The Angband Ladder: Kullervo, Dark-Elf Thaumaturgist by <strda221@student.otago.ac.nz>

  [ToME 2.3.1 Character Sheet]

 Name  : Kullervo               Age                146       STR!     35       
 Sex   : Male                   Height              58       INT!     40       
 Race  : Dark-Elf               Weight              97       WIS:     40       
 Class : Thaumaturgist          Social Class        32       DEX:     36       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit          29 Level             50    Max Hit Points      1104   
 + To Melee Damage       15 Experience  26364167    Cur Hit Points      1104   
 + To Ranged Hit         34 Max Exp     26364167    Max SP (Mana)       1374   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1374   
   AC                20+120 Gold         1167166    Piety              53640   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+60    
 Stealth     : Poor         Magic Device: Legendary[7] Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dark Elven Warlock.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently in the town of Khazad-dum.
 You have defeated 14287 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..24....43......            
        Add Int   : 1.2.234.........            
        Add Wis   : ..2.23...3.....+            
        Add Dex   : ..24............            
        Add Con   : ..24..4.43......            
        Add Chr   : ..2..3..........            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ..2...4.........            
        Add Tun.. : ..............4.            
        Add Speed : .*24..4..3.7....            
        Sust Str  : ................            
        Sust Int  : +.+.+..+........            
        Sust Wis  : +.+.+...........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+....+........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +++....++.+.....            
        Hold Life : ..+.+..+........            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ......+*.+......            
        Imm Fire  : .+....**.+......            
        Imm Cold  : ..*...+..+......            
        Res Pois  : .......+++......            
        Res Fear  : ................            
        Res Lite  : .........++.....            
        Res Dark  : ...............+            
        Res Blind : ..+......+......            
        Res Conf  : ........++......            
        Res Sound : .......+++......            
        Res Shard : .......+........            
        Res Neth  : .....+..........            
        Res Nexus : ......+.........            
        Res Chaos : ........++......            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Lite      : ....+....++.....            
        See Invis : +.+......+.....+            
        Digestion : ....+...........            
        Regen     : ....+....+......            
        Activate  : .+++.....++.....            
        Cursed    : +...............            
        Hvy Curse : +...+...........            
        Fly       : +.....+.........            
        Orc.ESP   : ........+.......            
        Evil.ESP  : ...++...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    07.200 [0.900]
          . Stealth                              04.900 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.150]
          . Magic-Device                         37.150 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 05.600 [0.700]
          . Conveyance                           39.200 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           34.300 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  34.650 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Potion of Cure Light Insanity on level 1.
You may meet a Giant white centipede on level 1.
You may find an Arrow on level 1.
You may meet Melinda Proudfoot on level 1.


  [Character Equipment]

a) The Mage Staff of Ardaith (1d4) (+10,+10) [+5](20%) (+1) {cursed}
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 1.  It increases your mana capacity by 
    20%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It allows you to fly.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 83 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    immunity to paralysis.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns)
    every 150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Ent's Potion] (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 3.  It
    provides resistance to nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Ibilin [1,+10]
    It sustains your intelligence and 
    charisma.  It provides immunity to electricity and fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to poison, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
s) The Golden Crown of Gondor [0,+14] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 83 of
    Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
    It increases your 
    speed by 7.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+4)
    It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s!}
    It cannot be harmed by fire.  
    You found it in the remains of a Greater basilisk on level 39 of Mordor.
b) a Fireproof Tome of the Everrunning Wave {!d!k!s!}
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
c) a Fireproof Tome of Translocation {!d!k!s!}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
d) a Fireproof Tome of Knowledge {!d!k!s!}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Meta Spells {!d!k!s!}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
f) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s!}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) The Wand Construction Kit {Restore Stats !d!k!}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Nether wraith on level 36 of Mordor.
h) a Parchment titled ``Household Magic'' {Heal 700 !d!k!s!}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Barbazu on level 57 of Mordor.
i) a Parchment titled ``Tenser's Last Words'' {Cure Insanity !d!k!}
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of an Old Sorcerer on level 62 of Mordor.
j) 7 Sprigs of Athelas
k) 10 Potions of Healing
l) 3 Potions of *Healing*
m) 3 Scrolls of Teleportation
n) a Mithril Rod of the Istari of Recall (320/320) {!d!k!s!}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
o) an Adamantite Rod of the Istari of Speed (400/400) {!d!k!}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) an Adamantite Rod of Healing (200/200) {!d!k!}
q) The Wand of Digging of Thrain (231 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) Ar-Pharazon the Golden's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Tomes of Translocation {!d!s!k!v!}
b) a Fireproof Tome of Meta Spells {!d!k!s!}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
c) The Hand of Vecna
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dread on level 88 of Angband.
d) 14 Potions of Cure Light Insanity
e) 17 Potions of Cure Serious Insanity
f) a Potion of Cure Insanity
g) 2 Potions of Resistance
h) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It 
    increases your dexterity, constitution, charisma, infravision and 
    speed by 3.  It makes you invisible.  It sustains your constitution
     and charisma.  It provides resistance to blindness and confusion.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 79 of
    Angband.
i) The Ring of Power of Ren the Unclean (+2 to speed) {d!d! swap}
    It increases your constitution and speed by 2.  It makes you
    invisible.  It provides resistance to acid, nether and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Moria.
j) a Ring of Speed (+7) {100% off}
    It 
    increases your speed by 7.  
    You stole it from the Rare Jewelry Shop.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
m) an Indestructible Ring of Flying
n) The Arkenstone of Thrain (+3) {!d!d! swap}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
q) The Thunderlord Coat of Umbarch (-58,-51) [9,+11](40%)
    It increases your 
    hit points by 40%.  It sustains your strength and dexterity.  It
    provides resistance to electricity, fire, cold and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 100 of
    Angband.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Small Metal Shield of Alemmion [3,+10]
    It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, cold, light, confusion and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Large Metal Shield of Preservation (-4,-5) [5,+24] {!d!k!}
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, cold, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Gondolin ]

a) The Tome of Kullervo
    It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) 2 Spellbooks of See the Music
c) 2 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Insanity
f) 3 Potions of Resistance
g) 2 Potions of Curing
h) a Silver Rod of Simplicity of Nothing (100/100)
i) a Silver Rod of Cheapness of Nothing (100/100)
j) a Silver Rod of Nothing (100/100)
k) a Silver Rod of Nothing (100/100)
l) a Golden Rod of Nothing (125/125)
m) a Staff of Genocide[1|11] (1 charge)
n) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Amulet of the Serpents [+4] (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You bought it from the Jewelry Shop.
p) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
q) a Law Dragon Scale Mail (-2 to accuracy) [30,+6]
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Cord Armour of Aewethan [6,+7]
    
    It sustains your constitution.  It provides resistance to life draining
    , electricity, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
v) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
w) a Mage Staff of Power (1d4) (+8,+9) (+10)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 10.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) 2 Holy Tomes of Eru Iluvatar {!d!k!v!s!}
b) Kelek's Wormhole Machine
    It can
    be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven sorcerer on level 47 of Mordor.
c) 2 Potions of Cure Light Insanity
d) 6 Potions of Cure Serious Insanity
e) a Potion of Cure Insanity
f) 2 Potions of Resistance
g) a Silver Rod of Recall (100/100)
h) a Silver Rod of Nothing (100/100)
i) a Golden Rod of Simplicity of Nothing (125/125)
j) a Golden Rod of Nothing (125/125)
k) a Mithril Rod of Nothing (160/160)
l) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Amulet of Hatherel
    It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to cold, dark, blindness, confusion
     and nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 42 of
    Mordor.
n) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
q) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+13]
r) an Elven Cloak of the Bat (-7,-1) [4,+23] (+4)
    It increases your stealth, searching, infravision, speed and 
    luck by 4.  It provides resistance to dark.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) a Set of Cesti of Power (+4,+3) [5,+5] (+5)
    It increases your strength by 5.  It
    provides resistance to nether.  
    It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
x) Itangast the Fire Drake's corpse


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar
b) a Sprig of Athelas
c) a Potion of Resistance
d) a Copper Rod of Door/Stair Location (20/20) {good}
e) a Ring of Aggravate Monster {cursed}
f) an Amulet of Teleportation {cursed}
g) The Amulet 'Golwaryon'
    It sustains your intelligence, 
    dexterity and charisma.  It provides resistance to acid, cold, nether
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) an Elven Double Ring Mail (-2 to accuracy) [15,+11] (+3 to stealth)
j) a Dwarven Double Chain Mail (-2) [16,+18] (+1)
k) The Soft Leather Armour of the Sandworm [30,+6] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Fur Cloak of Stealth [3,+10] (+1 to stealth)
o) a Feathers Cloak of Immolation [1,+11]
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Metal Cap of Intelligence [3,+11] (+2)
r) an Iron Helm of Wisdom [5,+9] (+2)
s) a Pair of Hard Leather Boots of Stealth [3,+6] (+1 to stealth)
    It increases your stealth by 1.  
    You bought it from the Footwear Shop.
t) a Pair of Hard Leather Boots [3,+6]


  [Home Inventory - Khazad-dum ]

a) a Complicated Bolt Trap Set of Extra Shots (+33,+32) [+24]
    It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu in the town of Khazad-dum .
b) The Flamberge of Rostir (3d7) (+6,+27) (+3 attacks)
    It
    must be wielded two-handed.  It increases your attack speed by 3.  It
    does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) a Dragon Horn (+3)
    
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It
    can be activated for cure poison every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Baalzebub's Tormented Box
    It can
    be activated for decreasing Wisdom.  
    You found it lying on the ground on level 16 of Mirkwood.
c) Baalzebub's All-seeing Servant
    It can be
    activated for aggravate.  
    You found it in the remains of a Snaga on level 12 of Orc Cave.
d) Boccob's Unfinished Works
    It can
    be activated for something weird every 5 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) Gruumsh's Bottle of Death
    It
    can be activated for stat loss.  
    You found it in the remains of a Mummified human in the town of Gondolin .
f) Mordekainen's Pocket Magician
    
    It can be activated for confusion.  
    You found it in the remains of a Dread on level 88 of Angband.
g) Bumganir's Bag of Magic Toys
    It can
    be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) The Medallion of Good Will
    It can
    be activated for decreasing Wisdom.  
    You found it in the remains of an Imp on level 31 of Moria.
i) Heward's Excellent Experimental Earmuffs
    It can be
    activated for darkness.  
    You found it lying on the ground on level 56 of Mordor.
j) a Parchment titled ''Immortality For Dummies''
    It can be
    activated for something weird every 5 turns.  
    You found it in the remains of a Vampire on level 30 of Moria.
k) a Parchment titled ''Finer Points of Munchkinism''
    It can
    be activated for decreasing Constitution.  
    You found it in the remains of a Master vampire on level 72 of Angband.
l) 18 Mushrooms of Cure Serious Wounds {100% off}
m) 99 Potions of Water Curing {quest}
n) The Ring of Tirieluin (-5 to infravision) {cursed}
    
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It decreases your charisma and infravision by 5.  It
    provides resistance to shards.  It induces random teleportation.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
o) The Ring of Power of Ren the Unclean (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It
    makes you invisible.  It sustains your dexterity and charisma.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to fly.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 75 of Angband.
p) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your strength and charisma by 2.  It makes you invisible.
    It sustains your wisdom.  It provides resistance to acid, light and 
    confusion.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Ring 'Tumen' {cursed}
    
    It provides resistance to electricity.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Ring 'Cirim' (+5)
    It increases your searching, speed and attack speed by 5.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison and chaos.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 83 of
    Angband.
s) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 58 of Mordor.
t) The Amulet of Carlammas (+2)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
u) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 69 of
    Angband.
v) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Mordor.
x) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
a) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Metal Scale Mail of Fearahtan (+63,+40) [13,+6](-80%) {cursed}
    It decreases your 
    hit points by 80%.  It sustains your intelligence.  It provides
    resistance to dark.  It prevents teleportation.  It drains experience.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
e) a Double Ring Mail (-2 to accuracy) [15,+6]
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 85 of Mount Doom.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
j) The Iron Helm of Malal [5,+4]
    It provides light (radius 2) forever.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 30 of Moria.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It increases your dexterity and stealth by 4.  It drains
    life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
o) The Great Axe 'Hellori' (4d4) (+18,+8) (+1 to speed)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your charisma and speed by 1.  It does extra damage from 
    frost.  It drains life from your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 64 of
    Erebor.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Rapier (1d6) (-3,-3) {cursed}
u) The Khopesh 'Duinor' (2d4) (+0,+9) (+4)
    It increases your strength and wisdom
     by 4.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nether.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It 
    decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 72 of Erebor.
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
g) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and wisdom by 4.  It fights against evil
    with holy fury.  It provides resistance to light.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Lucerne Hammer 'Ohtarecth' (2d5) (+27,+8) (+3 attacks)
    It can be wielded two-handed.  It 
    increases your intelligence, dexterity, ability to tunnel and attack
    speed by 3.  It does extra damage from electricity.  It can cause
    earthquakes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Short Bow of Gelumen (x3) (+17,+10) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom and speed by 1.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) a Long Bow of Lothlorien (x5) (+27,+12) (+2)
    It increases your dexterity by 2.  It
    provides immunity to paralysis.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Light Crossbow of Gulion (x4) (+8,+10) (+1)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uriel, Angel of Fire on level 72 of Erebor.
p) The Arrow of Amormelum (1d4) (+17,+20)
    
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
s) The Metal Boomerang of Curumire (4d5) (+9,+1)
    It does extra damage from acid, electricity and 
    fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) a Drum (+1)
u) a Harp (+1)
v) a Harp (+1)
w) a Horn (+1)
x) a Mangy-looking leper corpse
a) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sangahyando of Umbar on level 30 of Moria.
b) The Watcher in the Water's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
c) Mim, Betrayer of Turin's corpse
    It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Mim, Betrayer of Turin on level 82 of
    Angband.
d) Huan, Wolfhound of the Valar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 100
    of Angband.
e) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 88 of
    Angband.
f) a Parchment - Adventurer's Guide to Middle-earth
g) a Shattered Mage Staff [The Mage Staff of Forochel] (0d0) (-6,-4)
    It can be wielded two-handed.  
    You found it lying on the floor of a special level.



Posted on 25.9.2005 03:46

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1192. on the Ladder (of 18973)
498. on the ToME Ladder (of 3151)
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