The Angband Ladder: Elalen, RohanKnight Demonologist by <petey_leinonen@yahoo.com.au>

  [ToME 2.2.3 Character Dump]

 Name  : Elalen                 Age                 22       STR!     40       
 Sex   : Male                   Height              53       Int!     25     27
 Race  : RohanKnight            Weight              84       WIS:     31       
 Class : Demonologist           Social Class         2       DEX:     39       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit          63 Level             40    Max Hit Points       901   
 + To Melee Damage       39 Experience   2528516    Cur Hit Points      -139   
 + To Ranged Hit         21 Max Exp      2528516    Max SP (Mana)        185   
 + To Ranged Damage      15 Exp to Adv.  2750000    Cur SP (Mana)        106   
   AC                29+101 Gold         1291218                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  27d5+351  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have blue eyes, straight brown hair, and an average              
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 48 (2400')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 22 (1100')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 8589 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 47 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are dead, killed by an earthquake on level 48 of Mordor.
You can feel the danger of evil magic.
You can destroy walls.
You can use rohir powers.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.

Skills (points left: 10)
 - Combat                                        12.629 [0.750]
          - Weaponmastery                        18.569 [0.950]
                   . Sword-mastery               44.400 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            12.800 [1.800]
 - Magic                                         21.740 [0.700]
          . Magic-Device                         14.800 [1.150]
          . Demonology                           44.000 [1.000]
 - Spirituality                                  06.830 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            17.300 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Sabre on level 5.
You are fated to find The Harp of Daeron on level 51.
You are fated to find The Dagger 'Narthanc' on level 9.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {@w0 fa;si;drk;lck;act}
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {Khim drop}
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 20 of Mirkwood.
e) The Ring of Power of Akhorahil the Blind (+1 to searching) {cursed}
    
    It increases your constitution, searching and infravision by 1.  It
    makes you invisible.  It provides resistance to acid and chaos.  It
    allows you to fly.  It speeds your regenerative powers.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Mordor.
f) The Ring 'Lorfing' {Inv;FA;Regen}
    
    It makes you invisible.  It sustains your strength and charisma.  It
    provides immunity to paralysis.  It provides resistance to cold, sound
    , chaos and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) an Amulet of the Serpents [+5] (+5)
    It can be activated for venom breathing every
    40+d60 turns if it is being worn. It increases your dexterity by 5.  
    It provides resistance to poison.  
    You bought it from the Black Market.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Chain Mail 'Orodrion' (-2) [14,+14]
    It sustains your wisdom and constitution.  It
    provides immunity to cold.  It provides resistance to life draining, 
    acid and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
o) a Fur Cloak of Immolation [3,+15]
    It provides resistance to fire.  It produces a fiery sheath.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Large Metal Shield 'Wenda' [5,+9]
    It sustains your strength and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to cold, dark, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w1 @w2}
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
|) a Magical Shovel (1d2) (+6,+13) (+1)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    It was given to you as a reward.


  [Character Inventory]

a) a Demonblade (4d6) (+9,+8) {@w0}
    It strikes at demons with holy wrath.  
b) a Demonshield [5,+9]
c) a Demonhorn [2,+10] {@w1}
d) a Tome of Knowledge
e) The Gem of Fire {summon}
    
    It can be activated for summon pet.  
    You found it lying on the ground on level 9 of Barrow-Downs.
f) Tenser's Mechanical Magician {satisfy hunger}
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 22 of Mirkwood.
g) Tenser's Top-Heavy Teaspoon {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
h) 6 Potions of Speed
i) 9 Potions of Healing
    
j) 4 Potions of *Healing*
    
k) 2 Potions of Restore Mana
l) a Silver Rod of Charging of Detection (100/100) {@z0}
m) a Silver Rod of Recall (100/100)
n) a Silver Rod of Teleport Other (100/100)
o) a Silver Rod of Illumination (100/100) {@z2}
p) a Golden Rod of Nothing (125/125)
q) a Mithril Rod of Capacity of Disarming (320/320) {@z1}
    It can hold
    more mana.  
    You bought it from the Black Market.
r) a Staff of Teleportation[7|23] (10 charges)
s) a Golden Crown of the Magi [0,+9] (+1)
t) The Iron Helm of Knowledge [6,+20] (-6) {@w2}
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) 21 Arrows of Slay Undead (1d4) (+11,+10)
v) 13 Arrows (exploding) (1d4) (+4,+3)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) a Potion of Cure Critical Insanity
c) 2 Potions of Cure Insanity
d) 2 Potions of Life
    
e) a Copper Rod of Capacity of Nothing (40/40)
f) an Iron Rod of Nothing (50/50)
g) a Moonstone Rod of Teleport Other (75/75)
    
h) a Moonstone Rod of Nothing (75/75)
i) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) a Ring of Levitation
k) a Ring of Fear Resistance
    It makes you completely fearless.  
l) a Ring of Shard Resistance
m) a Ring of Invisibility {25% off}
    It makes you invisible.  
    You bought it from the Black Market.
n) White Dragon Scale Mail of Defense (-2) [30,+23]
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Metal Cap of Light [3,+5]
    It provides light
    (radius 1) forever.  It provides resistance to light.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Heavy Crossbow of Extra Might (x6) (+10,+13) {Lugdush}
w) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Constitution (+2)
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 33 of Mirkwood.
c) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified orc on level 37 of The
    Helcaraxe.
d) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    37 of The Helcaraxe.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) 32 Sheaf Arrows (1d5) (+6,+5)


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It can re-curse itself.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
b) a Sprig of Athelas
c) a Mithril Rod of Nothing (160/160)
d) The Ring of Hilos (+1 attack)
    It increases 
    your dexterity, charisma and attack speed by 1.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to cold and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
e) a Ring of Speed (+4)
f) The Everburning Torch 'Varnin' (+2 to searching)
    It provides light (radius 3) forever.  It increases 
    your searching and infravision by 2.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) a Cloak of Air [1,+8]
    It allows you to breathe without air.  
h) The Cutlass 'Valionde' (1d7) (-5,+14) (+2 attacks)
    It increases your wisdom, 
    charisma and attack speed by 2.  It does extra damage from acid and 
    frost.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 30 of Cirith Ungol.
i) The Heavy Crossbow 'Ordoron' (x5) (+29,+9) (+1)
    
    It increases your strength and dexterity by 1.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 39 of Mordor.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
    
b) 2 Potions of Cure Insanity
c) a Silver Rod of Cheapness of Nothing (100/100)
d) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your intelligence and dexterity by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    confusion and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Athot (+1)
    
    It increases your constitution by 1.  It sustains your strength.  It
    provides resistance to light and chaos.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Ice [+18]
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It provides resistance to cold.  It
    cannot be harmed by cold.  
    You bought it from the Jewelry Shop.
g) a Ring of Nether Resistance
h) a Ring of Nexus Resistance
i) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 
    3.  
    You stole it from the Jewelry Shop.
j) a Ring of Flying
k) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring Mail of Tarwe (-2) [12,+9]
    It sustains your 
    wisdom and constitution.  It provides immunity to fire and cold.  It
    provides resistance to light, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 45 of Mordor.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    Illusory Castle.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of The Old Forest.
q) The Small Leather Shield 'Uiniath' [2,+21]
    It
    provides immunity to acid and fire.  It provides immunity to
    paralysis.  It provides resistance to acid, sound and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
r) a Pair of Hard Leather Boots of Stability [3,+12]
    It provides resistance to nexus.  
    It allows you to levitate.  
    You bought it from the Footwear Shop.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w0 si;fa;drk}
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
t) The Dagger of Rilia (2d4) (+5,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 39 of Moria.
v) a Vampiric Executioner's Sword (4d5) (+6,+6)(-20%)
    It
    must be wielded two-handed.  It decreases your hit points by 20%.  It
    drains life from your foes.  It provides resistance to life draining.  
    
    It was given to you as a reward.
w) The Ball-and-Chain 'Eithol' (2d4) (+17,+7) (+4)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence and 
    constitution by 4.  It does extra damage from electricity and frost.  
    It produces chaotic effects.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Long Bow 'Edelloki' (x3) (+22,+12) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 38 of Mordor.



Posted on 13.11.2003 03:11
Last updated on 13.11.2003 03:18

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8188. on the Ladder (of 18974)
1452. on the ToME Ladder (of 3152)
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On 13.11.2003 03:11 petey_leinonen@yahoo.com.au wrote:
When you see a bunch of Hru's, get away quick! I went from stuned to knocked out in a round. My remaining demon's died and I was then pummeled to death.

On 13.11.2003 03:12 petey_leinonen@yahoo.com.au wrote:
When you see a bunch of Hru's, get away quick! I went from stuned to knocked out in a round. My remaining demon's died and I was then pummeled to death.

On 13.11.2003 03:18 petey_leinonen@yahoo.com.au wrote:
When you see a bunch of Hru's, get away quick! I went from stuned to knocked out in a round. My remaining demon's died and I was then pummeled to death.

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