The Angband Ladder: Crosby, Dark-Elf Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.5 Character Sheet]

 Name  : Crosby                 Age                104       STR!     40       
 Sex   : Male                   Height              67       INT!     40       
 Race  : Vampire Dark-Elf       Weight              97       WIS!     36       
 Class : Sorceror               Social Class        52       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit           9 Level             50    Hit Points      775/   775 
 + To Melee Damage      -63 Experience  40587445    Spell Points   1775/  1775 
 + To Ranged Hit         18 Max Exp     40587445    Sanity          755/   755 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                37+263 Gold         9794036    Speed           Fast (+58) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-252   
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 23423 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 67 princess quests.
 You have completed 67 lost sword quests.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...23.....4......6.         
        Add Int   : ...232..2..33......         
        Add Wis   : ...232..2..........         
        Add Dex   : ...23......3.......         
        Add Con   : ...23.....4..43....         
        Add Chr   : ...23...2..3.......         
        Mul Mana  : +....+......+......         
        Mul SPower: ++.........+.......         
        Add Stea. : ...2....2.....3....         
        Add Sear. : ...........3....36.         
        Add Infra : ................36.         
        Add Tun.. : ................36.         
        Add Speed : ..*23.3.2.....3....         
        Slay Orc  : ................++.         
        Slay Troll: ................++.         
        Slay Giant: .................+.         
        Slay Drag.: .................+.         
        Acid Brand: ................++.         
        Sust Str  : ....+..............         
        Sust Int  : ...+.+...+.........         
        Sust Wis  : ...+.+.............         
        Sust Dex  : ....+..............         
        Sust Con  : ....+..+.....+.....         
        Sust Chr  : ...+...+...........         
        Invisible : ........+..........         
        Mul life  : .......+..........+         
        Sens Fire : ...................         
        Reflect   : .........+.........         
        Free Act  : ...++.....+.+......         
        Hold Life : ...++++...........+         
        Imm Acid  : ........+.*+.....+.         
        Imm Elec  : ....*....*..+......         
        Imm Fire  : ..+....*+*.+.......         
        Imm Cold  : ...*....++...+....+         
        Res Pois  : ....+....+..+.....+         
        Res Fear  : ...................         
        Res Light : ......+...+........         
        Res Dark  : ......++....+....++         
        Res Blind : ...+...............         
        Res Conf  : ......+..++........         
        Res Sound : ..........+........         
        Res Shard : ...........+.......         
        Res Neth  : .......++.........+         
        Res Nexus : .......+...........         
        Res Chaos : ......+..++........         
        Res Disen : ....+......+.....+.         
        Auto Curse: .....+.............         
        Levitate  : ....+.......+......         
        Lite      : .....+............+         
        See Invis : ...++.+...........+         
        Digestion : ..+.++.............         
        Regen     : ....++.......+.....         
        Activate  : ..+++.+.+..+++...+.         
        Hvy Curse : .....+.............         
        Climb     : .................+.         
        Orc.ESP   : ......+...+.....++.         
        Troll.ESP : ................+..         
        Evil.ESP  : .....+.............         
        Good.ESP  : .....+.............         
        Full ESP  : ...+...............         

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.000 [0.300]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.500 [0.300]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         05.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 13.600 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  47.520 [0.550]
          . Prayer                               12.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  11.350 [0.500]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (+10,+11)(80%) (+4) {!*}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
b) a Mage Staff of Power (1d4) (-9,-13) (+12)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 12.  
    You found it in the remains of an Archlich on level 77 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!k!v!s}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
n) The Rusty Chain Mail of Narath (-13,-70) [14,+10](40%)
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides immunity to fire.  It provides resistance 
    to dark, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Arfindur [3,+19]
    It sustains your intelligence.  It provides immunity to electricity
     and fire.  It provides resistance to cold, poison and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!d!k!v!s}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Death mold (1086 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  
    You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of Meta Spells {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Unholy Tome of the Hellflame {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
k) 69 Potions of Healing {!q}
l) 46 Potions of *Healing* {!q}
m) a Potion of Life { !q!d}
n) 64 Potions of Restore Mana {!q}
o) a Potion of Invulnerability {!q}
p) a Mithril Rod of the Istari of Nothing (320/320) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
q) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Sprig of Athelas {!E}
c) 55 Potions of Healing
d) The Ring of Lingoril [+13] (+1)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your charisma by 1.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to acid, fire and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 68 of Erebor.
e) a Ring of Intelligence (+3)
f) a Ring of Speed (+10)
g) a Ring of Light and Darkness Resistance
h) an Indestructible Ring of Sound Resistance
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
m) a Shield of Deflection of Reflection [10,+23]
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Ring of Sound Resistance
b) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Black Market.
d) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Snakeskin Cloak of Protection [1,+23]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
g) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
h) a Vampire lord raw meat


  [Home Inventory - Minas Anor ]

a) 4 Sprigs of Athelas {!E}
b) 8 Potions of Cure Insanity
c) The Ring of Anfaldo (+4 to searching)
    It increases your searching by 4.  It sustains your constitution.  It
    provides resistance to cold, blindness and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 52 of Mordor.
d) The Ring of Naeri [+20] (+5 to searching)
    It increases your strength and searching by 5.  It provides immunity
    to paralysis.  It provides resistance to shards and disenchantment.  
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    The Sacred Land Of Mountains.
e) The Ring of Lithreil (+4 to searching)
    It increases your intelligence and searching by 4.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    dark and shards.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
f) The Ring of Liondil (+3 to speed)
    It increases your intelligence, wisdom, infravision and speed by 3.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 65 of Mordor.
g) The Ring of Halath (+4 to searching)
    It increases your wisdom and searching by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether, nexus, chaos
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
h) The Ring 'Natar' (+2% of critical hits)
    It increases your dexterity and ability to score critical hits by 2.  
    It sustains your constitution.  It provides resistance to poison, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 69 of The
    Sacred Land Of Mountains.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
j) The Ring of Herech (+5)
    It increases your wisdom, dexterity and searching by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    dark and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Rusty Chain Mail of Orthre (-69,-35) [14,+11](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
n) The Cloak of Antan [1,+10]
    It provides immunity to acid and electricity.  It provides resistance 
    to life draining, fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
o) The Feathers Cloak of Iryath [1,+13]
    It sustains your constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, fire, poison and disenchantment.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of Mordor.
p) The Mumak Hide of Ollornion [1,+11]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to acid, light, sound, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
q) The Small Leather Shield of Eluin [2,+12]
    It sustains your dexterity.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to fire, dark and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80]
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) { !d!k!v!s}
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Wizardry (1d4) (-15,+3)(80%) (+4)


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Tomes of the Time {!d!k!v!s}
b) 5 Sprigs of Athelas {!E}
c) 7 Potions of Cure Insanity
d) 13 Scrolls of Darkness {!r}
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of Harowen the Black Hand on level 90 of
    Angband.
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) an Amulet of Doom [+6] (+8)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it lying on the ground on level 54 of Mordor.
j) an Amulet of the Magi (-4,-4) (+3 to searching)
k) a Cloak of the Magi (-5,-2) [1,+16] (+2)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
l) a Cloak of Air [1,+4]
m) The Elven Cloak called 'Shamil' [4,+9] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It sustains your 
    strength, intelligence and wisdom.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
n) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 70 of The Sacred Land
    Of Mountains.
p) a Jewel Encrusted Crown of the Magi [0,+13] (+2)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and poison.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
    It increases your speed by 6.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Drum of the Eldar (+1)
    It increases your strength and charisma by 1.  It provides resistance 
    to acid and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to acid and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-5,-22)(80%) (+4) {!*}
v) a Mage Staff of Mana (1d4) (-5,-15)(100%)


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Illusionist on level 19 of Mirkwood.
b) 2 Potions of New Life {!q}
c) The Dragon Helm of Thrain [8,+15]
    It provides light (radius 2) forever.  It sustains your constitution.  
    It provides resistance to life draining, cold, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light and sound.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
e) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 64 of Mordor.



Posted on 28.7.2008 15:38

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