The Angband Ladder: Onilacan, Troll Mindcrafter by <siphal@wxs.nl>

  [ToME 2.3.4 Character Sheet]

 Name  : Onilacan               Age                 26       STR! 18/***       
 Sex   : Female                 Height              93       INT!  18/10       
 Race  : Troll Barbarian        Weight             312       WIS! 18/110       
 Class : Mindcrafter            Social Class         1       DEX! 18/160       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR!  18/60       
                                                                               
 + To Melee Hit          57 Level             50    Hit Points     1266/  1266 
 + To Melee Damage       75 Experience  15472888    Spell Points     97/    97 
 + To Ranged Hit         55 Max Exp     15472888    Sanity          530/   530 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               224544 
   AC                 27+96 Gold         3476433    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  14d6+1050 
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          puke yellow eyes, oily dark purple hair, and blue leprous            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 17450 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 68 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43.....+            
        Add Int   : ......4........+            
        Add Wis   : ..5............+            
        Add Dex   : 3........34.....            
        Add Con   : ....3.4.43.....+            
        Add Chr   : ...............+            
        Add Stea. : ......41........            
        Add Speed : .*...34....9....            
        Add Blows : 3..3............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : ...++...........            
        Sust Wis  : ....+..+........            
        Sust Dex  : .........+......            
        Sust Con  : ..+.+..+.+......            
        Sust Chr  : ................            
        Invisible : ...+........+..+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : ......+**++.....            
        Res Elec  : ......++........            
        Imm Fire  : .+....*+.......*            
        Imm Cold  : ....+.+*.+......            
        Res Pois  : +...............            
        Res Fear  : ...+...+.+.....+            
        Res Light : .....+..........            
        Res Dark  : ....++.+.+......            
        Res Blind : ........+.......            
        Res Conf  : .++..+.++.......            
        Res Sound : ...+....+.......            
        Res Shard : ..+....+........            
        Res Neth  : ....+...........            
        Res Nexus : ......+..+......            
        Res Chaos : .+...+..+.......            
        Res Disen : .......+........            
        Aura Fire : ......+.........            
        Aura Elec : .......+........            
        Lite      : ....+...........            
        See Invis : ..++.+..........            
        Digestion : .........+......            
        Regen     : ....+..........+            
        Activate  : .+..++....+.....            
        Cursed    : ......+.........            
        Fly       : ......++........            
        Orc.ESP   : +....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 52)
 - Combat                                        26.150 [0.700]
          . Weaponmastery                        43.400 [0.700]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    00.900 [1.100]
          . Stealth                             -03.600 [0.500]
          . Disarming                           -00.700 [0.900]
 - Magic                                         20.521 [0.900]
          . Magic-Device                         41.750 [1.150]
          . Spell-power                          00.000 [0.600]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.400 [0.500]
 - Spirituality                                  12.300 [1.000]
          . Prayer                               41.500 [0.900]
          . Mindcraft                            45.100 [0.900]
 - Monster-lore                                  04.350 [0.500]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              31.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Scroll of Remove Curse on level 1.
You are fated to find The Mithril Chain Mail 'Belegennon' on level 83.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 56 of Mordor.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
e) The Ring 'Einyath' (+13 to damage) (+5)
    It increases your wisdom by 5.  It sustains your constitution.  It
    provides resistance to confusion and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Ring of Celere (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Pazuzu, Lord of Air on level 68 of Dol
    Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur 'Baugron' [1,+16] (+1 to stealth)
    It increases your stealth by 1.  It sustains your wisdom and 
    constitution.  It provides immunity to acid and cold.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    dark, confusion, shards and disenchantment.  It allows you to fly.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Rogue on level 49 of Moria.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Demonic quylthulg (480 hp)
{) 27 Silver Bolts (3d5) {excellent}
|) an Orcish Pick {excellent}


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
b) 25 Potions of Cure Serious Insanity
c) 21 Potions of Cure Critical Wounds {75% off}
d) 24 Potions of Healing
e) 30 Scrolls of Teleportation {50% off}
f) 32 Scrolls of Satisfy Hunger {@r0}
g) a Moonstone Rod of the Istari of Disarming (150/150)
h) a Golden Rod of Quickness of Recall (125/125)
i) a Staff of Healing[3|26] of Plenty (15 charges)
j) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
k) The Main Gauche of Maedhros (2d5) (+4,+5) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Curse
b) 3 Sprigs of Athelas
c) 7 Potions of Cure Light Insanity
d) 4 Potions of Speed
e) 3 Scrolls of *Identify*
f) a Scroll of Rune of Protection
g) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Rod Tip of Nothing (1 Mana to cast)
i) a Wand of Teleport Away[4|20] (4 charges)
j) The Ring of Power of Uvatha the Horseman (+1 attack)
    It increases your attack speed by 1.  It makes you invisible.  It
    sustains your strength.  It provides resistance to electricity, poison
    , nether and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 49 of Moria.
p) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Trident of Wenel (1d8) (+15,+7)
    It can be wielded two-handed.  It does extra damage from acid and fire
    .  It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 26 of Maze.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.


  [Home Inventory - Gondolin ]

a) 3 Sprigs of Athelas
b) 2 Potions of Cure Critical Insanity
c) 4 Potions of *Healing*
d) 5 Potions of Restore Mana
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Scroll of Genocide
g) a Scroll of Mass Genocide
h) a Staff of Healing[3|36] (3 charges)
i) a Staff of Healing[2|35] (4 charges)
j) 2 Staffs of Healing[1|20] (4 charges)
k) 2 Staffs of Genocide[1|5] (3 charges) {25% off}
l) The Ring of Tuoron (+15 to accuracy) (+1)
    It increases your wisdom and attack speed by 1.  It sustains your 
    charisma.  It provides resistance to shards, nether and disenchantment
    .  It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient blue dragon in the town of
    Gondolin .
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 54 of
    Mordor.
n) The Amulet of Gunion (+4)
    It increases your wisdom and searching by 4.  It sustains your 
    intelligence, constitution and charisma.  It provides resistance to 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
p) The Amulet 'Annird' (+4 to infravision)
    It increases your strength, charisma and infravision by 4.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, shards
     and nether.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
q) The Amulet 'Avalend' (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength and 
    dexterity.  It provides resistance to electricity, poison and nether.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 54 of Mordor.
    
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
u) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Small Leather Shield 'Finyar' [2,+9]
    It provides immunity to acid and cold.  It provides resistance to 
    electricity, fire, poison and nexus.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 of
    Angband.
w) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
x) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nalfeshnee on level 41 of Mordor.
b) a Trapper (600 hp)
c) 2 Potions of Cure Serious Insanity
d) a Potion of Life
e) 4 Potions of Restore Mana
f) 2 Potions of Curing
g) a Scroll of *Identify*
h) a Staff of Healing[2|21] (0 charges)
i) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    nether and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 52 of Mordor.
j) a Ring of Damage (+19)
k) The Amulet 'Fortalach' (+5)
    It increases your dexterity by 5.  It sustains your constitution.  It
    provides resistance to sound, nether and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of Dol
    Guldur.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 71 of Erebor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 42 of Mordor.
n) a Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+19]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides resistance to confusion.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of Mordor.
o) The Rusty Chain Mail of Damirrin (-35,-43) [14,-5](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to light and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 43 of Mordor.
p) The Chain Mail 'Elion' (-2 to accuracy) [14,+9]
    It provides immunity to acid.  It provides resistance to poison, light
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 48 of
    Mordor.
q) The Cloak of Mist of Randir [1,+10]
    It sustains your strength.  It provides resistance to electricity, 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 36 of Mordor.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 48 of
    Mordor.
w) The Quarterstaff of Olorin (2d9) (+0,+0) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 50 of
    Mordor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [Home Inventory - Lothlorien ]

a) 2 Mushrooms of Restoring
b) 6 Potions of Cure Serious Insanity
c) 3 Potions of Cure Critical Insanity
d) 2 Potions of Cure Insanity
e) 99 Potions of Water Curing {quest}
f) 3 Potions of Restore Mana
g) 3 Potions of Curing
h) a Fireproof Scroll of Mass Genocide
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) 2 Rod Tips of Disarming (50 Mana to cast)
k) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Ring of Inurian (+3 to stealth)
    It increases your stealth and searching by 3.  It sustains your wisdom
    , dexterity and constitution.  It provides resistance to cold and 
    blindness.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
m) The Ring 'Marnure' [+9] (+4 to infravision)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your intelligence and infravision
     by 4.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to acid, dark, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of Dol
    Guldur.
n) an Indestructible Ring of Speed (+11)
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 47 of Moria.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 47 of Moria.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 60 of Dol
    Guldur.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 68 of Dol Guldur.
u) The Set of Cesti of Valoth [5,+10]
    It provides resistance to fire, dark, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 52 of Mordor.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 66 of The Sacred Land Of
    Mountains.
w) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 68 of Dol Guldur.



Posted on 13.3.2008 16:16
Last updated on 29.3.2008 11:22

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2596. on the Ladder (of 18973)
810. on the ToME Ladder (of 3151)
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On 14.3.2008 10:14 quanchi@icpnet.pl wrote:
nice race/class combination :D

On 15.3.2008 21:27 siphal@wxs.nl wrote:
Yeah, I tend to take random race/class combo's. Often leads to more 'interesting' adventures ;-)

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