The Angband Ladder: Um-Shogg, Half-Troll Priest by <estie@gmx.net>
[Angband 3.0.9 Character Dump] Name Um-Shogg Self RB CB EB Best Sex Female Age 26 STR! 18/100 +4 -1 +0 18/130 Race Half-Troll Height 82 INT! 18/100 -4 -3 +0 18/30 Class Priest Weight 220 WIS! 18/100 -2 +3 +9 18/200 Title ***WINNER*** Status 1 DEX! 18/100 -4 -1 +12 18/170 HP 909/909 Maximize Y CON! 18/100 +3 +0 +6 18/190 SP 369/369 CHR! 18/100 -6 +2 +9 18/150 Level 50 Armor [59,+125] Saving Throw Heroic Cur Exp 10162907 Fight (+50,+9) Stealth Superb Max Exp 10162907 Melee (+65,+24) Fighting Heroic Adv Exp ******** Shoot (+67,+25) Shooting Superb MaxDepth Lev 100 Blows 4/turn Disarming Excellent Turns 28404641 Shots 1/turn Magic Device Superb Gold 3239742 Infra 120 ft Perception Excellent Burden 400.6 lbs Speed 24 Searching Excellent Your mother was a Water-Troll Warrior. You have slime-green eyes, mangy bright red hair, and black scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:...*....+.... Blind:.........+... Elec:...+..*.+.... Confu:+......+..+.. Fire:+.....+.+.... Sound:+............ Cold:...+..+.+.... Shard:+.......+.... Pois:....+........ Nexus:+...+........ Fear:............. Nethr:...........+. Lite:........+.... Chaos:........+.... Dark:...+......... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:....+.+....+. Feath:...........+. Sear.:....+....+... PLite:............. Infra:....++..+.... Regen:...+.....+..+ Tunn.:............. Telep:.........+... Speed:+.+++..+...+. Invis:...+.....+... Blows:............. FrAct:.+........+.. Shots:............. HLife:.+........... Might:.+........... [Character Equipment] a) The Executioner's Sword of Londuin (6d5) (+15,+15) (+2) {FireConfSounShaNex} It increases your wisdom by 2. It increases your speed by 2. It is branded with fire and frost. It provides resistance to fire, confusion, sound, shards, and nexus. It is blessed by the gods. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+17,+25) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It provides resistance to life draining. It grants you immunity to paralysis. It cannot be harmed by acid or fire. c) a Rhodonite Ring of Speed (+11) It increases your speed by 11. d) The Ring of Celcar (+6) It increases your charisma by 6. It increases your speed by 6. It provides immunity to acid. It provides resistance to lightning, cold, dark, and disenchantment. It slows your metabolism and speeds your regeneration. It grants you the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Coral Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Dagoros (+3) It increases your wisdom, constitution, and charisma by 3. It increases your infravision by 3. It sustains your wisdom, dexterity, and constitution. It usually provides light of radius 3. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail of Giond (-4) [40,+24] (+3) It increases your constitution by 3. It increases your stealth by 3. It provides immunity to lightning. It provides resistance to fire and cold. It sustains your constitution. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Anahalin' [1,+11] (+5) {conf} It increases your speed by 5. It provides resistance to confusion. It activates for fire ball (72) every 20 turns. It cannot be harmed by the elements. i) The Shield of Deflection 'Balir' [10,+25] (+2) {base light shard chaos} It increases your infravision by 2. It provides resistance to acid, lightning, fire, cold, light, shards, and chaos. It sustains your charisma. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Pelen [0,+26] (+3) {tele dex blind si} It increases your dexterity by 3. It increases your searching by 3. It provides resistance to blindness. It sustains your wisdom and constitution. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets 'Galor' [2,+11] (+4) {wis dex conf fa} It increases your wisdom and dexterity by 4. It provides resistance to confusion. It sustains your charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Aratholon [6,+21] (+4) {nether} It increases your stealth and speed by 4. It provides resistance to nether. It sustains your charisma. It makes you fall like a feather. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] {@m1@b1!d!k!v} b) 5 Holy Books of Prayers [Words of Wisdom] {@m2@b2!d!k!v} c) 5 Holy Books of Prayers [Chants and Blessings] {@m3@b3!d!k!v} d) 5 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@m5@b5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@m6@b6!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@m8@b8!d!k!v} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@m9@b9!d!k!v} It cannot be harmed by the elements. j) 31 Bubbling Potions of Speed k) 20 Yellow Speckled Potions of Restore Mana l) 23 Scrolls titled "ma ador" of Teleportation m) a Scroll titled "scern heldolon" of *Identify* n) a Shadow Cloak of the Magi [6,+20] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It makes you fall like a feather. It cannot be harmed by acid. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Bastard Sword of Rhuil (7d4) (+15,+15) (+3) It increases your wisdom by 3. It increases your searching and infravision by 3. It slays orcs, trolls, giants, dragons, and demons. It is branded with electricity. It provides resistance to lightning and light. It sustains your charisma. It is blessed by the gods and speeds your regeneration. It cannot be harmed by the elements. q) a Mace of Disruption (Holy Avenger) (5d8) (+19,+18) [+1] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) an Adamantite Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. b) The Ring of Marim {blind chaos} It provides resistance to blindness and chaos. It cannot be harmed by the elements. c) The Ring of Liach (+3) {wis light dark} It increases your wisdom by 3. It increases your speed by 3. It provides resistance to light and dark. It sustains your strength and wisdom. It makes you fall like a feather. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) a Crystal Amulet of Wisdom (+6) It increases your wisdom by 6. It sustains your wisdom. e) a Tortoise Shell Amulet of ESP (+8) It increases your searching by 8. It grants you the power of telepathy. It cannot be harmed by the elements. f) a Flint Stone Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. g) an Amber Amulet of Weaponmastery (+4,+3) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. h) The Star of Enelca It provides resistance to sound. It usually provides light of radius 3. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Palantir 'Barthmorn' (+1) It increases your intelligence by 1. It increases your infravision by 1. It provides resistance to poison and shards. It sustains your intelligence. It usually provides light of radius 3. It slows your metabolism. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. j) The Robe 'Gonen' [2,+14] (+7) {fire cold sound hl fa} It increases your charisma by 7. It increases your speed by 7. It provides resistance to fire, cold, sound, and life draining. It sustains your charisma. It usually provides light of radius 4. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. k) The Hard Studded Leather of Marth (-1) [7,+14] (+4) {wis rbase disn hl} It increases your wisdom and charisma by 4. It increases your stealth and infravision by 4. It provides resistance to acid, lightning, fire, cold, disenchantment, and life draining. It sustains your wisdom, constitution, and charisma. It makes you fall like a feather. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. l) The Cloak of Falas [1,+15] (+5) {shard fa} It increases your stealth by 5. It provides resistance to shards. It usually provides light of radius 4. It grants you immunity to paralysis. It cannot be harmed by the elements. m) The Small Leather Shield 'Belurien' [2,+11] (+3) {str elec cold poison shar} It increases your strength by 3. It provides resistance to lightning, cold, poison, and shards. It cannot be harmed by the elements. n) The Small Metal Shield of Harveron [3,+10] (+3) {wis elec fire neth} It increases your wisdom by 3. It provides resistance to lightning, fire, nether, and life draining. It sustains your strength and wisdom. It usually provides light of radius 4. It cannot be harmed by the elements. o) The Shield of Deflection of Barath [10,+23] {fire cold light blind chaos si} It provides resistance to fire, cold, light, blindness, and chaos. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Jewel Encrusted Crown of Egoron [0,+22] (+3) It increases your strength and charisma by 3. It provides immunity to acid. It provides resistance to lightning, blindness, shards, and nexus. It sustains your strength and charisma. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. q) The Hard Leather Cap 'Lachalar' [2,+12] (+2) {wis dex blind nexus} It increases your wisdom and dexterity by 2. It increases your searching by 2. It provides resistance to blindness and nexus. It sustains your dexterity. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. r) The Hard Leather Cap of Tumborond [2,+6] {acid poison blind} It provides resistance to acid, poison, and blindness. It cannot be harmed by the elements. s) The Metal Cap 'Vandiri' [3,+12] (+3) {tele wis si} It increases your wisdom by 3. It sustains your wisdom. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. t) The Set of Gauntlets of Eleil (+4,+5) [2,+19] {tele acid conf} It provides resistance to acid, confusion, and life draining. It slows your metabolism. It grants you the power of telepathy. It cannot be harmed by the elements. u) The Set of Cesti 'Anauras' (+2,+3) [5,+13] (+5) {dex cold poison neth} It increases your dexterity by 5. It increases your searching by 5. It provides resistance to cold, poison, and nether. It cannot be harmed by the elements. v) The Pair of Soft Leather Boots of Morin [2,+17] (+2) {poison sound} It increases your charisma by 2. It increases your speed by 2. It provides resistance to poison and sound. It cannot be harmed by the elements. w) a Long Bow of Lothlorien (x3) (+20,+21) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 23.8.2007 01:47
3977. on the Ladder (of 19090)
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