The Angband Ladder: Whitecrest, Eagle Monk by <josh_sanders@hotmail.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Whitecrest             Age                 19       STR!     38       
 Sex   : Male                   Height             157       INT!     35       
 Race  : Eagle                  Weight             255       WIS!     40       
 Class : Monk                   Social Class        72       DEX!     35       
 Body  : Player                                              Con!     33     34
 God   : Mandos                                              CHR:     34       
                                                                               
 + To Melee Hit          48 Level             36    Max Hit Points       711   
 + To Melee Damage       43 Experience   1827132    Cur Hit Points       711   
 + To Ranged Hit         48 Max Exp      1827132    Max SP (Mana)        189   
 + To Ranged Damage       0 Exp to Adv.  1870000    Cur SP (Mana)        189   
   AC                 8+112 Gold          289834    Piety               6938   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Very Bad     Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  270-1026  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Eagles of Manwe.  Your back and breast           
          are dazzling white, your wings magnificent.                          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 44 (2200')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 15 (750')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 36 (1800')
        The Helcaraxe: Level 34 (1700')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 35 (1750')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5818 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 43 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    efghkmnosxz{@               
        Add Str   : ........3....               
        Add Int   : ....7........               
        Add Wis   : ..5.7........               
        Add Dex   : ..5.....3....               
        Add Con   : ........3....               
        Add Speed : 98.*71.......               
        Sust Str  : ........++...               
        Sust Int  : .........+...               
        Sust Wis  : .............               
        Sust Dex  : ..+.....+....               
        Sust Con  : ........+....               
        Sust Chr  : .............               
        Invisible : .............               
        Mul life  : .............               
        Sens Fire : .............               
        Reflect   : .............               
        Free Act  : ............+               
        Hold Life : ..+..+...+...               
        Res Acid  : ........++..+               
        Res Elec  : ............+               
        Res Fire  : ............+               
        Res Cold  : ........+...+               
        Res Pois  : ............+               
        Res Fear  : ....+...+....               
        Res Lite  : .+...........               
        Res Dark  : ........+....               
        Res Blind : .+...........               
        Res Conf  : .........+...               
        Res Sound : .............               
        Res Shard : .............               
        Res Neth  : .............               
        Res Nexus : ........++...               
        Res Chaos : .........+...               
        Res Disen : .............               
        Levitate  : ............+               
        Lite      : ....++.......               
        See Invis : ..+..+.......               
        Digestion : ........+....               
        Activate  : .....+.......               
        Blessed   : ..+..........               
        Fly       : ............+               
        Dragon.ESP: ............+               

Skills (points left: 0)
 - Combat                                        12.150 [0.900]
          . Weaponmastery                        00.300 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      40.400 [1.200]
 - Sneakiness                                    11.695 [0.900]
          . Stealth                              09.900 [0.900]
          . Disarming                            14.200 [0.900]
          . Dodging                              40.600 [0.700]
 - Magic                                         06.570 [0.600]
          . Magic-Device                         12.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  29.940 [0.900]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            25.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.060 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            02.800 [0.300]


  [Character Equipment]

e) a Ring of Speed (+9) {100% off}
        It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Radiant Ring of Speed (+8) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 8.  It provides resistance to light and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Blessed Ring of Dexterity [+1] (+5) {100% off}
    It increases your wisdom and 
    dexterity by 5.  It sustains your dexterity.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
h) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) a Rohirric Amulet of Brilliance (+7) {100% off}
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom and speed by 7.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) (nothing)
o) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
x) The Pair of Soft Leather Boots of Tinel [2,+5]
    It sustains your strength and intelligence.  It provides
    resistance to life draining, acid, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Tome of Whitecrest
b) The Voodoo Doll of Ghan-buri-ghan
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it lying on the ground on level 33 of The Small Water Cave.
c) a Piece of the Mage Staff of Olorin
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dreadmaster in the town of Minas Anor .
d) a Parchment titled ``How to Win the Game''
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
e) 11 Mushrooms of Cure Serious Wounds {100% off}
f) 33 Rations of Cram
g) 5 Sprigs of Athelas
h) 2 Scrolls of Word of Recall
i) a Fireproof Scroll of Reset Recall
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
j) a Silver Rod of Nothing (100/100)
k) a Silver Rod of Nothing (100/100)
l) The Wand of Digging of Thrain (5 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog in the wilderness or in a
    town.
p) a Pair of Metal Shod Boots of Speed [6,+8] (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Footwear Shop.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Dazzling Ring of Speed (+7) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It increases your speed by 7.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
b) The Amulet of Larnimri (+1 attack) {100% off}
    It increases your strength, 
    dexterity, constitution and attack speed by 1.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to shards.  It drains mana and experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
c) a Blazing Amulet of Trickery (+4) {100% off}
    It provides light (radius 1)
    forever.  It increases your dexterity, stealth, infravision and speed
     by 4.  It sustains your dexterity.  It provides resistance to fire, 
    poison and nexus.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Small Metal Shield of Corodhras [3,+14]
    It provides resistance to 
    electricity, confusion, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
e) The Set of Leather Gloves of Hadir [1,+10]
    
    It sustains your constitution.  It provides resistance to electricity
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
f) The Set of Gauntlets 'Pauraegen' [2,+15]
g) The Cleaver of Ellumar (2d4) (+3,-7) (+6)
    
    It increases your strength by 6.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 47 of Moria.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
l) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .


  [Home Inventory - Gondolin ]

a) The Amulet of Megolloki (+1) {cursed}
    
    It increases your wisdom and charisma by 1.  It sustains your 
    dexterity and constitution.  It provides resistance to poison and 
    sound.  It allows you to see invisible monsters.  It induces random
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of The Helcaraxe.
b) The Necklace of Girion [10,+0] (+5)
    It can
    be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
c) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Uvatha the Horseman (+4)
    
    It increases your constitution by 4.  It makes you invisible.  It
    sustains your strength.  It provides resistance to acid, poison, 
    nether and nexus.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 17 of The Old
    Forest.
c) The Key of Orthanc
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
e) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Broad Axe of Gunique (2d6) (+5,+0) (+1)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom and dexterity by 1.  It does extra
    damage from acid.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Caras Galadhon ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Martholor (-5) {cursed}
    It decreases your strength by 5.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to poison, light and dark.  It allows you to fly.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven priest on level 40 of The
    Land Of Rhun.
d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth)
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Key of Thorin
l) The Parchment - Map of Thror



Posted on 27.12.2004 06:55

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9282. on the Ladder (of 19090)
1613. on the ToME Ladder (of 3155)
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On 27.12.2004 11:19 HektorLorenzo wrote:
Race: Eagle.
How is that?

On 27.12.2004 11:19 HektorLorenzo@web.de wrote:
Race: Eagle.
How is that?

On 16.6.2005 23:42 wrote:
...module infor incorrectuly displayed

On 16.6.2005 23:43 wrote:
...module info incorrectly displayed

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