[ToME 2.3.4 Character Sheet] Name : Adwerannor Age 12 STR! 18/*** Sex : Female Height 45 INT! 18/170 Race : Kobold Weight 102 WIS! 18/210 Class : Swordmaster Social Class 17 DEX! 18/180 Body : Player CON! 18/190 God : Nobody CHR! 18/120 + To Melee Hit 107 Level 50 Hit Points -36/ 1 + To Melee Damage 86 Experience 20353264 Spell Points 454/ 454 + To Ranged Hit 57 Max Exp 20393994 Sanity 905/ 905 + To Ranged Damage 14 Exp to Adv. ***** AC 43+123 Gold 1939055 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Bad Blows/Round: 13 Bows/Throw : Legendary[35]Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 26d5+1118 Stealth : Fair Magic Device: Legendary[27]Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Large Kobold. You have shining black eyes, bright red hair, and black leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 61 (3050') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 28 (1400') A lost temple: Level 30 (1500') Your body was a Player. You have defeated 20478 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved a young hobbit from an horrible fate. You saved 28 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. Your adventure lasted 33 days. Your Attributes: You are dead, killed by being drawn to the shadow world on level 83 of Angband. You can throw poisoned darts. You can wreck the world around you. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..5.4.....2...5. Add Int : 2.5......2...... Add Wis : 2.5.4....2...... Add Dex : ..5............. Add Con : ..5.......2..... Add Chr : ..5.4........... Mul Mana : ..+............. Mul SPower: ..+............. Add Tun.. : ..............5. Add Speed : .*5*43.......... Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sharpness : .............+.. Sust Str : ..+...+.......+. Sust Int : ..+........+.... Sust Wis : ..+............. Sust Dex : ..+...+......... Sust Con : ..+........+.... Sust Chr : ..+.....+....... Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : .++....+..+..... Hold Life : .....+.+........ Imm Acid : ..*...+*........ Imm Elec : ..*...*.+..+.... Imm Fire : .+*.+.*++....... Imm Cold : ..*....*+....... Res Pois : ..+.+......+...+ Res Fear : ....+.+........+ Res Light : .....+++......+. Res Dark : .....+..+.....+. Res Blind : ..+......+...... Res Conf : +....+..+..+..+. Res Sound : ......++...+.... Res Shard : ................ Res Neth : +.+...+......... Res Nexus : +........+...... Res Chaos : +....+..+.....+. Res Disen : +.+.+........... Auto Curse: ..+............. Lite : ..............+. See Invis : +.+..+.......... Regen : ..+............. Activate : .++.+++.......+. Drain Exp : ..+............. Blessed : +............... Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ......+....+.... Climb : ..............+. Orc.ESP : .....+...+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Full ESP : ..+............. Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Random teleportation: Randomly teleports you around Skills (points left: 19) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 38.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -01.000 [0.400] . Disarming 00.800 [0.900] - Magic 03.643 [0.300] . Magic-Device 50.000 [1.150] . Conveyance 01.000 [0.300] . Necromancy 01.000 [0.300] - Spirituality 02.320 [0.400] . Prayer 44.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Ring of Nothing on level 1. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) {!s!d!v resdisen} It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 37 of Moria. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 70 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !w!w!w!w!w} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+11) {!k!d!s!v} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Angband. n) The Black Dragon Scale Mail of Londrian (-2 to accuracy) [30,+16] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your strength and dexterity. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid, light, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Dol Guldur. o) The Wolf Pelt of Elleth [1,+12] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining, fire, light and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Adorocame [3,+11] It sustains your charisma. It provides resistance to electricity, fire, cold, dark and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. s) The Hard Leather Cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 39 of Moria. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Angband. x) The Pair of Metal Shod Boots 'Arningwar' [6,+20] It sustains your intelligence and constitution. It provides resistance to electricity, poison, confusion and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. z) a Skull druj named Arvydas (1400 hp) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Mount Doom. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. b) 2 Tomes of Translocation {!k!s!d!v} c) 2 War Tomes of Tulkas {!k!d!s!v} d) Baalzebub's All-seeing Servant (charging) {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 57 of Paths of the Dead. e) Mordekainen's Pocket Magician {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Barbazu on level 58 of Paths of the Dead. f) Balrilbon's Bag of Wondrous Tricks {heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dread on level 56 of Paths of the Dead. g) a Parchment titled ``Planar Travel Made Easy'' {restoration} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Erinyes on level 55 of Mordor. h) Tenser's Torch of Spontaneous Combustion {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 62 of Mordor. i) 10 Rations of Food j) 17 Potions of Speed k) 6 Potions of Cure Critical Wounds l) 17 Potions of Healing m) 5 Potions of *Healing* n) a Wooden Rod of Trap Location (10/10) {@z3} o) a Silver Rod of Detection (100/100) {@z1} p) a Golden Rod of Recall (125/125) {!*} q) a Mithril Rod of Capacity of Disarming (320/320) {@Z0} r) a Mithril Rod of Quickness of Healing (160/160) s) a Mithril Rod of Quickness of Perception (160/160) {@z7} t) a Mithril Rod of Teleport Other (160/160) u) an Adamantite Rod of Healing (200/200) v) The Ring of Flare (+3) {!s!s!d!d!v!v} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of The Sacred Land Of Mountains. w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of Dispel Undead b) The Wand of Digging of Thrain (20 charges) c) a Ring of Protection [+11] {25% off} You bought it from the Magic shop. d) a Ring of Fear Resistance It makes you completely fearless. e) a Tulwar of Aman (2d4) (+15,+10) [+4] (+3) {!k} It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Snotling on level 12 of Orc Cave. f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) a Broad Sword of Aman (2d5) (+8,+5) [+3] (+2) h) 26 Bolts (1d5) (+2,+4) {90% off} i) 25 Seeker Arrows (exploding) (4d4) (+1,+3) {90% off} j) a Dwarf Skeleton [Home Inventory - Gondolin ] a) a Fireproof Tome of the Impenetrable Earth b) The Gem of Hate {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Vampire lord on level 55 of Paths of the Dead. c) The Crystal Ball of The Witch-King of Angmar {!A telelevel} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 33 of Mirkwood. d) a Morphic Oil of Spider e) 2 Scrolls of Acquirement {!*} f) The Ring 'Annim' {!k!s!d!v} It sustains your constitution. It provides resistance to dark, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Speed Ring Market. h) a Ring of Blindness Resistance i) a Ring of Extra Attacks (+3 attacks) {!k!s!d!v} It increases your attack speed by 3. You bought it from the Jewelry Shop. j) The Star of Elendil (+1) {@A4} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of The Sacred Land Of Mountains. k) The Metal Brigandine Armour 'Huinuren' (-3 to accuracy) [19,+13] It sustains your wisdom and dexterity. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Dol Guldur. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Mount Doom. m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Mount Doom. n) The Thunderlord Coat 'Arfind' [9,+16] It sustains your wisdom and charisma. It provides immunity to acid, electricity and fire. It provides resistance to cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) a Feathers Cloak of Air [1,+11] p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 50 of Mordor. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Sword 'Aranruth' (3d5) (+17,+9) (+4) {!k!s!d!v} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+3 to speed) It increases your strength, dexterity and speed by 3. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. t) The Claymore of Helion (2d8) (+11,+11) (+3 to speed) It can be wielded two-handed. It increases your wisdom, speed and attack speed by 3. It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Angband. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Minas Anor ] a) a Mushroom of Restoring b) 2 Sprigs of Athelas c) 3 Morphic Oils of Spider d) a Potion of Cure Critical Insanity e) 3 Potions of Curing f) a Silver Rod of Fire Balls (100/100) g) a Golden Rod of Enlightenment (125/125) {@z2} h) a Golden Rod of Cold Balls (125/125) i) a Golden Rod of Slow Monster (125/125) j) a Rod Tip of Cold Balls (55 Mana to cast) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 63 of The Sacred Land Of Mountains. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Mordor. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 63 of The Sacred Land Of Mountains. o) The Thunderlord Coat of Turimon [9,+16] It sustains your wisdom. It provides immunity to electricity, fire and cold. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 64 of Mordor. p) The Cloak of Thorongil [1,+10] {princess} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 64 of Mordor. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 55 of The Sacred Land Of Mountains. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!k!s!d!v} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 41 of Moria. t) The Long Sword of the Dawn (E:46684, L:30) (3d5) (+41,+30) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 3. It does extra damage from fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light, blindness and nexus. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It produces a fiery sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 55 of Mordor. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 10 Potions of Cure Serious Insanity c) a Potion of Cure Insanity d) 89 Potions of Water Curing {quest} e) a Silver Rod of Acid Balls (100/100) f) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. g) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Ring Mail 'Vorond' (-2 to accuracy) [12,+15] It sustains your wisdom and constitution. It provides immunity to fire. It provides resistance to electricity, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. i) The Double Ring Mail of Elduiath (-2 to accuracy) [15,+7] It sustains your wisdom. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Mordor. j) The Splint Mail of Mindondil (-8,-1) [19,+9](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 48 of The Sacred Land Of Mountains. k) The Leather Jacket of Uivras (-1 to accuracy) [12,+9] It sustains your wisdom and charisma. It provides immunity to electricity and fire. It provides resistance to light, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 53 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!s!s} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 42 of Moria. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) a Dragon Helm of Water Breathing [8,+20] q) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 68 of The Sacred Land Of Mountains. t) 15 Elf Skeletons