The Angband Ladder: Hotaru, Dunadan Polearmmaster by Neil Stevens
[ToME 2.2.4(CVS) Character Dump] Name : Hotaru Age 60 Str: 18/*** 18/*** Sex : Female Height 73 Int! 18/115 18/120 Race : Dunadan Weight 175 Wis: 18/94 18/109 Class : Polearmmaster Social Class 58 Dex! 18/140 18/170 Body : Player CON! 18/*** God : Tulkas CHR! 18/180 + To Melee Hit 99 Level 50 Max Hit Points 1345 + To Melee Damage 57 Experience 8700393 Cur Hit Points -1 + To Ranged Hit 52 Max Exp 8754157 Max SP (Mana) 122 + To Ranged Damage 22 Exp to Adv. ***** Cur SP (Mana) 96 AC 19+93 Gold 662743 Piety 45814 (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Good Blows/Round: 10 Bows/Throw : Legendary[50]Searching : Good Shots/Round: 2 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 90d6+570 Stealth : Excellent Magic Device: Legendary[2] Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Guildsman. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 56 (2800') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 28 (1400') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 50 (2500') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 9710 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 51 princesses. You started your adventure the 43rd day of Yavie (170th day) of the 2890th year of the third age. You ended your adventure the 28th day of Quelle (212nd day) of the 2890th year of the third age. Your adventure lasted 42 days. Your Attributes: You are dead, killed by a Creeping adamantite coins in the town of Lothlorien. You can switch locations with another being. You can destroy walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of giants. You can sense the presence of evil beings. You can sense the presence of thunderlords. You can sense the presence of good beings. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] - Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 00.000 [0.300] . Polearm-mastery 50.000 [0.700] - Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 02.347 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 01.760 [0.400] . Prayer 00.000 [0.500] . Mindcraft 11.200 [0.500] - Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Cure Light Wounds on level 4. You are fated to die on level 1. You may meet a Blubbering idiot on level 1. You may find a Rune [Arrow] on level 1. You are fated to meet a Giant white rat on level 20. You may meet a Sparrow on level 1. You may find a Rod Tip of Trap Location on level 18. You are fated to find The Dagger 'Dethanc' on level 7. You may meet a Jackal on level 1. You may meet a Pitiful-looking beggar on level 1. You may meet a Sparrow on level 13. [Character Equipment] a) The Silence Glaive of Pain (E:3415010, L:41) (9d6) (+34,+41) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 4. It does extra damage from acid and fire. It poisons your foes. It drains life from your foes. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to acid and poison. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It drains mana and experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of The Sacred Land Of Mountains. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) a Ring of Speed (+10) {cursed} It increases your speed by 10. It is cursed. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. n) The Hard Leather Armour 'Menyam' (-1) [6,+2] It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 49 of The Sacred Land Of Mountains. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 45 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 49 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+1 to infravision) {} It increases your strength, constitution and infravision by 1. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) (nothing) {) 23 Seeker Arrows of Menduin (4d4) (+12,+8) {!v!d!s} It does extra damage from electricity and frost. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Shovel of Digging (1d2) (+8,+3) (+2) {.} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Balrilbon's Soulgem {!*!* !!} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) The Grail of Kenault {!v!d!s !!} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Spirit naga on level 49 of The Sacred Land Of Mountains. c) the Eye of Vecna (charging) {!v!d!s !!} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Druid on level 16 of Mirkwood. d) 8 Potions of Speed e) 20 Potions of Cure Critical Wounds f) 3 Potions of Healing g) 20 Scrolls of Phase Door h) 20 Scrolls of Teleportation i) 61 Scrolls of Satisfy Hunger {@r0} j) an Iron Rod of Illumination (50/50) {@z8 !k!v!d!s} k) a Silver Rod of the Istari of Healing (200/200) {!k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 67 of Angband. l) a Silver Rod of the Istari of Perception (200/200) {@z2 !k!v!d!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) a Silver Rod of Recall (100/100) {!*!*} n) a Silver Rod of Teleport Other (100/100) {@z3 !k!v!d!s} o) a Golden Rod of Capacity of Detection (250/250) {@z0 !k!v!d!s} It can hold more mana. You bought it from the Black Market. p) a Golden Rod of Enlightenment (125/125) {@z9 !k!v!d!s} q) a Golden Rod of Charging of Detection (125/125) {@z0 !k!v!d!s} It regenerates its mana faster. You found it in the remains of a Barbazu on level 70 of Erebor. r) a Golden Rod of Disarming (125/125) {@z1 !k!v!d!s} s) an Adamantite Rod of Quickness of Curing (200/200) {!k!v!d!s} It can cast spells faster. You found it in the remains of Saruman of Many Colours on level 50 of Mordor. t) an Adamantite Rod of Nothing (200/200) u) The Ring of Power of Akhorahil the Blind (+3 attacks) {cursed} v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} w) (nothing) [Home Inventory - Bree ] a) an Elven Cloak [4,+10] (+4 to stealth) {ArtifactCreationFodder} It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. b) a Spider Web of Air [1,+12] It allows you to breathe without air. You found it lying on the ground on level 70 of Erebor. [Home Inventory - Minas Anor ] a) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. b) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 72 of Erebor. c) a Mithril Rod of Nothing (160/160) d) a Rod Tip of Detection (80 Mana to cast) e) a Rod Tip of Healing (120 Mana to cast) [Home Inventory - Lothlorien ] a) 25 Potions of Cure Insanity b) 99 Potions of Water Curing {quest} c) 6 Potions of *Healing* d) a Potion of Life e) The Ring of Andir (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to cold, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) an Indestructible Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. h) The Ring of Miril (+3 attacks) It increases your attack speed by 3. It sustains your wisdom, dexterity and charisma. It provides resistance to life draining, fire , dark, nether and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of The Sacred Land Of Mountains. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. j) The Amulet of Sercalda It provides immunity to paralysis. It provides resistance to electricity, cold, poison, chaos and disenchantment. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 50 of Cirith Ungol. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. l) an Amulet of Devotion (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You bought it from the Magic shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Red Dragon Scale Mail of Andor (-2) [30,+22] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your dexterity and constitution. It provides immunity to acid and fire. It provides resistance to fire, dark, shards, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 67 of Angband. p) The Splint Mail of Airrith (-2) [19,+12] It sustains your intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. q) The Rhino Hide Armour of Faeleb (-1) [8,+6] It provides immunity to fire. It provides resistance to life draining , acid, cold, poison, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 56 of Mordor. u) The Pair of Metal Shod Boots of Valmo [6,+9] It sustains your strength, wisdom and dexterity. It provides resistance to light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. [The Mathom-house Inventory - Bree ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. b) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Chieftain on level 53 of The Sacred Land Of Mountains. e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 1.8.2003 17:39
4415. on the Ladder (of 19090)
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