The Angband Ladder: Biini, Half-Troll Priest by <biini@kukka.net>

  [Angband 3.0.2 Character Dump]

 Name   Biini                                    Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR! 18/100  +4  -1 +15 18/280
 Race   Half-Troll        Height     87   INT! 18/100  -4  -3  +5  18/80
 Class  Priest            Weight    325   WIS! 18/100  -2  +3 +15 18/260
 Title  Patriarch         Status      1   DEX! 18/100  -4  -1 +11 18/160
 HP     1081/1081         Maximize    Y   CON! 18/100  +3  +0  +9 18/220
 SP     388/388           Preserve    Y   CHR! 18/100  -6  +2 +14 18/200

 Level           50       Armor    [62,+135]     Saving Throw     Heroic
 Cur Exp   45642881       Fight    (+54,+51)     Stealth            Good
 Max Exp   45642881       Melee    (+74,+73)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      22805319       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   164.5 lbs       Infra        50 ft     Searching          Fair

 Your mother was a Cave-Troll Warrior.  You have puke-yellow eyes,
 mangy dark purple hair, and green leprous skin.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+22) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intellegence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+15] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
      i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   ,  ,blindness, confusion, sound, and chaos.  It lights the dungeon
   around you and speeds your regeneration.  It grants you the ability to
   see invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom] {@b2@p2!d!k!v}
c) a Holy Book of Prayers [Chants and Blessings] {@b3@p3!d!k!v, 25% off}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@b4@p4!d!k!v, 25% off}
e) a Holy Book of Prayers [Ethereal Openings] {@b5@p5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@b6@p6!d!k!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@b9@p9!d!k!v}
   It cannot be harmed by the elements.  
j) 27 Coagulated Crimson Potions of Speed
k) 45 Pink Speckled Potions of Healing {25% off}
l) 29 Viscous Pink Potions of Restore Mana
m) a Steel-Plated Rod of Speed {!d!k!v}
n) 12 Mithril Bolts of Holy Might (3d5) (+15,+20)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  


  [Home Inventory]

a) 19 Chartreuse Potions of *Healing* {25% off}
b) 8 Blue Speckled Potions of Life
c) 8 Scrolls titled "sri ta wah" of *Identify* {40% off}
d) 3 Scrolls titled "fid bjorturs" of Banishment
e) 4 Scrolls titled "see trolple" of Mass Banishment
f) 2 Lapis Lazuli Rings of Speed (+13)
   It increases your speed by 13.  
g) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
k) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
l) a Cloak of Aman [1,+24] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
m) a Shadow Cloak of Protection [6,+25]
   It provides resistance to shards.  It cannot be harmed by the elements.
      n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intellegence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intellegence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) a Pair of Hard Leather Boots of Speed [3,+11] (+6)
   It increases your speed by 6.  
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls,
    and all evil creatures.  It is branded with frost.  It provides
   resistance to cold and fear.  It is blessed by the gods and slows your
   metabolism.  It grants you immunity to paralysis.  It activates for 
   frost ball (100) every 35 turns.  It cannot be harmed by the elements.  
      u) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) a Heavy Crossbow of the Haradrim (x4) (+12,+24) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
w) 28 Seeker Bolts of Slay Evil (4d5) (+18,+15)
   It slays all evil creatures.  
x) 49 Seeker Bolts of Slay Evil (4d5) (+15,+15)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)





Posted on 31.12.2002 14:45
Last updated on 28.4.2003 10:22

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467. on the Ladder (of 19090)
70. on the Angband Ladder (of 6561)

Comments

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On 31.12.2002 14:45 biini@kukka.net wrote:
Maybe my first *band winner :)

On 31.12.2002 15:00 donalde@kukka.net wrote:
Whoa! This is one hell of strong looking char. Two elvenrings? Ringil? Thorin? And if I calculate correct, speed +30, 3! immunities and all high resistances coved. Keep going, remember to teleport away from trouble.

On 10.1.2003 10:53 biini@kukka.net wrote:
Heh, I haven't been playing for a while because it has been such a hurry in work & personal. But this weekend I will dive few hundred feets closer to Morgy. Btw. the permanent speed atm is +33, still looking for a boots of feanor.. :)

On 31.1.2003 22:09 biini@kukka.net wrote:
30M milestone.. still looking for a decent armor and boots (read:feanor's). Also I need a ton of ?oMassBanishments

On 8.2.2003 20:24 biini@kukka.net wrote:
I'm closing Saruman and Morgy. Currently at '4850. Still no good boots or armous. I also need more ?oMassBanishments, and more seeker arrows of slay evil.

On 28.4.2003 10:24 biini@kukka.net wrote:
Just found 'soulkeeper', but it's soooo heavy. Where are all
?oMassBanishments ?? Haven't found any in such a loooong time..

On 28.4.2003 14:04 donalde@kukka.net wrote:
God damit. You have higher score than my h-T Priest. May you not find ?o(mass)Banishment. :)= If you happend to find BoS then you can swap ringil to something .. If you happen to find something useful, or swap cubragol to haradrim and shoot morgoth dead. Don't get greedy, in order to avoid YASP.

On 29.4.2003 03:50 skadabra67@hotmail.com wrote:
Shouldn't Sea of Runes still work? Make sea to prevent summonings, quaff !oSpeed, shoot Morgoth with Haradrim should kill him real quick.

On 14.7.2003 20:34 aenriquez@hmc.edu wrote:
That's a ranger tactic. A Priest would do better using OoD, or maybe dispel evil though that probably doesn't do enough damage (never played a high-level priest).

I must say IU'm glad to see some variety among all the high elves and the rangers and the warriors. Half-troll priest ... you must SUCK at disarming traps ;o)

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