The Angband Ladder: Beardmaster, Beorning Polearmmaster by HallucinationMushroom

  [ToME 2.3.5 Character Sheet]

 Name  : Beardmaster            Age                 49       STR: 18/***       
 Sex   : Male                   Height             129       INT:  18/35       
 Race  : Beorning Barbarian     Weight             296       WIS:  18/35       
 Class : Polearmmaster          Social Class        14       DEX: 18/161       
 Body  : Player                                              CON: 18/216       
 God   : Tulkas                                              Chr:     10     10
                                                                               
 + To Melee Hit         111 Level             44    Hit Points     1073/  1073 
 + To Melee Damage      102 Experience   4153454    Spell Points      0/    26 
 + To Ranged Hit         61 Max Exp      4153454    Sanity          313/   313 
 + To Ranged Damage      14 Exp to Adv.  4200000    Piety                 3227 
   AC                29+128 Gold          323836    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  18d6+918  
 Stealth     : Bad          Magic Device: Legendary[25]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Get 'em up!                                                          
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 64 (3200')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 17 (850')
        Moria: Level 37 (1850')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3759 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed 48 princess quests.
 You have completed (null) lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3...4....3.....+            
        Add Int   : .....2..........            
        Add Wis   : ....42..........            
        Add Dex   : ......3..34.....            
        Add Con   : 3........3......            
        Add Chr   : ....4...........            
        Add Stea. : .......3........            
        Add Sear. : .....2..........            
        Add Infra : .....2..........            
        Add Tun.. : ..............5.            
        Add Speed : .*8*4.33........            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Acid Brand: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.+....            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...........+....            
        Imm Acid  : +.....++.+++...*            
        Imm Elec  : ...............*            
        Imm Fire  : .+..+......+...*            
        Res Cold  : .........+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+.+...+            
        Res Light : ................            
        Res Dark  : .........+.....+            
        Res Blind : .....+..........            
        Res Conf  : ......+....+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : .......+.+......            
        Res Chaos : ...............+            
        Res Disen : ....+......+....            
        Aura Fire : ...............+            
        Lite      : +..............+            
        See Invis : .....+..........            
        Digestion : .........++.....            
        Regen     : .+.............+            
        Activate  : ++..++.+..+.....            
        Aggravate : .....+.........+            
        Fly       : ...............+            
        Troll.ESP : ...............+            
        Full ESP  : .....+..........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        48.134 [0.900]
          - Weaponmastery                        48.389 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             48.600 [0.700]
          . Archery                              02.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -04.000 [0.400]
          . Disarming                            00.200 [0.900]
 - Magic                                         04.543 [0.300]
          . Magic-Device                         48.650 [1.150]
          . Divination                           01.000 [0.300]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  01.720 [0.400]
          . Prayer                               44.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Blessing on level 1.
You are fated to meet a Giant pink frog on level 5.
You may meet a Blubbering icky thing on level 13.
You are fated to find a Short Bow on level 1.


  [Character Equipment]

a) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
e) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Speed Ring Market.
f) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 64 of
    Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 64 of Mordor.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
x) The Pair of Metal Shod Boots 'Garwe' [6,+8]
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, acid, fire, confusion, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+8,+9) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nether wraith on level 40 of Mordor.
b) The Gem of Rage
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Shade on level 41 of Mordor.
c) Tenser's Alteration Manual (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) 3 Scrolls of *Destruction* {25% off}
e) a Silver Rod of the Istari of Healing (200/200) {25% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
f) a Silver Rod of Disarming (100/100)
g) a Golden Rod of Charging of Detection (125/125)
h) a Mithril Rod of Recall (124/160)
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 64 of Mordor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 64 of Mordor.
m) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
n) The Awl-Pike of Dendrion (1d8) (+25,+17) (+3 to speed)
    It can be wielded two-handed.  It increases your constitution, 
    charisma and speed by 3.  It does extra damage from frost.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 64 of Mordor.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 64 of Mordor.
q) The Sling 'Dormendo' (x5) (+21,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and speed by 3.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 64 of Mordor.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 64 of Mordor.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
t) The Flight Arrow 'Idrievath' (1d3) (+21,+23)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth
b) 5 Sprigs of Athelas
c) 10 Potions of Cure Serious Insanity
d) 96 Potions of Water Curing {quest}
e) 14 Scrolls of Teleportation {25% off}
f) 2 Scrolls of Protection from Evil
g) a Scroll of Rune of Protection
h) a Silver Rod of Nothing (100/100)
i) a Golden Rod of Enlightenment (125/125)
j) a Rod Tip of Perception (20 Mana to cast)
k) a Rod Tip of Curing (35 Mana to cast)
l) a Staff of Remove Curses[2|16] (4 charges)
m) a Staff of Genocide[1|11] (2 charges)
n) a Ring of Free Action
o) a Ring of Damage (+15)
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 48 of Moria.
r) The Double Chain Mail 'Naxarmori' (-2 to accuracy) [16,+5]
    It sustains your constitution.  It provides resistance to electricity, 
    poison, light, sound, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
u) a Steel Helm of Serenity [6,+8]
    It makes you completely fearless.  It provides resistance to confusion
     and sound.  
    It was given to you as a reward.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
w) The Scythe of Emenaxe (5d3) (+14,+15)
    It can be wielded two-handed.  It does extra damage from acid.  It
    produces chaotic effects.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is a great bane of demons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 57 of Mordor.



Posted on 30.8.2008 18:17

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On 30.8.2008 18:17 HallucinationMushroom wrote:
Perhaps my 12th Beorning Polearmmaster. I'm attempting to atone for my lame T.o.M.E. 'victory' by playing clean. It has been difficult resisting the temptation to steal a whole lot of impressive rings and potions, but so far my willpower has withstood the test. Some of the previous incarnations found the Glaive of Pain, and I'm hoping I find it again soon. I just found out that T.o.M.E. doesn't have 'vault protection' so I just cleaned house on a nice vault which among other things netted me Cubragol, Fingolfin and Elessar. I've yet to do my equip sorting and selling and what-not, since it will probably take me the better part of an hour the way I tackle town strategy, or lack thereof.

On 31.8.2008 00:30 HallucinationMushroom wrote:
I got blasted into oblivion by a bunch of druj.

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