The Angband Ladder: Almuric, Elf Swordmaster by <alex@almuric.com>

  [ToME 2.1.2 Character Dump]

 Name  : Almuric                Age                147       STR:     40       
 Sex   : Neuter                 Height              68       INT:     30       
 Race  : Elf                    Weight              95       WIS:     34       
 Class : Swordmaster            Social Class        59       DEX:     35       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     38       
                                                                               
 + To Melee Hit         107 Level             50    Max Hit Points      1246   
 + To Melee Damage       80 Experience  51088214    Cur Hit Points      1246   
 + To Ranged Hit         63 Max Exp     51088214    Max SP (Mana)        326   
 + To Ranged Damage      30 Exp to Adv.    *****    Cur SP (Mana)        326   
   AC                70+148 Gold        13801593    Piety             165438   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[78]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[45]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  44d5+1056 
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Sindar.  You are the illegitimate             
          and unacknowledged child of a Guildsman.You are a credit to          
          the family.  You have brown eyes, straight red hair, and a           
          dark complexion.                                                     


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        
        A lost temple: Level 34 (1700')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 65th Hrive of the 2890th year of the third age.
 It now is 133 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can breath fire.
You can switch locations with another being.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        43.256 [0.900]
          - Weaponmastery                               30.907 [0.950]
                  . Sword-mastery                             44.400 [0.700]
                  . Axe-mastery                               00.000 [0.300]
                  . Hafted-mastery                            00.000 [0.300]
                  . Polearm-mastery                           00.000 [0.300]
          . Archery                                     25.400 [0.600]
          . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    15.400 [0.900]
          . Disarming                                   30.700 [0.900]
 - Magic                                         08.635 [0.300]
          . Magic-Device                                44.700 [1.150]
 - Spirituality                                  05.800 [0.400]
          . Prayer                                      08.000 [0.500]
          . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                         00.800 [0.800]
 

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 37 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 46813 enemies.


  [Fates]

You are fated to find a Potion of Shape of Goat on level 6.
You may find a Potion of Water on level 4.
You may find a Cloak on level 1.
You are fated to meet a Novice ranger on level 5.
You are fated to find a Small wooden chest on level 2.
You may find a Whip on level 1.
You are fated to find something special on level 8.
You may find a Ring of Nothing on level 1.
You may find an Iron Shot on level 10.
You are fated to meet a Large kobold on level 1.
You may find a Staff of Sense Hidden on level 6.
You are fated to find a Set of Gauntlets on level 17.
You may find a Rounded Pebble on level 5.
You are fated to die on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+23) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 81 of
    Angband.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 92 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Dracolich on level 58 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of The Sacred
    Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
o) The Cloak of Mimicry [Hound] 'Galedh' [1,+14]
    It sustains your intelligence.  It provides immunity to electricity 
    and cold.  It provides resistance to electricity, dark, shards and
    chaos.  It allows you to fly.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
p) The Small Metal Shield 'Morisse' [3,+12]
    It sustains your constitution.  It provides immunity to acid.  It 
    makes you completely fearless.  It provides resistance to life draining,
    sound, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Master vampire on level 69 of Dol
    Guldur.
u) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your constitution 
    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 19 of The Old Forest.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) 21 Seeker Arrows of Flame (4d4) (+15,+11)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Greater Balrog on level 93 of Angband.
|) The Dwarven Pick of Erebor (3d4) (+6,+20) (+5)
    It can be activated for open a secret passage every 75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your strength and ability to tunnel by 5.  It does extra damage from
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
b) a War Tome of Tulkas
    
c) The Ebon Cube of Darkness
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 61 of Mordor.
d) The Diamond Prism of Light (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 50 of Moria.
e) Baalzebub's Tormented Skullcap
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 66 of
    Dol Guldur.
f) a Parchment titled ``Household Magic''
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 65 of
    Mordor.
g) 8 Potions of *Healing*
    
h) 48 Scrolls of *Identify* {75% off}
    
i) 27 Scrolls of Recharging
    
j) an Adamantite Rod of Capacity of Healing (400/400)
    It can hold more mana.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
k) an Adamantite Rod of Recall (200/200)
    
l) a Wand of Ice Storm[4|44] (3 charges)
    
m) a Wand of Thunderstorm[5|48] (3 charges)
    
n) a Wand of Essence of Speed[1|22] (2 charges)
    
o) a Wand of Demon Blade[15|40] (2 charges)
    
p) a Fireproof Staff of Fiery Shield[6|23] (3 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Half-orc on level 100 of Angband.
q) a Staff of Identify[11|36] (4 charges)
    
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
t) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount
    Doom.
u) The Two-Handed Sword 'Mendolfal' (3d6) (-2,+2) (+3 attacks)
    It must be wielded two-handed.  It increases your strength, wisdom,
    charisma and attack speed by 3.  It produces chaotic effects.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 100 of 
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a War Tome of Tulkas
    
b) a Silver Rod of the Istari of Drain Life (200/200)
c) a Golden Rod of Quickness of Probing (125/125)
    It can cast spells faster.  
    You found it in the remains of an Archlich on level 70 of Angband.
d) a Golden Rod of the Istari of Perception (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 80 of Angband.
e) a Golden Rod of Capacity of Enlightenment (250/250)
    It can hold more mana.  
    You found it in the remains of a Dracolisk on level 61 of Mordor.
f) a Mithril Rod of Capacity of Nothing (320/320)
g) an Adamantite Rod of Curing (131/200)
    
h) an Adamantite Rod of Healing (200/200)
    
i) an Adamantite Rod of Detection (200/200)
    
j) an Adamantite Rod of Fire Bolts (200/200)
    
k) an Adamantite Rod of Disarming (200/200)
l) an Adamantite Rod of Nothing (200/200)
m) an Adamantite Rod of the Istari of Havoc (400/400)
n) an Adamantite Rod of Capacity of Nothing (400/400)
o) a Wand of Poison Blood[18|45] (12 charges)
    
p) a Staff of Globe of Light[14|27] (1 charge)
    
q) a Fireproof Staff of Identify[5|29] (3 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 66 of Dol Guldur.
r) a Staff of Identify[11|40] (3 charges)
    
s) a Staff of Identify[8|34] (4 charges)
    
t) a Staff of Identify[8|29] (3 charges)
    
u) a Staff of Genocide[1|14] (3 charges)
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.


  [Home Inventory - Gondolin ]

a) Power Dragon Scale Mail (-3) [40,+15]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold, poison, light, dark, confusion, sound, shards, nether, nexus,
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
b) The Chain Mail of Elodret (-2) [14,+11]
    It provides immunity to acid and electricity.  It provides resistance
    to sound and nexus.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Hezrou on level 70 of Angband.
c) The Augmented Chain Mail of Denna (-2) [16,+10]
    It provides immunity to acid, electricity and cold.  It provides resistance
    to acid, fire, nether, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
d) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 93 of Angband.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, nexus and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
f) The Hard Studded Leather 'Hyardaeg' (-1) [7,+17]
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to electricity and fire.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid,
    fire, cold, poison, light, dark, shards, nether, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    70 of Angband.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
h) The Small Leather Shield 'Agnossir' [2,+10]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to electricity and cold.  It provides resistance to nexus 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, chaos and disenchantment.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
j) The Small Metal Shield of Lastarn [3,+0]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) a Dragon Helm of Water Breathing [8,+23]
    It makes you completely fearless.  It provides resistance to sound.
    It allows you to breath underwater.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    81 of Angband.
o) The Pair of Metal Shod Boots 'Marthar' [6,+11]
    It makes you completely fearless.  It provides resistance to acid,
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
p) The Main Gauche of Hiriste (1d5) (+14,+16) (+2)
    It increases your charisma by 2.  It does extra damage from fire. 
    It produces chaotic effects.  It drains life from your foes.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
q) The Broad Sword 'Aranruth' (3d5) (+3,+2) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
r) The Broad Sword 'Orcrist' (2d5) (+4,+3) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of
    orcs and dragons.  It slows your metabolism.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
t) The Long Sword 'Vorpal Blade' (5d5) (+0,+4) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 92 of Angband.
u) The Scimitar 'Haradekket' (2d5) (+0,+1) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nether, nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma 
    and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to fire,
    poison and chaos.  It allows you to see invisible monsters.  It drains
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
w) The Dark Sword of Anachamin (3d7) (+10,+10) (+2)
    It generates an antimagic field.  It increases your constitution and
    charisma by 2.  It does extra damage from electricity and frost.  It
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Mordor.


  [Home Inventory - Minas Anor ]

a) 39 Potions of Healing
    
b) The Ring of Morth (+3)
    It increases your strength by 3.  It makes you invisible.  It sustains
    your intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 32 of The Land Of 
    Rhun.
c) The Ring of Vathir (+3 to speed)
    It increases your dexterity, speed and attack speed by 3.  It sustains
    your intelligence and dexterity.  It provides resistance to electricity 
    and confusion.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 52 of
    The Sacred Land Of Mountains.
d) The Ring 'Galast' [+9] (+2 to speed)
    It can be activated for ball of acid and resist acid if it is being
    worn. It increases your constitution, charisma, speed and ability 
    to score critical hits by 2.  It sustains your dexterity.  It provides
    resistance to acid and confusion.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Valion [+11]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to acid, electricity, fire, sound, nether 
    and nexus.  It allows you to fly.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    62 of The Sacred Land Of Mountains.
f) The Ring 'Arathor' (+3)
    It increases your charisma, searching and attack speed by 3.  It sustains
    your dexterity.  It provides resistance to acid, light and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    60 of Erebor.
g) The Ring of Arnos (+2)
    It increases your strength, charisma and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your wisdom, dexterity 
    and constitution.  It provides resistance to sound.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    77 of Angband.
h) The Ring of Nirim (+4)
    It increases your dexterity, constitution, charisma and speed by 4.
    It provides resistance to blindness and chaos.  It allows you to levitate.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 48 of
    The Sacred Land Of Mountains.
i) The Ring of Calme (+3)
    It increases your intelligence, dexterity, charisma, stealth, infravision 
    and ability to score critical hits by 3.  It provides resistance to
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
j) The Ring of Ilorgorin (+16) (+3 to stealth)
    It increases your strength and stealth by 3.  It makes you invisible.
    It sustains your wisdom and charisma.  It makes you completely fearless.
    It provides resistance to fire.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Barbazu on level 93 of Angband.
k) 2 Rings of Damage (+19)
    
    You found it in the remains of an Ancient gold dragon in the town 
    of Gondolin .
l) The Ring of Haros (+9)
    It increases your speed by 9.  It makes you invisible.  It sustains
    your strength, intelligence and charisma.  It provides resistance to
    fire, poison, dark and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
m) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
n) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
o) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Brebras [+15] (+4 to speed)
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It increases your constitution, searching and speed 
    by 4.  It sustains your strength, wisdom and charisma.  It provides
    resistance to electricity, cold and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    65 of Erebor.
q) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
r) The Ring of Amingron
    It can be used to store a spell.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, dark and sound.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
s) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord in a forest.
t) an Indestructible Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
u) an Indestructible Amulet of Weaponmastery (+3,+3) [+3] (+1)
    It increases your strength and constitution by 1.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) an Amulet of Weaponmastery (+4,+5) [+5] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You bought it from the Black Market.
w) The Amulet of Bartan (+3 to stealth)
    It can be used to store a spell.  It increases your dexterity,
constitution,
    stealth and searching by 3.  It provides immunity to paralysis.  It
    provides resistance to fire, nether and chaos.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 52
    of The Sacred Land Of Mountains.
x) 5 Climbing Sets
    It allows you to climb mountains.  


  [Home Inventory - Lothlorien ]

a) Kelek's Wormhole Machine (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 36 of Mordor.
b) Kelek's Wormhole Machine
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 99 of Angband.
c) Mordekainen's Pocket Magician
    It can be activated for Destruction.  
    You found it lying on the ground on level 78 of Angband.
d) a Parchment titled ``Tenser's Last Words''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 62 of Mordor.
e) 8 Sprigs of Athelas
    
f) a Potion of Cure Critical Insanity
    
g) a Potion of Cure Insanity
h) 4 Potions of Curing
    
i) a Potion of Invulnerability
    
j) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Mount Doom.
k) an Indestructible Ring of Critical Hits (+7% of critical hits)
    It increases your ability to score critical hits by 7.  
    You found it in the remains of a Master mindcrafter on level 98 of
    Mount Doom.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cloak of Mimicry [Insect] 'Uinas' [1,+8]
    It sustains your dexterity.  It provides immunity to acid.  It provides
    resistance to poison, sound, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
q) The Cloak of Mimicry [Fire cloud] of Breth [1,+11]
    It sustains your strength and dexterity.  It provides immunity to acid 
    and fire.  It provides resistance to life draining, fire, light and
    disenchantment.  It produces a fiery sheath.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
r) The Cloak of Mimicry [Ghost] of Cardhoth [1,+14]
    It sustains your intelligence.  It provides immunity to fire.  It 
    provides immunity to paralysis.  It provides resistance to life draining 
    and fire.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
s) The Cloak of Mimicry [Kobold] of Egoronwe [1,+12]
    It provides immunity to acid and fire.  It provides resistance to acid,
    electricity and dark.  It allows you to fly.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cloak of Mimicry [Demon] of Eanelim [1,+12]
    It sustains your constitution.  It provides immunity to electricity.
    It provides immunity to paralysis.  It provides resistance to sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
u) The Dragon Helm 'Elthlost' [8,+22]
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid, fire, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.


  [Home Inventory - Khazad-dum ]

a) 13 Sheaf Arrows of Slay Dragon (1d5) (+11,+13)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your infravision and attack speed by 2.  It makes you
    invisible.  It provides resistance to acid, electricity, cold and sound.
    It allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Akhorahil the Blind on level 99 of 
    Angband.
b) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your dexterity by 5.  It makes you invisible.  It sustains
    your constitution.  It makes you completely fearless.  It provides
    resistance to disenchantment.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol
    Guldur.
c) The Ring of Power of Hoarmurath of Dir (+3 to infravision)
    It increases your charisma and infravision by 3.  It makes you invisible.
    It provides resistance to poison.  It allows you to levitate.  It 
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol
    Guldur.
d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It sustains
    your wisdom.  It provides immunity to paralysis.  It provides resistance
    to acid, light, confusion, nether and nexus.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of
    Dol Guldur.
e) The Ring of Power of The Witch-King of Angmar (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It sustains
    your dexterity.  It provides resistance to dark and disenchantment.
    It allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Witch-King of Angmar on level 99
    of Angband.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire and shards.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 99 of Mount
    Doom.
h) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breath
underwater.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 81 of Angband.
j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
k) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it
    is being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mountain ogre Priest on level 92 
    of Angband.



Posted on 31.3.2003 22:15

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380. on the Ladder (of 18973)
141. on the ToME Ladder (of 3151)

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On 31.3.2003 22:15 alex@almuric.com wrote:
After years of Nethack (mostly, some angband and rogue thrown in), I've finally won with this variant. Nice job, guys. Plays well. Not sure that I'm going to do this again any time soon. Sucked up a lot of my time. Got other things to do. It's spring!

On 1.4.2003 18:23 synergy_arcan@hotmail.com wrote:
Did you do any God quests? I have the first one of retrieving the relic from the lost temple, although I have no idea what I am looking for do you know?

On 3.4.2003 16:59 alex@almuric.com wrote:
Once you get to the temple, there will be about 5 or 6 levels. The artifact could be on any level, it won't necessarily be on the bottom level. It will be a ~ (tilde) item, if I remember correctly.

I did one god quest before the end, since I didn't start worshipping Tulkas until way late. Didn't realize how much of a benefit it could be.

The question I have is, 'Where the hell do I find Narsil?'. Got Ringil, but couldn't find Narsil anywhere.

On 17.4.2003 00:01 wrote:
Narsil is a random drop.

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