The Angband Ladder: Happosai, Half-Troll Priest by <diegogl@topmail.com.ar>

  [Angband 3.0.5 Character Dump]

 Name   Happosai                                 Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR! 18/100  +4  -1 +11 18/240
 Race   Half-Troll        Height     90   INT! 18/100  -4  -3 +12 18/150
 Class  Priest            Weight    228   WIS! 18/100  -2  +3 +14 18/250
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  -1 +10 18/150
 HP     1037/1037         Maximize    Y   CON! 18/100  +3  +0 +12 18/250
 SP     394/394           Preserve    N   CHR! 18/100  -6  +2  +7 18/130

 Level           50       Armor    [29,+118]     Saving Throw     Heroic
 Cur Exp   19755234       Fight    (+54,+42)     Stealth            Fair
 Max Exp   19755234       Melee    (+69,+60)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold        709776       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   183.5 lbs       Infra        30 ft     Searching          Poor

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty dark purple hair, and blue scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:..*.......... Confu:......+....+.
 Fire:.+..+........ Sound:........+....
 Cold:*............ Shard:.............
 Pois:..+.+.+...... Nexus:.............
 Fear:+...+...+.... Nethr:...........+.
 Lite:.....+....... Chaos:........+..+.
 Dark:.....+....... Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:............. Infra:.............
Regen:..+.........+ Tunn.:.............
Telep:.........+... Speed:.++++..+.....
Invis:+.+..+....... Blows:.............
FrAct:+.+.....+..+. Shots:.............
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {!*!! Maeglin 82}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!* Cantoras 94}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {!* Vault 92}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) a Ring of Speed (+11) {!*}
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* GVault 53}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!* StormWyrm 62}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!* TrollPit 66}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2) {!* Acquirement 36}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {!* Ar-Pharazon 53}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!* GnomeMage 36}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Cesti of Slaying (+4,+5) [5,+11] {!*}
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!* Eol 47}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@b2@p2!v!d!k}
b) 2 Holy Books of Prayers [Chants and Blessings] {@b3@p3!v!d!k, 10% off}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@p4!v!d!k}
d) a Holy Book of Prayers [Ethereal Openings] {@b0@p0!v!d!k BM}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@b6@p6!v!d!k Acquirement 43}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@b7@p7!v!d!k Vault 51}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@b8@p8!v!d!k Floor 72}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@b9@p9!v!d!k BM}
   It cannot be harmed by the elements.  
i) 7 Potions of Speed {@q0}
j) 10 Potions of Heroism
k) 3 Potions of Berserk Strength
l) 34 Potions of Healing {@q1!q}
m) 11 Potions of *Healing* {!q}
n) 11 Potions of Restore Mana {@q2!q}
o) 17 Scrolls of Phase Door {@r1, 40% off}
p) 18 Scrolls of Teleportation {@r3!r, 40% off}
q) 12 Scrolls of *Identify*
r) 9 Scrolls of Banishment
s) 7 Scrolls of Mass Banishment
t) 4 Rods of Teleport Other {@z1!*}
u) The Ring of Power 'Narya' (+6,+6) (+1) {!* HellWyrm 76}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
v) The Ring of Power 'Nenya' (+8,+8) (+2) {!* BalanceWyrm 83}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
w) The Spear of Orome (4d6) (+15,+15) (+4) {!*!! Vault 76}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 26 Potions of Restore Mana {@q2!q}
b) 16 Staffs of Speed (93 charges) {@u3}
c) a Ring of Speed (+10) {!*}
   It increases your speed by 10.  
d) The Amulet of Ingwe (+3) {!* StormWyrm 68}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3) {!* LBalrog 82}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2) {!* PitFiend 78}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!* BlackWraith 61}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Hard Leather Armour of Himring [6,+15] {!* DeathKnight 66}
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!* OrcPit 72}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Cloak 'Colannon' [1,+15] (+3) {!* Feagwath 82}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
k) The Large Metal Shield of Anarion [5,+20] {!* Smaug 51}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Shield of Deflection of Gil-galad [10,+20] (+5) {!* Demilich 84}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
m) a Set of Gauntlets of Combat (+2,+2) [2,+10] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
n) a Pair of Metal Shod Boots of Speed [6,+11] (+5)
   It increases your speed by 5.  
o) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {!* Angel 70, uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {!* IceWyrm 82}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
q) The Trident of Wrath (3d8) (+16,+18) (+2) {!* QueenAnt 35}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Short Bow of Amrod (x2) (+12,+15) (+2) {!* Ice Wyrm 64}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.9.2004 01:33
Last updated on 15.9.2004 01:03

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1870. on the Ladder (of 19090)
344. on the Angband Ladder (of 6561)
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Comments

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On 10.9.2004 01:33 diegogl@topmail.com.ar wrote:
I'm playing this priest like a (not so weak) paladin.

A question:
The documentation says that a priest can get 5 blows per turn, but p_class.txt limits the number of blows to 4. It's a bug?

On 11.9.2004 01:14 diegogl@topmail.com.ar wrote:
Priests can be Warriors, Azriel and Uriel were killed very fast. I'm using only the protective prayers with uniques (holy prayer, protection from evil, healing).

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