The Angband Ladder: Ciec, High-Elf Sorceror by <quanchi@icpnet.pl>

  [ToME 2.3.4 Character Sheet]

 Name  : Ciec                   Age                103       STR!     40       
 Sex   : Male                   Height             110       INT!     40       
 Race  : High-Elf               Weight             175       WIS!     40       
 Class : Sorceror               Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          15 Level             50    Hit Points      772/   772 
 + To Melee Damage      -55 Experience  29542427    Spell Points    810/  1355 
 + To Ranged Hit         26 Max Exp     29542427    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                 8669 
   AC                40+113 Gold        11255401    Speed           Fast (+52) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Poor         Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-220   
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 122 (6100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 10060 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can switch locations with another being.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..23....4*......            
        Add Int   : ..2.2..2.*......            
        Add Wis   : ..2.2..2.*...3..            
        Add Dex   : ..2......*4..3..            
        Add Con   : ..23....4*......            
        Add Chr   : ..23...2.*......            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ..2....2........            
        Add Sear. : ...3............            
        Add Infra : .........*......            
        Add Tun.. : ..............6.            
        Add Speed : .*2..3.2...4.3..            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+...+.+.+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : .......+*++.....            
        Res Elec  : .........+......            
        Imm Fire  : .+.*...+.+......            
        Imm Cold  : ..*....+.+......            
        Res Pois  : .........+......            
        Res Fear  : ................            
        Res Light : .....+.+.+.....+            
        Res Dark  : .....+...+......            
        Res Blind : ..+.............            
        Res Conf  : .....++.++......            
        Res Sound : ......+.+.......            
        Res Shard : ................            
        Res Neth  : ........++......            
        Res Nexus : .........+......            
        Res Chaos : .....++.+.......            
        Res Disen : ......+.........            
        Auto Curse: ....+...........            
        Lite      : ....+....+...+..            
        See Invis : ..++.+...+.....+            
        Digestion : ....+.....+.....            
        Regen     : .+..+...........            
        Activate  : .+++.+.+..+.....            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

Skills (points left: 0)
          . Weaponmastery                        01.000 [0.300]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              11.900 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  45.650 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Village idiot on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Vision] (1d4) (-1,-19)(60%) (+3) {!*}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Nightwalker on level 89 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 108 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of Mordor.
n) The Metal Lamellar Armour of Rangollor (-15,-44) [23,+0](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 94 of Angband.
s) The Massive Iron Crown of Morgoth [0,+7] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+4) {!*}
    It increases your speed by 4.  
    It was given to you as a reward.
z) a Skull druj (1400 hp)
{) The Silver Bolt 'Belen' (3d5) (+11,+12) (+3 to speed) {!*}
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and speed by 3.  It does extra damage from acid.  It drains
    life from your foes.  It is especially deadly against trolls.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Angband.
|) a Dwarven Shovel of Digging (+6)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 65 of
    Mordor.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Fireproof Tome of Meta Spells
k) Baalzebub's All-seeing Servant {geno/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Seraph on level 94 of Angband.
l) Kelek's Wormhole Machine {insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 70 of Erebor.
m) The Jester's Cap of Insanity {instanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Gnome mage on level 55 of Mordor.
n) a Parchment titled ''Famous Last Words'' {geno/500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 94 of Angband.
o) 18 Potions of Healing
    
p) a Potion of *Healing*
q) 3 Potions of Restore Mana
    
r) a Mithril Rod of the Istari of Healing (320/320)
s) a Mithril Rod of the Istari of Disarming (320/320) {@z1}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Potions of Cure Light Insanity
    


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
b) 5 Potions of Cure Serious Insanity
c) 4 Potions of Cure Insanity
d) 8 Potions of *Healing*
    
e) 3 Potions of Life
    
f) 3 Scrolls of Mass Genocide
g) an Adamantite Rod of Charging of Nothing (200/200)
h) 2 Rod Tips of Healing (120 Mana to cast)
    
i) a Rod Tip of Disarming (50 Mana to cast)
j) a Fireproof Staff of Genocide[1|12] (3 charges)
k) a Fireproof Staff of Genocide[1|10] (3 charges)
l) a Fireproof Staff of Mana[4|34] (4 charges)
m) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
n) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Ring of Valinen (+4% of critical hits) {!*}
    It increases your strength, stealth and ability to score critical hits
     by 4.  It makes you invisible.  It provides resistance to acid, 
    poison, light, dark, blindness, confusion, nether and disenchantment.  
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 65 of
    Erebor.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
r) The Anchor of Space-Time
s) The Augmented Chain Mail of Eorodras (-38,-57) [16,+13](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and constitution.  It provides immunity to acid and fire.
    It provides resistance to nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 111 of Angband.
t) The Bar Chain Mail 'Aegloki' (-70,-25) [18,+18](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 94 of Angband.
u) a Cloak of Mist of Air [1,+3]
v) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Shield of Deflection of Celorfina [10,+22]
    It provides immunity to acid and cold.  It makes you completely
    fearless.  It provides resistance to electricity, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Light Insanity
b) a Potion of Cure Critical Insanity


  [Home Inventory - Lothlorien ]

a) Tenser's Mechanical Magician {destruction/1000}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Nalfeshnee on level 99 of Mount Doom.
b) 5 Sprigs of Athelas
c) an Adamantite Rod of Charging of Nothing (200/200)
d) The Ring of Power of Uvatha the Horseman (+1 to speed)
    It increases your speed by 1.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to poison and disenchantment.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness and nether.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
f) The Filthy Rag of the Wight [1,+5](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) a Feathers Cloak of Air [1,+11]
j) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.



Posted on 9.3.2008 15:53

Download this dump

962. on the Ladder (of 19090)
417. on the ToME Ladder (of 3155)
Third best for this player (

Comments

Jump to latest

On 9.3.2008 15:53 quanchi@icpnet.pl wrote:
And here's my second char from the last weeks. It's standard sorceror (my favourite class), but with a little modification - Thaumaturgy. It was done as experiment, but it works very well (view spells). i have level 41 view inertia spell, which is great, because it slows everything INCLUDING most powerful monsters in the game and bosses. the only exceptions are aether and inertia hounds and great wyrms of power. anyway, very powerful combo. it was funny to make circles around Morgoth striking him with manathrust, lol :D

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Deggial, L50 High-Elf Sorceror
884th in ToME (2.0.0) by <quanchi@icpnet.pl> (100%)

Ocowyr, L50 High-Elf Sorceror winner
290th in ToME (1.0.0) by <spitfyr@gmx.net> (95%)

Ettu, L50 High-Elf Sorceror
502nd in ToME (1.0.0) by <teppic@lspace.nildram.co.uk> (95%)

Osmund, L50 High-Elf Sorceror winner
436th in ToME (2.1.2) by <c.smith@ucc.ie> (95%)

Agrigond, L50 High-Elf Sorceror
907th in ToME (2.1.1) by <chuckc7@optusnet.com.au> (95%)

Ethiaa, L50 High-Elf Sorceror winner
828th in ToME (2.2.0(CVS)) by <iopia0@lycos.com> (95%)

Agrigond, L50 High-Elf Sorceror
816th in ToME (2.1.1) by <chuckc7@optusnet.com> (95%)

Adowan_3, L50 High-Elf Sorceror
867th in ToME (2.2.2) by <Z_Hound2000@yahoo.com> (95%)

Keiimin'Tiul, L50 High-Elf Sorceror
162nd in ToME (2.2.3) by <limered@yahoo.com> (95%)

Twilight, L50 High-Elf Sorceror winner
223rd in ToME (2.2.3) by <twilight_forest@hotmail.com> (95%)

Brilatha, L50 High-Elf Sorceror winner
376th in ToME (2.2.3) by <lemming030@ntlworld.com> (95%)



Seen 1334 times.



Submit your dump!