The Angband Ladder: Savant, Dark-Elf Thaumaturgist by <grimarbiter@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Savant Age 127 STR! 40 Sex : Female Height 58 INT! 40 Race : Vampire Dark-Elf Weight 103 WIS! 39 Class : Thaumaturgist Social Class 24 DEX! 34 Body : Player CON: 40 God : Eru Iluvatar CHR! 36 + To Melee Hit -10 Level 50 Hit Points 1339/ 1339 + To Melee Damage -15 Experience 38141546 Spell Points 1680/ 1680 + To Ranged Hit 26 Max Exp 38141546 Sanity 905/ 905 + To Ranged Damage 17 Exp to Adv. ***** Piety 1644 AC 22+138 Gold 12612327 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Good Searching : Superb Shots/Round: 2 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-60 Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 61 (3050') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 20612 enemies. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 74 princess quests. You have completed 74 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventure lasted 21 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can drain life from a foe. You can switch locations with another being. You can cast magic missiles. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of thunderlords. You are very lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .5.34...43.3.36. Add Int : ..8.......3..3.. Add Wis : .5..4....3...... Add Dex : .5.............. Add Con : ...3....43.3.3.. Add Chr : ...34........3.. Mul Mana : +.........+....+ Mul SPower: +............... Add Stea. : .......4........ Add Sear. : ...3...4......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ..8.43...3.3.3.. Vampiric : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Acid Brand: ..............+. Cold Brand: .............+.. Sust Str : ..+............. Sust Int : ................ Sust Wis : ..+....+........ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ............+... Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : .....+...+.....+ Imm Acid : ........*.....+. Imm Elec : ......*..++..... Imm Fire : ...*+..+.+...... Imm Cold : .......*.+.....+ Res Pois : ....+.....+....+ Res Fear : ....+.+....+.... Res Light : .....++..+...... Res Dark : ..+..+.+..++..++ Res Blind : ..+.....++...... Res Conf : .....+.+++...... Res Sound : ......++++...... Res Shard : ..+...+......... Res Neth : ...............+ Res Nexus : ......+......... Res Chaos : .....+.+++...... Res Disen : ....+.........+. Aura Fire : .......+........ Levitate : ..+.......+..... Lite : .+.......+.....+ See Invis : ...+.+...+.....+ Digestion : ..+............. Regen : .........+...... Xtra Shots: .+.............. Activate : ...+++...++...+. Fly : ...+............ Climb : ...........+..+. Orc.ESP : .....+..+.....+. TLord.ESP : ...+............ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 04.500 [0.900] . Stealth 03.000 [0.400] . Disarming 01.800 [0.400] - Magic 50.000 [1.150] . Magic-Device 50.000 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 37.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 23.650 [0.550] . Prayer 50.000 [0.500] - Monster-lore 05.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Perfect casting * Undead Form [Fates] You may find a Rune [Holding] on level 12. You may find a Scroll of Word of Recall on level 5. You may find a Potion of Cure Light Wounds on level 5. You may find a Ring of Weakness on level 18. [Character Equipment] a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-11,-1)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It was given to you as a reward. d) The Light Crossbow of Sheledan (x3) (+20,+17) (+5) It provides light (radius 1) forever. It increases your strength, wisdom and dexterity by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Rhuoregil (+8) It increases your intelligence and speed by 8. It sustains your strength and wisdom. It provides resistance to dark, blindness and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. n) The Cord Armour 'Egrist' (-18,-29) [6,+14](40%) It increases your hit points by 40%. It provides immunity to electricity. It makes you completely fearless. It provides resistance to light, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Angband. o) The Elven Cloak of Holda [4,+13] (+4 to stealth) It increases your stealth, searching and luck by 4. It sustains your wisdom. It provides immunity to cold. It provides resistance to fire , dark, confusion, sound and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 87 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to dark. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3700 hp) {) The Bolt of Lithrol (1d5) (+19,+21) (+3 to speed) It increases your strength, intelligence, constitution, charisma and speed by 3. It does extra damage from frost. It drains life from your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!d!v!s} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 48 of Moria. b) a Fireproof Tome of Translocation {!k!d!v!s} It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of Knowledge {!k!d!v!s} It cannot be harmed by fire. You bought it from the Library. d) 4 Fireproof Holy Tomes of Eru Iluvatar {!k!d!s!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 50 of Moria. e) Kenault's Cantrip Generator {Mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 70 of Angband. f) Baalzebub's Tormented Box {Mass geno} It can be activated for mass genocide every 1000 turns. g) The Gem of Hate {Absorb light} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 23 of A lost temple. h) a Parchment titled ''Immortality For Dummies'' (charging) {Mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vrock on level 99 of Angband. i) Olive's Omnipotent Ostrich {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Death quasit on level 51 of Mordor. j) 40 Potions of *Healing* k) 16 Potions of Restore Mana l) a Silver Rod of the Istari of Disarming (200/200) {!d!s!k @z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 27 of The Sandworm lair. m) a Silver Rod of Capacity of Recall (200/200) {!* @z0} It can hold more mana. You found it lying on the ground on level 30 of The Sandworm lair. n) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!d!s!k} You found it in the remains of a Demilich on level 46 of Mordor. o) The Ring of Gardi (+5) It increases your intelligence, constitution, searching, infravision and speed by 5. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, light, dark, confusion, sound, shards and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 99 of Mount Doom. p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. q) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. s) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Mage Staff of Amorthreg [Ent's Potion] (1d4) (-2,+6) [+17](40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 41 of Mordor. v) The Mage Staff 'Valaque' (1d4) (+13,+12) [+5](100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 102 of Angband. w) (nothing) [Home Inventory - Bree ] a) The Ring of Danglos (+3) It increases your constitution, stealth and infravision by 3. It sustains your intelligence. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Eluil (+4 to speed) It increases your wisdom, infravision and speed by 4. It sustains your strength, dexterity and charisma. It provides resistance to confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 97 of Angband. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. f) The Chain Mail of Erulkor (-2 to accuracy) [14,+16] It sustains your wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity, light, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. g) The Chain Mail of Teilmar (-4,-22) [14,+12](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. h) The Augmented Chain Mail 'Norling' (-34,-2) [16,+12](20%) It increases your hit points by 20%. It provides immunity to acid and fire. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Angband. i) The Double Chain Mail 'Celaid' (-2 to accuracy) [16,+10] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to light, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 89 of Angband. j) The Ribbed Plate Armour 'Bercar' (-3 to accuracy) [28,+15] It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 93 of Angband. k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Thunderlord Coat 'Menden' [9,+11] It provides immunity to acid and fire. It provides resistance to cold , chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. m) The Thunderlord Coat 'Thregor' (-25,-38) [9,+10](40%) It increases your hit points by 40%. It provides immunity to fire and cold. It provides resistance to light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. n) The Thunderlord Coat of Lancar [9,+14] It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to acid, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 76 of Angband. o) The Thunderlord Coat 'Lathor' (-34,-63) [9,+15](20%) It increases your hit points by 20%. It sustains your dexterity, constitution and charisma. It provides immunity to electricity. It provides resistance to fire, cold, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. p) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Small Metal Shield of Mahta [3,+17] It sustains your constitution. It provides resistance to life draining , cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 76 of Angband. s) The Large Metal Shield of Erethon [5,+15] It sustains your strength and dexterity. It provides immunity to acid . It provides resistance to confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. v) The Iron Helm of Farethir [5,+14] It sustains your strength and constitution. It provides resistance to acid, fire, blindness, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Lothlorien . w) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Archer on level 70 of Erebor. x) The Heavy Crossbow 'Aurhol' (x4) (+9,+9) (+5) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 57 of Dol Guldur. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 61 of Mordor. b) The Ring of Beluinur [+10] (+4 to stealth) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom, stealth and searching by 4. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, cold and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 85 of Mount Doom. c) The Ring 'Ornie' (+3) It increases your dexterity and searching by 3. It sustains your dexterity. It provides resistance to acid, blindness and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 57 of Mordor. d) The Ring called 'Speedy' (+8) It increases your speed by 8. It sustains your wisdom, dexterity and constitution. It provides resistance to acid, confusion, nether, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Amulet 'Eliril' (+5) It increases your wisdom, dexterity and charisma by 5. It sustains your constitution. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Mordor. i) The Metal Scale Mail of Egnolas (-2 to accuracy) [13,+11] {id} It sustains your intelligence, wisdom and constitution. It provides immunity to fire. It provides resistance to electricity, dark, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 57 of Mordor. k) The Double Chain Mail 'Aenel' (-2 to accuracy) [16,+10] It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It provides resistance to electricity, light, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. n) The Filthy Rag 'Irmin' [1,-1] It provides immunity to acid, electricity and fire. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Small Metal Shield of Angil [3,+10] It sustains your strength. It provides immunity to acid and cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 46 of Moria. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 40 of Mordor. s) The Pair of Metal Shod Boots of Sialduine [6,+8] It sustains your constitution and charisma. It provides resistance to acid, cold, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) u) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 46 of Mordor. v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. [Home Inventory - Lothlorien ] a) The Ring of Power of Akhorahil the Blind (+5) It increases your strength and intelligence by 5. It makes you invisible. It provides resistance to electricity, cold, confusion and sound. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 66 of Mordor. b) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your intelligence, dexterity and stealth by 2. It makes you invisible. It sustains your strength, intelligence and constitution. It provides resistance to light and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring called 'Sounder' (+4) It increases your strength, dexterity and constitution by 4. It provides resistance to fire, sound and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Ring of Perebri (+3) It increases your strength by 3. It makes you invisible. It provides resistance to electricity, poison, blindness, chaos and disenchantment . It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Mordor. e) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Flare, rider of bronze Moonth in the town of Lothlorien . h) The Amulet of Berana (+3 to stealth) It can be used to store a spell. It increases your intelligence, dexterity and stealth by 3. It sustains your strength. It makes you completely fearless. It provides resistance to poison, dark, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. i) The Bar Chain Mail of Sirdanarn (-2 to accuracy) [18,+9] It makes you completely fearless. It provides resistance to life draining, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Erebor. j) The Splint Mail of Luron (-2 to accuracy) [19,+10] It sustains your strength, wisdom and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 46 of Moria. k) The Ribbed Plate Armour 'Helbeleth' (-38,-30) [28,+13](20%) It increases your hit points by 20%. It sustains your strength, dexterity and constitution. It provides immunity to fire. It provides resistance to light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Paper Armour 'Duath' [4,+5] It sustains your dexterity and charisma. It provides immunity to acid . It makes you completely fearless. It provides resistance to cold, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 26 of The Land Of Rhun. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Golden Crown 'Thamar' [0,+13] It sustains your dexterity. It provides resistance to life draining, fire, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Lothlorien . q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 48 of Moria. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Rounded Pebble 'Travak' (3d6) (+9,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 46 of Moria. w) a Mage Staff of Power (1d4) (-2,-5) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of a Demilich on level 66 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. d) The Gem of Wisdom It can be activated for decreasing Constitution. You found it lying on the ground on level 30 of The Sandworm lair. e) The Mirror of Alternate Dimensions It can be activated for light absorption every 80 turns. You found it in the remains of a Shade on level 98 of Angband. f) Kelek's Practical Joke It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. g) Kelek's Wormhole Machine It can be activated for confusion. You found it lying on the ground on level 29 of The Sandworm lair. h) The Tome of Collected Weird Magic It can be activated for gain corruption every 10 turns. You found it in the remains of a Zombie Half-orc on level 35 of Moria. i) Bumganir's Bag of Magic Toys It can be activated for Destruction every 100 turns. You found it lying on the ground on level 24 of The Sandworm lair. j) Benetar's Mana Battery It can be activated for cure confusion every 100 turns. You found it in the remains of a Grave wight in the town of Bree . k) The Box of Many Wonders (charging) It can be activated for curing every 110 turns. You found it in the remains of a Half-orc on level 21 of Orc Cave. l) a Parchment titled ``Tenser's Last Words'' It can be activated for cure poison every 100 turns. You found it lying on the ground on level 90 of Angband. m) The Hand of Vecna It can be activated for Ruination. You found it lying in a vault on level 30 of The Sandworm lair. n) The Skull of Vecna It can be activated for acquirement every 3000 turns. You found it in the remains of a Hill orc on level 98 of Angband. o) The Immortal Skull of Benetar It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Barbazu on level 70 of Angband. p) Mordenkainen's Mysterious Mind-Masher It can be activated for decreasing Charisma. You found it lying on the ground on level 30 of The Sandworm lair. q) Cathal's Corrupting Cymbal It can be activated for summon pet every 101 turns. You found it in the remains of a Monastic lich on level 98 of Angband. r) Pytar's Portable Pandemonium It can be activated for cure confusion every 100 turns. You bought it from the Magic shop. s) Jor's Book of Impossible Occurences It can be activated for high experience loss. You found it lying on the ground on level 30 of The Sandworm lair. t) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dreadlord on level 98 of Angband. u) Tenser's Top-Heavy Teaspoon It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dread on level 80 of Angband. v) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. w) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of A lost temple. x) The Ring of Power of Khamul, the Black Easterling (+5 to speed) It increases your intelligence and speed by 5. It makes you invisible. It sustains your strength. It provides resistance to fire and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 87 of Angband. a) The Ring of Power of Hoarmurath of Dir (+5) It increases your dexterity by 5. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, fire, cold, light, nether and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 87 of Angband. b) The Ring of Niphel (+5% of critical hits) It increases your ability to score critical hits by 5. It provides immunity to paralysis. It provides resistance to electricity, cold, dark, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 77 of Angband. c) The Ring of Angollen (+2 to infravision) It increases your constitution and infravision by 2. It sustains your intelligence, constitution and charisma. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. d) The Ring of Oredh (+2 to infravision) It increases your charisma and infravision by 2. It makes you invisible. It sustains your strength, constitution and charisma. It provides resistance to electricity and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. e) The Ring 'Tumaldor' (+4 to speed) It increases your speed and ability to score critical hits by 4. It sustains your intelligence, dexterity and charisma. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. f) The Ring 'Nirch' (+1 to stealth) It increases your strength, stealth and infravision by 1. It sustains your wisdom. It provides resistance to confusion and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. g) The Ring of Bregor (+2) It increases your searching by 2. It sustains your intelligence, constitution and charisma. It provides resistance to cold, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 36 of Moria. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Amulet of Belerecth [+2] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength and dexterity by 1. It provides resistance to electricity, poison, light, sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 50 of Moria. k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+20] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Chain Mail 'Nedaegor' (-2 to accuracy) [14,+8] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultimate Mimic on level 36 of Moria. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Augmented Chain Mail of Gunduwar (-2 to accuracy) [16,+16] It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to dark, sound , nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 83 of Angband. q) The Double Chain Mail of Tumur [16,+14] {cursed} It sustains your charisma. It provides resistance to disenchantment. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. r) The Bar Chain Mail of Tarth (-2 to accuracy) [18,+13] It sustains your intelligence, dexterity and charisma. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 85 of Angband. s) The Bar Chain Mail 'Serdol' (-9,-66) [18,+13](20%) It increases your hit points by 20%. It sustains your intelligence. It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 48 of Moria. u) The Robe 'Kelen' [2,+12] It sustains your strength. It provides immunity to paralysis. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. v) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. x) The Rhino Hide Armour of Belwe (-1 to accuracy) [8,+17] It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to electricity, fire, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 83 of Angband. a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Leather Jacket of Arialros (-1 to accuracy) [12,+12] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison , sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 85 of Angband. c) The Thunderlord Coat 'Eretir' [9,+16] It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 76 of Angband. d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Mumak Hide of Riondi [1,+19] It provides resistance to life draining, fire, cold and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. g) The Feathers Cloak of Halataudh [1,+4] It provides immunity to paralysis. It provides resistance to acid, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. h) The Small Metal Shield of Glinur [3,+12] It sustains your intelligence. It provides resistance to life draining , electricity, fire, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 89 of Angband. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Moria. k) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Angband. l) The Golden Crown 'Histel' [0,+6] It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Jewel Encrusted Crown of Thirin [0,+19] It sustains your dexterity. It provides resistance to cold, poison, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 83 of Angband. o) The Steel Helm 'Kemmir' [6,+13] It provides light (radius 3) forever. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, fire, cold, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. p) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 57 of Mordor. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Slaughter Axe of Ialdil (5d7) (+21,+14) (+5) It provides light (radius 1) forever. It increases your wisdom by 5. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. t) The Dagger of Menth (1d4) (+9,+6) (+4) It increases your constitution by 4. It does extra damage from acid, electricity and frost. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 33 of Mirkwood. u) The Rapier of Rahtal (1d6) (+14,+13) (+2 attacks) It provides light (radius 1) forever. It increases your strength and attack speed by 2. It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. v) The Small Sword of Ilmin (1d6) (+10,+19) (+4) It increases your strength, intelligence and wisdom by 4. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 99 of Angband. w) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 37 of Moria. x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Moria. a) The Bastard Sword of Edinuviel (3d4) (+25,+12) (+3) It can be wielded two-handed. It increases your dexterity by 3. It is very sharp and can make your foes bleed. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 76 of Angband. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 32 of Mirkwood. c) The Great Scimitar of Mionilor (4d5) (+9,+13) (+2 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 2. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. d) The Claymore of Finorwe (2d8) (+20,+20) (+3 attacks) It can be wielded two-handed. It increases your strength and attack speed by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, nether and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 98 of Angband. f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. g) The Halberd of Nennil (3d5) (+14,+8) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. h) The Halberd of Ningrionn (3d5) (+18,+18) (+6) It can be wielded two-handed. It increases your constitution by 6. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 49 of Moria. i) The Halberd of Pelerch (3d5) (+10,+17) (+1) It can be wielded two-handed. It increases your intelligence and dexterity by 1. It is especially deadly against trolls. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 95 of Angband. j) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. k) The Battle Axe of Faulmo (2d8) (+21,+21) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and charisma by 1. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Angband. l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 33 of Mirkwood. m) The Lochaber Axe of Bangwet (3d8) (+17,+8) (+5 to speed) It can be wielded two-handed. It increases your charisma and speed by 5. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 77 of Angband. n) The Lochaber Axe of Sulen (3d8) (+21,+6) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma and attack speed by 2. It poisons your foes . It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 76 of Angband. o) The Lochaber Axe of Annion (3d8) (+18,+13) It can be wielded two-handed. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Angband. p) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 83 of Angband. r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 85 of Angband. s) The Ball-and-Chain 'Elthri' (2d4) (+12,+4) (+2) It can be wielded two-handed. It increases your dexterity by 2. It drains life from your foes. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 36 of Moria. t) The War Hammer of Barme (3d3) (+12,+4) (+3) It can be wielded two-handed. It increases your dexterity by 3. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 51 of Mordor. u) The Morning Star of Nimas (2d6) (+28,+10) (+1) It increases your wisdom, dexterity and constitution by 1. It does extra damage from acid, electricity and frost. It can cause earthquakes. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 76 of Angband. v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. w) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Angband. x) The Two-Handed Flail 'Elebre' (3d6) (-6,+15) (-5) {cursed} It must be wielded two-handed. It decreases your charisma by 5. It can cause earthquakes. It is especially deadly against giants. It fights against evil with holy fury. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 78 of Angband. a) The Great Hammer of Naradim (4d6) (+13,+10) (+3) It increases your wisdom by 3. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 89 of Angband. b) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. e) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Heavy Crossbow of Ndiont (x7) (+14,+13) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 96 of Mount Doom. g) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 79 of Angband. h) The Mage Staff of Gingung (1d4) (+12,+13) [+5] It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your intelligence. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 83 of Angband. |
Posted on 29.3.2009 23:28
631. on the Ladder (of 19090)
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