The Angband Ladder: Max III, Dunadan Paladin by <thauk.at.nospamualberta.net>

  [Angband 3.0.9b Character Dump]

 Name   Max III                                  Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR! 18/100  +1  +3 +12 18/260
 Race   Dunadan           Height     83   INT! 18/100  +2  -3  +6 18/150
 Class  Paladin           Weight    170   WIS! 18/100  +2  +1  +5 18/180
 Title  ***WINNER***      Status     31   DEX! 18/100  +2  +0 +11 18/230
 HP     1083/1083         Maximize    Y   CON! 18/100  +3  +2 +11 18/260
 SP     235/390                           CHR! 18/100  +2  +2  +8 18/220

 Level           50       Armor   [43,+148]     Saving Throw      Heroic
 Cur Exp   21445590       Fight   (+61,+51)     Stealth        Excellent
 Max Exp   21445590       Melee   (+83,+76)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+81,+22)     Shooting          Heroic
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns     10147191       Shots      2/turn     Magic Device      Heroic
 Gold       5746131       Infra        0 ft     Perception          Good
 Burden   370.5 lbs       Speed          15     Searching           Good

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:...+.........
 Elec:......+...... Confu:......+......
 Fire:..*.+.+..+... Sound:......+.+....
 Cold:+..*..+...... Shard:.........+...
 Pois:....+........ Nexus:......++.....
 Fear:+.+.+...+..+. Nethr:..+..........
 Lite:+....+....... Chaos:........+....
 Dark:.....+....... Disen:.+.......+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.+.....+.....
Feath:...+......... Sear.:.........+...
PLite:+............ Infra:.............
Regen:+.++......... Tunn.:.............
Telep:...+......... Speed:+++++..+...+.
Invis:+.++.+....... Blows:.............
FrAct:+.++....+.+.. Shots:.+...........
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!t!d!k}
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!t!d!k}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {!t!d!k}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {!t!d!k}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!t!d!k}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain {!t!d!k}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {!t!d!k}
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {!t!d!k}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {!t!d!k}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!t!d!k}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!t!d!k}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!t!d!k}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@p1@b1!d!k}
b) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2!d!k}
c) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3!d!k}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4!d!k}
e) a Holy Book of Prayers [Ethereal Openings] {@p5@b5!d!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@p6@b6!d!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@p7@b7!d!k}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@p8@b8!d!k}
   It cannot be harmed by the elements.  
i) 9 Green Potions of Speed
j) 47 Magenta Potions of Healing
k) 17 Pink Speckled Potions of *Healing*
l) 14 Copper Speckled Potions of Life
m) 27 Blue Potions of Restore Mana
n) 7 Scrolls titled "si indo sa" of *Destruction* {!d!k!r}
o) 3 Scrolls titled "citatuo ma" of Mass Banishment
p) 3 Chromium Rods of Recall (1 charging) {!d!k!z}
   It cannot be harmed by electricity.  
q) a Nickel-Plated Rod of Teleport Other
r) a Teak Staff of Teleportation (0 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
v) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
w) 56 Mithril Arrows (3d4) (+10,+11)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 16 Black Spotted Mushrooms of Restoring
b) 38 Gold Speckled Potions of Enlightenment
c) 45 Scrolls titled "inus depraedo" of *Identify*
d) 2 Runed Staffs of Speed (0 charges)
e) a Birch Staff of *Destruction* (3 charges) {!u}
f) a Gold Ring of Speed (+11) {!t!d!k}
   It increases your speed by 11.  
g) The Ring of Barahir (+1) {!t!d!k}
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
h) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
i) a Granite Ring of Lightning [+17]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns
j) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
k) an Obsidian Amulet of Weaponmastery (+3,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
l) Law Dragon Scale Mail (-2) [30,+22]
   It provides resistance to sound and shards.  It activates for 
   breathe sound/shards (230) every 300+d300 turns.  It cannot be
   harmed by the elements.  
m) Chaos Dragon Scale Mail (-2) [30,+15]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
q) The Cloak 'Colluin' [1,+15] {!t!d!k}
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
r) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
s) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
t) The Hard Leather Cap of Thranduil [2,+10] (+2) {!t!d!k}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
v) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.8.2008 21:51
Last updated on 13.8.2008 03:25

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1668. on the Ladder (of 19090)
290. on the Angband Ladder (of 6561)
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On 13.8.2008 03:25 thauk.at.nospamualberta.net wrote:
A winner is me. My first win! Woot!

Equipment as I had it in final battle. only 4 uniques remain: Gabriel, Ungoliant, Draugluin and Vecna.

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