The Angband Ladder: Avenger, RohanKnight Polearmmaster by <arjen5@hotmail.com>
[ToME 2.2.2 Character Dump] Name : Avenger Age 22 STR! 40 Sex : Female Height 60 INT! 31 Race : Vampire RohanKnight Weight 79 WIS! 34 Class : Polearmmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 36 + To Melee Hit 121 Level 50 Max Hit Points 1264 + To Melee Damage 98 Experience 67794784 Cur Hit Points 1264 + To Ranged Hit 69 Max Exp 67794784 Max SP (Mana) 188 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 186 AC 26+120 Gold 7050497 Piety 96737 (Miscellaneous Abilities) Fighting : Legendary[95]Perception : Legendary[15]Blows/Round: 18 Bows/Throw : Legendary[32]Searching : Legendary[20]Shots/Round: 2 Saving Throw: Fair Disarming : Superb Mel.dmg/Rnd: 72d8+1764 Stealth : Excellent Magic Device: Superb Infra-Vision: 130 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 25 (1250') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 10 (500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 16117 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : .32.6.........6. Add Int : ..2......3...... Add Wis : ..2.6........... Add Dex : 432.6....34..... Add Con : ..2............. Add Chr : ..2.6....3...... Add Stea. : ..27...5........ Add Sear. : ....6..5.3.4.36. Add Infra : ...........4.36. Add Tun.. : ...........4.36. Add Speed : .327.3...3.....+ Add Blows : ...7............ Slay Anim.: +............... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: +.............+. Acid Brand: .............++. Sust Str : ................ Sust Int : ..+.+.+.+....... Sust Wis : ..+.+........... Sust Dex : ................ Sust Con : ......+......... Sust Chr : ..+.....+....... Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+......++..... Hold Life : +.+..+.........+ Imm Acid : *.....*.+.+...+. Imm Elec : ....+.*......... Imm Fire : ...+..+.*....... Imm Cold : ..*...*.++.....+ Res Pois : ....+...+......+ Res Fear : ...............+ Res Lite : .....+...+...... Res Dark : .....+...+....++ Res Blind : ..+......+...... Res Conf : ...+..+......... Res Sound : .........+...... Res Shard : .........+...... Res Neth : +.....+........+ Res Nexus : ....+........... Res Chaos : .....+.......... Res Disen : ......+.......+. Aura Fire : ...............+ Levitate : ..........+..... Lite : .+.......+.....+ See Invis : +.++++...+...... Digestion : +..+............ Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +.+.++...++...+. Blessed : +............... Cursed : ....+........... Orc.ESP : .....+.......++. Troll.ESP : .............+.. Full ESP : ..+............. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 50.000 [0.700] . Archery 10.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.880 [0.900] . Disarming 20.800 [0.900] - Magic 03.160 [0.300] . Magic-Device 24.000 [1.150] - Spirituality 05.320 [0.400] . Prayer 29.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Ring of Spell [Globe of Light] on level 5. You are fated to meet a Mean-looking mercenary on level 4. You are fated to find a Cloak on level 1. You may meet a Filthy street urchin on level 1. You are fated to meet Bloodfang, the Wolf on level 1. You may meet a Green worm mass on level 1. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. d) The Heavy Crossbow of Antalan (x7) (+13,+10) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 43 of Mordor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . f) The Ring of Nastelwe (+7) It increases your stealth, speed and attack speed by 7. It provides resistance to fire and confusion. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. k) The Amulet of Daldossil [+6] (+6 to searching) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, wisdom, dexterity, charisma and searching by 6. It sustains your intelligence and wisdom. It provides resistance to electricity, poison and nexus. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Erebor. n) The Thunderlord Coat of Anthir [9,+14] It sustains your intelligence and constitution. It provides immunity to acid, electricity and cold. It provides resistance to fire, cold, confusion , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) an Elven Cloak of Invisibility [4,+26] (+5) It increases your stealth, searching and luck by 5. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. p) The Large Leather Shield of Oriand [4,+10] It sustains your intelligence and charisma. It provides immunity to fire. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Dol Guldur. [Character Inventory] a) 2 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You bought it from the Black Market. b) The Ebon Cube of Darkness It can be activated for cure insanity. You found it in the remains of an Angel on level 35 of Mordor. c) 6 Potions of Healing d) 16 Potions of Enlightenment e) 15 Scrolls of Teleportation f) 25 Scrolls of Satisfy Hunger g) a Golden Rod of Recall (125/125) {@z3} h) an Adamantite Rod of Quickness of Perception (200/200) {@z1} It can cast spells faster. You found it in the remains of an Archlich on level 37 of Mordor. i) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 45 Scrolls of Summon Never-Moving Pet b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 64 of Erebor. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 34 of Mordor. g) The Phial of Undeath (-5) h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 83 of Angband. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. n) a Pair of Soft Leather Boots of Elvenkind [2,+17] (+5) It increases your stealth and speed by 5. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) (charging) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. t) The Long Sword of the Dawn (E:580701, L:33) (3d5) (+49,+32) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 4. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Orc Cave. w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. [Home Inventory - Gondolin ] a) Black Dragon Scale Mail of Defense (-2) [30,+30] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. b) Elven Blue Dragon Scale Mail (-2) [30,+20] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Polished Blue Dragon Scale Mail of Defense (-2) [30,+31] d) Polished Blue Dragon Scale Mail (-2) [30,+28] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides resistance to electricity. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. e) Polished White Dragon Scale Mail (-2) [30,+18] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides resistance to cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. f) White Dragon Scale Mail of Defense (-2) [30,+28] g) Polished Red Dragon Scale Mail (-2) [30,+23] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides resistance to fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. h) Red Dragon Scale Mail of Defense (-2) [30,+29] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. i) The Green Dragon Scale Mail of Mornion (-2) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your strength. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, poison and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. j) Polished Green Dragon Scale Mail of Defense (-2) [30,+27] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. k) Polished Green Dragon Scale Mail of Defense (-2) [30,+14] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) Polished Pseudo Dragon Scale Mail (-2) [30,+17] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides resistance to light and dark. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. n) Pseudo Dragon Scale Mail of Defense (-2) [30,+34] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. o) Law Dragon Scale Mail (-2) [30,+18] p) Polished Bronze Dragon Scale Mail of Defense (-2) [30,+26] q) The Bronze Dragon Scale Mail 'Tumnaegil' (-2) [30,+27] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to poison, confusion and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. r) Bronze Dragon Scale Mail of Defense (-2) [30,+26] s) The Gold Dragon Scale Mail 'Mornos' (-2) [30,+23] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, dark, confusion and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. t) Polished Gold Dragon Scale Mail (-2) [30,+19] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Mordor. u) Gold Dragon Scale Mail of Defense (-2) [30,+30] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. v) Chaos Dragon Scale Mail of Defense (-2) [30,+23] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your strength. It provides resistance to chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) Balance Dragon Scale Mail of Defense (-2) [30,+26] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. x) Power Dragon Scale Mail (-3) [40,+21] [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) The Crumpled Scroll of Mass Resurrection c) a Scroll of Mass Genocide d) a Moonstone Rod of Cheapness of Trap Location (75/75) {@z2} It can cast spells for a lesser mana cost. You bought it from the Black Market. e) an Adamantite Rod of Simplicity of Disarming (200/200) {@z4} You bought it from the Black Market. f) a Rod Tip of Havoc (90 Mana to cast) g) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. h) Ring of Power of Ring~ of Power (+1 to speed) It increases your stealth, searching, speed and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to blindness and shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Mount Doom. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. l) a Scythe of Slicing (8d4) (+10,+10) m) a Magical Orcish Pick of Digging (1d3) (+9,+9) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Mordor. [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) 2 Potions of Life c) an Iron Rod of Simplicity of Illumination (50/50) {@z1} You bought it from the Black Market. d) The Ring of Power of Uvatha the Horseman (+1) It increases your constitution by 1. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to acid and nexus. It allows you to see invisible monsters. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It sustains your strength. It provides resistance to light and sound. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Angband. f) 2 Rings of Speed (+8) g) 5 Rings of Speed (+7) It increases your speed by 7. You found it in the remains of a Great Hell Wyrm on level 37 of Mordor. h) 6 Rings of Speed (+6) i) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Mordor. j) an Elven Cloak of Air [4,+7] (+1 to stealth) It increases your stealth, searching and luck by 1. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. k) The Large Metal Shield of Gulumna [5,+14] It sustains your constitution and charisma. It provides immunity to electricity and cold. It provides resistance to electricity, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) a Dragon Shield of Preservation (-5,-7) [8,+44] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, fire, dark, blindness, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 64 of Erebor. m) a Dragon Shield of Preservation (-5,-4) [8,+40] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 49 of Mordor. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. o) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. s) a Glaive of Westernesse (2d6) (+11,+9) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 11 of Orc Cave. t) Ancalagon the Black's corpse u) Ungoliant, the Unlight's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 41 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 20 of Orc Cave. b) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. c) The Club of Gabelon (1d4) (+7,+11) {cursed} It does extra damage from acid. It produces chaotic effects. It strikes at demons with holy wrath. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Orc Cave. d) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. |
Posted on 26.9.2003 10:30
254. on the Ladder (of 19090)
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