The Angband Ladder: Laewyr, Wood-Elf Archer by Daniel Fishman

  [ToME 2.3.5 Character Sheet]

 Name  : Laewyr                 Age                 89       STR! 18/***       
 Sex   : Neuter                 Height              60       INT! 18/***       
 Race  : Wood-Elf               Weight              79       WIS! 18/190       
 Class : Archer                 Social Class        73       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/170       
                                                                               
 + To Melee Hit          65 Level             50    Hit Points      762/   764 
 + To Melee Damage       62 Experience  14185301    Spell Points    465/   466 
 + To Ranged Hit         72 Max Exp     14533830    Sanity          801/   805 
 + To Ranged Damage      17 Exp to Adv.    *****                               
   AC                18+127 Gold         1333020    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Legendary[52]Searching   : Bad          Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  35d5+434  
 Stealth     : Legendary[2] Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Mage.  You have light            
          grey eyes, straight blond hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 19718 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 11 princess quests.
 You have completed one lost sword quest.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Quelle of the 2890th year of the third age.
 You have been adventuring for 60 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.5.....43......            
        Add Int   : ..5...4.........            
        Add Wis   : ..5......3......            
        Add Dex   : 2.5.3...........            
        Add Con   : ..5...4.434.....            
        Add Chr   : ..5.............            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : ....3.43...2....            
        Add Infra : ....3...........            
        Add Tun.. : ..............6.            
        Add Speed : 2.5*3343.3......            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : ..+.............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.+...........            
        Sust Con  : ..+.......+.....            
        Sust Chr  : ..+.............            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+.....+.......            
        Hold Life : .....+..........            
        Imm Acid  : ..*...++*.......            
        Imm Elec  : ..*...+..+......            
        Imm Fire  : ..*...*..+......            
        Imm Cold  : ..*...+..++.....            
        Res Pois  : ..+.+...........            
        Res Fear  : ................            
        Res Light : .....+...+.....+            
        Res Dark  : .....+..........            
        Res Blind : ..+......+......            
        Res Conf  : .....+..++......            
        Res Sound : ........++......            
        Res Shard : .+..............            
        Res Neth  : ..+.............            
        Res Nexus : ....+.+++.......            
        Res Chaos : .....+..++......            
        Res Disen : ..+.............            
        Aura Fire : ......+.........            
        Auto Curse: ..+.............            
        Lite      : .........+......            
        See Invis : +.+..+...+......            
        Digestion : +...............            
        Regen     : +.+......++.....            
        Xtra Might: .+.............+            
        Activate  : ..+..+.+.++.....            
        Drain Exp : ..+.............            
        Cursed    : .++...+.+.......            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         01.838 [0.300]
          . Magic-Device                         20.300 [1.100]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  06.420 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            26.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may find a Scroll titled "unievs dalfnin" of Nothing on level 1.
You may find a Padded Armour on level 18.
You are fated to find a Metallic Purple Potion of Invisibility on level 8.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+28,+27) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 50 of Mordor.
d) a Short Bow of Extra Might (x5) (+10,+17) {cursed}
    It provides resistance to shards.  It fires missiles with extra might.
    It is cursed.  
    You found it in the remains of an Archon on level 68 of Dol Guldur.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Glass Ring of Speed (+15)
k) an Indestructible Platinum Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+13] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord on level 92 of Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 29 Viscous Pink Potions of Speed
b) 3 Smoky Potions of *Healing*
c) 12 Scrolls titled "isun umi tabri" of Teleportation
d) 21 Scrolls titled "iti ulk" of Satisfy Hunger
e) a Silver Rod of Recall (100/100) {@z2}
f) a Golden Rod of Disarming (125/125) {@z9}
g) a Golden Rod of Perception (27/125) {@z6}
h) a Mithril Rod of Capacity of Nothing (320/320)
i) The Double Chain Mail 'Dolmaron' (-2 to accuracy) [16,+15]
j) The Hard Studded Leather of Silmatand (-1 to accuracy) [7,+17]
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
l) The Broad Axe of Amlad (2d6) (+21,+21)
m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
n) 9 Arrows of Frost (1d4) (+10,+11)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of Medusa, the Gorgon on level 56 of The
    Sacred Land Of Mountains.
o) 20 Arrows of Slay Demon (1d4) (+12,+14)
    It strikes at demons with holy wrath.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) 11 Sheaf Arrows of Slay Dragon (1d5) (+11,+10)
    It is especially deadly against dragons.  
    You found it in the remains of an Ancient blue dragon on level 69 of
    Erebor.
q) 2 Arrows (1d4) (+10,+10) {90% off}
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {=g}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
s) 20 Seeker Arrows of Frost (4d4) (+12,+17)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
t) 11 Seeker Arrows of Lightning (4d4) (+10,+10) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
u) 17 Seeker Arrows of Slay Animal (4d4) (+10,+10) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
v) an Empty Bottle
w) (nothing)


  [Home Inventory - Bree ]

a) The Red Dragon Scale Mail of Arinengor (-2 to accuracy) [30,+16]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and shards.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
b) The Chain Mail of Istelon (-2 to accuracy) [14,+18]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to acid, sound, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 68 of Erebor.
c) The Double Ring Mail 'Golatar' (-2 to accuracy) [15,+8]
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to light, sound and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 74 of Angband.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
f) The Splint Mail of Glast (-2 to accuracy) [19,+12]
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to electricity, light, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
g) The Full Plate Armour of Beredh (-3 to accuracy) [25,+8]
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to poison, sound, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 48 of Moria.
h) The Ribbed Plate Armour 'Mothor' (-3 to accuracy) [28,+8]
    It sustains your constitution.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to light, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater titan on level 62 of Mordor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
j) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master lich on level 85 of Angband.
m) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
o) The Large Leather Shield of Ndion [4,+16]
    It sustains your dexterity.  It provides immunity to fire.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Golden Crown of Seeing [0,+8] (+1 to searching)
    It increases your searching by 1.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient green dragon on level 53 of The
    Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
t) The Dragon Helm of Thrain [8,+10]
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
v) a Cutlass (*Defender*) (1d7) (-3,-1) [+19] (+2 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 2.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.


  [Home Inventory - Gondolin ]

a) The Ring of Power of Akhorahil the Blind (+5)
    It increases your intelligence and wisdom by 5.  It makes you
    invisible.  It provides resistance to dark, confusion, nether, chaos
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 56 of Mordor.
b) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your dexterity by 2.  It makes you invisible.  It
    provides resistance to confusion, sound, shards and disenchantment.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of The
    Sacred Land Of Mountains.
c) The Ring of Power of Uvatha the Horseman (+2)
    It increases your constitution by 2.  It makes you invisible.  It
    provides resistance to nether, nexus and chaos.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Garnet Ring of Thron (+2 to speed)
    It increases your wisdom, searching, speed and attack speed by 2.  It
    sustains your charisma.  It allows you to levitate.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 56 of The Sacred
    Land Of Mountains.
e) The Ruby Ring 'Vaiquen' [+13] (+4 to stealth)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your stealth by 4.  It provides
    resistance to cold, poison, light, sound, chaos and disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
f) a Turquoise Ring of Constitution (+5)
g) an Indestructible Ring of Speed (+8) {25% off}
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
h) The Glass Ring of Namlach (+2)
    It increases your wisdom, constitution and speed by 2.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 18 of Orc Cave.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
k) The Sea Shell Amulet of Lerinar (+2 to searching)
    It increases your strength and searching by 2.  It provides resistance 
    to acid, electricity, cold, poison, nexus and chaos.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 46 of Moria.
l) The Ivory Amulet 'Golon' (+5 to searching)
    It increases your searching by 5.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to acid, dark, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
m) an Amulet of the Serpents [+7] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
p) a Copper Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
q) The Brass Amulet 'Aniel' (+2)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and searching by 2.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to shards and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Phial of Undeath (-5)
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of Moria.
    
u) a Spider Web of Protection [1,+19] {.}
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 98 of
    Angband.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
b) a Mithril-Plated Wand of Stone Prison[2|13] (11 charges)
c) The Wand of Digging of Thrain (185 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) 27 Sheaf Arrows of Venom (1d5) (+14,+11)
    It poisons your foes.  
    You found it in the remains of a Master lich on level 92 of Angband.
e) 23 Arrows of Frost (1d4) (+12,+10)
f) 17 Arrows of Slay Animal (1d4) (+10,+18)
    It is especially deadly against natural creatures.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
g) 20 Arrows of Slay Dragon (1d4) (+15,+12)
    It is especially deadly against dragons.  
    You found it in the remains of a Greater titan on level 62 of Mordor.
h) 21 Arrows of Acid (1d4) (+10,+10) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
i) 84 Arrows of Flame (1d4) (+10,+10) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
j) 25 Arrows of Slay Evil (1d4) (+12,+11)
    It fights against evil with holy fury.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) 18 Arrows of Slay Dragon (1d4) (+16,+10)
    It is especially deadly against dragons.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) 36 Arrows of Venom (1d4) (+10,+10) {90% off}
    It poisons your foes.  
    You found it in the remains of a Cave orc Archer on level 35 of Moria.
m) 18 Arrows of Flame (1d4) (+10,+11) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
n) 25 Arrows of Slay Undead (1d4) (+14,+10) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
o) 15 Arrows of Slay Dragon (1d4) (+11,+12) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
p) 20 Arrows of Wounding (1d4) (+16,+17)
q) 25 Arrows (exploding) (1d4) (+10,+10) {90% off}
r) 30 Arrows of Wounding (1d4) (+13,+14) {90% off}
    
    You made it yourself.
s) 20 Seeker Arrows of Venom (4d4) (+11,+11) {90% off}
    It poisons your foes.  
    You made it yourself.
t) 43 Seeker Arrows of Frost (4d4) (+13,+10) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
u) 34 Seeker Arrows of Frost (4d4) (+10,+10) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
v) 16 Seeker Arrows of Slay Undead (4d4) (+10,+10) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
w) 30 Seeker Arrows (4d4) (+10,+10) {90% off}
x) 60 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 30 of A lost temple.
b) The Mirror of Alternate Dimensions
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Moaning spirit on level 13 of Orc Cave.
c) 5 Sprigs of Athelas
d) 4 Oily Black Potions of Cure Light Insanity
e) 12 Coagulated Crimson Potions of Cure Serious Insanity
f) 9 Orange Potions of Cure Critical Insanity
g) 3 Crimson Potions of Cure Insanity
h) 3 Pungent Potions of Life
i) 5 Hazy Potions of Resistance
j) 19 Scrolls titled "tabviv gre po" of Teleport Level
k) 11 Scrolls titled "merea forash" of *Destruction*
l) a Scroll titled "nerarze odalf" of Mass Genocide
m) a Mithril Rod of Quickness of Nothing (160/160)
    It can cast spells faster.  
    It was given to you as a reward.
n) a Mithril Rod of Nothing (160/160)
o) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    It was given to you as a reward.
p) a Silver Rod Tip of Detection (80 Mana to cast)
q) 2 Platinum Rod Tips of Healing (120 Mana to cast)
r) 2 Long Rod Tips of Teleport Other (60 Mana to cast)
s) a Mithril-Plated Wand of Stone Prison[3|5] (6 charges)
t) a Locust Staff of Genocide[1|9] of Plenty (11 charges)
    
    You found it in the remains of a Barbazu on level 55 of The Sacred Land Of
    Mountains.
u) a Locust Staff of Genocide[1|13] (3 charges)
v) a Locust Staff of Genocide[1|12] (3 charges)
w) The Dagger 'Narthanc' (E:184731, L:33) (1d4) (+32,+16) {@w1}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It sustains your wisdom.  It provides
    resistance to acid, fire and confusion.  It allows you to sense the
    presence of good beings.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46 of The
    Sacred Land Of Mountains.
x) The Dagger 'Dethanc' (E:25000, L:27) (1d4) (+27,+14) {@w1}
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It can
    cause earthquakes.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to electricity, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 47 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
b) The Bag of Tricks
    It can be activated for stun.  
    You found it in the remains of a Hell knight on level 82 of Angband.
c) Kenault's Cantrip Generator
    It can be activated for darkness.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
d) Boccob's Unfinished Works
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
e) The Gem of Venom
    It can be activated for high stat loss.  
    You found it in the remains of a Spirit naga on level 68 of The Sacred
    Land Of Mountains.
f) The Gem of Hate
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hell knight on level 82 of Angband.
g) The Gem of Ghosts
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Spectre on level 50 of Mordor.
h) The Shrunken Head of Nightmares
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 28 of A lost temple.
i) Kelek's Practical Joke
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Nether wraith on level 50 of The Sacred
    Land Of Mountains.
j) Raal's Black Candle
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Master lich in the town of Minas Anor .
k) Mordekainen's Pocket Magician
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 45 of Mordor.
l) Benetar's Death Ray Experiment
    It can be activated for decreasing Intelligence.  
    You found it in the remains of an Angel on level 30 of Moria.
m) Lloth's Ceremonial Dagger
    It can be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
n) a Parchment titled ``Demigods and their Uses''
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
o) Benetar's Portable Plague
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 61 of Mordor.
p) Gamenlon's Summoning Manual
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 20 of A lost temple.
q) Baalzebub's Tormented Skullcap
    It can be activated for create hunger.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
r) The Clay Tablets of Antiquity
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 31 of A lost temple.
s) Raal's Tormented Spirits
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Master rogue on level 19 of Mirkwood.
t) Boccob's Magical Mish-mash
    It can be activated for decreasing Strength.  
    You found it in the remains of a Dread on level 63 of The Sacred Land Of
    Mountains.
u) a Parchment titled ``Tenser's Last Words''
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
v) The Eye of Vecna
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven mage on level 31 of Mirkwood.
w) Mordenkainen's Mysterious Mind-Masher
    It can be activated for poison.  
    You found it in the remains of a Master mystic on level 43 of Mordor.
x) a Parchment titled ''Famous Last Words''
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Death quasit on level 98 of Angband.
a) Jor's Buckler of Missile Attraction
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 61 of Mordor.
b) Jor's Compendium of Strange Behaviour
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Spirit naga on level 56 of The Sacred
    Land Of Mountains.
c) Pytar's Portable Pandemonium
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Barbazu on level 55 of The Sacred Land Of
    Mountains.
d) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
e) Agannazar's Altruistic Assassin
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Barrow wight on level 35 of Moria.
f) Tenser's Top-Heavy Teaspoon
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Dreadlord on level 65 of Dol Guldur.
g) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 62 of Dol Guldur.
    
h) a Rod Tip of Recall (80 Mana to cast)
i) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 64 of Mordor.
j) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your searching, speed and ability to score critical hits
     by 3.  It makes you invisible.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your intelligence, stealth and speed by 1.  It makes you
    invisible.  It provides resistance to acid and nexus.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
l) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    It increases your dexterity and charisma by 3.  It makes you
    invisible.  It provides resistance to sound and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 98 of
    Angband.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 55 of The Sacred
    Land Of Mountains.
o) The Brass Lantern of Belielor (with 6702 turns of light)
    It provides light (radius 3) when fueled.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Ring Mail of Amendo (-2 to accuracy) [12,+7] {cursed}
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to poison.  It induces random teleportation.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 18 of Orc
    Cave.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 42 of Moria.
t) The Double Chain Mail 'Galda' (-4,-27) [16,+8](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    constitution and charisma.  It provides immunity to acid, electricity
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
u) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
v) The Leather Scale Mail of Andil (-1 to accuracy) [11,+1]
    It sustains your dexterity and charisma.  It provides immunity to acid
    .  It makes you completely fearless.  It provides resistance to dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
x) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Mordor.
a) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 56 of Mordor.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Dol Guldur.
d) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 42 of
    Moria.
g) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 33 of Maze.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 44 of
    Moria.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 59 of The Sacred
    Land Of Mountains.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 34 of Moria.
l) The Dagger 'Dilond' (1d4) (+13,+16) (+2)
    It increases your dexterity by 2.  It does extra damage from acid, 
    electricity and fire.  It is very sharp and can make your foes bleed.  
    It is especially deadly against trolls.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone giant on level 38 of Moria.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 35 of Moria.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Maze.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
v) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 31 of Mirkwood.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.
x) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Zombie Ranger chieftain on level 68 of
    Dol Guldur.
a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and dark.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 54 of The Sacred Land Of
    Mountains.
d) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
f) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
h) The Silver Bolt 'Marwe' (3d5) (+20,+9) (+2)
    It increases your intelligence and charisma by 2.  It does extra
    damage from acid and fire.  It drains life from your foes.  It is a
    great bane of dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone giant on level 55 of The Sacred
    Land Of Mountains.
j) The Small Metal Boomerang 'Earin' (3d4) (+19,+24)
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 58 of
    Mordor.
k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
    
l) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
m) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 67 of Erebor.
o) The Mage Staff 'Galad' (1d4) (+10,+13) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It sustains your intelligence and 
    wisdom.  It provides resistance to blindness.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Dol Guldur.



Posted on 12.5.2008 18:52
Last updated on 12.8.2010 22:20

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2804. on the Ladder (of 19090)
831. on the ToME Ladder (of 3155)
8. for this player (

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On 12.5.2008 18:52 Daniel Fishman wrote:
Still missing RConf but other than that, going pretty well (by the standards of my Archers anyway!)

Stupidly forgot to pick up Cammithrim in Deathwatch, but more than made up for by Maedhros having telepathy!

On 14.12.2008 10:31 Daniel Fishman wrote:
Felt I should put this character up at this point. Vorpal Blade got disenchanted by attacking Adunaphel (once) by mistake down in Mordor :x Just had a FF quest for Great Bile Wyrms which is why I have so many artifacts in my inventory!
Can't quite decide where to use the remaining skill points - probably Mindcraft to 23 then a few more to Magic-Device.

On 14.12.2008 10:33 Daniel Fishman wrote:
Heh, didn't realise I'd put it up once already!

On 12.8.2010 19:22 Daniel Fishman wrote:
Laewyr has killed Sauron and found a Plain Gold Ring. But I fear this Wood-Elf from Ossiriand may be seduced by the power that ring holds...

On 12.8.2010 19:52 hous3y@gmail.com wrote:
holy crap it took 2 years and 3 months to beat TOME?!

On 12.8.2010 20:55 Daniel Fishman wrote:
No, I just forgot about this character for ages...!

On 12.8.2010 22:20 Daniel Fishman wrote:
And the big M is down. Made things hard for myself by taking on the Gondolin quest without any source of banishment, and ended up having killed Maeglin, but with chain-summoning dragons all around. I realised the only way out was to wield the One Ring, and take advantage of its change-the-world power. But of course, this meant I lost all the consumables I wasn't carrying with me, so I had to take on Sauron and Morgoth with no Banishment or Teleport Other. An ASC and acid-branded arrows took care of Sauron, but used up quite a few *Healing*, so I came to the fight with Morgoth with just 10 !*Healing*, and no means of ridding myself of summons. It soon became apparent that I couldn't take on Morgoth toe-to-toe (why on earth I tried, I don't know - too used to my V priest, I guess). Jump-gate and shoot became the order of the day, and fortunately he only summoned twice, and ones not dangerously. Some hopping around with Major Displacement found another battleground, and this time he mainly just wandered around. A few close calls (I think one nether breath took me to double-figure hitpoints), but in the end I only used 7 !*Healing* (and 2 !Speed)

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