The Angband Ladder: Werken I, Half-Troll Priest by <leo.lagos@gmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Werken I                                 Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR! 18/100  +4  -1  +8 18/210
 Race   Half-Troll        Height     84   INT! 18/100  -4  -3  +5  18/80
 Class  Priest            Weight    278   WIS! 18/100  -2  +3 +15 18/260
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  -1 +11 18/160
 HP     959/959           Maximize    Y   CON! 18/100  +3  +0  +6 18/190
 SP     401/401           Preserve    Y   CHR! 18/100  -6  +2 +12 18/180

 Level           50       Armor    [32,+125]     Saving Throw     Heroic
 Cur Exp   33854493       Fight    (+44,+37)     Stealth            Fair
 Max Exp   33854493       Melee    (+53,+47)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+53,+11)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      20820975       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   335.4 lbs       Infra        30 ft     Searching          Poor

 Your father was a Cave-Troll Warrior.  You have slime-green eyes,
 dirty sea-weed green hair, and green ulcerous skin.




  [Last Messages]

> You have an excellent feeling...
> Inscribing The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> Inscribing The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
> Inscribing The Ring of Power 'Vilya' (+10,+10) (+3).
> Your Pair of Hard Leather Boots of Speed glows brightly! <2x>
> The enchantment failed.
> Your Pair of Hard Leather Boots of Speed glows brightly!
> The enchantment failed.
> Your Pair of Hard Leather Boots of Speed glows brightly!
> The enchantment failed.
> Your Pair of Hard Leather Boots of Speed glows brightly! <2x>
> The enchantment failed.
> You do not have enough mana to recite this prayer.
> Character dump successful.
> You have an excellent feeling... <2x>


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+9,+10) (+5) {Great Hell Wyrm 3900'}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+11) (+10) {A5 Saruman 3000'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {VLord 4600'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {DemiL 4500'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@A7 ArchL 4400'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {@A2 Elder V 3700'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Vault 2750'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Shadow Cloak of Luthien [6,+19] (+2) {Barbazu 4100'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Sauron}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {@A8 GVault 3650'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Gauntlets 'Pauraegen' [2,+15] {MasterL 4900'}
   It provides resistance to lightning.  It activates for lightning bolt
   (4d8) every 6+d6 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {ArchL 4250'}
   It increases your speed by 9.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1!d!v!k, 10% off}
b) 4 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!d!v!k, 25% off}
c) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!d!v!k, 50% off}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!v!k, 25% off}
e) 4 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5!d!v!k}
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights] {@p6@b6@G6!d!v!k}
   It cannot be harmed by the elements.  
g) 6 Holy Books of Prayers [Purifications and Healing] {@p7@b7@G7!d!v!k}
   It cannot be harmed by the elements.  
h) 4 Holy Books of Prayers [Holy Infusions] {@p8@b8@G8!d!v!k}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9!d!v!k}
   It cannot be harmed by the elements.  
j) 8 Violet Speckled Potions of Speed {@q1!d!v!k}
k) 3 Cloudy Potions of Healing {@q2!d!v!k}
l) 6 Red Potions of *Healing* {!q!d!v!k}
m) 11 Grey Potions of Life {!q!d!v!k}
n) 2 Light Green Potions of Restore Mana {@q3!d!v!k}
o) 2 Scrolls titled "triyp oodsef" of *Identify*
p) 2 Eucalyptus Staffs of Speed (1 charge) {@u1!d!v!k}
q) an Eucalyptus Staff of Speed (0 charges) {@u1!d!v!k}
r) The Ring of Power 'Vilya' (+10,+10) (+3) {Morgoth}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {GreatUndead V/L 5000'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {5050'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
v) The Glaive of Pain (9d6) (+0,+30) {BileDemon 5000'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth}
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) The Ring of Barahir (+1) {Dwar W 3200'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
b) The Ring of Tulkas (+4) (charging) {GWoThunder 3950'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Amulet of Ingwe (+3) {Vault 3500'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
d) The Necklace of the Dwarves (+3) {Great Swamp Wyrm 3650'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Jewel 'Evenstar' {Bile U 3200'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2) {Lesser Balrog 4300'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {EtherealDrake 475}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1) {bronze D 2750'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Horned Riper 4500'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {@A9 Great Bile W}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
k) The Cloak 'Colluin' [1,+15] {GreatSwampW 4750'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
l) The Small Metal Shield of Thorin [3,+22] (+4) {Saruman 3000'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
m) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
n) The Set of Gauntlets 'Paurnen' [2,+15] {LesserVault 4800'}
   It provides resistance to acid.  It activates for acid bolt (5d8) every
   5+d5 turns.  It cannot be harmed by the elements.  
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {WitchKing Angmar 4300}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Maeglin 4750'}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {chest 4700'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
r) The Dagger of Rilia (2d4) (+4,+3) {MasterL/V 4950'}
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
s) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {GWyrmofManyColours 4800'}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {Great Bile Wyrm 3900'}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0 bronzeD 2200'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Hezrou 2300'}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) The Mace 'Taratol' (3d4) (+12,+12) {@w0 AMHD 2850'}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.8.2003 20:39
Last updated on 6.10.2003 05:55

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Comments

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On 16.9.2003 17:09 loefftj@yahoo.com wrote:
In my opinion you are placing too much emphasis on speed. I would swap out the following:

Aglarang -> Anduril
Trickery -> Ingwe
+9 speed -> Barahir

Still keep all of your resists plus gain resDisen, +4 to Wis, only a small reduction in Dex and still have +27 unhasted speed. Definitely keep an eye out for Caspanion. That would probably allow you to wear Thranduil instead of Gondor and swap back in the RoS.

On 19.9.2003 07:39 llagos@amr.cl wrote:
Thanks for your advice... I slowed down from +52 to +37 now, but I increased my WIS and DEX... Not 0% failrate yet, but looking forward to it...

On 19.9.2003 15:12 loefftj@yahoo.com wrote:
I would still wear Ingwe over Elessar. That would put you at 18/200 wisdom. Also, if you don't mind the aggravate then wield the Palantir. The ESP is nice and the clairvoyance activation is great. I typically play mages so I am not used to priests though.

On 5.10.2003 09:13 llagos@amr.cl wrote:
Done...! My 1st winner!!! after about 6 months of slow playing...

On 6.10.2003 05:53 llagos@amr.cl wrote:
just curious to see what's on 5050'... "excellent feeling"... found Hurin ;-)

On 6.10.2003 05:55 llagos@amr.cl wrote:
just curious to see what's on 5050'... "excellent feeling"... found Hurin ;-) then retired, and lived happily everafter...

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