The Angband Ladder: Polebeard, Beorning Polearmmaster by HallucinationMushroom
[ToME 2.3.5 Character Sheet] Name : Polebeard Age 50 STR: 18/*** Sex : Male Height 169 INT: 18/99 Race : Beorning Barbarian Weight 270 WIS: 18/210 Class : Polearmmaster Social Class 23 DEX: 18/*** Body : Player CON: 18/*** God : Tulkas CHR: 18/141 + To Melee Hit 126 Level 50 Hit Points 1824/ 1824 + To Melee Damage 103 Experience 12639560 Spell Points 121/ 121 + To Ranged Hit 67 Max Exp 12639560 Sanity 905/ 905 + To Ranged Damage 9 Exp to Adv. ***** Piety 20085 AC 22+95 Gold 411370 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Fair Blows/Round: 16 Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 48d8+1648 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 3rd degree. You are the adopted child of a Serf. You are the black sheep of the family. You have green eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 93 (4650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 61 (3050') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 5579 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 49 princess quests. You have completed 49 lost sword quests. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : .3.24....32...4+ Add Int : .3.2...2......4. Add Wis : .3.24..25.....4. Add Dex : .3.2.....3.5..4. Add Con : .3.2.....32...4+ Add Chr : .3.24...5..5..4. Add Stea. : ...2...2........ Add Sear. : ........5....3.. Add Infra : .............3.. Add Tun.. : .............34. Add Speed : .3.243.2........ Add Blows : 2.4............. Slay Orc : .............+.. Slay Troll: .............+.. Kill Drag.: +............... Acid Brand: .............+.. Sust Str : .........+.....+ Sust Int : ..++............ Sust Wis : ...+....+....... Sust Dex : ........++...... Sust Con : .........+.+.... Sust Chr : ...+....+..+.... Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ...+..+...++.... Hold Life : ...+.++......... Imm Acid : +.....*+++...... Res Elec : +.......+....... Imm Fire : +...+.*......... Imm Cold : +.+*.....+...... Res Pois : +.+.+........... Res Fear : ....+.+..+.....+ Res Light : .....+.......... Res Dark : .....+..++...... Res Blind : ...+............ Res Conf : ..+..+.....+.... Res Sound : ................ Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : ..+...+..+...... Res Chaos : .....+.....+.... Res Disen : ....+...+....... Lite : ........+.....+. See Invis : ...+.+.......... Digestion : .........+...... Xtra Might: .+.............. Activate : ...+++.++..+.... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Full ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 50.000 [0.700] . Archery 05.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.900 [0.900] . Stealth -04.000 [0.400] . Disarming 00.200 [0.900] - Magic 07.500 [0.400] . Magic-Device 40.600 [1.150] . Divination 39.200 [0.500] . Necromancy 01.000 [0.300] - Spirituality 00.560 [0.400] . Prayer 34.500 [0.500] . Mindcraft 01.300 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Rune [Knowledge] on level 2. You may find a Scroll of Identify on level 1. You are fated to meet a Mean-looking mercenary on level 1. You are fated to find a Scroll of Identify on level 1. You are fated to find a Wand of Tidal Wave on level 19. [Character Equipment] a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Erebor. d) The Light Crossbow of Barme (x6) (+11,+9) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Tuorm (+4 attacks) It increases your attack speed and ability to score critical hits by 4 . It sustains your intelligence. It provides resistance to cold, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 69 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 94 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Erebor. n) The Robe 'Amiryon' (-8,-8) [2,+18](40%) It increases your hit points by 40%. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 90 of Angband. o) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Angband. |) The Pick 'Pelydhele' (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 65 of Dol Guldur. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Dracolich on level 64 of Dol Guldur. c) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Black Market. d) The Gem of Hate It can be activated for mass genocide every 1000 turns. You found it in the remains of an Old Sorcerer on level 70 of Erebor. e) The Skull of Ancient Wisdom It can be activated for cure insanity every 200 turns. You found it in the remains of a Mummified human on level 18 of Mirkwood. f) The Bottomless Bottle It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 48 of Mordor. g) 28 Rations of Food h) a Potion of Cure Insanity i) 5 Potions of Speed j) 12 Potions of Healing k) 5 Potions of *Healing* l) 3 Potions of Curing m) 68 Scrolls of Teleportation {50% off} n) 2 Scrolls of Protection from Evil o) a Silver Rod of Cheapness of Perception (100/100) It can cast spells for a lesser mana cost. You found it in the remains of a Lesser Balrog on level 48 of Mordor. p) a Silver Rod of Cheapness of Recall (100/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. q) a Silver Rod of Disarming (100/100) r) a Mithril Rod of Detection (160/160) s) 2 Wands of Stone Prison[1|5] (4 charges) t) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Dol Guldur. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Potion of Restore Mana c) 3 Potions of Resistance d) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in the town of Minas Anor . f) The Metal Brigandine Armour of Valque (-20,-10) [19,+15](40%) It increases your hit points by 40%. It sustains your wisdom. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Angband. g) The Long Bow of Umenwe (x5) (+6,+11) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . h) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) a Potion of Curing b) a Mithril Rod of Capacity of Perception (320/320) c) 4 Staffs of Genocide[1|5] (3 charges) d) a Ring of Slaying (+13,+15) You bought it from the Black Market. e) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Rare Jewelry Shop. f) an Amulet of the Serpents [+3] (+3) g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Golden Crown of the Magi [0,+14] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Erebor. [Home Inventory - Minas Anor ] a) The Tome of Polebeard It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) a Scroll of *Destruction* [Home Inventory - Lothlorien ] a) 2 Potions of Restore Mana b) 4 Potions of Resistance c) 2 Scrolls of *Remove Curse* d) a Copper Rod of Trap Location (20/20) e) a Rod Tip of Healing (120 Mana to cast) f) a Wand of Stone Prison[2|6] (3 charges) g) The Ring of Neleglach (+5 to speed) It increases your dexterity and speed by 5. It sustains your constitution and charisma. It provides resistance to fire, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of Mordor. h) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Black Market. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Angband. j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 87 of Angband. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 64 of Erebor. n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Forest troll on level 46 of Moria. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 83 of Angband. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 67 of Angband. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 32 of Moria. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 21 of Orc Cave. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Heavy Crossbow of Eroth (x4) (+17,+13) (+6) It provides light (radius 1) forever. It increases your strength and constitution by 6. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . w) a Metal Boomerang of Westernesse (4d5) (+8,+12) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It was given to you as a reward. x) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) Bumganir's Bag of Magic Toys It can be activated for cuts. You found it lying on the ground on level 2 of Barrow-Downs. b) Balrilbon's Soulgem It can be activated for cure light wounds every 50 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) The Lost Works of Kenault It can be activated for death. You found it lying on the ground on level 1 of Barrow-Downs. d) Jor's Buckler of Missile Attraction It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. e) The Ring of Power of Uvatha the Horseman (+5 to speed) It increases your speed by 5. It makes you invisible. It provides resistance to blindness, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . |
Posted on 20.9.2008 19:45
3222. on the Ladder (of 19090)
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