The Angband Ladder: LeBowie, Beorning Demonologist by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : LeBowie                Age                 43       STR: 18/***       
 Sex   : Male                   Height             103       INT:     13       
 Race  : Beorning Barbarian     Weight             223       WIS:     11       
 Class : Demonologist           Social Class        99       DEX: 18/102       
 Body  : Player                                              CON: 18/203       
 God   : Tulkas                                              Chr!  18/20  18/30
                                                                               
 + To Melee Hit          73 Level             41    Max Hit Points       996   
 + To Melee Damage       60 Experience   2323156    Cur Hit Points       -92   
 + To Ranged Hit         18 Max Exp      2351391    Max SP (Mana)         14   
 + To Ranged Damage      -7 Exp to Adv.  2625000    Cur SP (Mana)         14   
   AC                 47+99 Gold            4990    Piety               1300   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Excellent    Mel.dmg/Rnd:  26d4+780  
 Stealth     : Poor         Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descendant of Beorn to the 3rd degree.  You are            
          the adopted child of a Guildsman.  You are a credit to the           
          family.  You have dark brown eyes, curly black hair, and an          
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Illusory Castle: Level 37 (1850')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 11 (550')

 Your body was a Player.
 You have defeated 8789 enemies.
 You saved 17 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Quelle of the 2890th year of the third age.
 Your adventure lasted 58 days.

     Your Attributes:
You are dead, killed by a Master lich on level 38 of Mordor.
You can turn into a bear.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
You suffer from Black Breath.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        45.362 [0.750]
          - Weaponmastery                        45.997 [0.750]
                   . Sword-mastery               45.600 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    37.280 [1.800]
          . Stealth                              08.200 [0.300]
          . Disarming                            25.400 [1.800]
 - Magic                                         02.000 [0.700]
          . Magic-Device                         04.450 [1.150]
          . Demonology                           01.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  01.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 1.
You are fated to find a Potion of Booze on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Wand of Haste Monster on level 1.
You may find a Spear on level 13.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every
    5+d5 turns if it is being worn. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a metal Boomerang (4d5) (-4,-7)
e) a Ring of Speed (+7)
    It increases your speed by 7.  
    You found it lying on the ground on level 20 of Mirkwood.
f) The Ring 'Lutungwar' (+3 attacks) {cursed}
    It increases 
    your attack speed by 3.  It makes you completely fearless.  It
    provides resistance to life draining, acid, poison, nether and chaos.  
    It allows you to levitate.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 55 of The Sacred
    Land Of Mountains.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 66 of The
    Sacred Land Of Mountains.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
o) a Cloak of Immolation [1,+17]
    It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
p) a Shield of Deflection [10,+13]
    It cannot be harmed by
    acid.  
s) The Metal Cap of Thengel [3,+10] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stability [6,+14]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+6,+8) (+2)


  [Character Inventory]

a) 26 Rations of Food
    
b) a Potion of Neutralise Poison
c) 36 Potions of Cure Critical Wounds {25% off}
    
d) 6 Potions of Restore Life Levels
    
e) a Potion of Enlightenment
f) 7 Potions of Curing
    
g) 19 Scrolls of Teleportation {25% off}
    
h) 6 Scrolls of Word of Recall {25% off}
    
i) 34 Scrolls of Identify
    
j) a Scroll of Mass Genocide
    
k) a Wand of Ice Storm[2|30] (0 charges)
l) an Amulet of Spell
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
b) a Ring of Protection [+12]
c) The Ring 'Loron' (+1)
    It increases your 
    intelligence, wisdom, dexterity, stealth, searching and infravision by 
    1.  It sustains your intelligence and dexterity.  It provides
    resistance to confusion, sound and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) a Cursed Ring of Lordly Protection [+25] {100% off}
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, confusion and disenchantment.  It can re-curse
    itself.  
    You stole it from the Rare Jewelry Shop.
e) an Amulet of the Serpents [+3] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You found it lying on the ground on level 32 of Mirkwood.
f) a Feanorian Lamp of Brightness {100% off}
    It provides
    light (radius 4) forever.  It cannot be harmed by fire.  
    You stole it from the Black Market.
g) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 20 of Mirkwood.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 43 of Moria.
i) The Rhino Hide Armour of Egalachar (-33,-9) [8,+6](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 41 of Moria.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Large Metal Shield of Gasael [5,+11]
    It sustains your 
    wisdom.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 30 of Mirkwood.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 33 of The Land Of
    Rhun.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 44 of Moria.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 38 of Moria.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of The Sacred
    Land Of Mountains.
r) a Short Sword (Defender) (1d7) (+4,+8) [+6] (+2 to stealth)
    It increases your stealth by 2.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Short Sword of Life (1d7) (+11,+8)(20%)
    It increases your hit points by 20%.  
    It provides resistance to life draining.  
    It was given to you as a reward.
t) a Broad Sword (*Defender*) (2d5) (-2,+1) [+20] (+4 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold and poison.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
v) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 39 of The Land Of
    Rhun.
x) Khim, Son of Mim's raw meat


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 47 of Moria.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
c) The Ring of Power of Ji Indur Dawndeath (+5)
    It increases your constitution by 5.  It makes you
    invisible.  It provides resistance to fire, light, sound, shards and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of The
    Sacred Land Of Mountains.
d) The Ring of Imras (+5 to speed)
    It increases your intelligence, constitution
     and speed by 5.  It sustains your wisdom and dexterity.  It provides
    resistance to acid and electricity.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 42 of
    Moria.
e) a Ring of Speed (+6)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
g) The Ring of Curanaril (+4)
    It increases your intelligence, dexterity and 
    charisma by 4.  It makes you completely fearless.  It provides
    resistance to light, dark and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 48 of The
    Sacred Land Of Mountains.
h) The Ring of Flare (+3)
    It can be activated for dimension door every
    100 turns if it is being worn. It grants you the power of swap position
     if it is being worn.  It increases your strength, constitution, 
    charisma and searching by 3.  It provides immunity to fire.  It allows
    you to fly.  It allows you to see invisible monsters.  It allows you
    to sense the presence of thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of The
    Sacred Land Of Mountains.
i) a Ring of Critical Hits (+3% of critical hits)
    It increases your ability to score critical
    hits by 3.  
    You found it in the remains of an Ancient black dragon on level 65 of The
    Sacred Land Of Mountains.
j) The Amulet of Ardari (+3)
    It increases your strength, dexterity and 
    charisma by 3.  It provides resistance to poison, blindness and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Illusory Castle.
k) an Amulet of the Magi (-4,-4) (+2 to searching)
    It can
    be used to store a spell.  It increases your intelligence and 
    searching by 2.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of The
    Sacred Land Of Mountains.
l) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 66 of The
    Sacred Land Of Mountains.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 38 of Mordor.
o) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 45 of The
    Sacred Land Of Mountains.
q) The Set of Cesti of Bromur (+3 to accuracy) [5,+15]
    It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to poison, light, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 70 of
    The Sacred Land Of Mountains.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 66 of The
    Sacred Land Of Mountains.
s) The Main Gauche of Maedhros (2d5) (+0,+0) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded
    two-handed.  It can be activated for word of recall every 200 turns if
    it is being worn. It increases your dexterity and charisma by 3.  It
    does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 58 of The
    Sacred Land Of Mountains.
u) The Quarterstaff of Aelindor (1d9) (+23,-3) (+1 attack)
    It can be wielded two-handed.  It increases 
    your dexterity, charisma, ability to tunnel and attack speed by 1.  It
    does extra damage from acid.  It can cause earthquakes.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of The
    Sacred Land Of Mountains.
w) Durin's Bane's raw meat
    



Posted on 2.1.2004 19:30

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On 2.1.2004 19:30 baumog<>sdf-eu.org wrote:
Paralyzed!? I swear I had free action. I had trouble with some Undead Beholders (quest) early in Mordor, so I leveled up elsewhere. When I came back, I killed two of 'em before paralyzed and beaten into pulp by their summoned monsters.

I'm getting a bit tired of playing melee-only characters. The further down I get, the more frustrating it is, Mordor especially. I made it down to lv70 in The Sacred Land of the Mountains fine, though. Different enemies, of course.

Heh. Met my first Ringwraith. I didn't look at it first, so I thought it was a normal wraith. "Black breath, what's that?" :P I went through hell afterwards trying to find some athelas...

Otherwise, new personal record in getting unique items! :)

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