The Angband Ladder: Adworeli, High-Elf Mindcrafter by <powera@iastate.edu>

  [ToME 2.2.1 Character Dump]

 Name  : Adworeli               Age                101       STR!     40       
 Sex   : Male                   Height             104       INT:     36       
 Race  : High-Elf               Weight             193       Wis:     33     36
 Class : Mindcrafter            Social Class        38       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit         124 Level             50    Max Hit Points      1203   
 + To Melee Damage       66 Experience  24740235    Cur Hit Points       -16   
 + To Ranged Hit         93 Max Exp     24889352    Max SP (Mana)        367   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        343   
   AC                22+169 Gold         1711080    Piety              56947   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[30]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  18d4+1188 
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Noldorin Ranger.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 38 (1900')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 14860 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by Morgoth, Lord of Darkness on level 126 of Angband.
You can drain life from a foe.
You can feel the danger of evil magic.
You can cast magic missiles.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.


Skills (points left: 58)
 - Combat                                        26.850 [0.700]
	  . Weaponmastery                               32.500 [0.700]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         41.581 [0.900]
	  . Magic-Device                                20.550 [1.150]
	  . Spell-power                                 00.000 [0.600]
	  . Necromancy                                  00.000 [0.400]
 - Spirituality                                  07.900 [1.000]
	  . Prayer                                      43.300 [0.900]
	  . Mindcraft                                   50.000 [0.900]
 - Monster-lore                                  02.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Ration of Food on level 7.
You are fated to find a Dwarven Lantern on level 14.
You may meet a Soldier ant on level 9.
You may meet an Insect swarm on level 1.
You are fated to find a Potion of Boldness on level 10.
You are fated to find a Parchment - Map of Bree on level 3.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:12204510, L:50) (1d4) (+48,+19) {cursed}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid and fire.  It drains life from your foes.  It strikes
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to fire.  It allows you to sense the presence of trolls and giants.  
    It slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution
     and luck by 2.  It provides immunity to paralysis.  It provides
    resistance to fire.  It allows you to sense the presence of dragons.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
e) The Ring 'Gulorim' (+9) {100% off}
    It increases your speed and attack speed by 9.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to cold, blindness and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Sauglach (+3) {100% off}
    It increases your strength, 
    intelligence, attack speed and ability to score critical hits by 3.  
    It sustains your strength, dexterity and charisma.  It provides
    resistance to nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Wolf Pelt of Ithluir [1,+14] (+3 to stealth)
    It increases your stealth by 3.  It
    provides immunity to acid and fire.  It provides resistance to 
    electricity, poison, light, sound and shards.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 54 of The Sacred Land Of
    Mountains.
p) The Large Metal Shield 'Dring' [5,+11]
    It sustains your constitution.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and poison.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
    
    It increases your speed by 7.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It 
    decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 113 of Angband.
|) Climbing Set
    It allows you to
    climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!d!d!k!k!k!v!v!v}
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.
b) a Fireproof War Tome of Tulkas {!d!d!d!k!k!k!v!v!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) Raal's Tome of Unconventional Warfare {Destruction !*!*}
    It can be activated for Destruction.  
    You found it in the remains of a Master mystic on level 62 of Mordor.
d) Mordekainen's Pocket Magician {Cure Insanity !*!*}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
e) Balrilbon's Bag of Wondrous Tricks (charging) {Restore !*!*}
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
f) Bumganir's Bag of Magic Toys {Satisfy Hunger !*!*}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Monastic lich on level 70 of The Sacred
    Land Of Mountains.
g) Tenser's Mechanical Magician (charging) {Mass Geno !*!*}
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
h) Pytar's Portable Pandemonium (charging) {Mass Genocide !*!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 123 of Angband.
i) 4 Potions of *Healing*
    
j) 2 Potions of Life
    
k) a Golden Rod of Simplicity of Recall (55/125) {!*!*}
    
    It was given to you as a reward.
l) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!d!d!k!k!k!v!v!v}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 102 of Angband.
m) an Adamantite Rod of the Istari of Healing (344/400)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 34 of Moria.
o) The Dark Sword 'Mormegil' (E:300582, L:31) (6d7) (+31,+13) [-20] (+3 to
speed)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your charisma, speed and attack speed by 3.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    sustains your constitution and charisma.  It provides immunity to fire
    .  It makes you completely fearless.  It provides resistance to fire, 
    cold, chaos and disenchantment.  It allows you to sense the presence 
    of giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains mana, life and experience.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
p) The Spear 'Aeglos' (3d6) (+1,+1) (+4)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom
     and dexterity by 4.  It does extra damage from electricity and frost.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for gain corruption.  
    You found it in the remains of a Half-orc on level 27 of Maze.
b) a Fireproof Scroll of Reset Recall
c) 2 Scrolls of Reset Recall
d) 4 Fireproof Scrolls of Satisfy Hunger
    It
    cannot be harmed by fire.  
    You bought it from the Alchemy shop.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
g) an Amulet of Trickery (+4) {100% off}
    It increases 
    your dexterity, stealth, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
h) Balance Dragon Scale Mail (-2) [30,+17]
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for 
    genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, blindness and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
m) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.


  [Home Inventory - Gondolin ]

a) a Silver Rod of the Istari of Curing (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.
b) 3 Rod Tips of Restoration (140 Mana to cast) {!*!*!*}
c) a Rod Tip of Speed (100 Mana to cast) {!*!*!*}
d) a Rod Tip of Havoc (90 Mana to cast)
e) The Ring of Thelron (+7,+14) (+5 to speed) {100% off}
    It increases your searching and speed by 5.  
    It sustains your intelligence.  It provides resistance to electricity, 
    poison, light, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
i) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of The
    Sacred Land Of Mountains.
j) The Robe 'Galos' [2,+15]
    It sustains your intelligence.  It provides
    immunity to electricity and fire.  It provides resistance to acid, 
    fire, poison, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of The
    Sacred Land Of Mountains.
k) The Soft Studded Leather of Ennhir [5,+14]
    It sustains your wisdom and charisma.  It
    provides immunity to acid and cold.  It provides resistance to life
    draining, acid, cold, confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
l) The Padded Armour 'Endilarth' [4,+14]
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity.  It provides resistance to cold, sound and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Cloak of Cuthare [1,+9]
    
    It sustains your dexterity and charisma.  It provides resistance to 
    fire, dark, confusion and chaos.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of Rimlach [4,+4]
    It sustains your 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to acid, sound, shards and nether.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 70 of The Sacred
    Land Of Mountains.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Tarrasque's corpse
r) a Great Wyrm of Power corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Illusory Castle.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) a Scroll of *Remove Curse*
    
e) a Rod Tip of Healing (120 Mana to cast)
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
g) a Ring of Slaying (+10,+17) {25% off}
    
    You bought it from the Rare Jewelry Shop.
h) a Ring of Speed (+14) {!*!*}
    It increases your speed by 14
    .  
    You stole it from the Speed Ring Market.
i) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Phial of Undeath (-5) {cursed}
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 37 of Mordor.
l) The Metal Lamellar Armour of Hudanglon (-3) [23,+10]
    It
    sustains your strength, wisdom and constitution.  It provides immunity 
    to fire and cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 53 of The
    Sacred Land Of Mountains.
m) The Paper Armour of Antelos [4,+16]
    It sustains your dexterity.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 70 of The Sacred
    Land Of Mountains.
n) The Leather Jacket of Avant (-1) [12,+13]
    It sustains your strength.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity, poison, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 61 of The Sacred
    Land Of Mountains.
o) an Elven Cloak [4,+11] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Large Leather Shield of Elegrol [4,+16]
    It sustains 
    your dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to life draining, cold, poison, light, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 70 of
    The Sacred Land Of Mountains.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger of Rilia (2d4) (+4,+3)
s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the
    trinity of the ultimate weapons.  It can be activated for 
    healing(7000), curing every 500 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution, charisma
     and luck by 10.  It increases your hit points by 200%.  It does extra
    damage from electricity, fire and frost.  It is very sharp and can cut
    your foes.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to fire and dark.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an anti-magic shell.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 70 of The Sacred
    Land Of Mountains.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated
    for speed (dur 20+d20) every 250 turns if it is being worn. It does
    extra damage from electricity.  It is a great bane of dragons.  It
    provides immunity to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Mordor.


  [Home Inventory - Lothlorien ]

a) 8 Scrolls of Reset Recall {!*}
    
b) The Crumpled Scroll of Mass Resurrection
c) an Indestructible Ring of Speed (+17) {!*!*}
    It 
    increases your speed by 17.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
d) an Indestructible Ring of Speed (+18) {!*!*}
    It increases your speed by 18.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
h) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.
i) The Chain Mail 'Nornostin' (-2) [14,+14]
    It sustains your strength, intelligence, 
    wisdom, dexterity and constitution.  It provides immunity to acid and 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, dark, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of The Sacred
    Land Of Mountains.
j) The Hard Leather Armour of Eldudamo (-1) [6,+14]
    It provides immunity to electricity and fire.  It
    provides resistance to sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
k) The Leather Scale Mail 'Imphel' (-1) [11,+16]
    It sustains your strength, wisdom, dexterity
     and constitution.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of The
    Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution
     and charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 70 of The Sacred
    Land Of Mountains.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to blindness, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) The Large Metal Shield 'Kembarith' [5,+10]
    It sustains your dexterity.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to acid, sound, nether, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 66 of The Sacred Land Of
    Mountains.
o) The Large Metal Shield of Halindior [5,+13]
    It sustains your strength and dexterity.  It provides
    immunity to electricity.  It provides resistance to confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
p) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for  if it is being worn. It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 60 of Mordor.
q) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It
    can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence and 
    luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
r) The Pair of Metal Shod Boots of Andorthel [6,+8]
    It sustains your wisdom, constitution and charisma.  
    It provides resistance to acid, poison, dark, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Footwear Shop.
s) The Dagger 'Dethanc' (E:13414, L:20) (1d4) (+19,+12)
    It can be activated for lightning
    bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage 
    from electricity.  It fights against evil with holy fury.  It provides
    resistance to electricity and poison.  It allows you to sense the
    presence of good beings.  It produces an electric sheath.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
u) The Short Bow of Belin (x4) (+26,+9) (+2 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every
    20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
w) a Marilith corpse


  [Home Inventory - Khazad-dum ]

a) 20 Potions of Detonations
    


  [The Mathom-house Inventory - Bree ]

a) Gruumsh's Bottle of Death
    
    It can be activated for stun.  
    You found it in the remains of a Ranger on level 45 of Moria.
b) Tenser's Alteration Manual
    It can be
    activated for cuts.  
    You found it in the remains of a Half-orc Shaman on level 31 of Moria.
c) The Box of Many Wonders
    
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 27 of Maze.
d) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for aggravate.  
    You found it in the remains of a Novice priest on level 37 of Moria.
e) The Cunning Plan of Zog
    It
    can be activated for experience loss.  
    You found it in the remains of a Ghast on level 36 of Moria.
f) Jor's Compendium of Strange Behaviour
    It can be
    activated for aggravate.  
    You found it in the remains of a Black orc Shaman on level 31 of Moria.
g) Jor's Book of Impossible Occurences
    
    It can be activated for stat loss.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Ring of Ornelma {cursed}
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to shards and nexus.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Robe 'Ostan' (+40,+38) [2,+20](-40%) {cursed}
    It
    decreases your hit points by 40%.  It provides resistance to poison
     and sound.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 31.7.2003 08:26
Last updated on 4.8.2003 06:54

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1315. on the Ladder (of 19090)
536. on the ToME Ladder (of 3155)
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On 31.7.2003 08:26 powera@iastate.edu wrote:
Went with the 20 quests if I recall correctly, and no symbiosis found before Angband. Hanging around L70 of Sacred Land of Mountains. Only dungeon town (don't think there are any in Helcaraxe or Paths of the Dead) is level 39 of Illusory Castle, with 2 book stores, speed ring store, footwear store, expensive black market, two weapon-shops, and a recaller. I have extensively been stealing from the stores with my perfect stealing rate. Looking for a way to kill Nazgul, magic-device or archery seems the most likely. I still impress myself with my +109 to-hit with Narthanc with Berserk. Will I be able to do the Maeglin quest, or should I go and find better equipment?

On 1.8.2003 17:16 powera@iastate.edu wrote:
Once I can get the necessary 18/200's and a full set of immunities while keeping flight, I'll try the first half of Angband, looking for symbiosis from FF.

On 3.8.2003 06:58 powera@iastate.edu wrote:
After spending lots of time in the Sacred Land of Mountains, I decided to start on Angband. At level 98, took out the first two special levels, but Kronos and some Liches at LOS of a jumpgate made Nameless too hazardous. Just stole a VERY nice ring from the ring shop, +9 attacks!!! This is possibly a bug, but Durandil activating for the Flame Imperishable is definitely a bug. The Long Sword formerly of Eru is now sitting at home. I want some more adamantite rods of the istari before I assault Sauron. I also need to do something with skill points (none of my favorites didn't come up in the 3 FF quests I had). Choices are: Weaponmastery/Combat to 50; Necromancy to 20, Daemonolgy (from corruptions) to 50, monster lore to 30, sneakiness to 50. Any suggestions?

On 3.8.2003 18:37 powera@iastate.edu wrote:
Sauron was a pushover with the Anchor and Stone Prison. At level 99 of Mount Doom.

On 4.8.2003 06:54 powera@iastate.edu wrote:
Was down to 1 * on Morgoth, and 400HP, did the rod of healing instead of the potion. Died. Might have killed him in 1 melee round.

On 4.8.2003 07:57 powera@iastate.edu wrote:
Tactic: Coward??? When did I change it to that? He would have been dead if I didn't have that!!!

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