The Angband Ladder: Savant, Dark-Elf Thaumaturgist by <grimarbiter@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Savant                 Age                127       STR!     40       
 Sex   : Female                 Height              58       INT!     40       
 Race  : Vampire Dark-Elf       Weight             103       WIS!     39       
 Class : Thaumaturgist          Social Class        24       DEX!     34       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR!     36       
                                                                               
 + To Melee Hit         -10 Level             50    Hit Points     1339/  1339 
 + To Melee Damage      -15 Experience  38141546    Spell Points   1680/  1680 
 + To Ranged Hit         26 Max Exp     38141546    Sanity          905/   905 
 + To Ranged Damage      17 Exp to Adv.    *****    Piety                 1644 
   AC                22+138 Gold        12612327    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-60    
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 61 (3050')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You have defeated 20612 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 74 princess quests.
 You have completed 74 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drain life from a foe.
You can switch locations with another being.
You can cast magic missiles.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .5.34...43.3.36.            
        Add Int   : ..8.......3..3..            
        Add Wis   : .5..4....3......            
        Add Dex   : .5..............            
        Add Con   : ...3....43.3.3..            
        Add Chr   : ...34........3..            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : ...3...4......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..8.43...3.3.3..            
        Vampiric  : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ..+....+........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .....+...+.....+            
        Imm Acid  : ........*.....+.            
        Imm Elec  : ......*..++.....            
        Imm Fire  : ...*+..+.+......            
        Imm Cold  : .......*.+.....+            
        Res Pois  : ....+.....+....+            
        Res Fear  : ....+.+....+....            
        Res Light : .....++..+......            
        Res Dark  : ..+..+.+..++..++            
        Res Blind : ..+.....++......            
        Res Conf  : .....+.+++......            
        Res Sound : ......++++......            
        Res Shard : ..+...+.........            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : .....+.+++......            
        Res Disen : ....+.........+.            
        Aura Fire : .......+........            
        Levitate  : ..+.......+.....            
        Lite      : .+.......+.....+            
        See Invis : ...+.+...+.....+            
        Digestion : ..+.............            
        Regen     : .........+......            
        Xtra Shots: .+..............            
        Activate  : ...+++...++...+.            
        Fly       : ...+............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ...+............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.800 [0.400]
 - Magic                                         50.000 [1.150]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           37.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  23.650 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  05.350 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Rune [Holding] on level 12.
You may find a Scroll of Word of Recall on level 5.
You may find a Potion of Cure Light Wounds on level 5.
You may find a Ring of Weakness on level 18.


  [Character Equipment]

a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-11,-1)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    It was given to you as a reward.
d) The Light Crossbow of Sheledan (x3) (+20,+17) (+5)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and dexterity by 5.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Rhuoregil (+8)
    It increases your intelligence and speed by 8.  It sustains your 
    strength and wisdom.  It provides resistance to dark, blindness and 
    shards.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
n) The Cord Armour 'Egrist' (-18,-29) [6,+14](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to light, sound, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Angband.
o) The Elven Cloak of Holda [4,+13] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It sustains your 
    wisdom.  It provides immunity to cold.  It provides resistance to fire
    , dark, confusion, sound and chaos.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 87 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Master quylthulg (3700 hp)
    
{) The Bolt of Lithrol (1d5) (+19,+21) (+3 to speed)
    It increases your strength, intelligence, constitution, charisma and 
    speed by 3.  It does extra damage from frost.  It drains life from
    your foes.  It is especially deadly against giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 48 of Moria.
b) a Fireproof Tome of Translocation {!k!d!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of Knowledge {!k!d!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 4 Fireproof Holy Tomes of Eru Iluvatar {!k!d!s!v}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 50 of
    Moria.
e) Kenault's Cantrip Generator {Mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 70 of Angband.
f) Baalzebub's Tormented Box {Mass geno}
    It can be activated for mass genocide every 1000 turns.  
g) The Gem of Hate {Absorb light}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 23 of A lost temple.
h) a Parchment titled ''Immortality For Dummies'' (charging) {Mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vrock on level 99 of Angband.
i) Olive's Omnipotent Ostrich {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 51 of Mordor.
j) 40 Potions of *Healing*
    
k) 16 Potions of Restore Mana
    
l) a Silver Rod of the Istari of Disarming (200/200) {!d!s!k @z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 27 of The Sandworm lair.
m) a Silver Rod of Capacity of Recall (200/200) {!* @z0}
    It can hold more mana.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!d!s!k}
    
    You found it in the remains of a Demilich on level 46 of Mordor.
o) The Ring of Gardi (+5)
    It increases your intelligence, constitution, searching, infravision
     and speed by 5.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, light, dark, confusion, sound, 
    shards and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
q) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
s) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Mage Staff of Amorthreg [Ent's Potion] (1d4) (-2,+6) [+17](40%) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 2.  It increases your mana capacity by 40%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
v) The Mage Staff 'Valaque' (1d4) (+13,+12) [+5](100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 102 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Danglos (+3)
    It increases your constitution, stealth and infravision by 3.  It
    sustains your intelligence.  It provides resistance to cold, poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Eluil (+4 to speed)
    It increases your wisdom, infravision and speed by 4.  It sustains 
    your strength, dexterity and charisma.  It provides resistance to 
    confusion, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 97 of
    Angband.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Chain Mail of Erulkor (-2 to accuracy) [14,+16]
    It sustains your wisdom.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
g) The Chain Mail of Teilmar (-4,-22) [14,+12](20%)
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
h) The Augmented Chain Mail 'Norling' (-34,-2) [16,+12](20%)
    It increases your hit points by 20%.  It provides immunity to acid and 
    fire.  It provides resistance to light and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
i) The Double Chain Mail 'Celaid' (-2 to accuracy) [16,+10]
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to electricity and cold.  It provides resistance to light, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 89 of Angband.
j) The Ribbed Plate Armour 'Bercar' (-3 to accuracy) [28,+15]
    It provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to fire and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 93 of
    Angband.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Thunderlord Coat 'Menden' [9,+11]
    It provides immunity to acid and fire.  It provides resistance to cold
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
m) The Thunderlord Coat 'Thregor' (-25,-38) [9,+10](40%)
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides resistance to light, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
n) The Thunderlord Coat of Lancar [9,+14]
    It sustains your intelligence and constitution.  It provides immunity
    to paralysis.  It provides resistance to acid, fire, cold, shards, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 76 of Angband.
o) The Thunderlord Coat 'Lathor' (-34,-63) [9,+15](20%)
    It increases your hit points by 20%.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides resistance to fire, cold, confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
p) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Small Metal Shield of Mahta [3,+17]
    It sustains your constitution.  It provides resistance to life draining
    , cold, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 76 of
    Angband.
s) The Large Metal Shield of Erethon [5,+15]
    It sustains your strength and dexterity.  It provides immunity to acid
    .  It provides resistance to confusion, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
v) The Iron Helm of Farethir [5,+14]
    It sustains your strength and constitution.  It provides resistance to 
    acid, fire, blindness, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 70 of Erebor.
    
x) The Heavy Crossbow 'Aurhol' (x4) (+9,+9) (+5)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and charisma by 5.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 57 of Dol
    Guldur.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 61 of Mordor.
b) The Ring of Beluinur [+10] (+4 to stealth)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your wisdom, stealth and searching
     by 4.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold and shards.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 85 of Mount Doom.
c) The Ring 'Ornie' (+3)
    It increases your dexterity and searching by 3.  It sustains your 
    dexterity.  It provides resistance to acid, blindness and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 57 of Mordor.
d) The Ring called 'Speedy' (+8)
    It increases your speed by 8.  It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to acid, confusion, nether, 
    nexus and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Amulet 'Eliril' (+5)
    It increases your wisdom, dexterity and charisma by 5.  It sustains 
    your constitution.  It provides resistance to electricity and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
i) The Metal Scale Mail of Egnolas (-2 to accuracy) [13,+11] {id}
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to fire.  It provides resistance to electricity, dark, 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 57 of Mordor.
k) The Double Chain Mail 'Aenel' (-2 to accuracy) [16,+10]
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to paralysis.  It provides resistance to electricity, light, 
    dark, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
n) The Filthy Rag 'Irmin' [1,-1]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Small Metal Shield of Angil [3,+10]
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal drake on level 46 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 40 of Mordor.
s) The Pair of Metal Shod Boots of Sialduine [6,+8]
    It sustains your constitution and charisma.  It provides resistance to 
    acid, cold, dark, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
u) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 46 of Mordor.
v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Akhorahil the Blind (+5)
    It increases your strength and intelligence by 5.  It makes you
    invisible.  It provides resistance to electricity, cold, confusion and 
    sound.  It allows you to fly.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 66 of Mordor.
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your intelligence, dexterity and stealth by 2.  It makes
    you invisible.  It sustains your strength, intelligence and 
    constitution.  It provides resistance to light and dark.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring called 'Sounder' (+4)
    It increases your strength, dexterity and constitution by 4.  It
    provides resistance to fire, sound and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Ring of Perebri (+3)
    It increases your strength by 3.  It makes you invisible.  It provides
    resistance to electricity, poison, blindness, chaos and disenchantment
    .  It allows you to fly.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Mordor.
e) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth in the town
    of Lothlorien .
h) The Amulet of Berana (+3 to stealth)
    It can be used to store a spell.  It increases your intelligence, 
    dexterity and stealth by 3.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to poison, dark, shards, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
i) The Bar Chain Mail of Sirdanarn (-2 to accuracy) [18,+9]
    It makes you completely fearless.  It provides resistance to life
    draining, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of Erebor.
j) The Splint Mail of Luron (-2 to accuracy) [19,+10]
    It sustains your strength, wisdom and constitution.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to cold, poison, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 46 of Moria.
k) The Ribbed Plate Armour 'Helbeleth' (-38,-30) [28,+13](20%)
    It increases your hit points by 20%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to light, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Paper Armour 'Duath' [4,+5]
    It sustains your dexterity and charisma.  It provides immunity to acid
    .  It makes you completely fearless.  It provides resistance to cold, 
    poison, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 26 of The Land
    Of Rhun.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Golden Crown 'Thamar' [0,+13]
    It sustains your dexterity.  It provides resistance to life draining, 
    fire, poison, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 48 of Moria.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Rounded Pebble 'Travak' (3d6) (+9,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 46 of Moria.
w) a Mage Staff of Power (1d4) (-2,-5) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Demilich on level 66 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 27 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
d) The Gem of Wisdom
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Mirror of Alternate Dimensions
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Shade on level 98 of Angband.
f) Kelek's Practical Joke
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) Kelek's Wormhole Machine
    It can be activated for confusion.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Tome of Collected Weird Magic
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Zombie Half-orc on level 35 of Moria.
i) Bumganir's Bag of Magic Toys
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
j) Benetar's Mana Battery
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
k) The Box of Many Wonders (charging)
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
l) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 90 of Angband.
m) The Hand of Vecna
    It can be activated for Ruination.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Skull of Vecna
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hill orc on level 98 of Angband.
o) The Immortal Skull of Benetar
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Barbazu on level 70 of Angband.
p) Mordenkainen's Mysterious Mind-Masher
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) Cathal's Corrupting Cymbal
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Monastic lich on level 98 of Angband.
r) Pytar's Portable Pandemonium
    It can be activated for cure confusion every 100 turns.  
    You bought it from the Magic shop.
s) Jor's Book of Impossible Occurences
    It can be activated for high experience loss.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dreadlord on level 98 of Angband.
u) Tenser's Top-Heavy Teaspoon
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 80 of Angband.
v) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
w) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of A lost temple.
x) The Ring of Power of Khamul, the Black Easterling (+5 to speed)
    It increases your intelligence and speed by 5.  It makes you
    invisible.  It sustains your strength.  It provides resistance to fire
     and sound.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 87 of
    Angband.
a) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your dexterity by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to electricity, fire, 
    cold, light, nether and nexus.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 87 of Angband.
b) The Ring of Niphel (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold, 
    dark, nether and chaos.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 77 of Angband.
c) The Ring of Angollen (+2 to infravision)
    It increases your constitution and infravision by 2.  It sustains your 
    intelligence, constitution and charisma.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
d) The Ring of Oredh (+2 to infravision)
    It increases your charisma and infravision by 2.  It makes you
    invisible.  It sustains your strength, constitution and charisma.  It
    provides resistance to electricity and shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) The Ring 'Tumaldor' (+4 to speed)
    It increases your speed and ability to score critical hits by 4.  It
    sustains your intelligence, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
f) The Ring 'Nirch' (+1 to stealth)
    It increases your strength, stealth and infravision by 1.  It sustains 
    your wisdom.  It provides resistance to confusion and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Ring of Bregor (+2)
    It increases your searching by 2.  It sustains your intelligence, 
    constitution and charisma.  It provides resistance to cold, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young black dragon on level 36 of Moria.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Amulet of Belerecth [+2] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength and dexterity by 1.  It
    provides resistance to electricity, poison, light, sound and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 50 of
    Moria.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+20]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides resistance to sound.  It allows you to fly.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Chain Mail 'Nedaegor' (-2 to accuracy) [14,+8]
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ultimate Mimic on level 36 of Moria.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Augmented Chain Mail of Gunduwar (-2 to accuracy) [16,+16]
    It sustains your constitution.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
    , nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
q) The Double Chain Mail of Tumur [16,+14] {cursed}
    It sustains your charisma.  It provides resistance to disenchantment.  
    It prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
r) The Bar Chain Mail of Tarth (-2 to accuracy) [18,+13]
    It sustains your intelligence, dexterity and charisma.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 85 of Angband.
s) The Bar Chain Mail 'Serdol' (-9,-66) [18,+13](20%)
    It increases your hit points by 20%.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 48 of Moria.
u) The Robe 'Kelen' [2,+12]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
v) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
x) The Rhino Hide Armour of Belwe (-1 to accuracy) [8,+17]
    It sustains your strength and dexterity.  It makes you completely
    fearless.  It provides resistance to electricity, fire, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) The Leather Jacket of Arialros (-1 to accuracy) [12,+12]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
    
c) The Thunderlord Coat 'Eretir' [9,+16]
    It sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to acid, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 76 of
    Angband.
d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) The Mumak Hide of Riondi [1,+19]
    It provides resistance to life draining, fire, cold and sound.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 89 of Angband.
g) The Feathers Cloak of Halataudh [1,+4]
    It provides immunity to paralysis.  It provides resistance to acid, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Small Metal Shield of Glinur [3,+12]
    It sustains your intelligence.  It provides resistance to life draining
    , electricity, fire, light, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 89 of Angband.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Moria.
k) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 87 of
    Angband.
l) The Golden Crown 'Histel' [0,+6]
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to electricity, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Jewel Encrusted Crown of Thirin [0,+19]
    It sustains your dexterity.  It provides resistance to cold, poison, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
o) The Steel Helm 'Kemmir' [6,+13]
    It provides light (radius 3) forever.  It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, fire, cold, light, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 57 of
    Mordor.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Slaughter Axe of Ialdil (5d7) (+21,+14) (+5)
    It provides light (radius 1) forever.  It increases your wisdom by 5.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
t) The Dagger of Menth (1d4) (+9,+6) (+4)
    It increases your constitution by 4.  It does extra damage from acid, 
    electricity and frost.  It produces chaotic effects.  It is especially
    deadly against giants.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 33 of Mirkwood.
    
u) The Rapier of Rahtal (1d6) (+14,+13) (+2 attacks)
    It provides light (radius 1) forever.  It increases your strength and 
    attack speed by 2.  It does extra damage from electricity and frost.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
v) The Small Sword of Ilmin (1d6) (+10,+19) (+4)
    It increases your strength, intelligence and wisdom by 4.  It does
    extra damage from electricity and fire.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 99 of Angband.
w) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice warrior on level 37 of Moria.
x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Moria.
a) The Bastard Sword of Edinuviel (3d4) (+25,+12) (+3)
    It can be wielded two-handed.  It increases your dexterity by 3.  It
    is very sharp and can make your foes bleed.  It is a great bane of
    demons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 76 of
    Angband.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 32 of
    Mirkwood.
c) The Great Scimitar of Mionilor (4d5) (+9,+13) (+2 attacks)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 2.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
d) The Claymore of Finorwe (2d8) (+20,+20) (+3 attacks)
    It can be wielded two-handed.  It increases your strength and attack
    speed by 3.  It does extra damage from electricity.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
    
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, nether and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 98 of Angband.
f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
g) The Halberd of Nennil (3d5) (+14,+8) (+1 attack)
    It can be wielded two-handed.  It increases your attack speed by 1.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
h) The Halberd of Ningrionn (3d5) (+18,+18) (+6)
    It can be wielded two-handed.  It increases your constitution by 6.  
    It does extra damage from fire.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 49 of Moria.
i) The Halberd of Pelerch (3d5) (+10,+17) (+1)
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 1.  It is especially deadly against trolls.  It strikes
    at undead with holy wrath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
j) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
k) The Battle Axe of Faulmo (2d8) (+21,+21) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution and charisma by 1.  It produces chaotic
    effects.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Angband.
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 33 of Mirkwood.
    
m) The Lochaber Axe of Bangwet (3d8) (+17,+8) (+5 to speed)
    It can be wielded two-handed.  It increases your charisma and speed by 
    5.  It does extra damage from fire.  It is a great bane of dragons.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 77 of
    Angband.
n) The Lochaber Axe of Sulen (3d8) (+21,+6) (+2 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma and attack speed by 2.  It poisons your foes
    .  It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 76 of Angband.
o) The Lochaber Axe of Annion (3d8) (+18,+13)
    It can be wielded two-handed.  It does extra damage from fire.  It 
    poisons your foes.  It drains life from your foes.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Angband.
p) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 83 of Angband.
r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to life draining, fire and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 85 of Angband.
s) The Ball-and-Chain 'Elthri' (2d4) (+12,+4) (+2)
    It can be wielded two-handed.  It increases your dexterity by 2.  It
    drains life from your foes.  It is a great bane of dragons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 36 of Moria.
t) The War Hammer of Barme (3d3) (+12,+4) (+3)
    It can be wielded two-handed.  It increases your dexterity by 3.  It
    does extra damage from acid.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 51 of Mordor.
u) The Morning Star of Nimas (2d6) (+28,+10) (+1)
    It increases your wisdom, dexterity and constitution by 1.  It does
    extra damage from acid, electricity and frost.  It can cause
    earthquakes.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 76 of
    Angband.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
w) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of
    Angband.
x) The Two-Handed Flail 'Elebre' (3d6) (-6,+15) (-5) {cursed}
    It must be wielded two-handed.  It decreases your charisma by 5.  It
    can cause earthquakes.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 78 of Angband.
a) The Great Hammer of Naradim (4d6) (+13,+10) (+3)
    It increases your wisdom by 3.  It is especially deadly against
    dragons.  It is a great bane of demons.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 89 of Angband.
b) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
e) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Heavy Crossbow of Ndiont (x7) (+14,+13) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 96 of Mount Doom.
g) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 79 of
    Angband.
h) The Mage Staff of Gingung (1d4) (+12,+13) [+5]
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It sustains your intelligence.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 83 of Angband.



Posted on 29.3.2009 23:28

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631. on the Ladder (of 19090)
264. on the ToME Ladder (of 3155)

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