The Angband Ladder: Tholoron, Dunadan Paladin by Mondkalb

  [Angband 3.0.9 Character Dump]

 Name   Tholoron                                 Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR! 18/100  +1  +3 +20 18/340
 Race   Dunadan           Height     80   INT! 18/100  +2  -3  +7 18/160
 Class  Paladin           Weight    195   WIS! 18/100  +2  +1  +9 18/220
 Title  ***WINNER***      Status     23   DEX! 18/100  +2  +0 +11 18/230
 HP     1119/1119         Maximize    Y   CON! 18/100  +3  +2 +18 18/330
 SP     288/401                           CHR! 18/100  +2  +2  +8 18/220

 Level           50       Armor   [30,+137]     Saving Throw      Heroic
 Cur Exp   13490457       Fight   (+62,+44)     Stealth           Superb
 Max Exp   13490457       Melee   (+77,+62)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+82,+22)     Shooting          Heroic
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns      3452651       Shots      2/turn     Magic Device      Heroic
 Gold       1944076       Infra       40 ft     Perception          Good
 Burden   160.8 lbs       Speed          15     Searching           Good

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:..*...+...... Confu:.........+...
 Fire:...*..+..+... Sound:........++...
 Cold:*.....+..+... Shard:......+......
 Pois:..+.+........ Nexus:....+.+......
 Fear:+..+....+..+. Nethr:...+.........
 Lite:.....+...+... Chaos:........++...
 Dark:.....+....... Disen:.++..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..++......... Stea.:.+..+..+.....
Feath:..+.......... Sear.:....+........
PLite:.........+... Infra:....+........
Regen:..++.....+... Tunn.:.............
Telep:.......+..... Speed:.++++....+.+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.+...........
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {!*}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) a Mother-of-Pearl Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) a Shadow Cloak of the Magi [6,+19] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you the power of
   telepathy.  It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!d!v!s}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d!v!s}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!d!v!s}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d!v!s}
   It cannot be harmed by the elements.  
i) 2 Clotted Red Potions of *Healing*
j) 12 White Potions of Life
k) 26 Cloudy Potions of Restore Mana
l) 3 Scrolls titled "temponeo" of *Identify* {!*}
m) a Scroll titled "pes prus" of Rune of Protection
n) 12 Scrolls titled "spestruo" of *Destruction* {!*}
o) a Gold-Plated Rod of Healing {L18, floor}
   It cannot be harmed by electricity.  
p) 11 Platinum Rods of Teleport Other (2 charging) {!d!k!v!s}
q) a Carnelian Ring of Speed (+12)
   It increases your speed by 12.  
r) The Ring of Tulkas (+4) (charging)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
s) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
t) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
u) 26 Seeker Arrows of Slay Evil (4d4) (+7,+12)
   It slays all evil creatures.  


  [Home Inventory]

a) The Ring of Power 'Nenya' (+8,+8) (+2) {!*}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
b) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
c) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
d) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
e) an Adamant Amulet of Weaponmastery (+1,+2) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
i) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates
   for protection from evil every 100+d100 turns.  It cannot be harmed
   by the elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
l) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
m) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
n) a Large Metal Shield of Elvenkind [5,+15] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) a Blade of Chaos of Extra Attacks (6d5) (+16,+14) (+1)
   It increases your attack speed by 1.  It provides resistance to 
   chaos.  
t) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
u) a Mace of Disruption of Fury (5d8) (+16,+24) (+2)
   It increases your strength by 2.  It increases your attack speed by
   2.  It slays undead.  It provides resistance to fear.  It aggravates
   creatures around you.  It cannot be harmed by acid or fire.  
v) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.3.2008 18:21

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3016. on the Ladder (of 19092)
742. on the Angband Ladder (of 6562)
5. for this player (

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On 31.3.2008 18:21 Mondkalb wrote:
This is my second winner - again a Dunadan Paladin.
It seems this is the only class I am able to win with. ^^

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