5. You found it lying on the ground on level 23 of A lost temple. z) a Red mold Red (76 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. |) an Orcish Pick of Digging (+6) [Character Inventory] a) a Potion of Cure Insanity b) 4 Potions of Healing c) 46 Scrolls of Identify d) 6 Scrolls of *Identify* e) a Fireproof Scroll of Protection from Evil It cannot be harmed by fire. You bought it from the Black Market. f) a Moonstone Rod of Enlightenment (75/75) g) a Silver Rod of Recall (100/100) h) a Golden Rod of Capacity of Detection (250/250) It can hold more mana. You found it lying in a vault on level 44 of Moria. i) a Mithril Rod of Disarming (160/160) j) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) The Ring of Baldangol (+2 to searching) It increases your constitution and searching by 2. It sustains your intelligence. It provides resistance to acid, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 42 of Mordor. l) The Law Dragon Scale Mail 'Vandirin' (-2 to accuracy) [30,+27] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your strength and intelligence. It provides immunity to cold. It provides resistance to fire, poison, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 44 of Mordor. n) The Dagger 'Nimthanc' (E:1043493, L:35) (1d4) (+31,+18) (+3) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 3. It does extra damage from electricity and frost. It drains life from your foes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to acid, electricity, cold and sound. It allows you to sense the presence of giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 51 of Illusory Castle. o) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Shattered Demonblade (0d0) (-5,-3) It strikes at demons with holy wrath. You found it in the remains of a Ranger on level 36 of Heart of the Earth. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian naga on level 24 of Mirkwood. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. d) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 25 of The Old Forest. j) The Great Axe of Lurun (4d4) (+4,+1) (+4) It must be wielded two-handed. It increases your intelligence by 4. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. l) The Dagger 'Belangil' (2d4) (+8,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Narthanc' (E:3272, L:14) (1d4) (+15,+11) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire, cold and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 46 of Moria. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Small Sword of Eredh (1d6) (+10,+8) (+6) It increases your strength by 6. It poisons your foes. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Cutlass of Idraur (1d7) (-2,+3) (+3 attacks) It increases your dexterity and attack speed by 3. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of Moria. q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 37 of Illusory Castle. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Lance of Halivrina (2d8) (+13,+2) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Lance 'Nduin' (2d8) (+13,+12) (+5) It must be wielded two-handed. It increases your wisdom and charisma by 5. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 29 of Mirkwood. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and sound. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Double Ring Mail 'Pelar' (-2 to accuracy) [15,+12] It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . c) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. f) The Rhino Hide Armour of Egolim (-1 to accuracy) [8,+6] It sustains your intelligence and wisdom. It provides immunity to acid. It provides resistance to dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 40 of Illusory Castle. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Thunderlord Coat of Wingladeb (-28,-36) [9,+10](40%) It increases your hit points by 40%. It sustains your intelligence, dexterity and constitution. It provides immunity to acid and fire. It provides resistance to cold, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of The Helcaraxe. i) The Cloak of Ernaulmen [1,+11] It sustains your charisma. It provides resistance to life draining, electricity, fire, cold and shards. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 25 of Mirkwood. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Olog in the town of Gondolin . s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 38 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. v) The Pair of Soft Leather Boots of Thlosgis [2,+15] It sustains your strength, intelligence, wisdom and dexterity. It provides resistance to electricity, confusion and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. w) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Areth [6,+16] It sustains your constitution. It provides resistance to life draining , cold and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. [Home Inventory - Minas Anor ] a) a Spectral Demonblade (4d6) (+4,+6) b) 2 Fireproof Corrupted Tomes of Melkor It cannot be harmed by fire. You bought it from the Black Market. c) 11 Sprigs of Athelas d) 18 Potions of Detonations e) 17 Potions of Speed f) 68 Potions of Healing g) 5 Potions of *Healing* h) 23 Potions of Restore Mana i) a Scroll of Craftsmanship {100% off} j) a Golden Rod of Nothing (125/125) k) a Rod Tip of Healing (120 Mana to cast) l) The Ring of Power of Uvatha the Horseman (+5) It increases your wisdom by 5. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, shards, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring 'Brannhil' (+1) It increases your wisdom, constitution and charisma by 1. It sustains your dexterity and charisma. It provides resistance to electricity, poison and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 46 of Illusory Castle. n) The Ring of Thaldion (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides resistance to blindness, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 40 of The Land Of Rhun. o) The Ring 'Anoreth' [+7] {cursed} It makes you invisible. It provides resistance to cold. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 19 of Orc Cave. p) a Ring of Accuracy (+20) You bought it from the Black Market. q) The Ring 'Pelduin' (+10 to damage) (+3) It increases your intelligence and constitution by 3. It sustains your strength, wisdom and dexterity. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 40 of The Land Of Rhun. r) a Ring of Damage (+20) s) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Rare Jewelry Shop. t) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Amulet of Naranya It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Metal Scale Mail of Annarwen (-40,-49) [13,+19](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides resistance to fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. w) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 46 of Moria. [Home Inventory - Lothlorien ] a) 75 Scrolls of *Identify* b) 9 Scrolls of Protection from Evil c) a Scroll of Rune of Protection d) 7 Scrolls of *Destruction* e) 10 Scrolls of Dispel Undead f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of A lost temple. g) a Scroll of Genocide h) 3 Scrolls of Mass Genocide i) a Moonstone Rod of Capacity of Nothing (150/150) j) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Rusty Chain Mail of Mondos (-49,-62) [14,+8](20%) It increases your hit points by 20%. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 48 of Moria. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 47 of Moria. m) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 46 of Moria. p) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 38 of Illusory Castle. q) The Iron Shot of Tilma (1d4) (+14,+6) It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 34 of Moria. r) The Small Metal Boomerang of Cirion (3d4) (+8,+5) It does extra damage from acid, electricity and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. s) The Small Metal Boomerang of Dossa (3d4) (+12,+8) It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 48 of Moria. t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 44 of Moria. u) The Metal Boomerang of Anormen (4d5) (+12,+11) It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. v) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . w) Ulik the Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for decreasing Dexterity. You found it in the remains of a Novice mage on level 41 of Illusory Castle. b) Kenault's Cantrip Generator It can be activated for cure blindness every 100 turns. You found it in the remains of a Dark elven warlock on level 25 of Maze. c) The Gem of Fire It can be activated for cure confusion every 500 turns. You found it in the remains of an Emperor wight on level 48 of Moria. d) The Gem of Ice It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 39 of Illusory Castle. e) The Gem of Venom It can be activated for experience loss. You found it lying on the ground on level 28 of The Helcaraxe. f) The Gem of Knowledge It can be activated for teleport level every 50 turns. You found it lying on the ground on level 20 of A lost temple. g) The Gem of Rage It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hell knight on level 46 of Mordor. h) Raal's Voodoo Doll of Revenge It can be activated for cure confusion every 100 turns. You found it in the remains of a Marilith on level 47 of Mordor. i) The Ebon Cube of Darkness It can be activated for Ruination. You found it in the remains of a Dark elven warlock on level 27 of The Land Of Rhun. j) The Diamond Prism of Light It can be activated for curing every 110 turns. You found it in the remains of a Dark elven mage on level 10 of Barrow-Downs. k) The Devil's Pentagram It can be activated for decreasing Dexterity. You found it in the remains of a Monastic lich on level 44 of Illusory Castle. l) Mordekainen's Sneaking Eye It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 25 of The Sandworm lair. m) The Pendulum of Orcus It can be activated for cure stun every 100 turns. You found it in the remains of a Spectre on level 33 of Heart of the Earth. n) Mordekainen's Pocket Magician It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 26 of Maze. o) Benetar's Death Ray Experiment It can be activated for paralyze. You bought it from the Black Market. p) Valdarbon's Automatic Alchemist It can be activated for cure blindness every 100 turns. You found it in the remains of a Black orc on level 13 of The Old Forest. q) The Tome of Elven Household Magic It can be activated for summon monster. You found it in the remains of a Sorcerer on level 50 of Moria. r) a Parchment titled ``Demigods and their Uses'' It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. s) The Skull of Ancient Wisdom It can be activated for experience loss. You found it in the remains of a Master yeek Captain on level 40 of Illusory Castle. t) Benetar's Mana Battery It can be activated for experience loss. You found it lying on the ground on level 15 of Mirkwood. u) Benetar's Portable Plague It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Nether wraith on level 27 of Mirkwood. v) Gamenlon's Summoning Manual It can be activated for light absorption every 80 turns. You found it in the remains of a Moaning spirit on level 9 of Barrow-Downs. w) The Lost Works of Kenault It can be activated for stun. You found it in the remains of a Hell knight on level 46 of Mordor. x) The Crystal Ball of Godly Sights It can be activated for create hunger. You found it in the remains of a Hell knight on level 46 of Mordor. a) The Box of Many Wonders It can be activated for cure blindness every 100 turns. You found it in the remains of a Grave wight in the town of Bree . b) The Bottomless Bottle It can be activated for aggravate. You found it in the remains of a Dark elven warlock on level 42 of Illusory Castle. c) a Parchment titled ``Planar Travel Made Easy'' It can be activated for Destruction every 100 turns. You found it lying on the ground on level 39 of Illusory Castle. d) The Wand Construction Kit It can be activated for summon pet every 101 turns. You found it lying on the ground on level 25 of The Sandworm lair. e) The Clay Tablets of Antiquity It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 28 of The Sandworm lair. f) Tenser's Mechanical Magician It can be activated for paralyze. You found it in the remains of a Headless ghost on level 35 of The Helcaraxe. g) Boccob's Magical Mish-mash It can be activated for summon pet every 101 turns. You found it lying on the ground on level 32 of Moria. h) The Grail of Kenault It can be activated for paralyze. You found it in the remains of a Dark elven warlock on level 26 of A lost temple. i) The Hand of Vecna It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 35 of Illusory Castle. j) The Skull of Vecna It can be activated for cuts. You found it in the remains of a Glabrezu on level 38 of Mordor. k) The Eye of Vecna It can be activated for summon pet every 101 turns. You found it in the remains of a Clairvoyant on level 30 of Mirkwood. l) The Crystal Ball of The Witch-King of Angmar It can be activated for paralyze. You found it in the remains of a Black orc on level 35 of Moria. m) The Medallion of Good Will It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 27 of The Sandworm lair. n) Bigby's Big Book of Brutality It can be activated for cure light wounds every 50 turns. You found it in the remains of a Flying skull on level 37 of Illusory Castle. o) a Parchment titled ''Immortality For Dummies'' It can be activated for decreasing Constitution. You found it in the remains of a Dark elven mage on level 23 of A lost temple. p) Tenser's Torch of Spontaneous Combustion It can be activated for summon monster. You found it in the remains of a Grave wight in the town of Gondolin . q) Jor's Compendium of Strange Behaviour It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Grey wraith on level 33 of Mirkwood. r) Agannazar's Antique Acorn It can be activated for paralyze. You found it in the remains of an Illusionist on level 23 of The Old Forest. s) Cathal's Corrupting Cymbal It can be activated for cuts. You found it lying on the ground on level 28 of The Sandworm lair. t) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for decreasing Dexterity. You found it lying on the ground on level 43 of Cirith Ungol. u) Tenser's Top-Heavy Teaspoon It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 46 of Mordor. v) Olive's Omnipotent Ostrich It can be activated for decreasing Wisdom. You found it in the remains of a Dark elven warlock on level 37 of Illusory Castle.