The Angband Ladder: Maxi IV, Half-Troll Priest by <myemailaint@gmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Maxi IV                                  Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR! 18/100  +4  -1 +13218/1450
 Race   Half-Troll        Height     90   INT! 18/100  -4  -3 +12818/1310
 Class  Priest            Weight    225   WIS! 18/100  -2  +3 +13218/1430
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  -1 +13018/1350
 HP     1057/1057         Maximize    Y   CON! 18/100  +3  +0 +12918/1420
 SP     354/354                           CHR! 18/100  -6  +2 +13018/1360

 Level           50       Armor    [33,+99]     Saving Throw      Heroic
 Cur Exp   16678253       Fight   (+43,+33)     Stealth             Fair
 Max Exp   16678253       Melee   (+53,+48)     Fighting          Heroic
 Adv Exp   ********       Shoot   (+52,+13)     Shooting          Superb
 MaxDepth   5150 ft       Blows      4/turn     Disarming         Superb
 Turns      6743184       Shots      1/turn     Magic Device      Heroic
 Gold      12966574       Infra     1300 ft     Perception          Fair
 Burden   186.1 lbs       Speed          22     Searching           Fair

 Your mother was a Cave-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and black ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:.....+.......
 Elec:......+.++... Confu:......+..+...
 Fire:++.*+.+.++... Sound:......+......
 Cold:......+.++... Shard:.......+.....
 Pois:........++... Nexus:......+..+...
 Fear:+..+.....+... Nethr:...+.....+...
 Lite:....+....+... Chaos:.....+.......
 Dark:....+....+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:........+..+.
Feath:...........+. Sear.:.....+.......
PLite:....+....+... Infra:.....+...+...
Regen:...+........+ Tunn.:.............
Telep:.....+...+... Speed:.+++.......+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:....+........ Might:.............


  [Last Messages]

> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> The Filthy street urchin dies.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> You destroy a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!v!k}.
> You have a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!v!k} (b).
> You have The Necklace of the Dwarves (+3) (n).
> You drop The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (u).
> You have The Hard Leather Cap of Thranduil [2,+10] (+2) (t).
> You drop The Mace 'Taratol' (3d4) (+12,+12) (v).
> Character dump successful.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!d!v!k@w1}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Granite Ring of Speed (+10)
   It increases your speed by 10.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) an Azure Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Protection [1,+13]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Small Metal Shield of Elvenkind [3,+12] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+2)
   It increases your stealth and speed by 2.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@G1@b1@m1!d!v!k}
b) a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!v!k}
c) a Holy Book of Prayers [Chants and Blessings] {@G3@b3@m3!d!v!k}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@G4@b4@m4!d!v!k}
e) a Holy Book of Prayers [Ethereal Openings] {@G5@b5@m5!d!v!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@G6@b6@m6!d!v!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@G7@b7@m7!d!v!k}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@G8@b8@m8!d!v!k}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@G9@b9@m9!d!v!k}
   It cannot be harmed by the elements.  
j) 8 Gold Potions of Speed
k) 2 Oak Staffs of Speed (0 charges)
l) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
m) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
n) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
o) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
p) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
q) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
r) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
u) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) a Mother-of-Pearl Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
b) an Obsidian Amulet of Weaponmastery (+3,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
c) a Golden Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
e) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
g) a Robe of Elvenkind [2,+16] (+2 to stealth) {!d!v!k}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
i) Hard Leather Armour of Elvenkind (-1) [6,+23] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
n) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  
   It usually provides light of radius 4.  It grants you immunity to
   paralysis and the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Trident of Ulmo (4d8) (+15,+19) (+4) {!d!v!k}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and 
   life draining.  It is blessed by the gods, slows your metabolism, 
   and speeds your regeneration.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It activates for teleport
   away every 50 turns.  It cannot be harmed by the elements.  
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It slays orcs.  It is branded with frost.  It provides resistance to 
   cold and light.  It usually provides light of radius 4.  It speeds
   your regeneration.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.8.2008 02:51
Last updated on 4.5.2009 09:00

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2364. on the Ladder (of 19090)
487. on the Angband Ladder (of 6561)
Second best for this player (

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