The Angband Ladder: Thengel, RohanKnight Polearmmaster by divinecloudburst
[ToME 2.2.5 Character Dump] Name : Thengel Age 23 STR! 18/*** Sex : Male Height 60 INT! 18/80 Race : RohanKnight Weight 77 WIS! 18/*** Class : Polearmmaster Social Class 67 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/*** + To Melee Hit 124 Level 50 Max Hit Points 1315 + To Melee Damage 88 Experience 27992708 Cur Hit Points 1315 + To Ranged Hit 69 Max Exp 27992708 Max SP (Mana) 218 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 218 AC 50+144 Gold 267231 Piety 75312 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Superb Blows/Round: 15 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 2 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 45d8+1320 Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only son of Fengel, King of Rohan. When your uncles were slain at the Battle of Ithilian, you were distraught, and, disgusted with your father's miserly ways, you left Rohan to serve King Turgon in Gondolin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 5 (250') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Maze: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') A lost temple: Level 25 (1250') Your body is a Player. You are currently in the town of Bree. You have defeated 9288 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 77 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ..334.2..3...... Add Int : .......2........ Add Wis : ....4..25....... Add Dex : .4....2..34..... Add Con : .43......3...... Add Chr : ..3.4..25....... Add Stea. : .......2........ Add Sear. : ..3.....5..4.... Add Infra : ...........4.... Add Tun.. : ...........4..8. Add Speed : ....4322.......+ Add Blows : 2..3............ Kill Drag.: +............... Fire Brand: .............+.. Sust Str : .........+...... Sust Int : ................ Sust Wis : ........+....... Sust Dex : ........++...... Sust Con : .........+...... Sust Chr : ...+....+....... Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : .....+.......... Res Acid : +.....+++++..... Res Elec : +.....+.+....... Imm Fire : +.*++.++........ Res Cold : +.....++.+...... Res Pois : +..++........... Res Fear : ....+.+..+.....+ Res Lite : .....+.......... Res Dark : .....+..++...... Res Blind : ......+......... Res Conf : ......++........ Res Sound : ......+......... Res Shard : ................ Res Neth : .+.............. Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ...++...+....... Levitate : ...+............ Lite : ........+....+.. See Invis : ..+..+.......... Digestion : .........+...... Regen : ...+............ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..++++.++.+..... Cursed : ++++............ Fly : ..+............. Orc.ESP : .....+.......... Demon.ESP : .............+.. Undead.ESP: .............+.. TLord.ESP : ..+............. Skills (points left: 17) - Combat 06.410 [0.900] - Weaponmastery 31.462 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 50.000 [0.700] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth 01.700 [0.500] . Disarming 03.700 [0.900] - Magic 02.578 [0.300] . Magic-Device 36.650 [1.150] - Spirituality 02.950 [0.500] . Prayer 20.000 [0.500] . Mindcraft 13.200 [0.500] - Monster-lore 04.850 [0.500] . Symbiosis 50.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Scroll of Phase Door on level 1. You are fated to meet a Blubbering idiot on level 1. You may find a Scroll of Door/Stair Location on level 20. You are fated to find a Rune [Self] on level 16. [Character Equipment] a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {cursed, !*!*} It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 74 of Angband. d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed, !*!*} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 74 of Angband. e) The Ring of Flare (+3) {cursed, !*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. f) The Ring of Egondais [+13] (+3 attacks) {cursed, !*} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your strength and attack speed by 3 . It sustains your charisma. It provides resistance to fire, poison and disenchantment. It allows you to levitate. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 60 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 67 of Erebor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) {!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 68 of Erebor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Skull druj named Hilde (2500 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. |) a Dwarven Shovel of Digging (+7,+14) (+8) {!*quest} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Book Store. b) a Spellbook of Dig c) The Gem of Venom It can be activated for genocide every 500 turns. You found it in the remains of a Green glutton ghost on level 67 of Erebor. d) a Parchment titled ``Demigods and their Uses'' It can be activated for cure insanity. You found it in the remains of a Monastic lich on level 36 of Mordor. e) Gamenlon's Summoning Manual It can be activated for teleport level. You found it in the remains of an Emperor wight on level 81 of Angband. f) The Jester's Cap of Insanity It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 61 of Erebor. g) the Medallion of Good Will (charging) {!d!k!v} It can be activated for satisfy hunger. You found it in the remains of a Monastic lich on level 36 of Mordor. h) 22 Potions of Restore Mana i) The Crumpled Scroll of Mass Resurrection {!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 73 of Angband. j) a Golden Rod of the Istari of Healing (250/250) {@z3} k) a Golden Rod of Perception (125/125) {@z4} l) a Mithril Rod of Simplicity of Home Summoning (160/160) You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. m) an Adamantite Rod of Capacity of Enlightenment (400/400) {@z2} n) an Adamantite Rod of Enlightenment (200/200) {@z2} o) an Adamantite Rod of Cheapness of Detection (200/200) p) an Adamantite Rod of Recall (200/200) {!*} q) a Rod Tip of Recall (80 Mana to cast) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Rations of Food b) a Ring of Fear Resistance It makes you completely fearless. c) 7 Wooden Torches (with 3500 turns of light) d) Chain Mail (-2 to accuracy) [14,-4] e) The Fur Cloak of Ragdurie [3,+10] (+4 to stealth) {!*!*!*} It increases your stealth by 4 . It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Small Leather Shield [2] g) The Large Leather Shield of Celegorm [4,+20] {!*} It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Mordor. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 29 of Mirkwood. j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) k) a Dagger (1d4) l) a Dagger (1d4) m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {!*} o) a Pike (2d5) (+0,+0) p) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {!*} It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. q) a Sling (x2) r) The Seeker Arrow of Gondor (10d8) (+10,+20) s) a Small Wooden Boomerang (1d4) t) a Novice warrior corpse u) Angamaite of Umbar's corpse v) Brodda, the Easterling's corpse w) a Parchment - Adventurer's Guide to Middle-earth x) a Human Skeleton [Home Inventory - Gondolin ] a) a Silver Rod of Capacity of Trap Location (200/200) {@z1} b) The Ring of Angbar (+5 to speed) {!*!*} It increases your intelligence and speed by 5. It sustains your strength and dexterity. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 29 of Mirkwood. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor. d) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 33 of Mirkwood. e) The Star of Elendil (+1) {!*!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 33 of Mirkwood. f) The Phial of Undeath (-5) {cursed, !*} g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!*} It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 75 of Angband. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. i) The Robe of Great Luck [-30,-17] (+60) {!*} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Angband. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {!*} k) The Cloak of Thorongil [1,+10] {!*} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Large Leather Shield of the Haradrim [4,+15] (+2) {!*} It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. m) The Iron Crown of Beruthiel [0,+20] (-5) {!*} n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed, !*} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 68 of Erebor. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) {!*} It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!*} q) The Dagger of Rilia (2d4) (+4,+3) {!*} r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) {!*} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {!*} It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Club 'Tarin' (1d4) (+37,+6) (+1) v) The Whip 'Lasher' (1d6) (+12,+15) (+3) w) The Horn of Boromir (+3) {!*} It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. x) Khim, Son of Mim's corpse [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 41 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) {!*} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 34 of Mordor. c) the Skull of Vecna It can be activated for cure hallucination. You found it in the remains of a Lich in the town of Minas Anor . d) a Silent watcher named Laura (1358 hp) e) a Master quylthulg (3000 hp) f) a Wand of Nothing[1|1] of Thrain (0 charges) g) The Ring of Almot (+5 to searching) {!*} It increases your constitution, charisma and searching by 5. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, fire, blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 62 of Erebor. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor. i) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Ring of Invisibility k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*} It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Paurnen' [2,+15] p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {!*} r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {!*} s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {!*} u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 84 of Angband. w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) x) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) 97 Potions of Water Curing {quest} b) a Potion of Augmentation c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth) e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. f) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. g) 18 Elf Skeletons [Home Inventory - Khazad-dum ] a) Tenser's Top-Heavy Teaspoon It can be activated for light absorption. You found it lying on the ground on level 75 of Angband. b) a Silent watcher named Polly (1080 hp) c) The Golden Horn of the Thunderlords (4 charges) {!*} It was given to you as a reward. d) The Ring of Oionwe (+2% of critical hits) It increases your ability to score critical hits by 2. It sustains your intelligence, wisdom and constitution. It provides resistance to poison and blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 66 of Erebor. e) The Ring of Nalmar (+4) {!*!*} It increases your searching and ability to score critical hits by 4. It makes you invisible. It provides resistance to dark, nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. f) The Necklace 'Nauglamir' (+3) {!*} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 82 of Angband. g) The Robe of Incanus [2,+20] (+3) {!*} It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 76 of Angband. h) The Robe 'Yamdanaxe' [2,+6] It sustains your strength, intelligence and charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to life draining, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. i) The Large Metal Shield of Anarion [5,+20] {!*} j) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 82 of Angband. k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Hatchet of the Night (2d6) (+34,+22) (+4) {!*} m) The Light War Axe 'Arsil' (2d5) (+16,+11) (+4 to speed) It increases your dexterity, charisma and speed by 4. It does extra damage from electricity and frost. It drains life from your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, poison and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 74 of Angband. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!*} p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {!*} It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. q) The Trident 'Erimbor' (1d8) (+2,+2) (+4) {!*} It can be wielded two-handed. It increases your charisma by 4. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Lance of Eorlingas (3d8) (+5,+16) (+2) {!**!*} It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 24 of Mirkwood. s) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 82 of Angband. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {!*} v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {!*} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 82 of Angband. w) The Bolt of Niryarn (1d5) (+11,+11) {!*} It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 74 of Angband. x) Climbing Set {!*!*} [The Mathom-house Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for paralyze. You found it in the remains of a Ghoul on level 70 of Angband. b) Baalzebub's Tormented Box It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 92 of Angband. c) The Gem of Ice It can be activated for high stat loss. You found it in the remains of a Dark elven warlock on level 72 of Erebor. d) The Gem of Wisdom It can be activated for create hunger. You found it lying on the ground on level 69 of Angband. e) The Gem of Ghosts It can be activated for cure light wounds every 10 turns. You found it lying on the ground on level 70 of Erebor. f) The Shrunken Head of Nightmares It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 72 of Erebor. g) Raal's Black Candle {!A} It can be activated for stun. h) Benetar's Death Ray Experiment It can be activated for experience loss . You found it lying on the ground on level 65 of Erebor. i) a Parchment titled ``Magic for the Layman'' It can be activated for darkness. You found it in the remains of a Ghoul on level 48 of Mordor. j) Bumganir's Bag of Magic Toys It can be activated for cure confusion. You found it in the remains of a Grand master thief on level 93 of Angband. k) The Skull of Ancient Wisdom It can be activated for stun. You found it in the remains of a Ghoul on level 68 of Angband. l) The Box of Many Wonders It can be activated for decreasing Charisma. You found it lying on the ground on level 33 of Mirkwood. m) Boccob's Magical Mish-mash It can be activated for cure stun. You found it in the remains of a Dread on level 68 of Erebor. n) the Crystal Ball of The Witch-King of Angmar It can be activated for summon monster. You found it in the remains of a Dread on level 47 of Mordor. o) Heward's Excellent Experimental Earmuffs It can be activated for summon pet. You found it lying on the ground on level 70 of Erebor. p) Raistlin's Ready Ranger It can be activated for experience loss. You found it in the remains of a Dark elven mage on level 24 of Mirkwood. q) Mordenkainen's Mysterious Mind-Masher It can be activated for decreasing Wisdom. You found it lying on the ground on level 28 of Mirkwood. r) Pytar's Portable Pandemonium It can be activated for Ruination. You found it in the remains of a Druid on level 22 of A lost temple. s) Jor's Book of Impossible Occurences It can be activated for decreasing Constitution. You found it in the remains of a Monastic lich on level 70 of Angband. t) A parchment titled ''Finer Points of Munchkinism'' (charging) It can be activated for acquirement. You found it lying on the ground on level 72 of Erebor. u) Agannazar's Altruistic Assassin It can be activated for paralyze. You found it lying on the ground on level 72 of Erebor. |
Posted on 31.1.2004 10:57
1068. on the Ladder (of 19090) Related screenshot:
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