[ToME 2.3.4 Character Sheet] Name : Onilacan Age 26 STR! 18/*** Sex : Female Height 93 INT! 18/10 Race : Troll Barbarian Weight 312 WIS! 18/110 Class : Mindcrafter Social Class 1 DEX! 18/160 Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/60 + To Melee Hit 57 Level 50 Hit Points 1266/ 1266 + To Melee Damage 75 Experience 15472888 Spell Points 97/ 97 + To Ranged Hit 55 Max Exp 15472888 Sanity 530/ 530 + To Ranged Damage 14 Exp to Adv. ***** Piety 224544 AC 27+96 Gold 3476433 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Very Bad Blows/Round: 14 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 14d6+1050 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Worker. You have puke yellow eyes, oily dark purple hair, and blue leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Gondolin. You have defeated 17450 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 68 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : ........43.....+ Add Int : ......4........+ Add Wis : ..5............+ Add Dex : 3........34..... Add Con : ....3.4.43.....+ Add Chr : ...............+ Add Stea. : ......41........ Add Speed : .*...34....9.... Add Blows : 3..3............ Slay Anim.: +............... Slay Orc : +............... Sharpness : +............... Poison Brd: +............... Sust Str : .........+.....+ Sust Int : ...++........... Sust Wis : ....+..+........ Sust Dex : .........+...... Sust Con : ..+.+..+.+...... Sust Chr : ................ Invisible : ...+........+..+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.......+.+..... Hold Life : ....++.......... Imm Acid : ......+**++..... Res Elec : ......++........ Imm Fire : .+....*+.......* Imm Cold : ....+.+*.+...... Res Pois : +............... Res Fear : ...+...+.+.....+ Res Light : .....+.......... Res Dark : ....++.+.+...... Res Blind : ........+....... Res Conf : .++..+.++....... Res Sound : ...+....+....... Res Shard : ..+....+........ Res Neth : ....+........... Res Nexus : ......+..+...... Res Chaos : .+...+..+....... Res Disen : .......+........ Aura Fire : ......+......... Aura Elec : .......+........ Lite : ....+........... See Invis : ..++.+.......... Digestion : .........+...... Regen : ....+..........+ Activate : .+..++....+..... Cursed : ......+......... Fly : ......++........ Orc.ESP : +....+..+....... TLord.ESP : ......+......... Full ESP : ...............+ Skills (points left: 52) - Combat 26.150 [0.700] . Weaponmastery 43.400 [0.700] . Archery -00.500 [0.000] - Sneakiness 00.900 [1.100] . Stealth -03.600 [0.500] . Disarming -00.700 [0.900] - Magic 20.521 [0.900] . Magic-Device 41.750 [1.150] . Spell-power 00.000 [0.600] . Udun 00.000 [0.400] . Necromancy 00.400 [0.500] - Spirituality 12.300 [1.000] . Prayer 41.500 [0.900] . Mindcraft 45.100 [0.900] - Monster-lore 04.350 [0.500] . Symbiosis 01.700 [0.500] . Mimicry 31.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to find a Scroll of Remove Curse on level 1. You are fated to find The Mithril Chain Mail 'Belegennon' on level 83. [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 56 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. e) The Ring 'Einyath' (+13 to damage) (+5) It increases your wisdom by 5. It sustains your constitution. It provides resistance to confusion and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Celere (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 68 of Dol Guldur. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Mouse Fur 'Baugron' [1,+16] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom and constitution. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to electricity, fire, dark, confusion, shards and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Rogue on level 49 of Moria. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It increases your speed by 9. You found it lying in a vault on level 29 of The Sandworm lair. z) a Demonic quylthulg (480 hp) {) 27 Silver Bolts (3d5) {excellent} |) an Orcish Pick {excellent} [Character Inventory] a) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 64 of Mordor. b) 25 Potions of Cure Serious Insanity c) 21 Potions of Cure Critical Wounds {75% off} d) 24 Potions of Healing e) 30 Scrolls of Teleportation {50% off} f) 32 Scrolls of Satisfy Hunger {@r0} g) a Moonstone Rod of the Istari of Disarming (150/150) h) a Golden Rod of Quickness of Recall (125/125) i) a Staff of Healing[3|26] of Plenty (15 charges) j) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. k) The Main Gauche of Maedhros (2d5) (+4,+5) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Curse b) 3 Sprigs of Athelas c) 7 Potions of Cure Light Insanity d) 4 Potions of Speed e) 3 Scrolls of *Identify* f) a Scroll of Rune of Protection g) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. h) a Rod Tip of Nothing (1 Mana to cast) i) a Wand of Teleport Away[4|20] (4 charges) j) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your strength. It provides resistance to electricity, poison , nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. p) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Trident of Wenel (1d8) (+15,+7) It can be wielded two-handed. It does extra damage from acid and fire . It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 26 of Maze. r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 50 of Moria. [Home Inventory - Gondolin ] a) 3 Sprigs of Athelas b) 2 Potions of Cure Critical Insanity c) 4 Potions of *Healing* d) 5 Potions of Restore Mana e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Scroll of Genocide g) a Scroll of Mass Genocide h) a Staff of Healing[3|36] (3 charges) i) a Staff of Healing[2|35] (4 charges) j) 2 Staffs of Healing[1|20] (4 charges) k) 2 Staffs of Genocide[1|5] (3 charges) {25% off} l) The Ring of Tuoron (+15 to accuracy) (+1) It increases your wisdom and attack speed by 1. It sustains your charisma. It provides resistance to shards, nether and disenchantment . It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient blue dragon in the town of Gondolin . m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 54 of Mordor. n) The Amulet of Gunion (+4) It increases your wisdom and searching by 4. It sustains your intelligence, constitution and charisma. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. p) The Amulet 'Annird' (+4 to infravision) It increases your strength, charisma and infravision by 4. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, shards and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. q) The Amulet 'Avalend' (+2 to stealth) It increases your stealth by 2. It sustains your strength and dexterity. It provides resistance to electricity, poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 54 of Mordor. s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. u) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Small Leather Shield 'Finyar' [2,+9] It provides immunity to acid and cold. It provides resistance to electricity, fire, poison and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 70 of Angband. w) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. x) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 41 of Mordor. b) a Trapper (600 hp) c) 2 Potions of Cure Serious Insanity d) a Potion of Life e) 4 Potions of Restore Mana f) 2 Potions of Curing g) a Scroll of *Identify* h) a Staff of Healing[2|21] (0 charges) i) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits) It increases your ability to score critical hits by 4. It makes you invisible. It sustains your strength. It provides resistance to nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 52 of Mordor. j) a Ring of Damage (+19) k) The Amulet 'Fortalach' (+5) It increases your dexterity by 5. It sustains your constitution. It provides resistance to sound, nether and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 68 of Dol Guldur. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 42 of Mordor. n) a Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+19] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Mordor. o) The Rusty Chain Mail of Damirrin (-35,-43) [14,-5](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to fire. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 43 of Mordor. p) The Chain Mail 'Elion' (-2 to accuracy) [14,+9] It provides immunity to acid. It provides resistance to poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 48 of Mordor. q) The Cloak of Mist of Randir [1,+10] It sustains your strength. It provides resistance to electricity, dark and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 36 of Mordor. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 48 of Mordor. w) The Quarterstaff of Olorin (2d9) (+0,+0) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 50 of Mordor. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. [Home Inventory - Lothlorien ] a) 2 Mushrooms of Restoring b) 6 Potions of Cure Serious Insanity c) 3 Potions of Cure Critical Insanity d) 2 Potions of Cure Insanity e) 99 Potions of Water Curing {quest} f) 3 Potions of Restore Mana g) 3 Potions of Curing h) a Fireproof Scroll of Mass Genocide i) a Rod Tip of Teleport Other (60 Mana to cast) j) 2 Rod Tips of Disarming (50 Mana to cast) k) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) The Ring of Inurian (+3 to stealth) It increases your stealth and searching by 3. It sustains your wisdom , dexterity and constitution. It provides resistance to cold and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. m) The Ring 'Marnure' [+9] (+4 to infravision) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence and infravision by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Dol Guldur. n) an Indestructible Ring of Speed (+11) o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 47 of Moria. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 47 of Moria. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 60 of Dol Guldur. t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 68 of Dol Guldur. u) The Set of Cesti of Valoth [5,+10] It provides resistance to fire, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 52 of Mordor. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 66 of The Sacred Land Of Mountains. w) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 68 of Dol Guldur.