The Angband Ladder: Anga Wen, Half-Troll Priest by <donalde@kukka.net>

  [Angband 3.0.3 Character Dump]

 Name   Anga Wen                                 Self  RB  CB  EB   Best
 Sex    Male              Age        30   STR! 18/100  +4  -1 +13 18/260
 Race   Half-Troll        Height     97   INT! 18/100  -4  -3  +8 18/110
 Class  Priest            Weight    214   WIS! 18/100  -2  +3  +9 18/200
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  -1 +12 18/170
 HP     968/968           Maximize    Y   CON! 18/100  +3  +0 +13 18/260
 SP     64/401            Preserve    Y   CHR! 18/100  -6  +2  +4 18/100

 Level           50       Armor    [19,+114]     Saving Throw     Heroic
 Cur Exp   87099306       Fight    (+35,+28)     Stealth          Superb
 Max Exp   87099306       Melee    (+49,+42)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+45,+8)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      38492465       Shots       1/turn     Magic Device     Superb
                                                 Perception         Good
 Burden   336.1 lbs       Infra        70 ft     Searching          Good

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty dark purple hair, and black ulcerous skin.




  [Character Equipment]

a) The Main Gauche of Lamothar (1d5) (+14,+14) (+4) {LesserBalrog, '2550}
   It increases your wisdom and charisma by 4.  It increases your speed by
   4.  It slays animals, orcs, trolls, dragons, and all evil creatures.  
   It provides resistance to disenchantment.  It sustains your wisdom.  It 
   is blessed by the gods.  It cannot be harmed by the elements.  
b) The Long Bow of Lornien (x3) (+10,+8) (+5) {CaveOrc, '1250}
   It increases your strength, wisdom, and constitution by 5.  It sustains
   your strength and wisdom.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
c) a Mithril Ring of Speed (+13) {GWofPerplexity, '4850}
   It increases your speed by 13.  
d) a Mithril Ring of Speed (+13) {GreatStormWyrm, '4250}
   It increases your speed by 13.  
e) a Mother-of-Pearl Amulet of Trickery (+4) {GreatStormWyrm, '4500}
   It increases your dexterity by 4.  It increases your stealth, searching
   , infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone 'Camlasael' (+3) {ArchLich, '3000}
   It increases your dexterity by 3.  It provides resistance to poison and 
   dark.  It sustains your dexterity.  It slows your metabolism and lights
   the dungeon around you.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Robe of Risil [2,+17] (+8) {GreatBileWyrm, '4850}
   It increases your strength, intelligence, and constitution by 8.  It
   increases your speed by 8.  It provides resistance to acid, lightning, 
   fire, cold, confusion, and life draining.  It sustains your strength, 
   intelligence, and constitution.  It slows your metabolism and speeds
   your regeneration.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
h) The Cloak of Hiathelon [1,+18] (+2) {GraveWight, '2900}
   It increases your stealth by 2.  It provides immunity to lightning.  It
   provides resistance to fire and confusion.  It cannot be harmed by the
   elements.  
i) a Large Metal Shield of Elvenkind [5,+22] (+2 to stealth) {MultiHuedDragonP}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown 'Atanc' [0,+13] {Saruman, '3000}
   It provides resistance to blindness, sound, and life draining.  It
   grants you the power of telepathy and the ability to see invisible
   things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Ammog (+8,+8) [5,+21] (+5) {Dragolich, '3550}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   provides resistance to lightning and dark.  It sustains your 
   constitution.  It grants you immunity to paralysis and the power of
   telepathy.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+6) {AncientRedDragon, '2550}
   It increases your speed by 6.  


  [Character Inventory]

a) 7 Holy Books of Prayers [Words of Wisdom] {@p2@b2!d!k!v}
b) 7 Holy Books of Prayers [Chants and Blessings] {@p3@b3!d!k!v}
c) 6 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4!d!k!v}
d) 2 Holy Books of Prayers [Ethereal Openings] {@p5@b5!d!k!v}
   It cannot be harmed by the elements.  
e) 2 Holy Books of Prayers [Godly Insights] {@p6@b6!d!k!v}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Purifications and Healing] {@p7@b7!d!k!v}
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Holy Infusions] {@p8@b8!d!k!v}
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Wrath of God] {@p9@b9!d!k!v}
   It cannot be harmed by the elements.  
i) 61 Light Blue Potions of Speed
j) 45 Purple Speckled Potions of Healing
k) 14 Metallic Blue Potions of *Healing*
l) 15 Smoky Potions of Life
m) 30 Violet Potions of Restore Mana
n) 7 Scrolls titled "murplu marvom" of *Identify*
o) 22 Scrolls titled "fusee viv bjor" of Banishment
p) 14 Scrolls titled "engsne sneviv" of Mass Banishment
q) a Mahogany Staff of the Magi (3 charges)
r) a Mahogany Staff of the Magi (1 charge)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 38 Mithril Bolts of Slay Dragon (3d5) (+13,+18)
   It slays dragons.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 47 Scrolls titled "murplu marvom" of *Identify*
b) 3 Silver-Plated Wands of Clone Monster (4 charges)
c) The Ring of Arsirin {Dracolisk, '3550}
   It provides immunity to acid.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
d) The Ring of Briomir (+2) {GWofBalance, '4050}
   It increases your strength by 2.  It increases your speed by 2.  It
   provides resistance to cold, poison, dark, shards, nether, chaos, and 
   life draining.  It sustains your strength and intelligence.  It makes
   you fall like a feather, lights the dungeon around you, and speeds your
   regeneration.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  It
   activates for large frost ball (200) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Ring of Calmen (+4) {GreatBileWyrm, '4900}
   It increases your strength, intelligence, wisdom, and dexterity by 4.  
   It increases your searching by 4.  It provides resistance to acid, 
   lightning, poison, light, dark, sound, shards, and life draining.  It
   sustains your strength, intelligence, dexterity, and charisma.  It
   grants you immunity to paralysis and the ability to see invisible things
   , but it also aggravates creatures around you.  It activates for large
   lightning ball (250) every 20+d20 turns.  It cannot be harmed by the
   elements.  
f) The Amulet 'Alata' {GreaterTitan, '3350}
   It provides immunity to cold.  It provides resistance to light, 
   blindness, and sound.  It lights the dungeon around you.  It activates
   for dispel evil (x5) every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Jewel 'Eilin' (+2) {DracoLisk, '2300}
   It increases your charisma by 2.  It provides immunity to lightning.  
   It sustains your charisma.  It slows your metabolism and lights the
   dungeon around you.  It activates for restore life levels every 150
   turns.  It cannot be harmed by the elements.  
h) The Metal Lamellar Armour of Gabin (-3) [23,+23] (+4) {GreatStormWyrm, '475}
   It increases your dexterity and charisma by 4.  It increases your 
   infravision by 4.  It provides immunity to lightning.  It provides
   resistance to acid, cold, and confusion.  It sustains your dexterity
    and charisma.  It activates for star ball (150) every 50 turns.  It
   cannot be harmed by the elements.  
i) The Robe 'Orlingoth' [2,+17] (+7)
   It increases your constitution and charisma by 7.  It provides
   resistance to acid, lightning, fire, cold, blindness, and life draining
   .  It sustains your constitution and charisma.  It slows your metabolism
    and lights the dungeon around you.  It grants you the power of
   telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the elements.  
   
j) The Robe 'Eorisind' [2,+21] (+2) {?oAquirement(BM), '3400}
   It increases your constitution by 2.  It provides immunity to acid.  It
   provides resistance to lightning, fire, cold, and blindness.  It
   sustains your dexterity and constitution.  It speeds your regeneration.
   It activates for word of recall every 200 turns.  It cannot be harmed
   by the elements.  
k) The Leather Scale Mail 'Lithrevor' (-1) [11,+11] (+6)
   It increases your constitution by 6.  It increases your speed by 6.  It
   provides immunity to fire.  It provides resistance to acid, lightning, 
   cold, poison, chaos, disenchantment, and life draining.  It sustains
   your intelligence and charisma.  It lights the dungeon around you.  It
   grants you the ability to see invisible things, but it also aggravates
   creatures around you.  It cannot be harmed by the elements.  
l) The Cloak of Leborlan [1,+31] (+4) {LesserVault, '4000}
   It increases your wisdom by 4.  It increases your stealth by 4.  It
   sustains your wisdom.  It lights the dungeon around you.  It cannot be
   harmed by the elements.  
m) The Large Metal Shield of Elostir [5,+18] (+3)
   It increases your wisdom by 3.  It increases your searching by 3.  It
   provides resistance to lightning, fire, poison, and nexus.  It cannot
   be harmed by the elements.  
n) The Iron Helm 'Alaron' [5,+21] (+3)
   It increases your intelligence and charisma by 3.  It provides immunity
   to cold.  It provides resistance to dark and blindness.  It sustains
   your charisma.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
o) The Set of Cesti of Falas (+10,+11) [5,+20] (+4) {Glaudrung, '3800}
   It increases your intelligence, dexterity, and charisma by 4.  It
   increases your speed by 4.  It provides resistance to acid, fire, and 
   nexus.  It sustains your charisma.  It grants you immunity to paralysis
   .  It activates for heal (1000) every 444 turns.  It cannot be harmed
   by the elements.  
p) The Pair of Soft Leather Boots of Bregnon [2,+31] (+3) {Cantoras, '4500}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus and chaos.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
q) The Pair of Hard Leather Boots 'Eglor' [3,+26] (+3)
   It increases your constitution by 3.  It increases your stealth by 3.  
   It provides immunity to cold.  It provides resistance to lightning.  It
   cannot be harmed by the elements.  
r) The Great Axe of Mithith (6d4) (+11,+11) {Achon, '2900}
   It slays animals, orcs, trolls, and giants, and it is especially deadly
   against dragons.  It provides resistance to blindness and shards.  It 
   makes you fall like a feather and lights the dungeon around you.  It
   activates for banishment every 500 turns.  It cannot be harmed by the
   elements.  
s) The Whip 'Curth' (1d3) (+14,+14) (+4) {Saruman, '3000}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays orcs and trolls.  It is branded with frost.  It provides immunity
   to cold.  It provides resistance to disenchantment.  It sustains your 
   strength.  It activates for remove fear and cure poison every 5 turns.  
   It cannot be harmed by the elements.  
t) The Morning Star of Aerethon (2d6) (+19,+23) (+3)
   It increases your wisdom by 3.  It slays orcs, trolls, giants, demons, 
   undead, and all evil creatures.  It is branded with fire and frost.  It
   provides resistance to fire, cold, sound, chaos, and life draining.  It
   sustains your wisdom.  It aggravates creatures around you.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed by
   the elements.  
u) 26 Mithril Arrows of Holy Might (3d4) (+22,+24)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.7.2003 16:23
Last updated on 28.5.2004 11:36

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209. on the Ladder (of 19090)
29. on the Angband Ladder (of 6561)
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Comments

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On 15.8.2003 19:48 donalde@kukka.net wrote:
Ok, here is my hT priest, he is on statgain. GoldDSM is nice thing, and quaterstaff and bow are also quite tasty.

On 18.8.2003 00:02 ghen@comcast.net wrote:
nice, I can just picture you breathing sound while burning your staff through a troll..

On 18.8.2003 20:17 donalde@kukka.net wrote:
Mim is dead, but he managed to disenchant my Quaterstaff and other equipment a bit. Oh well, I am not meleeing too much. Troll pits are nice with that 9th books spell dispel evil. :)

On 1.9.2003 21:59 donalde@kukka.net wrote:
Statgain finished. Starting slow dive. Speed starts to be problem. Wondering if I should swap to that rope...

On 12.9.2003 13:37 donalde@kukka.net wrote:
Time to update. dlvl 50 reached. Any comment on equipment? Harowen is dead, deepest of uniques killed. Still alive before Harowen are Bert, Vargo, Quaker, Ariel, Ren, Eol and Balrog of Moria. Speed starts to be problem, also some summoning humonoid p's, like knight templars and death knights.

On 24.9.2003 11:54 donalde@kukka.net wrote:
Time to update. No luck of getting RConf. But that randart axe with banish activation helps. Decided to give up RChaos for more hp and AC. FA and SI are still problem. SI is quite important, due Q's. Hockey puck corridor seems to be best way to fight. Any comments?

On 25.9.2003 11:50 donalde@kukka.net wrote:
At last! RConf cloak. (And that Imm_Elect part doesn't hurt.) Looking good, now I can dive below 3000ft.

On 29.9.2003 11:41 donalde@kukka.net wrote:
Nice arkenstone found. Currently '3000ft, diving cautiously.

On 30.9.2003 07:05 kingvictory2003@yahoo.com wrote:
I think it wouldn't hurt to take on Great Storm/Ice/Hell Wyrms with abandon whenever you meet them with the equipment and stats you have. Great Storm Wyrms should be trivial with imm elec, and that oft-ignored spell Resist Fire and Cold will do wonders against Great Ice/Hell Wyrms, or any heavy-hitting fire or cold monster.

I'd say find an alternative to that robe ASAP. Although hold life is nice to have, you shouldn't worry with your level, wisdom, and Remembrance spell handy. Chaos resist is definitely a must, since you're in Chaos Hound territory, but maybe you could swap the robe on when you need to battle chaos monsters.

Anyhow, great work, and I salute your patience. With such stats, I would be far more reckless with my diving. My one vanilla High-elf rogue who won took 1.5 days of playing (without sleep)--you can tell how patient I was! =)

Victor

On 30.9.2003 21:47 donalde@kukka.net wrote:
Saruman dropped nice items, allowing some equipment changes. Robe is pretty useless, but all I am getting is Gold and White DSM's.

On 1.10.2003 18:27 donalde@kukka.net wrote:
Finally, clvl 50. didn't reach 1000hp. :(

On 6.10.2003 19:48 donalde@kukka.net wrote:
At last, some decent equipment, Amulet of trickery and RoS(+7) are boosting my speed to +20., but RoS is costing some 100hp. Currently at '3350.

On 8.10.2003 11:40 donalde@kukka.net wrote:
At last! I did get FA from other source than =FA. Actually, this new source is also ring, but it also gives Imm_Acid. AC is bit low, only 103, but speed is quite ok (+24), and I cant complain about 2 immunities (3rd from swap). Now, where is my hard armour giving Imm_Fire? :)=

On 9.10.2003 18:23 donalde@kukka.net wrote:
At last, all 3 unique angels are dead. I also encountered 1st dragon pit, luckily it was black, which I have Immunity. Basic speed +29, quite enough. I still need RNether.

On 9.10.2003 20:34 kingvictory2003@yahoo.com wrote:
Um...How about swapping out your artifact ring for something else? You've got Imm. Acid from the robe, and FA from the cesti, so there's no reason to wear that particular ring at the moment.

On 10.10.2003 08:44 donalde@kukka.net wrote:
Oh, good suggestion. Now, what I need is another big speed ring. :)=

On 16.10.2003 11:30 donalde@kukka.net wrote:
Nothing new, currenly slowly diving at '3900. Only lesser vaults are showing up. I run away from zoo's and graveyard, they are not worth of trouble. Found -oCloneMonster.. Now, where are those Great Storm/Bile Wyrms? :)

On 21.10.2003 18:38 donalde@kukka.net wrote:
All looking good. I have been stocking items for final fight. All uniques up to Feagwath, the Undead Sorcerer are dead. Current unhasted speed is +37.

On 24.10.2003 11:01 donalde@kukka.net wrote:
All uniques up to Cantoras, the Skeletal Lord are dead, save only Maeglin, the Traitor of Gondolin who hadn't show up yet. Still at '4050, No hurry for diving, I prefer play safe. Decided to wear that ring, although it aggravates. If it feels wrong decission, I have still RoS(+9) stored in home. Any comments on this char? Oh, btw, those -oCloneMonsters are for bile/thunder wyrms.

On 28.10.2003 12:17 donalde@kukka.net wrote:
Aggravation was too annoying, so when I found boots giving Imm_cold, I decided to wear them, and swap aggravating ring to RoS.

On 2.11.2003 14:10 donalde@kukka.net wrote:
Here is update. Basic speed is +35. Imm_fire is annoying, since most deep demons have fire related spells.

On 1.12.2003 18:58 donalde@kukka.net wrote:
Currently on dlvl 94, eg 4700ft. Ancalagon the Black is only remaining unique before Sauron and Morgoth. I'll scum for equipment for some time, I do not have enough ?o(Mass)Banishment for final fight.

On 10.12.2003 17:00 donalde@kukka.net wrote:
dlvl 97. Scumming wyrms in hockey stick corridors in order to get better equipment. And some stuff for final fight.

On 17.12.2003 11:53 donalde@kukka.net wrote:
Ok, updated dump. Enough exp to beat my friends score, char name biini. :) Now, where are decend artifact rings with Imm_Fire?

On 21.12.2003 16:24 donalde@kukka.net wrote:
Sauron is dead. I'll scum wyrms / greater demons, until I'll get better speed / main weapon. I still may need more !oRestoreMana.

On 16.1.2004 17:25 donalde@sunpont.net wrote:
Here is what standard loot from '4900ft looks like. Still waiting for bigger speed, and other goodies.

On 16.1.2004 18:45 donalde@kukka.net wrote:
Time to update dump. Here is what usual from '4900 ft looks like.. plenty of spell books (I try to make some serious money) and multiple speedrings. I still need better kit.

On 7.2.2004 14:29 donalde@kukka.net wrote:
I finally found item giving Imm_Fire, now I can't make up my mind with equipment.

On 7.2.2004 14:52 loefftj@yahoo.com wrote:
Why are you wearing the Trickery amulet? I would dump in favor of Alata. That way you have immunity to fire, cold, and acid. And once you do that ... What are you waiting for???! Go kick some butt.

Solas

On 19.5.2004 11:19 donalde@kukka.net wrote:
I decided to play this char little more. (In ladder this char is quite hight) Stll, not good equipment for facing Morgoth. I need big weapon to melee Morgoth. Or if I don't find such, I'll OoD Morgoth.

On 28.5.2004 11:36 donalde@kukka.net wrote:
Anga Wen beats Morgoth! This is my 3rd vanilla winner. Diary of chars deeps can be found at
http://kukka.net/~donalde/Anga_Wen_history.txt

On 28.5.2004 11:37 donalde@kukka.net wrote:
damn, typo: that should be "Diary of chars deeds..."

On 1.6.2004 08:27 wrote:
*waves* U are my Idol #1...

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