The Angband Ladder: Dakron, RohanKnight Demonologist by <robert.alonso@internode.on.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Dakron                 Age                 22       STR:     29       
 Sex   : Male                   Height              45       INT:     26       
 Race  : Vampire RohanKnight    Weight              77       WIS:     30       
 Class : Demonologist           Social Class         4       DEX:     25       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     25       
                                                                               
 + To Melee Hit          66 Level             40    Max Hit Points       941   
 + To Melee Damage       48 Experience   3310706    Cur Hit Points       941   
 + To Ranged Hit         10 Max Exp      3310706    Max SP (Mana)        163   
 + To Ranged Damage       0 Exp to Adv.  4000000    Cur SP (Mana)        163   
   AC                 31+78 Gold         1031987    Piety              19020   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  32d6+384  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are the result of a union between a human and a                  
          vampiric Succubus.  You have gained interesting powers as a          
          result and have resolved to use them in fighting evil.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 20 (1000')
        Erebor: Level 61 (3050')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently on level 26 of A lost temple.
 You have defeated 4985 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 54 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .....1..........            
        Add Wis   : ..2..1..........            
        Add Con   : ...9...........+            
        Add Chr   : .1...1...5......            
        Add Stea. : ..2....2........            
        Add Sear. : ..2....2........            
        Add Tun.. : ..............3.            
        Add Speed : ...9...........+            
        Add Blows : ..2.............            
        Slay Demon: +...............            
        Sharpness : +...............            
        Sust Str  : ........+.......            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : .+..............            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Imm Acid  : .+.+..*.........            
        Res Elec  : .+....+.........            
        Imm Fire  : .++...*.+.......            
        Res Cold  : .++.....+......+            
        Res Pois  : ...+..+........+            
        Res Fear  : ........+......+            
        Res Lite  : ..........+.....            
        Res Dark  : ......+........+            
        Res Blind : .....+..........            
        Res Conf  : ..++...........+            
        Res Sound : .+..............            
        Res Shard : .......+........            
        Res Neth  : ...............+            
        Res Nexus : ...........+....            
        Res Chaos : ..+.............            
        Res Disen : ..++..+.........            
        Levitate  : ...+.......+....            
        Lite      : ..........+....+            
        See Invis : .+.......+......            
        Digestion : .........+......            
        Regen     : .........+......            
        Activate  : ..........+.....            
        Hvy Curse : .........+......            
        Demon.ESP : .........+......            
        Full ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 31)
 - Combat                                        28.379 [0.750]
          - Weaponmastery                        41.469 [0.950]
                   . Sword-mastery               44.400 [0.600]
          . Archery                              02.500 [0.400]
 - Sneakiness                                    02.100 [1.800]
          . Stealth                              -6.-100 [0.500]
          . Disarming                            08.400 [1.800]
 - Magic                                         15.629 [0.700]
          . Magic-Device                         17.600 [1.150]
          . Demonology                           44.000 [1.000]
 - Spirituality                                  15.280 [0.700]
          . Prayer                               27.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Book of Teleportation on level 6.


  [Character Equipment]

a) a Sharp Demonblade (4d6) (+12,+12) {@w1@m1@b1,!k!s!d!v}
        It is very sharp and can cut your foes.  It strikes at demons with
    holy wrath.  
    You bought it from the Forbidden Library.
d) a Harp of Power (+1) {!k!s!d!v}
    It increases your charisma by 
    1.  It sustains your charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring 'Drian' (+2 attacks) {Res:Chaos,!k!s!d!v}
    It increases your wisdom, stealth, 
    searching and attack speed by 2.  It provides resistance to fire, cold
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Agnog' (+9) {Con-Speed+9,Hit points maxed,!k!s!d!v}
    It increases your constitution
     and speed by 9.  It sustains your intelligence.  It provides
    resistance to acid, poison, confusion and disenchantment.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Telepathy {Telepathy,!k!s!d!v}
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1) {@w0@t0,U:Magic
Map,inv+Res:Blind,!k!s!d!v}
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Chain Mail of Mennim (-2 to accuracy) [14,+13]
{Imm:Acid+Fire-Yes...,!k!s}
    It provides immunity to acid and fire.
    It provides resistance to electricity, fire, poison, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient gold dragon on level 32 of
    Mirkwood.
o) an Elven Cloak of Aman [4,+20] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield 'Cablur' [4,+10]
    It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
s) The Demonhorn of Gothmog [2,+14] (-5) {cursed, @m3@b3,!k!s!d!v}
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
{Res:Light+Paralysis+Fear,!k!s}
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+10]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Black Market.
z) (nothing)
{) 22 Bolts (1d5) (+5,+3)
|) a Mattock (+3)


  [Character Inventory]

a) a War Tome of Tulkas {@m4@b4,!k!s!d!v}
b) a Parchment titled ``Planar Travel Made Easy'' (charging) {@A1,Restore Stats
}
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it lying on the ground on level 14 of The Old Forest.
c) 3 Potions of Cure Insanity {!*}
d) 26 Potions of Cure Critical Wounds {@q1,!k!s!d!v}
e) 3 Potions of Healing {!*}
f) 4 Potions of Resistance {!*}
g) 21 Scrolls of Teleportation {!*}
h) 2 Scrolls of Word of Recall {!*}
i) 11 Scrolls of Satisfy Hunger {@r2,!k!s!d!v}
j) a Golden Rod of Trap Location (125/125) {@z1,8 Mana,!k!s!d!v}
k) a Golden Rod of Enlightenment (88/125) {@z4,40 Mana,!k!s!d!v}
l) a Golden Rod of Disarming (77/125) {@z2,50 Mana,!k!s!d!v}
m) a Golden Rod of Perception (8/125) {@z3,20 Mana,!k!s!d!v}
n) an Adamantite Rod of Healing (200/200) {@z5,120 Mana,!k!s!d!v}
o) The Phial of Galadriel (+4) {@w0@t0,Luck+4,!k!s!d!v}
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w2,!k!s!d!v}
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Long Sword 'Durandil' (2d5) (+9,+9) (+3) {@w3,Luck+3,!k!s!d!v}
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It increases your luck by 3.  
    It makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
s) a Long Bow of Accuracy (x3) (+16,+8)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {@w1@m1@b1,!k!s!d!v}
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 34 of Mordor.
b) a Demonblade (4d6) (+10,+10) {@w1@m1@b1,!k!s!d!v}
c) a Demonshield [5,+2] {!*}
d) a Demonhorn [2,+10] {@m3@b3,!k!s!d!v}
e) 3 Sprigs of Athelas {!*}
f) a Potion of Cure Serious Insanity {!*}
g) 11 Potions of Cure Critical Insanity {!*}
h) 4 Potions of Speed {!*}
i) 24 Potions of Cure Critical Wounds {@q1,!k!s!d!v}
j) 33 Scrolls of Phase Door {!*}
k) 9 Scrolls of Remove Curse {!*}
l) 80 Scrolls of Satisfy Hunger {!*}
m) a Golden Rod of Simplicity of Nothing (125/125)
n) The Wand of Digging of Thrain (120 charges) {@a1,!k!s!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Staff of Genocide[1|8] (3 charges) {@u1,!k!s!d!v}
p) The Ring of Aelluch (+7) {Dex+7,Market Hunting,!k!s!d!v}
    It increases your dexterity, stealth and speed by 7.  It
    sustains your constitution and charisma.  It provides resistance to 
    fire, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
q) The Amulet of Egonwen (+2 to searching) {Reflection + Res Blind,!k!s!d!v}
    It increases your searching
     and infravision by 2.  It sustains your intelligence and wisdom.  It
    provides resistance to cold, blindness and nether.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
r) The Anchor of Space-Time {@w9,!k!s!d!v}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching
     by 4.  It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w4,!k!s!d!v}
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Small Metal Boomerang (Defender) (3d4) (+7,+10) [+8] (+2 to stealth) {!*}
    It increases your stealth by 2.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.


  [Home Inventory - Gondolin ]

a) a Potion of Restore Mana {!*}
b) an Indestructible Ring of Flying
    It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
c) The Amulet 'Hamath' (+7)
    It increases your searching by 7.  
    It sustains your wisdom.  It provides resistance to electricity, fire, 
    cold and shards.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Amulet of Carlammas (+2) (charging) {A:Prot from Evil}
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
e) an Amulet of Weaponmastery (+6,+6) [+5] (+3) {100% off}
    It increases your strength and constitution
     by 3.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to disenchantment.  
    You stole it from the Rare Jewelry Shop.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
g) The Trident of Ulmo (4d8) (+15,+19) (+4) {Breathe Underwater + Imm
Acid,!k!s!}
    It can be activated
    for teleport away every 200 turns if it is being worn. It increases 
    your dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Archer on level 34 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Moonstone Rod of Nothing (75/75)
b) an Amulet of Anti-Magic


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) (+8,+9) {Spare Demonblade,!k!s!d!v}
b) a Spellbook of Dig
c) a Spellbook of Stone Skin
d) 13 Potions of Cure Serious Insanity {!*}
e) 48 Scrolls of Identify {@r1,!k!s!d!v}
f) 8 Scrolls of Remove Curse
g) a Scroll of *Remove Curse*
h) a Wand of Tidal Wave[2|21] (8 charges) {@a2}
i) a Wand of Stone Prison[2|12] (8 charges) {@a2,!k!s!d!v}
j) a Ring of Damage (+15)
k) a Ring of Light and Darkness Resistance
l) a Ring of Extra Attacks (+3 attacks)
m) The Phial of Undeath (-5) {cursed}
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8)
    every 5+d5 turns if it is being worn. It can be used to store a spell.
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dex-Luck+4,!k!s!d!v}
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of Mordor.
r) a Rapier of Slaying (2d7) (+6,+10) {@w2,Poison+Sharp,!k!s!d!v}
    
    It poisons your foes.  It is very sharp and can make your foes bleed.  
    
    You found it lying on the ground on level 6 of A lost temple.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of Mordor.
t) The Heavy Crossbow of Daureg (x7) (+12,+6) (+3) {+3
Int-Dex-Con-Cha,!k!s!d!v}
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 30 of Mirkwood.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) a Harp of Power (+4)
    It increases your charisma by 4.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold and confusion.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
b) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bull Gates on level 54 of Mordor.
c) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 43 of Mordor.
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
f) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
g) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 43 of Mordor.
h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.



Posted on 13.2.2005 07:34
Last updated on 17.2.2005 13:26

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8174. on the Ladder (of 19044)
1431. on the ToME Ladder (of 3154)

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On 13.2.2005 07:34 robert.alonso@internode.on.net wrote:
Just reached chlvl 33 and cleared first level of Mordor to get Deomonblade of Gothmog...

I've been carrying around Durandil and the Phial specifically just as swaps for the luck bonus when generating new levels and killing the last monster in the princess quests. It seems to be working.

Picked up nice randart armour with 2 immunities ( fire and acid) so maybe I don't have to bother having another go at Trone for his coat. ( 2 aborted attempts at chlvl 30 before I had divine aim at 22 and half the kit I've got now.

We'll see what happens - but I have a good feeling about this guy.... Crosses fingers and toes.

On 13.2.2005 09:36 robert.alonso@internode.on.net wrote:
That confiirms it. Doing the lucky item shuffle ( Durandil and the Phial ) is definitely worth it. I just got Mormegil as the princess reward for Mordor 37' after dispatching the last Greater Basilisk. I've never seen the famed Dark Sword before..... I won't be using it now but I will store it for Unique occassions much further down the track...

On 13.2.2005 14:44 robert.alonso@internode.on.net wrote:
Yep - Durandil and the Phial are working a treat. I just picked up the Demonhorn of Gothmog on lvl 38 of Mordor halfway through cleaning up the 14 Ancient Red Dragons for her highness.... Luck must play a bigger part than I realised previously...

On 14.2.2005 14:00 robert.alonso@internode.on.net wrote:
Trone's dead.

Dropped Aranruth amongs other things.

I have a really good feeling about his character.

On 15.2.2005 22:14 robert.alonso@internode.on.net wrote:
Still powering along. Aranruth is a good meat and potatoes weapon. I use the Demonblade for it's two useful spells ( Demonblade and Demonfield ) and then wield it. Currently chlvl 37 and am a bit worried that I won't receive the last two God quests. Oh well - we'll see what happens...

On 16.2.2005 09:29 robert.alonso@internode.on.net wrote:
Just popping on "Marda" so I can take the thunderlord express down to Helcaraxe basement and knock off the White Balrog to see what she's got. After that back to Mordor. I just used Trone's coat to healp me get past the Aranea quest. Oh well after this little trip it's back to my boring chainmail randart with immun Fire and acid ( no flight or reflection though )....;-(

On 17.2.2005 13:26 robert.alonso@internode.on.net wrote:
Hit chlvl 40 and got god quests 3 and 4 out of the way ( chlvl 37 and 40 ). His hitting power is quite good. Divine Aim + Demonblade + Aranruth + judicious use of "dunna hrassa" & "pedo mellon a minno" means he slices and dices.

There have been one or two occasions where I haven't felt like wading into battle ( pack of waterhounds ) so for those occasions I've just summoned a lesser Balrog or two to take care ot it.

I got Fingolfin from Smaug but I can't really use them becauase my gloves are my source of light resistance ( I could carry them as a spare for the dungeons but it's annoying so I'll wait till I can cover it with a good bit of gear to allow the swap.).

I should've played a Demonologist before. I'm really enjoying playing him.

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