The Angband Ladder: Afalivudd, RohanKnight Swordmaster by <david>
[ToME 2.3.1 Character Sheet] Name : Afalivudd Age 23 STR! 40 Sex : Neuter Height 69 INT: 22 Race : Vampire RohanKnight Weight 89 WIS! 23 Class : Swordmaster Social Class 48 DEX! 39 Body : Player CON: 40 God : Melkor Bauglir CHR: 27 + To Melee Hit 77 Level 45 Max Hit Points 1126 + To Melee Damage 78 Experience 7701068 Cur Hit Points 1126 + To Ranged Hit 38 Max Exp 7701068 Max SP (Mana) 53 + To Ranged Damage 12 Exp to Adv. 8640000 Cur SP (Mana) 53 AC 32+122 Gold 110722 Piety 133359 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Fair Blows/Round: 11 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 22d5+858 Stealth : Bad Magic Device: Excellent Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Marshal of the Riddermark. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 60 (3000') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 64 (3200') The Old Forest: Level 18 (900') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 61 (3050') The Land Of Rhun: Level 27 (1350') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Gondolin. You have defeated 13152 enemies. You saved Bree from a dreadful Nazgul. You saved 54 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : 2.......43.....+ Add Int : ...............+ Add Wis : ...............+ Add Dex : .4....3..3...... Add Con : 2.......434....+ Add Chr : ...............+ Add Stea. : .......3........ Add Sear. : .......3........ Add Tun.. : ..............4. Add Speed : 24*..13....1...+ Add Blows : .............2.. Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : .............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Giant: .............+.. Kill Drag.: .............+.. Sharpness : +............... Acid Brand: .............+.. Elec Brand: +............... Fire Brand: .............+.. Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ...............+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+....... Hold Life : .....+.........+ Imm Acid : .+....+.*+...... Res Elec : ++.............. Imm Fire : .+.............* Res Cold : .+.......++....+ Res Pois : ...............+ Res Fear : .........+.....+ Res Lite : +............... Res Dark : +........+.....+ Res Blind : ................ Res Conf : ........+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ...............+ Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ......+.+....... Lite : .....+.........+ See Invis : +....+.......... Digestion : .........+...... Regen : ..........+..... Activate : .....+....+..... Aggravate : +............... Cursed : +...+........... Orc.ESP : ........+....... Full ESP : ....+........... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 135) - Combat 42.167 [0.900] - Weaponmastery 45.658 [1.150] . Sword-mastery 42.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Barehand-combat 01.300 [0.400] . Antimagic 00.000 [0.550] - Sneakiness 07.400 [0.900] . Stealth -6.-100 [0.500] . Disarming 02.000 [0.900] - Magic 01.987 [0.500] . Magic-Device 15.300 [1.150] . Udun 00.000 [0.400] . Necromancy 01.700 [0.500] . Thaumaturgy 01.000 [0.300] - Spirituality 05.400 [0.500] . Prayer 07.500 [0.500] . Mindcraft 03.200 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Anguirel' (2d5) (+5,+9) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Black Market. f) a Ring of Damage (+20) You found it in the remains of an Ethereal dragon on level 62 of Dol Guldur. k) an Amulet of Telepathy {cursed} It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of Stealth [4,+14] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 63 of Dol Guldur. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Dol Guldur. x) a Pair of Metal Shod Boots of Speed [6,+8] (+1) It increases your speed by 1. You bought it from the Footwear Shop. z) (nothing) {) The Silver Bolt of Brilweth (3d5) (+21,+16) (+2 attacks) {100% off} It increases your attack speed by 2. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. |) a Pick of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Tome of the Mind b) Baalzebub's Tormented Box {special, !d Cure INSANITY} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven mage on level 43 of Moria. c) The Gem of Knowledge {!d Teleport LEVEL} It can be activated for teleport level every 50 turns. You found it in the remains of a Spectre on level 32 of Mirkwood. d) Lloth's Ceremonial Dagger {!d Satisfy HUNGER} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hezrou on level 50 of Mordor. e) Gamenlon's Summoning Manual {!d!d Restore ALL} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 10 of Barrow-Downs. f) The Immortal Skull of Benetar {!d Acquierment} It can be activated for acquirement every 3000 turns. You found it in the remains of a Hezrou on level 50 of Mordor. g) 7 Potions of Speed h) 4 Potions of Healing i) 2 Potions of *Healing* j) 12 Scrolls of Teleportation k) 8 Scrolls of *Identify* l) 15 Scrolls of Remove Curse m) 6 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Scribe. n) a Wooden Rod of Trap Location (10/10) {@z1} o) a Silver Rod of Door/Stair Location (100/100) p) a Golden Rod of Recall (125/125) q) a Golden Rod of Nothing (125/125) r) a Mithril Rod of Teleport Other (160/160) s) an Adamantite Rod of Perception (200/200) {@z4} t) an Adamantite Rod of Simplicity of Enlightenment (200/200) {@z2} You bought it from the Expensive Black Market. u) The Ring of Flare (+3) {!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. v) The Anchor of Space-Time {!d!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 53 of Mordor. w) The Main Gauche of Maedhros (2d5) (+5,+8) (+3) {!d} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Bree ] a) a Corrupted Tome of Melkor b) The Gem of Fire {!d!d Cure INSANITY} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of Moria. c) 6 Sprigs of Athelas d) 10 Potions of Cure Insanity e) a Potion of Cure Serious Wounds f) a Potion of Life g) a Moonstone Rod of Nothing (75/75) h) 2 Rod Tips of Trap Location (8 Mana to cast) i) The Ring of Nelebrian (+5) It increases your wisdom by 5. It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Acidic cytoplasm on level 36 of Moria. j) a Ring of Flying k) an Amulet of Anti-Magic l) an Amulet of Anti-Teleportation {cursed} m) The Amulet of Mortarn (+1 to searching) It increases your searching by 1. It sustains your intelligence, constitution and charisma. It provides resistance to acid, electricity, fire, cold, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. n) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. o) an Amulet of Lightning Resistance p) an Amulet of Regeneration q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) an Entish Bark of Protection [1,+8] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. t) a Small Leather Shield of Resistance [2,+10] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 35 of Moria. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Pike 'Finel' (2d5) (+16,+7) It can be wielded two-handed. It does extra damage from electricity and fire. It is very sharp and can make your foes bleed. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 58 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 57 of Mordor. b) a Rod Tip of Detection (80 Mana to cast) c) 2 Rod Tips of Disarming (50 Mana to cast) d) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. e) The Ribbed Plate Armour 'Noreth' (-3 to accuracy) [28,+8] It provides immunity to cold. It provides resistance to life draining, cold, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. f) a Mage Staff of Power (1d4) (-11,+5) (+4) g) a Mage Staff of Mana (1d4) (+8,+0)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You found it in the remains of a Demilich on level 58 of Mordor. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 99 Potions of Water Curing {quest} c) 2 Scrolls of Rune of Protection d) a Scroll of Mass Genocide e) a Silver Rod of Enlightenment (100/100) {@z2} f) a Wand of Banishment[9|20] {good} g) a Ring of Damage (+19) You bought it from the Black Market. h) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You bought it from the Jewelry Shop. i) a Ring of Flying j) an Amulet of the Serpents [+5] (+6) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You stole it from the Black Market. k) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Black Market. l) a Shield of Deflection of Resist Acid [10,+17] m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+3] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Footwear Shop. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Great Axe of Brimalf (4d4) (+6,+2) (+2) It must be wielded two-handed. It increases your intelligence and dexterity by 2. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. t) a Two-Handed Sword of Aman (3d6) (+12,+16) [+4] (+3) It must be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Moria. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for something weird every 5 turns. You found it lying on the ground on level 20 of A lost temple. b) The Ring of Power of Ren the Unclean (+1 to searching) It increases your searching by 1. It makes you invisible. It sustains your strength. It provides resistance to dark, shards and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 67 of Dol Guldur. c) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. |
Posted on 28.1.2005 19:32
6952. on the Ladder (of 19090)
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