The Angband Ladder: Thengel, RohanKnight Polearmmaster by divinecloudburst

  [ToME 2.2.5 Character Dump]

 Name  : Thengel                Age                 23       STR! 18/***       
 Sex   : Male                   Height              60       INT!  18/80       
 Race  : RohanKnight            Weight              77       WIS! 18/***       
 Class : Polearmmaster          Social Class        67       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         124 Level             50    Max Hit Points      1315   
 + To Melee Damage       88 Experience  27992708    Cur Hit Points      1315   
 + To Ranged Hit         69 Max Exp     27992708    Max SP (Mana)        218   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        218   
   AC                50+144 Gold          267231    Piety              75312   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  45d8+1320 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only son of Fengel, King of Rohan. When your             
          uncles were slain at the Battle of Ithilian, you were                
          distraught, and, disgusted with your father's miserly ways,          
          you left Rohan to serve King Turgon in Gondolin.                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 5 (250')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 9288 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 77 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..334.2..3......            
        Add Int   : .......2........            
        Add Wis   : ....4..25.......            
        Add Dex   : .4....2..34.....            
        Add Con   : .43......3......            
        Add Chr   : ..3.4..25.......            
        Add Stea. : .......2........            
        Add Sear. : ..3.....5..4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..8.            
        Add Speed : ....4322.......+            
        Add Blows : 2..3............            
        Kill Drag.: +...............            
        Fire Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ........++......            
        Sust Con  : .........+......            
        Sust Chr  : ...+....+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : +.....+++++.....            
        Res Elec  : +.....+.+.......            
        Imm Fire  : +.*++.++........            
        Res Cold  : +.....++.+......            
        Res Pois  : +..++...........            
        Res Fear  : ....+.+..+.....+            
        Res Lite  : .....+..........            
        Res Dark  : .....+..++......            
        Res Blind : ......+.........            
        Res Conf  : ......++........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ...++...+.......            
        Levitate  : ...+............            
        Lite      : ........+....+..            
        See Invis : ..+..+..........            
        Digestion : .........+......            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++++.++.+.....            
        Cursed    : ++++............            
        Fly       : ..+.............            
        Orc.ESP   : .....+..........            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        TLord.ESP : ..+.............            

Skills (points left: 17)
 - Combat                                        06.410 [0.900]
          - Weaponmastery                        31.462 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.578 [0.300]
          . Magic-Device                         36.650 [1.150]
 - Spirituality                                  02.950 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            13.200 [0.500]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Scroll of Phase Door on level 1.
You are fated to meet a Blubbering idiot on level 1.
You may find a Scroll of Door/Stair Location on level 20.
You are fated to find a Rune [Self] on level 16.


  [Character Equipment]

a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {cursed, !*!*}
        It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 74 of Angband.
d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed, !*!*}
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
e) The Ring of Flare (+3) {cursed, !*}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
f) The Ring of Egondais [+13] (+3 attacks) {cursed, !*}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your strength and attack speed by 3
    .  It sustains your charisma.  It provides resistance to fire, poison
     and disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
m) The Arkenstone of Thrain (+3) {!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Erebor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*}
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*}
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 68 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*}
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Skull druj named Hilde (2500 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  
    It does extra damage from fire.  It is a great bane of demons.  It is
    a great bane of undead.  It allows you to sense the presence of demons
     and undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
|) a Dwarven Shovel of Digging (+7,+14) (+8) {!*quest}
    
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by
    fire.  
    You bought it from the Book Store.
b) a Spellbook of Dig
c) The Gem of Venom
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Green glutton ghost on level 67 of Erebor.
d) a Parchment titled ``Demigods and their Uses''
    
    It can be activated for cure insanity.  
    You found it in the remains of a Monastic lich on level 36 of Mordor.
e) Gamenlon's Summoning Manual
    
    It can be activated for teleport level.  
    You found it in the remains of an Emperor wight on level 81 of Angband.
f) The Jester's Cap of Insanity
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 61 of Erebor.
g) the Medallion of Good Will (charging) {!d!k!v}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Monastic lich on level 36 of Mordor.
h) 22 Potions of Restore Mana
i) The Crumpled Scroll of Mass Resurrection {!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 73 of Angband.
j) a Golden Rod of the Istari of Healing (250/250) {@z3}
k) a Golden Rod of Perception (125/125) {@z4}
l) a Mithril Rod of Simplicity of Home Summoning (160/160)
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
m) an Adamantite Rod of Capacity of Enlightenment (400/400) {@z2}
n) an Adamantite Rod of Enlightenment (200/200) {@z2}
o) an Adamantite Rod of Cheapness of Detection (200/200)
p) an Adamantite Rod of Recall (200/200) {!*}
q) a Rod Tip of Recall (80 Mana to cast)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Rations of Food
b) a Ring of Fear Resistance
    It makes you completely fearless.  
c) 7 Wooden Torches (with 3500 turns of light)
d) Chain Mail (-2 to accuracy) [14,-4]
e) The Fur Cloak of Ragdurie [3,+10] (+4 to stealth) {!*!*!*}
    It increases your stealth by 4
    .  It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to light, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Small Leather Shield [2]
g) The Large Leather Shield of Celegorm [4,+20] {!*}
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 29 of
    Mirkwood.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
k) a Dagger (1d4)
l) a Dagger (1d4)
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*}
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {!*}
o) a Pike (2d5) (+0,+0)
p) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {!*}
    It must be wielded
    two-handed.  It increases your strength and constitution by 4.  It
    does extra damage from electricity and fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
q) a Sling (x2)
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
s) a Small Wooden Boomerang (1d4)
t) a Novice warrior corpse
u) Angamaite of Umbar's corpse
v) Brodda, the Easterling's corpse
w) a Parchment - Adventurer's Guide to Middle-earth
x) a Human Skeleton


  [Home Inventory - Gondolin ]

a) a Silver Rod of Capacity of Trap Location (200/200) {@z1}
b) The Ring of Angbar (+5 to speed) {!*!*}
    
    It increases your intelligence and speed by 5.  It sustains your 
    strength and dexterity.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 29 of
    Mirkwood.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
d) The Phial of Galadriel (+4) {!*}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 33 of Mirkwood.
e) The Star of Elendil (+1) {!*!*}
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 33 of Mirkwood.
f) The Phial of Undeath (-5) {cursed, !*}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!*}
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 75 of
    Angband.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
i) The Robe of Great Luck [-30,-17] (+60) {!*}
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {!*}
k) The Cloak of Thorongil [1,+10] {!*}
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Leather Shield of the Haradrim [4,+15] (+2) {!*}
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Iron Crown of Beruthiel [0,+20] (-5) {!*}
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed, !*}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 68 of
    Erebor.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) {!*}
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!*}
q) The Dagger of Rilia (2d4) (+4,+3) {!*}
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) {!*}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {!*}
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
u) The Club 'Tarin' (1d4) (+37,+6) (+1)
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
w) The Horn of Boromir (+3) {!*}
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
x) Khim, Son of Mim's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 41 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5) {!*}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 34 of Mordor.
c) the Skull of Vecna
    It
    can be activated for cure hallucination.  
    You found it in the remains of a Lich in the town of Minas Anor .
d) a Silent watcher named Laura (1358 hp)
e) a Master quylthulg (3000 hp)
f) a Wand of Nothing[1|1] of Thrain (0 charges)
g) The Ring of Almot (+5 to searching) {!*}
    It 
    increases your constitution, charisma and searching by 5.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, blindness, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 62 of Erebor.
h) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
i) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Ring of Invisibility
k) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurnen' [2,+15]
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {!*}
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {!*}
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {!*}
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 84 of Angband.
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Lothlorien ]

a) 97 Potions of Water Curing {quest}
b) a Potion of Augmentation
c) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) 18 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) Tenser's Top-Heavy Teaspoon
    It can be activated for 
    light absorption.  
    You found it lying on the ground on level 75 of Angband.
b) a Silent watcher named Polly (1080 hp)
c) The Golden Horn of the Thunderlords (4 charges) {!*}
    
    It was given to you as a reward.
d) The Ring of Oionwe (+2% of critical hits)
    It increases your ability to score
    critical hits by 2.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to poison and blindness.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of
    Erebor.
e) The Ring of Nalmar (+4) {!*!*}
    It increases your searching and ability to score critical hits
     by 4.  It makes you invisible.  It provides resistance to dark, 
    nether and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
f) The Necklace 'Nauglamir' (+3) {!*}
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
g) The Robe of Incanus [2,+20] (+3) {!*}
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
h) The Robe 'Yamdanaxe' [2,+6]
    
    It sustains your strength, intelligence and charisma.  It provides
    immunity to acid and cold.  It makes you completely fearless.  It
    provides resistance to life draining, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
i) The Large Metal Shield of Anarion [5,+20] {!*}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*}
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Hatchet of the Night (2d6) (+34,+22) (+4) {!*}
m) The Light War Axe 'Arsil' (2d5) (+16,+11) (+4 to speed)
    It increases your 
    dexterity, charisma and speed by 4.  It does extra damage from 
    electricity and frost.  It drains life from your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    poison and dark.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!*}
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {!*}
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
q) The Trident 'Erimbor' (1d8) (+2,+2) (+4) {!*}
    
    It can be wielded two-handed.  It increases your charisma by 4.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Lance of Eorlingas (3d8) (+5,+16) (+2) {!**!*}
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 24 of Mirkwood.
s) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {!*}
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {!*}
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
w) The Bolt of Niryarn (1d5) (+11,+11) {!*}
    
    It drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 74 of Angband.
x) Climbing Set {!*!*}


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    
    It can be activated for paralyze.  
    You found it in the remains of a Ghoul on level 70 of Angband.
b) Baalzebub's Tormented Box
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 92 of Angband.
c) The Gem of Ice
    It can be
    activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 72 of Erebor.
d) The Gem of Wisdom
    
    It can be activated for create hunger.  
    You found it lying on the ground on level 69 of Angband.
e) The Gem of Ghosts
    It can be
    activated for cure light wounds every 10 turns.  
    You found it lying on the ground on level 70 of Erebor.
f) The Shrunken Head of Nightmares
    It can be
    activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 72 of Erebor.
g) Raal's Black Candle {!A}
    
    It can be activated for stun.  
h) Benetar's Death Ray Experiment
    It can be activated for experience loss
    .  
    You found it lying on the ground on level 65 of Erebor.
i) a Parchment titled ``Magic for the Layman''
    It can be
    activated for darkness.  
    You found it in the remains of a Ghoul on level 48 of Mordor.
j) Bumganir's Bag of Magic Toys
    It can be
    activated for cure confusion.  
    You found it in the remains of a Grand master thief on level 93 of Angband.
k) The Skull of Ancient Wisdom
    
    It can be activated for stun.  
    You found it in the remains of a Ghoul on level 68 of Angband.
l) The Box of Many Wonders
    It can
    be activated for decreasing Charisma.  
    You found it lying on the ground on level 33 of Mirkwood.
m) Boccob's Magical Mish-mash
    It can be
    activated for cure stun.  
    You found it in the remains of a Dread on level 68 of Erebor.
n) the Crystal Ball of The Witch-King of Angmar
    It can be
    activated for summon monster.  
    You found it in the remains of a Dread on level 47 of Mordor.
o) Heward's Excellent Experimental Earmuffs
    It can be
    activated for summon pet.  
    You found it lying on the ground on level 70 of Erebor.
p) Raistlin's Ready Ranger
    It can be
    activated for experience loss.  
    You found it in the remains of a Dark elven mage on level 24 of Mirkwood.
q) Mordenkainen's Mysterious Mind-Masher
    
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 28 of Mirkwood.
r) Pytar's Portable Pandemonium
    It can be
    activated for Ruination.  
    You found it in the remains of a Druid on level 22 of A lost temple.
s) Jor's Book of Impossible Occurences
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Monastic lich on level 70 of Angband.
t) A parchment titled ''Finer Points of Munchkinism'' (charging)
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 72 of Erebor.
u) Agannazar's Altruistic Assassin
    It can be
    activated for paralyze.  
    You found it lying on the ground on level 72 of Erebor.



Posted on 31.1.2004 10:57
Last updated on 14.2.2004 00:52

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1068. on the Ladder (of 19090)
450. on the ToME Ladder (of 3155)
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On 31.1.2004 10:57 divinecloudburst wrote:
I really need to learn to stay away from araneae. I'd set the whole pack of twelve or so on each other with confusion, then I started teleporting around the level looking for a big pack of orcs. Of course I ended up back in the spider room once they were lucid again...

On 3.2.2004 06:27 divinecloudburst wrote:
Another one bites the dust...

On 12.2.2004 07:30 divinecloudburst wrote:
Working through Angband. Still haven't found the Glaive of Pain, but I got a lot of other nifty stuff. I'm resisting the temptation to abuse Symbiosis by sticking with the Silent Watcher I got when I started uing it.

On 13.2.2004 08:17 divinecloudburst wrote:
Progress...found Fingolfin and Dragonbane and made it through the Crypt. Looking at a pretty good kit now. I'm currently stuck on a Greater Rotting Quylthulg quest in Angband, but with this staff of shake I should have a chance.

On 13.2.2004 10:21 wrote:
Finally beat those darn quylthulgs. Did it mostly with the staff of shake, then digging out a passage where I could maintain minimal line of sight, or at least avoid being surrounded. I was lucky they didn't summon Ringwraiths; I have no way to deal with them.

Mindcraft is at an annoying .400 -- look how many skill points I have saved up.

On 14.2.2004 00:52 divinecloudburst wrote:
Thengel wins. Finally got .500 mindcraft, after bringing symbiosis up to 50. It didn't really matter since I only really wanted Character Armor, and for Precognition to detect traps. Morgoth wasn't too bad. I find Dim Gates to be the hardest level of Angband.

On 16.2.2004 07:06 divinecloudburst wrote:
Just got a spider web of air while cleaning up Mordor.

I think the RNG is trying to tell me something.

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