[Angband 3.0.9b Character Dump] Name Maxi IV Self RB CB EB Best Sex Male Age 24 STR! 18/100 +4 -1 +13218/1450 Race Half-Troll Height 90 INT! 18/100 -4 -3 +12818/1310 Class Priest Weight 225 WIS! 18/100 -2 +3 +13218/1430 Title ***WINNER*** Status 1 DEX! 18/100 -4 -1 +13018/1350 HP 1057/1057 Maximize Y CON! 18/100 +3 +0 +12918/1420 SP 354/354 CHR! 18/100 -6 +2 +13018/1360 Level 50 Armor [33,+99] Saving Throw Heroic Cur Exp 16678253 Fight (+43,+33) Stealth Fair Max Exp 16678253 Melee (+53,+48) Fighting Heroic Adv Exp ******** Shoot (+52,+13) Shooting Superb MaxDepth 5150 ft Blows 4/turn Disarming Superb Turns 6743184 Shots 1/turn Magic Device Heroic Gold 12966574 Infra 1300 ft Perception Fair Burden 186.1 lbs Speed 22 Searching Fair Your mother was a Cave-Troll Warrior. You have slime-green eyes, dirty bright red hair, and black ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:.....+....... Elec:......+.++... Confu:......+..+... Fire:++.*+.+.++... Sound:......+...... Cold:......+.++... Shard:.......+..... Pois:........++... Nexus:......+..+... Fear:+..+.....+... Nethr:...+.....+... Lite:....+....+... Chaos:.....+....... Dark:....+....+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:........+..+. Feath:...........+. Sear.:.....+....... PLite:....+....+... Infra:.....+...+... Regen:...+........+ Tunn.:............. Telep:.....+...+... Speed:.+++.......+. Invis:+..+.+...+... Blows:............. FrAct:+..+......+.. Shots:............. HLife:....+........ Might:............. [Last Messages] > You hit the Filthy street urchin. > You have slain the Filthy street urchin. > The Filthy street urchin dies. > You hit the Filthy street urchin. > You have slain the Filthy street urchin. > You hit the Filthy street urchin. > You have slain the Filthy street urchin. > You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v). > You destroy a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!v!k}. > You have a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!v!k} (b). > You have The Necklace of the Dwarves (+3) (n). > You drop The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (u). > You have The Hard Leather Cap of Thranduil [2,+10] (+2) (t). > You drop The Mace 'Taratol' (3d4) (+12,+12) (v). > Character dump successful. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!d!v!k@w1} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Granite Ring of Speed (+10) It increases your speed by 10. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) an Azure Amulet of Devotion (+4) It increases your wisdom and charisma by 4. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+13] It provides resistance to shards. It cannot be harmed by the elements. i) a Small Metal Shield of Elvenkind [3,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+2) It increases your stealth and speed by 2. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@G1@b1@m1!d!v!k} b) a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!v!k} c) a Holy Book of Prayers [Chants and Blessings] {@G3@b3@m3!d!v!k} d) a Holy Book of Prayers [Exorcism and Dispelling] {@G4@b4@m4!d!v!k} e) a Holy Book of Prayers [Ethereal Openings] {@G5@b5@m5!d!v!k} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@G6@b6@m6!d!v!k} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@G7@b7@m7!d!v!k} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@G8@b8@m8!d!v!k} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@G9@b9@m9!d!v!k} It cannot be harmed by the elements. j) 8 Gold Potions of Speed k) 2 Oak Staffs of Speed (0 charges) l) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. m) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. n) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. p) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. q) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. r) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. u) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) a Mother-of-Pearl Amulet of Wisdom (+6) It increases your wisdom by 6. It sustains your wisdom. b) an Obsidian Amulet of Weaponmastery (+3,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. c) a Golden Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. e) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. g) a Robe of Elvenkind [2,+16] (+2 to stealth) {!d!v!k} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. i) Hard Leather Armour of Elvenkind (-1) [6,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. k) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Trident of Ulmo (4d8) (+15,+19) (+4) {!d!v!k} It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 4. It speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)