The Angband Ladder: Agrilanyth, High-Elf Demonologist by KesTheHammer

  [ToME 2.3.5 Character Sheet]

 Name  : Agrilanyth             Age                171       STR!     40       
 Sex   : Male                   Height              89       INT:     21       
 Race  : Zombie High-Elf        Weight             212       WIS:     22       
 Class : Demonologist           Social Class        37       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        CHR:     18       
                                                                               
 + To Melee Hit          91 Level             40    Hit Points     1057/  1057 
 + To Melee Damage       65 Experience   2641067    Spell Points      6/    44 
 + To Ranged Hit         49 Max Exp      2641067    Sanity          188/   285 
 + To Ranged Damage      16 Exp to Adv.  3062500    Piety                24583 
   AC                 41+81 Gold          848659    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Poor         Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  63d6+585  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Ranger.  You           
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5740 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 34 princess quests.
 You have completed intelligence lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : *..3............            
        Add Wis   : ....3...........            
        Add Dex   : .3......4.......            
        Add Con   : *..33.....43....            
        Add Chr   : ...33....*......            
        Add Stea. : ...........3....            
        Add Sear. : ...3............            
        Add Tun.. : ..............5.            
        Add Speed : *37..3.....3...+            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : ++..............            
        Slay Und. : .+..............            
        Slay Demon: +...............            
        Poison Brd: ++..............            
        Fire Brand: +...............            
        Sust Str  : .......++.......            
        Sust Int  : ................            
        Sust Wis  : ....+...........            
        Sust Dex  : .......++.......            
        Sust Con  : ......+++.+.....            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+......+            
        Hold Life : .....+..+......+            
        Imm Acid  : .+....*.........            
        Imm Elec  : .+..+..*........            
        Imm Fire  : .+.*...**.......            
        Imm Cold  : .+....***.+....+            
        Res Pois  : ......++.......+            
        Res Fear  : ......+........+            
        Res Light : ....++.+.......+            
        Res Dark  : .....++.........            
        Res Blind : ....+...........            
        Res Conf  : ....+++........+            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ....+++.........            
        Res Disen : ......+.........            
        Aura Fire : ........+.......            
        Aura Elec : ........+.......            
        Auto Curse: +.......++......            
        NoTeleport: .+..............            
        Levitate  : ....+...+......+            
        Lite      : +...............            
        See Invis : ...+++...+.....+            
        Digestion : ....+....+.....+            
        Regen     : .+.......++.....            
        Activate  : ...+.+....+.....            
        Cursed    : .+.+++..+.++....            
        Hvy Curse : +.......++......            
        Fly       : ...+...........+            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ...+............            
        Good.ESP  : .........+......            

Skills (points left: 15)
 - Combat                                        34.756 [0.750]
          - Weaponmastery                        40.371 [0.750]
                   . Sword-mastery               44.400 [0.600]
          . Archery                              04.500 [0.400]
 - Sneakiness                                    02.200 [1.800]
          . Stealth                              03.000 [0.400]
          . Disarming                            02.200 [1.800]
 - Magic                                         08.020 [0.700]
          . Magic-Device                         25.800 [1.150]
          . Demonology                           43.000 [1.000]
          . Thaumaturgy                          01.700 [0.500]
 - Spirituality                                  14.600 [0.700]
          . Prayer                               22.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
    It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ooze on level 61 of The Sacred Land
    Of Mountains.
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 48 of The
    Sacred Land Of Mountains.
e) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Illusory
    Castle.
k) The Amulet of Elothorie (+3) {cursed}
    It increases your wisdom, constitution and charisma by 3.  It sustains 
    your wisdom.  It provides resistance to electricity, light, blindness
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of The Sacred
    Land Of Mountains.
m) The Arkenstone of Thrain (+3) {cursed}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
n) The Bar Chain Mail of Olorninwe (-2 to accuracy) [18,+4]
    It sustains your constitution.  It provides immunity to acid and cold.
    It makes you completely fearless.  It provides resistance to poison, 
    dark, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master thief on level 40 of The Land Of
    Rhun.
o) The Fur Cloak of Lioreda [3,+12]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to electricity, fire and cold.  It provides resistance to 
    poison and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It produces an electric sheath.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 16 of Mirkwood.
s) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
u) The Set of Gauntlets 'Paurnimmen' [Manwe's Blessing] [2,+15] (+4) {cursed}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed}
    It increases your constitution, stealth and speed by 3.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) The Clay Tablets of Antiquity {heal 700!*}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 4 of A lost temple.
b) Mordenkainen's Mysterious Mind-Masher {!* heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 36 of Illusory Castle.
c) 5 Potions of Speed
d) 11 Potions of Healing
e) 4 Potions of Enlightenment
f) 10 Scrolls of Teleportation
g) 66 Scrolls of Identify {@r9!d!k!v!s}
h) 5 Scrolls of Remove Curse
i) 9 Scrolls of Satisfy Hunger {@r3!*}
j) an Iron Rod of Illumination (50/50) {z@3!k}
k) a Moonstone Rod of Simplicity of Trap Location (75/75) {z@1}
    
    You bought it from the Black Market.
l) a Silver Rod of Recall (100/100) {z@4!*}
m) a Silver Rod of Cheapness of Disarming (100/100) {z@2!k}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Nalfeshnee on level 41 of Mordor.
n) a Wand of Manathrust[9|27] (17 charges)
o) a Wand of Essence of Speed[1|31] (6 charges)
p) The Ring 'Hunte' (+3 to searching)
    It increases your dexterity, charisma and searching by 3.  It sustains 
    your intelligence and charisma.  It makes you completely fearless.  It
    provides resistance to nether and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 65 of The
    Sacred Land Of Mountains.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Dagger 'Valodre' (1d4) (+8,+13) (+4) {lifedrainchaos ammo!*}
    It provides light (radius 1) forever.  It increases your constitution
     by 4.  It produces chaotic effects.  It drains life from your foes.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 48 of Illusory
    Castle.
u) 99 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Detection (80 Mana to cast)
b) a Ring of Slaying (+12,+7)
    
    You found it in the remains of a Mature multi-hued dragon on level 36 of
    Mordor.
c) an Amulet of the Serpents [+3] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You found it in the remains of a Young multi-hued dragon on level 40 of
    The Land Of Rhun.
d) The Amulet of Tulund (+5,+4) [+3] (+2) {100% off}
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to cold, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.


  [Home Inventory - Gondolin ]

a) a Demonblade (4d6) (+4,+4)
b) a Demonhorn [2,+3]
c) a Potion of Life
d) a Scroll of Mass Genocide {!*}
e) a Mithril Rod of Nothing (160/160)
f) a Staff of Identify[4|27] (4 charges)
g) a Ring of Slaying (+11,+13)
    
    You found it lying on the ground on level 52 of Illusory Castle.
h) a Ring of Slaying (+12,+11)
    
    You bought it from the Rare Jewelry Shop.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake in the town of Gondolin .
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
m) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Climbing Set


  [Home Inventory - Minas Anor ]

a) an Iron Rod of Nothing (50/50)
b) a Silver Rod of Nothing (100/100)
c) a Golden Rod of Capacity of Nothing (250/250)
d) a Rod Tip of Teleport Other (60 Mana to cast)
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 60 of The Sacred
    Land Of Mountains.
f) an Amulet of Weaponmastery (+5,+6) [+5] (+3) {100% off}
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
g) The Steel Helm 'Lebohaum' [20,+80]
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Serious Insanity
b) a Scroll of *Remove Curse*
c) a Fireproof Scroll of Mass Genocide {!*}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Rod Tip of Detection (80 Mana to cast)
e) a Rod Tip of Disarming (50 Mana to cast)
f) a Rod Tip of Light (15 Mana to cast)
g) a Staff of Disarm[4|10] (15 charges) {!k}
h) a Ring of Nether Resistance
i) a Wooden Torch of Illumination (with 3999 turns of light)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 1) when fueled.  
    You bought it from the General Store.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Suliendis [9,+6]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    cold, light, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 37 of The Land Of
    Rhun.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Olog on level 48 of The Sacred Land Of
    Mountains.
p) an Iron Helm of Water Breathing [5,+12]
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
s) a Set of Cesti of Slaying (+3,+5) [5,+13]
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 37 of The Land Of
    Rhun.
v) a Wooden Boomerang of *Slay Demon* (1d8) (+4,+8) (+2)
    It increases your intelligence by 2.  It is a great bane of demons.  
    It provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  
    You found it in the remains of a Forest troll Priest in the town of
    Gondolin .



Posted on 12.6.2022 19:49

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8167. on the Ladder (of 18974)
1447. on the ToME Ladder (of 3152)
Third best for this player (

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On 12.6.2022 19:49 KesTheHammer wrote:
It seems like the Gothmog group isn't affecting my speed con and strength negatively.

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