The Angband Ladder: Darwin, Dark-Elf Thaumaturgist by <asr_rah@yahoo.co.in>

  [ToME 2.3.4 Character Sheet]

 Name  : Darwin                 Age                 79       STR:     32       
 Sex   : Neuter                 Height              52       INT!     40       
 Race  : Dark-Elf               Weight              97       WIS!     38       
 Class : Thaumaturgist          Social Class        31       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     37       
                                                                               
 + To Melee Hit          10 Level             50    Hit Points     1094/  1094 
 + To Melee Damage       11 Experience  31710796    Spell Points   1548/  1548 
 + To Ranged Hit         37 Max Exp     31710796    Sanity          844/   880 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                 1739 
   AC                39+129 Gold         1790083    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4+44    
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Warlock.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 65 (3250')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 31 (1550')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 11 (550')

 Your body is a Player.
 You are currently on level 111 of Angband.
 You have defeated 23398 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.
 You saved Arda and became a famed Ruler.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Quelle of the 2890th year of the third age.
 You have been adventuring for 63 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..43.....4......            
        Add Int   : .1....42..3.....            
        Add Wis   : .1.....25.......            
        Add Dex   : .14......4......            
        Add Con   : ..4.3.4..4.3....            
        Add Chr   : .......25.......            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : ...3..42...3....            
        Add Sear. : ........5.......            
        Add Infra : ...3............            
        Add Tun.. : ..............1.            
        Add Speed : .14..342...3....            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : +...+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ....+...........            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : ....++..........            
        Res Acid  : ......++++......            
        Res Elec  : .+....+.+++.....            
        Imm Fire  : .+....*+.+......            
        Res Cold  : .+..+.++.+......            
        Res Pois  : ..........+.....            
        Res Fear  : ................            
        Res Light : ...+.+...+......            
        Res Dark  : ....++..+.+....+            
        Res Blind : +........+......            
        Res Conf  : +....+..........            
        Res Sound : ...+............            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : ......++........            
        Res Chaos : .....+..........            
        Res Disen : ........+.......            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        Lite      : ....+...++......            
        See Invis : .....+...+.....+            
        Digestion : .+.+............            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++.++++.....            
        Fly       : +.....+.........            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .........+......            
        Evil.ESP  : ..+.............            
        TLord.ESP : ......+..+......            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        01.400 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.150]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          28.800 [0.600]
          . Mana                                 28.800 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           13.300 [0.700]
          . Divination                           15.400 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           06.300 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  20.625 [0.550]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Giant white ant on level 7.
You are fated to meet a Giant green frog on level 1.
You are fated to meet a Giant pink frog on level 1.
You may meet a Giant black ant on level 1.
You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) The Mage Staff of Gliril (1d4) (-10,-4) [+5](80%) (+4)
    It can be wielded two-handed.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
f) The Ring of Vaiad (+9 to damage) (+3)
    It increases your strength, stealth and infravision by 3.  It provides
    resistance to light and sound.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 26 of The Land Of
    Rhun.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 59 of Paths of the
    Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 68 of Dol
    Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
z) (nothing)
{) (nothing)
|) a Pick (+1)


  [Character Inventory]

a) a Book of Beginner Cantrips
b) The Tome of Darwin
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Deck of Wild Magic (charging)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 60 of Paths of the
    Dead.
d) The Tome of Collected Weird Magic
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Sorcerer on level 57 of Dol Guldur.
e) 11 Potions of Healing
f) 2 Potions of *Healing*
g) 3 Potions of Restore Mana
h) 9 Scrolls of Satisfy Hunger
i) a Golden Rod of Charging of Enlightenment (125/125)
j) a Mithril Rod of Quickness of Recall (160/160)
    It can cast spells faster.  
    You found it in the remains of an Archlich on level 59 of Paths of the
    Dead.
k) a Mithril Rod of Restoration (99/160)
l) an Adamantite Rod of Home Summoning (200/200)
m) a Wand of Tidal Wave[9|43] (0 charges)
n) a Wand of Tidal Wave[6|28] (0 charges)
o) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 59 of Dol Guldur.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 65 of Dol Guldur.
s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Gauntlets 'Paurnimmen' [Manathrust] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 58 of Paths of the
    Dead.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) 6 Lembases
c) 2 Sprigs of Athelas
d) a Golden Rod of the Istari of Nothing (250/250)
e) The Wand of Digging of Thrain (18 charges)
f) a Staff of Recovery[2|13] (7 charges)
g) The Ring of Magarana (+5 to searching)
    It increases your strength, intelligence and searching by 5.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to blindness and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 59 of Dol Guldur.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 31 of Mirkwood.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
l) The Thunderlord Coat 'Searn' (-7,-29) [9,+3](20%)
    It increases your hit points by 20%.  It sustains your constitution
     and charisma.  It provides resistance to electricity, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 31 of Mirkwood.
m) The Small Metal Shield of Thorin [3,+25] (+4)
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
p) a Pair of Metal Shod Boots of Free Action [6,+12]
    It provides immunity to paralysis.  
    You bought it from the Footwear Shop.
q) The Broad Axe 'Andor' (2d6) (+10,-8) (+1)
    It can be wielded two-handed.  It increases your constitution by 1.  
    It does extra damage from frost.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is a great bane of demons.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 24 of The Old Forest.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 31 of The Land Of Rhun.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) a Mage Staff of Wizardry (1d4) (-7,-3)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 69 of Dol
    Guldur.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
d) The Full Plate Armour 'Quenya' (-3 to accuracy) [25,+7]
    It sustains your strength, intelligence and constitution.  It makes
    you completely fearless.  It provides resistance to fire, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Vampire on level 70 of Dol Guldur.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
(
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Metal Cap called 'Uncle Darwin' [3,+5]
    It provides light (radius 3) forever.  It sustains your dexterity and 
    constitution.  It provides resistance to electricity, poison and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon in the town of
    Gondolin .
j) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 63 of Dol
    Guldur.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
l) The Long Sword 'Niriondir' (2d5) (+1,+7) (+4)
    It increases your dexterity and constitution by 4.  It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 70 of Dol Guldur.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
o) The Two-Handed Sword of Andarn (3d6) (+8,+11) (+3)
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) a Spectral Blade of Chaos of Spinning (6d5) (+13,+12) (+1)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your strength and dexterity by 1.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It strikes
    at undead with holy wrath.  It provides resistance to life draining
     and chaos.  It allows you to see invisible monsters.  It drains life.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
r) The Glaive 'Golleglob' (2d6) (+13,+10) (+1)
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
    
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 89 of Angband.
u) The Sheaf Arrow of Bereb (1d5) (+10,+9)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}


  [Home Inventory - Minas Anor ]

a) The Ring 'Aedain' (+4 to searching)
    It increases your strength, charisma and searching by 4.  It provides
    resistance to acid, electricity, poison, dark and blindness.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 59 of
    Dol Guldur.
b) The Amulet of Nienya (+3 to searching)
    It increases your wisdom, constitution and searching by 3.  It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Dol Guldur.
d) The Amulet 'Belion' [+3] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom and dexterity by 3.  It sustains 
    your intelligence.  It makes you completely fearless.  It provides
    resistance to electricity, poison, confusion and nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 66 of
    Dol Guldur.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon on level 30 of Maze.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow on level 67 of Dol Guldur.
g) The Metal Scale Mail of Gulirnor (-9,-30) [13,+14](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to fire, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
    
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 62 of Dol Guldur.
j) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 68 of Dol
    Guldur.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 64 of Dol Guldur.
m) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 1) forever.  It sustains your strength and 
    charisma.  It provides resistance to electricity, poison, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Set of Cesti of Ciryavar [5,+12]
    It sustains your charisma.  It provides resistance to fire, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Dol Guldur.
o) The Light War Axe of Maromen (2d5) (+24,+23) (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     by 3.  It does extra damage from electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 65 of Dol Guldur.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 58 of Dol
    Guldur.
r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 77 of
    Angband.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 65 of Dol Guldur.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 66 of Dol
    Guldur.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of Dol Guldur.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
w) The Mage Staff 'Ningolf' [Manathrust] (1d4) (-5,-1) (+2)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 2.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Pendulum of Orcus
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 72 of Angband.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Double Chain Mail of Galdi (-2 to accuracy) [16,+8]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining, cold, poison and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 45 of Moria.
e) The Bar Chain Mail 'Amron' (-44,-20) [18,+11](20%)
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to acid.  It provides resistance to electricity, 
    fire, cold, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Angband.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
h) The Thunderlord Coat of Valon (-33,-70) [9,+12](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to acid.  It provides resistance to electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 81 of Angband.
    
i) The Iron Helm of Elion [5,+5]
    It makes you completely fearless.  It provides resistance to life
    draining and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 60 of Paths of the Dead.
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur.
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
l) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates on level 66 of Erebor.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 60 of Paths of the
    Dead.
s) The Beaked Axe 'Ostel' (2d6) (+8,+17) (+2)
    It must be wielded two-handed.  It increases your wisdom by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 60 of Paths
    of the Dead.
t) The Scythe of Nimragnor (5d3) (+12,+9) (+4 to speed)
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 53 of Paths of the
    Dead.
v) The Arrow of Belduin (1d4) (+16,+12)
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 60 of Paths of the
    Dead.
w) The Metal Boomerang of Amothelin (4d5) (+17,+2)
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 90 of Angband.


  [The Mathom-house Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can be activated for confusion.  
    You found it in the remains of a Blubbering icky thing on level 9 of
    Barrow-Downs.
b) Balrilbon's Bag of Wondrous Tricks
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of an Archangel on level 32 of Mirkwood.
c) Balrilbon's Soulgem
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of an Archangel on level 31 of Moria.
d) The Lost Works of Kenault
    It can be activated for blindness.  
    You found it in the remains of a Grave wight in the town of Bree .
e) The Jester's Cap of Insanity
    It can be activated for something weird every 5 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for high experience loss.  
    You found it in the remains of a Dark elven warlock on level 28 of Maze.
g) The Grail of Kenault
    It can be activated for confusion.  
    You found it lying in a vault on level 31 of Moria.
h) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Dol Guldur.
j) The Dwarven Lantern of Miredh (+3 to searching)
    It provides light (radius 5) forever.  It increases your searching by 
    3.  It provides resistance to light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.



Posted on 24.5.2008 07:38

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870. on the Ladder (of 19092)
378. on the ToME Ladder (of 3155)
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