The Angband Ladder: Colin, Dunadan Monk by Mars

  [ToME 2.1.1 Character Dump]

 Name  : Colin                  Age                 85       STR: 18/143       
 Sex   : Male                   Height              87       INT: 18/130       
 Race  : Dunadan                Weight             190       WIS: 18/142       
 Class : Monk                   Social Class        33       DEX: 18/140       
 Body  : Player                                              CON: 18/202       
 God   : Tulkas                                              CHR: 18/150       
                                                                               
 + To Melee Hit          34 Level             37    Max Hit Points       824   
 + To Melee Damage       34 Experience   1367426    Cur Hit Points       -24   
 + To Ranged Hit         49 Max Exp      1367426    Max SP (Mana)        102   
 + To Ranged Damage       9 Exp to Adv.  1540000    Cur SP (Mana)          9   
   AC                 21+89 Gold          882482    Piety              22951   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  6-480     
 Stealth     : Heroic       Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have dark brown eyes, curly               
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 4 (200')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 It now is 20 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon.
You can sense what is beyond walls.
You are poisoned.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 4)
 - Combat                                        25.200 [0.900]
	  . Weaponmastery                               00.000 [0.300]
	  . Archery                                     00.000 [0.400]
	  . Barehand-combat                             42.400 [0.900]
 - Sneakiness                                    17.785 [0.900]
	  . Stealth                                     19.000 [0.900]
	  . Disarming                                   01.000 [0.900]
	  . Dodging                                     42.700 [0.700]
 - Magic                                         00.042 [0.600]
	  . Magic-Device                                08.000 [1.000]
	  . Meta                                        00.000 [0.500]
	  . Temporal                                    00.000 [0.500]
	  . Mind                                        00.000 [0.500]
 - Spirituality                                  01.000 [0.900]
	  . Prayer                                      02.500 [0.500]
 - Monster-lore                                  10.680 [1.100]
	  . Corpse-preservation                         01.000 [0.500]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   25.000 [0.500]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 38 princesses.

 You have defeated 12442 enemies.


  [Character Equipment]

a) (nothing)
d) a Sling of Accuracy (x2) (+15,+9)
e) a Ring of Flying
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+3,+5) [+4] (+2)
    It increases your strength and constitution by 2.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Mimicry [Chaos Cloud] of Palas [1,+7] {rConf}
    It sustains your intelligence.  It provides resistance to confusion,
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 10 of Orc Cave.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 22 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {fate 200'}
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
z) a Master quylthulg (2802 hp)
{) (nothing)
|) an Orcish Pick of Digging (1d3) (+6,+6) (+5)


  [Character Inventory]

a) Boccob's Unifinished Works {Restoration}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 33 of The Land Of Rhun.
b) Kelek's Wormhole Machine (charging) {acquirement !k!d!v}
    It can be activated for acquirement.  
    You found it in the remains of a Ghoul on level 34 of Mordor.
c) Raal's Black Candle {food @A1}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
d) 25 Potions of Cure Critical Wounds
    
e) a Potion of Healing
f) 8 Scrolls of Phase Door
    
g) 74 Scrolls of Identify {@r1}
    
h) 93 Scrolls of Identify
    
i) 14 Scrolls of *Identify*
    
j) a Wooden Rod of Charging of Trap Location (10/10) {@z1}
    It regenerates its mana faster.  
    You found it in the remains of a Gnome mage on level 17 of Orc Cave.
k) a Mithril Rod of Recall (160/160) {@z0}
    
l) a Fireproof Staff of Remove Curses[3|19] of Plenty (7 charges)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 17 of Orc Cave.
m) The Amulet of Andar (+1)
n) The Phial of Undeath (-5) {cursed}
o) Rusty Chain Mail of Resist Acid (-5) [14,+0]
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
q) a Fiery metal Boomerang (2d4) (+6,+2)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 3 Potions of Cure Light Insanity
c) 8 Potions of Healing
    
d) 3 Potions of *Healing*
    
e) 4 Potions of Restore Life Levels
    
f) 16 Scrolls of Word of Recall
    
g) The Wand of Digging of Thrain (18 charges)
h) The Ring of Brethad (+3)
    It increases your dexterity and constitution by 3.  It makes you invisible.
    It sustains your intelligence, dexterity and constitution.  It provides
    resistance to electricity and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) a Ring of Confusion Resistance
j) a Ring of Shard Resistance
k) a Ring of Invisibility
l) an Indestructible Amulet of the Serpents [+2] (+3) {rPoison}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance
    to poison.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 27 of Mirkwood.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Leather Shield of the Haradrim [4,+15] (+2) {rPoison rBlind
aggrava}
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven lord on level 36 of Mordor.
o) The Large Metal Shield 'Aeressil' [5,+8]
    It sustains your strength and wisdom.  It provides resistance to acid,
    chaos and disenchantment.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 34 of 
    The Land Of Rhun.
p) The Pair of Hard Leather Boots of Erenwen [3,+3]
    It sustains your strength, intelligence, wisdom and constitution. 
    It provides resistance to acid, fire, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
q) a Pair of Hard Leather Boots of Stability [3,+2]
    It provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Armoury.


  [Home Inventory - Gondolin ]

a) the Medallion of Good Will {cure blind}
    It can be activated for cure blindness.  
    You found it in the remains of a Snaga on level 19 of Orc Cave.
b) 4 Lembases
c) 2 Potions of Cure Serious Insanity
d) a Potion of Cure Insanity
e) 5 Potions of Healing
    
f) 20 Scrolls of Identify {@r1}
    
g) 13 Scrolls of *Identify*
    
h) a Silver Rod of Cheapness of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Wand of Heal Monster[6|21] (13 charges)
l) The Ring of Fuilon (+5)
    It increases your intelligence, wisdom and charisma by 5.  It sustains
    your constitution.  It provides resistance to acid, poison, confusion 
    and nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 39
    of The Land Of Rhun.
m) a Ring of Fear Resistance
    It makes you completely fearless.  
    You bought it from the Black Market.
n) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) a Brass Lantern of Illumination (with 7038 turns of light) {25% off}
    It grants you the power of illuminate if it is being worn.  It provides
    light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the General Store.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) 23 Scrolls of Identify {@r1}
    
b) 3 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) an Empty Bottle


  [Home Inventory - Lothlorien ]

a) The Gem of Fire {cure}
    It can be activated for curing.  
    You found it while digging a rubble.
b) The Gem of Ghosts {destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
c) Raal's Tormented Spirits {Heal 700 hp}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Greater Mimic in a shallow water 
    area.
d) Tenser's Torch of Spontaneous Combustion {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
e) a Skull druj (1397 hp)
f) a Greater draconic quylthulg (1500 hp)
g) a Greater rotting quylthulg (1500 hp)
h) a Greater demonic quylthulg (1500 hp)
i) a Silent watcher (2000 hp)
j) a Potion of Cure Serious Insanity
k) a Potion of Cure Insanity
l) 32 Scrolls of Summon Never-Moving Pet
    
m) 14 Scrolls of *Identify*
    
n) a Scroll of *Remove Curse*
o) 2 Scrolls of Reset Recall
p) a Scroll of Rune of Protection {90% off}
    
q) a Copper Rod of Quickness of Nothing (20/20)
r) a Moonstone Rod of Nothing (75/75)
s) a Rod Tip of Polymorph (25 Mana to cast)
t) a Staff of Summon[1|26] (0 charges)
u) Elven Blue Dragon Scale Mail (-2) [30,+16] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) an Iron Crown of Telepathy [0,+7]
    It gives telepathic powers.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
w) 28 Iron Shots (exploding) (1d4) (+6,+2) {nether}
x) an Empty Bottle


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of
    The Land Of Rhun.
b) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 14 of The Old Forest.
c) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and blindness.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Mature white dragon on level 35 of
    Mordor.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) Smeagol's corpse {Gotcha!}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 5 of Barrow-Downs.



Posted on 24.2.2003 18:12
Last updated on 27.2.2003 16:30

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On 24.2.2003 18:12 Mars wrote:
Got me a new character, I thought I'd play a monk for a change. Don't know yet on what to spend those skill points, maybe some magic school, maybe some nice FF skill gift (mindcraft?). It's quite tough going through the lower levels as a monk due to lack of resistances. Kept going afraid/confused/blinded. It might be a good idea to let monks start with a ring of fear res, i didn't find one until level 17 in the orc caves (and of course right after i spent almost all my AU in the BM on an amulet of weaponmastery that grants res fear...)


On 26.2.2003 19:21 Mars wrote:
Still in stat-gain, doing so in the lower level side dungeons. Had to flee from Mordor, FF quest to kill 15 ethereal dragons :). I already found 6 dungeon markets in this game (vs 1 in my previous), where i bought a nice RoS (+14). But getting resistances and such is hard because of weight limits.
Does anyone have a suggestoin how to improve this character? Investing in symbiosis seems nice (a nice Q anyone?) but I don't know if that's a good choice...

On 27.2.2003 02:18 Mars wrote:
Decided to go with symbiosis, had just enough skillpoints for 'use major powers' :). Let's see how that turns out.

On 27.2.2003 16:30 Mars wrote:
Ooooops... Just when I thought things were going great! I was doing the 2nd Gondolin quest, , wreaking havoc with lotsa D's thanks to my master Q. I should have stayed away from all those breaths...

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