The Angband Ladder: Erilinnon, High-Elf Swordmaster by <serybuff@inwind.it>
[ToME 2.3.1 Character Sheet]
Name : Erilinnon Age 101 STR! 34
Sex : Male Height 101 INT: 33
Race : High-Elf Weight 177 WIS! 33
Class : Swordmaster Social Class 63 DEX! 33
Body : Player CON! 33
God : Nobody CHR! 37
+ To Melee Hit 44 Level 45 Max Hit Points 753
+ To Melee Damage 23 Experience 4820634 Cur Hit Points -6
+ To Ranged Hit -5 Max Exp 4820634 Max SP (Mana) 151
+ To Ranged Damage 0 Exp to Adv. 5400000 Cur SP (Mana) 151
AC 43+99 Gold 465971
(Miscellaneous Abilities)
Fighting : Legendary[35]Perception : Good Blows/Round: 12
Bows/Throw : Excellent Searching : Good Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 36d7+276
Stealth : Superb Magic Device: Bad Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Telerin Warrior. You
have light grey eyes, wavy blond hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 57 (2850')
Angband: Level 67 (3350')
Barrow-Downs: Level 1 (50')
Cirith Ungol: Level 50 (2500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 57 (2850')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You have defeated 11208 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 54 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 20th Hrive of the 2890th year of the third age.
Your adventure lasted 88 days.
Your Attributes:
You are dead, killed by a Grand master mystic on level 57 of Mordor.
You can sense what is beyond walls.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are unlucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Skills (points left: 0)
- Combat 49.997 [0.900]
- Weaponmastery 49.726 [0.950]
. Sword-mastery 49.300 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 08.900 [0.600]
. Antimagic 49.500 [0.550]
- Sneakiness 07.465 [0.900]
. Stealth 19.600 [0.400]
. Disarming 10.400 [0.900]
- Magic 01.000 [0.300]
. Magic-Device 00.000 [1.150]
- Spirituality 11.000 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 03.000 [0.500]
. Summoning 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
One of your companion(s) has been killed.
[Fates]
You are fated to meet a Mangy-looking leper on level 19.
You are fated to find a Club on level 5.
You are fated to find a Potion of Cure Light Wounds on level 3.
You may meet a Boil-covered wretch on level 1.
[Character Equipment]
a) a Dark Sword (3d7) (+0,+0)
d) a Dragon Horn (+2) {100% off}
It can be activated for large acid ball (300) every 100 turns if it is
being worn. It increases your constitution by 2. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Black Market.
e) The Ring of Lastalque (+3 attacks)
It increases your wisdom, charisma,
searching and attack speed by 3. It sustains your constitution and
charisma. It provides immunity to paralysis. It provides resistance
to fire and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Grand master mystic on level 57 of Mordor.
f) a Ring of Speed (+11) {100% off}
It increases your speed by 11.
You stole it from the Rare Jewelry Shop.
k) an Amulet of the Magi (-4,-4) (+3 to searching) {100% off}
It can be used to store a
spell. It increases your intelligence and searching by 3. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to blindness and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of
magic map if it is being worn. It provides light (radius 2) forever.
It can be used to store a spell. It increases your intelligence,
wisdom and charisma by 2. It cannot be harmed by fire.
It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold, poison and disenchantment. It allows you to fly. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Cloak of Anion [1,+8]
It sustains your wisdom. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
p) a Large Leather Shield of Resistance [4,+18] {100% off}
It provides resistance to acid, electricity, fire and cold. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
s) The Golden Crown 'Earen' [0,+11] {100% off}
It sustains your strength. It
provides immunity to paralysis. It provides resistance to life
draining, fire and shards. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
u) The Set of Cesti of Rhude (+2 to damage) [5,+15]
It sustains your dexterity. It
provides resistance to cold and chaos. It cannot be harmed by acid,
cold, lightning or fire.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It can be activated for speed (dur 20+d20)
every 250 turns if it is being worn. It increases your speed by 15.
It provides resistance to nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) (nothing)
{) 28 Arrows (1d4) (+8,+8)
|) a Shovel of Digging (+6)
It increases your ability to tunnel by
6. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Mining Supply store.
[Character Inventory]
a) The Demonblade of Gothmog (7d6) (+11,+11) (-20)
It provides light (radius
1) forever. It decreases your luck by 20. It does extra damage from
fire. It poisons your foes. It produces chaotic effects. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It can re-curse
itself. It can resist being shattered by morgul beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Illusionist on level 37 of Mordor.
b) Baalzebub's All-seeing Servant
It
can be activated for cure insanity every 200 turns.
You found it in the remains of a Bat of Gorgoroth on level 37 of Maze.
c) The Jester's Cap of Insanity
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Dark elven warlock on level 37 of Mordor.
d) 32 Rations of Food
e) a Sprig of Athelas {100% off}
f) 3 Potions of Speed {100% off}
g) 3 Potions of *Healing* {100% off}
h) 6 Potions of Restore Life Levels
i) 6 Potions of Resistance
It cannot be harmed by acid, cold, lightning or fire.
j) 7 Potions of Curing
k) 28 Scrolls of Teleportation
l) 21 Scrolls of Word of Recall
m) 2 Scrolls of *Remove Curse* {100% off}
n) The Iron Helm of Knowledge [6,+20] (-6)
It can be
activated for whispers from beyond(sanity drain) 100+d200 turns if it
is being worn. It provides light (radius 1) forever. It decreases
your luck by 6. It identifies all items for you. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
o) a Long Bow of Accuracy (x3) (+13,+15)
It was given to you as a reward.
p) The Arrow 'Thothil' (1d4) (+30,+15)
It does extra damage from acid,
electricity and frost. It is especially deadly against giants. It is
a great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) a Climbing Set
It allows you to climb mountains.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Fireproof Scrolls of Teleportation
It
cannot be harmed by fire.
You bought it from the Alchemy shop.
b) 8 Scrolls of *Identify* {100% off}
c) 2 Scrolls of Reset Recall
d) a Ring of Blindness Resistance {100% off}
It provides resistance to
blindness.
You stole it from the Black Market.
e) a Cursed Amulet of Spell
f) an Everburning Torch
g) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Stone of Lore
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your
strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
j) a Mouse Fur of Protection [1,+15]
It provides resistance to shards. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Iron Crown of Telepathy [0,+16]
It gives telepathic powers.
You found it in the remains of a Nycadaemon on level 45 of Mordor.
l) The Jewel Encrusted Crown 'Umnath' [0,+0]
It
sustains your intelligence. It provides resistance to electricity,
light and confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Pair of Hard Leather Boots of Eondor [3,+4]
It sustains your wisdom, dexterity and
constitution. It provides resistance to confusion and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
o) a Cleaver of Slay Giant (2d4) (+6,+7)
It is especially deadly against giants.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Dagger of Rilia (2d4) (+5,+4)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
q) a Dagger of Life (1d4) (+12,+13)(20%)
It increases
your hit points by 20%. It provides resistance to life draining.
You found it in the remains of Scatha the Worm on level 55 of Mordor.
r) a Vampiric Espadon (Defender) (2d9) (+14,+14) [+7](-20%) (-1 to stealth)
It must be wielded two-handed. It decreases your stealth by 1. It
decreases your hit points by 20%. It drains life from your foes. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to life draining, acid, electricity, fire, cold,
poison and light. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Sharp Dark Sword (3d7) (+5,+7)
It generates an antimagic field. It is very sharp and can cut your
foes.
It was given to you as a reward.
t) a Spear of *Slay Demon* (1d6) (+8,+5) (+1)
It increases your intelligence by 1.
It is a great bane of demons. It provides resistance to fire and
chaos. It allows you to sense the presence of demons.
You found it in the remains of a Hill orc on level 10 of Orc Cave.
u) a Wooden Boomerang of *Slay Animal* (1d8) (+5,+5) (+2 to stealth)
It
increases your intelligence and stealth by 2. It is especially deadly
against natural creatures. It allows you to sense the presence of
animals. It slows your metabolism.
It was given to you as a reward.
v) a Drum of the Eldar (+1)
It increases your strength and
charisma by 1. It provides resistance to acid and nether. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
[Home Inventory - Gondolin ]
a) a Demonblade of Slay Dragon (4d6) (+9,+8)
b) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
It increases your intelligence and
stealth by 3. It makes you invisible. It sustains your intelligence.
It provides resistance to blindness, nexus and disenchantment. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 55 of Mordor.
c) a Ring of Acid [+20] {100% off}
It can be activated for ball of acid and resist acid every 50+d50 turns
if it is being worn. It provides resistance to acid. It cannot be
harmed by acid.
You stole it from the Black Market.
d) The Ring of Silgaur (+16 to accuracy) (+2) {100% off}
It increases your wisdom, searching
, infravision and speed by 2. It sustains your charisma. It provides
resistance to blindness, nether and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
e) a Ring of Nether Resistance
f) an Indestructible Ring of Confusion Resistance
g) The Amulet of Carth (+2)
It increases your searching and
infravision by 2. It sustains your constitution. It makes you
completely fearless. It provides resistance to dark and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
h) an Amulet of Reflection {100% off}
It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
i) The Amulet of Carlammas (+2)
It can be activated for
protection from evil (dur level*3 + d25) every 225+d225 turns if it is
being worn. It increases your constitution by 2. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
j) an Amulet of Anti-Magic {100% off}
It produces an anti-magic shell. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
k) an Amulet of Anti-Teleportation
It prevents teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
l) an Indestructible Amulet of Resistance {100% off}
It provides resistance to acid, electricity, fire, cold and
blindness. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
m) an Amulet of the Serpents [+6] (+5)
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity by 5. It provides resistance to poison.
You bought it from the Black Market.
n) an Indestructible Amulet of Sustenance {100% off}
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to life draining. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
o) an Amulet of Trickery (+1)
It increases your dexterity,
stealth, infravision and speed by 1. It sustains your dexterity. It
provides resistance to poison and nexus.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
p) an Amulet of Weaponmastery (+4,+4) [+3] (+2) {100% off}
It increases your strength and constitution by 2. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to
disenchantment.
You stole it from the Rare Jewelry Shop.
q) The Brass Lantern 'Ithand' (with 0 turns of light) (+4 to searching)
It provides light (radius 3)
when fueled. It increases your searching and infravision by 4. It
provides resistance to light and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
r) an Iron Helm of Seeing [5,+7] (+2 to searching)
It increases your searching by 2. It provides resistance
to blindness. It allows you to see invisible monsters.
You found it in the remains of a Marilith on level 44 of Mordor.
s) a Pair of Hard Leather Boots of Levitation [3,+6]
It
provides resistance to blindness. It allows you to levitate.
You found it lying on the ground on level 35 of Mordor.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be
wielded two-handed. It increases your intelligence by 2. It does
extra damage from fire and frost. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It sustains your intelligence. It provides
resistance to fire and cold. It allows you to sense the presence of
giants. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
u) a Heavy Crossbow of Extra Might (x7) (+11,+15)
It provides resistance to sound. It fires missiles with extra
might.
You found it in the remains of a Chaos drake on level 36 of Mordor.
v) The Bolt of Avaril (1d5) (+14,+14) {100% off}
It
does extra damage from acid. It is a great bane of dragons. It is a
great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Mordor.
x) a Small Wooden Boomerang of Power (1d4) (+11,+16)
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
[Home Inventory - Minas Anor ]
a) The Tome of Erilinnon
b) The Diamond Prism of Light (charging)
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 40 of The Land Of Rhun.
c) 2 Lembases
d) 2 Sprigs of Athelas
e) a Potion of Resistance
f) 3 Scrolls of Remove Curse
g) a Ring of Protection [+19] {100% off}
You stole it from the Black Market.
h) a Ring of Free Action
i) a Ring of Damage (+15) {100% off}
You stole it from the Black Market.
j) a Ring of Speed (+6) {100% off}
It increases your speed by 6.
You stole it from the Black Market.
k) a Ring of Sound Resistance
l) a Ring of Extra Attacks (+3 attacks) {100% off}
It increases your attack speed by 3
.
You stole it from the Black Market.
m) The Amulet of Imarad (+0)
It decreases your charisma by 0.
It sustains your wisdom and dexterity. It provides resistance to fire
and poison. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
n) an Indestructible Amulet of Anti-Magic {100% off}
It produces an anti-magic shell. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
o) an Augmented Chain Mail of Resistance (-2 to accuracy) [16,+20]
It provides resistance to acid
, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and
searching by 4. It provides resistance to acid, electricity, fire,
cold and dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) a Feathers Cloak of Electricity [1,+10] {100% off}
It provides
resistance to electricity. It produces an electric sheath. It cannot
be harmed by acid. It cannot be harmed by electricity.
You stole it from the Black Market.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Cleaver 'Vallon' (2d4) (+11,+10) (-2 to speed) {cursed}
It decreases your
intelligence and speed by 2. It has been blessed by the gods. It
induces random teleportation. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 50 of Mordor.
u) The Dagger 'Dethanc' (E:86076, L:27) (1d4) (+0,+0)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It makes you invisible. It provides
resistance to electricity, fire, cold and nexus. It slows your
metabolism. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
w) a Spectral Guisarme (2d5) (+8,+8)
x) a Short Bow of Power (x2) (+15,+12) {100% off}
You stole it from the Black Market.
[Home Inventory - Lothlorien ]
a) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 52 of Mordor.
b) 2 Rings of Nexus Resistance
It
provides resistance to nexus.
You found it in the remains of a Basilisk on level 25 of Mirkwood.
c) a Ring of Shard Resistance
d) an Amulet of Trickery (+4) {100% off}
It
increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to poison and nexus.
You stole it from the Rare Jewelry Shop.
e) an Amulet of Devotion (+1)
It provides light (radius 1)
forever. It increases your wisdom and charisma by 1. It sustains
your wisdom and charisma. It provides resistance to life draining,
fire, light and dark.
You found it in the remains of an Ogrillon on level 35 of Moria.
f) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 45 of Mordor.
g) an Elven Chain Mail (-2 to accuracy) [14,+8] (+2 to stealth)
It
increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
h) an Elven Mithril Plate Mail of Resist Acid (-3 to accuracy) [35,+24] (+2 to
ste
It increases your stealth by 2. It
provides resistance to acid, electricity, fire, cold and nexus. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 52 of Mordor.
i) The Soft Studded Leather 'Mengion' [5,+5]
It
sustains your constitution and charisma. It provides resistance to
electricity, poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Hard Studded Leather of Baliring (-28,-21) [7,+4](40%)
It increases your hit points by 40%.
It sustains your wisdom. It provides resistance to life draining,
light, dark and sound. It cannot be harmed by acid, cold, lightning
or fire.
k) a Shadow Cloak of Electricity [6,+19] (+1 to stealth) {100% off}
It increases your stealth by 1. It provides resistance to
electricity, light and dark. It produces an electric sheath. It
cannot be harmed by acid. It cannot be harmed by electricity.
You stole it from the Black Market.
l) a Small Leather Shield of Reflection [2,+7]
It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) a Large Metal Shield of Electricity [5,+10]
n) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
o) a Set of Gauntlets of Power (+2,+5) [2,+9] (+4) {100% off}
It increases your strength by 4. It provides resistance to
sound.
You stole it from the Black Market.
p) a Pair of Hard Leather Boots of Free Action [3,+2]
q) a Pair of Metal Shod Boots of Levitation [6,+10]
It provides resistance to sound.
It allows you to levitate.
It was given to you as a reward.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever.
It increases your searching by 3. It does extra damage from frost.
It is especially deadly against dragons. It is especially deadly
against orcs. It fights against evil with holy fury. It provides
resistance to cold, dark and nether. It allows you to sense the
presence of orcs and dragons. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever.
It increases your searching by 1. It does extra damage from fire. It
is especially deadly against orcs. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides resistance
to fire and light. It allows you to sense the presence of orcs. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity,
charisma and stealth by 2. It is especially deadly against orcs. It
is especially deadly against trolls. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs and trolls. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) a Long Sword of Aman (2d5) (+19,+12) [+1] (+3) {100% off}
It increases your wisdom by 3. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It has been blessed by the gods.
You stole it from the Black Market.
v) a Bastard Sword (*Defender*) (3d4) (+4,+7) [+11] (+1 to stealth) {100% off}
It can be wielded two-handed. It
increases your wisdom, dexterity, constitution and stealth by 1. It
sustains your wisdom. It provides immunity to paralysis. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
nether. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Black Market.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It
increases your searching, infravision and ability to tunnel by 10. It
is especially deadly against giants. It fights against evil with holy
fury. It makes you completely fearless. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 52 of Mordor.
x) a Harp of Power (+4) {100% off}
It
increases your charisma by 4. It sustains your charisma. It provides
resistance to acid, electricity, fire, cold and shards. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 37 of Mordor.
|
Posted on 13.7.2005 17:11
7184. on the Ladder (of 19325)
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