The Angband Ladder: Ethican, RohanKnight Swordmaster by <tharis82@yahoo.com>
[ToME 2.3.4 Character Sheet]
Name : Ethican Age 23 STR! 40
Sex : Male Height 86 INT! 30
Race : RohanKnight Weight 81 WIS! 35
Class : Swordmaster Social Class 1 DEX! 38
Body : Player CON! 40
God : Tulkas CHR! 38
+ To Melee Hit 122 Level 50 Hit Points 1348/ 1348
+ To Melee Damage 115 Experience 31996024 Spell Points 204/ 204
+ To Ranged Hit 64 Max Exp 31996024 Sanity 705/ 705
+ To Ranged Damage 14 Exp to Adv. ***** Piety 298592
AC 46+106 Gold 3397806 Speed Fast (+44)
(Miscellaneous Abilities)
Fighting : Legendary[85]Perception : Very Bad Blows/Round: 15
Bows/Throw : Legendary[12]Searching : Very Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 30d5+1725
Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight blond hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 63 (3150')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 8 (400')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 28826 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 60 princesses.
You saved Arda and became a famed King.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 29th Quelle of the 2890th year of the third age.
You have been adventuring for 43 days.
adefkmnopsuxz{|@
Add Str : ..634....3.3..5+
Add Int : 4......2........
Add Wis : ....4..2........
Add Dex : .........34.....
Add Con : 4.63.....3.3...+
Add Chr : ...34..2........
Add Stea. : .......2........
Add Sear. : ...3............
Add Tun.. : ..............5.
Add Speed : .*6.43.2...3...+
Add Blows : 4...............
Chaotic : +...............
Slay Anim.: +...............
Slay Evil : +...............
Slay Orc : +...............
Slay Drag.: +...............
Sharpness : +...............
Poison Brd: +...............
Acid Brand: +...............
Cold Brand: +...............
Sust Str : .........+....+.
Sust Int : ................
Sust Wis : ................
Sust Dex : ......+..+......
Sust Con : .........+......
Sust Chr : ..+.............
Invisible : .......+....+...
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....++.........
Imm Acid : .......+*++.....
Imm Elec : ......+.*.......
Imm Fire : .+.*+..+........
Imm Cold : ..+...*+++......
Res Pois : ....+......+....
Res Fear : ....+....+.+...+
Res Light : .....+........+.
Res Dark : .....+...+....+.
Res Blind : ..+.............
Res Conf : ..+..+..+.....+.
Res Sound : ......+.........
Res Shard : ..+.............
Res Neth : ..+.............
Res Nexus : .+....++++......
Res Chaos : .....+..+.....+.
Res Disen : ....+...........
Lite : ..............+.
See Invis : ...+.+..........
Digestion : .........+......
Regen : ..........+.....
Activate : .+.+++.+..+...+.
Blessed : +...............
Cursed : ..............+.
Fly : ...+............
Climb : ...........+..+.
Orc.ESP : .....+..........
TLord.ESP : ...+............
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.100 [0.900]
. Stealth -07.600 [0.500]
. Disarming 02.000 [0.900]
- Magic 04.237 [0.300]
. Magic-Device 36.000 [1.150]
. Thaumaturgy 01.000 [0.300]
- Spirituality 07.060 [0.400]
. Prayer 15.000 [0.500]
. Mindcraft 32.400 [0.500]
- Monster-lore 02.450 [0.500]
. Symbiosis 15.700 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Shovel on level 24.
You are fated to meet a Battle-scarred veteran on level 4.
You may meet a Scrawny cat on level 1.
You may meet an Aimless-looking merchant on level 1.
You may meet a Sparrow on level 1.
[Character Equipment]
a) The Long Sword of Cirda (2d5) (+18,+31) (+4 attacks)
It increases your intelligence, constitution and attack speed by 4.
It does extra damage from acid and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against orcs. It is a great
bane of demons. It fights against evil with holy fury. It is
especially deadly against natural creatures. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 46 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
e) The Ring of Moriondi (+6)
It increases your strength, constitution and speed by 6. It sustains
your charisma. It provides resistance to cold, blindness, confusion,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 84 of
Angband.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of The
Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of The Sacred
Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 66 of The Sacred Land
Of Mountains.
n) The Splint Mail of Mendion (-2 to accuracy) [19,+15]
It sustains your dexterity. It provides immunity to cold. It
provides resistance to life draining, electricity, sound and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Leather Shield 'Cuatan' [4,+11]
It provides immunity to acid and electricity. It provides resistance
to cold, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 67 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Greater titan on level 58 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to poison. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 80 of Angband.
z) a Master quylthulg (3000 hp)
{) 78 Seeker Bolts (4d5) (+8,+8)
|) The Dwarven Pick of Erebor (+5) {cursed}
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It sustains your strength. It
provides resistance to light, dark and chaos. It allows you to climb
mountains. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of Mordor.
[Character Inventory]
a) a Fireproof War Tome of Tulkas
It cannot be harmed by fire.
You bought it from the Magic shop.
b) Kenault's Cantrip Generator
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Grave wight on level 51 of The Sacred
Land Of Mountains.
c) Boccob's Unfinished Works
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of an Imp on level 46 of Moria.
d) Raal's Black Candle
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 60 of The Sacred Land Of
Mountains.
e) Mordekainen's Pocket Magician
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 29 of The Sandworm lair.
f) The Jester's Cap of Insanity
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Dreadlord on level 70 of The Sacred Land
Of Mountains.
g) a Parchment titled ``Planar Travel Made Easy''
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Nalfeshnee on level 62 of Paths of the
Dead.
h) Tenser's Torch of Spontaneous Combustion
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of an Old Sorcerer on level 70 of The Sacred
Land Of Mountains.
i) Jor's Compendium of Strange Behaviour
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Spectre on level 51 of The Sacred Land Of
Mountains.
j) a Golden Rod of Capacity of Healing (250/250)
It can hold more mana.
You found it in the remains of a Dread on level 55 of The Sacred Land Of
Mountains.
k) a Golden Rod of Cheapness of Disarming (125/125)
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
l) a Mithril Rod of Recall (160/160)
m) an Adamantite Rod of Perception (200/200)
n) The Dagger 'Dethanc' (E:4516, L:38) (1d4) (+34,+18) (+2)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It increases your charisma by 2. It does extra damage
from electricity. It drains life from your foes. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to electricity, fire and nexus. It allows you to
sense the presence of trolls and giants. It slows your metabolism.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Mordor.
o) a Short Sword of Westernesse (1d7) (+19,+16) (+1)
It increases your strength, dexterity and constitution by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You bought it from the Black Market.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Balrilbon's Soulgem
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
b) The Clay Tablets of Antiquity
It can be activated for acquirement every 3000 turns.
You found it lying on the ground on level 53 of The Sacred Land Of
Mountains.
c) Boccob's Magical Mish-mash
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 29 of The Sandworm lair.
d) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be activated for acquirement every 3000 turns.
You found it in the remains of an Emperor wight on level 47 of Moria.
e) Agannazar's Antique Acorn
It can be activated for summon pet every 101 turns.
You found it in the remains of a Dark elven sorcerer on level 45 of Moria.
f) 6 Lembases
g) 31 Sprigs of Athelas
h) 17 Morphic Oils of Spider
i) 44 Potions of Cure Insanity
j) 96 Potions of Healing {50% off}
k) 67 Potions of *Healing* {25% off}
l) 9 Potions of Life
m) 41 Potions of Restore Mana
n) a Silver Rod of Capacity of Nothing (200/200)
o) a Golden Rod of Capacity of Nothing (250/250)
p) an Adamantite Rod of Nothing (200/200)
q) a Rod Tip of Perception (20 Mana to cast)
r) a Rod Tip of Recall (80 Mana to cast)
s) 4 Rod Tips of Healing (120 Mana to cast)
t) 4 Rod Tips of Disarming (50 Mana to cast)
u) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
v) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 65 of The
Sacred Land Of Mountains.
w) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 45 of The
Sacred Land Of Mountains.
x) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient green dragon on level 63 of
Mordor.
[Home Inventory - Gondolin ]
a) a Fireproof Scroll of *Acquirement*
b) The Ring of Maerion (+2 attacks)
It increases your dexterity, constitution, charisma, infravision,
attack speed and ability to score critical hits by 2. It sustains
your strength, constitution and charisma. It provides immunity to
paralysis. It provides resistance to electricity, cold, poison,
blindness, nexus, chaos and disenchantment. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature multi-hued dragon on level 64 of
Erebor.
c) The Ring of Telor
It sustains your wisdom and charisma. It provides resistance to cold,
dark, blindness and chaos. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
d) The Ring of Ragoth (+4 to stealth)
It increases your wisdom and stealth by 4. It sustains your dexterity
, constitution and charisma. It provides resistance to shards, chaos
and disenchantment. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
e) The Ring of Erast (+1 to searching)
It increases your searching and infravision by 1. It sustains your
dexterity and charisma. It provides resistance to electricity, fire
and cold. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 23 of The Sandworm lair.
f) The Ring 'Cilwen' (+12 to damage) (+3)
It increases your infravision by 3. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to fire and
cold. It allows you to fly. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Skeleton Novice rogue on level 51 of The
Sacred Land Of Mountains.
g) The Ring 'Horon' (+16 to damage)
It sustains your strength and wisdom. It provides immunity to
paralysis. It provides resistance to poison and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 49 of Moria.
h) a Ring of Speed (+10)
i) a Ring of Speed (+9)
j) 2 Rings of Speed (+8)
It increases your speed by 8.
You bought it from the Jewelry Shop.
k) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 61 of The Sacred Land Of
Mountains.
l) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
m) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 88 of Mount Doom.
o) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
p) The Ring 'Eredhri' (+1)
It increases your dexterity by 1. It sustains your dexterity and
constitution. It provides resistance to life draining, acid, poison
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 57 of
The Sacred Land Of Mountains.
q) The Ring 'Sirimor' (+2% of critical hits)
It increases your stealth, infravision and ability to score critical
hits by 2. It provides resistance to acid, dark and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 67 of
The Sacred Land Of Mountains.
r) 2 Rings of Extra Attacks (+3 attacks)
s) The Ring 'Luirya' (+2 attacks)
It increases your attack speed by 2. It sustains your dexterity. It
provides resistance to confusion, shards, nether, chaos and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black pudding on level 62 of Dol Guldur.
t) The Amulet 'Niphebre' (+4 to stealth)
It increases your stealth by 4. It sustains your wisdom and charisma.
It provides resistance to acid, fire and disenchantment. It allows
you to levitate. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
u) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 51 of The Sacred Land
Of Mountains.
v) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
w) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 55 of The Sacred Land Of
Mountains.
x) an Amulet of Trickery (+4)
It increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to poison and nexus.
You bought it from the Jewelry Shop.
[Home Inventory - Minas Anor ]
a) The Dagger 'Nimthanc' (E:1186527, L:49) (1d4) (+49,+25) (+3)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It increases your ability to tunnel by 3. It does extra
damage from acid, electricity and frost. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
sustains your strength and charisma. It provides resistance to
electricity, cold, poison and blindness. It allows you to sense the
presence of giants. It speeds your regenerative powers. It produces
an electric sheath. It drains experience. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog Priest on level 66 of The Sacred
Land Of Mountains.
b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
c) The Dagger of Liondol (1d4) (+4,+1) (+2 to speed)
It provides light (radius 1) forever. It increases your constitution,
speed and attack speed by 2. It does extra damage from frost. It
produces chaotic effects. It is a great bane of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 42 of Mordor.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
e) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 22 of Orc Cave.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It gives telepathic powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) a Rapier of Westernesse (1d6) (+16,+16) (+1)
It increases your strength, dexterity and constitution by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
h) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Priest on level 22 of Orc Cave.
i) The Small Sword 'Estel' (1d6) (+5,+14) (+6)
It increases your strength and constitution by 6. It does extra
damage from electricity. It is a great bane of dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at undead with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of The Sandworm lair.
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 52 of Mordor.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
disenchantment. It allows you to sense the presence of orcs and
dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 66 of The Sacred Land
Of Mountains.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, light and blindness. It allows you to
see invisible monsters. It speeds your regenerative powers. It can
clone monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
p) The Long Sword of Rebrion (2d5) (+11,+23) (+4)
It increases your wisdom and charisma by 4. It produces chaotic
effects. It is a great bane of dragons. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre on level 59 of Mordor.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Dol Guldur.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Pit Fiend on level 70 of The Sacred Land
Of Mountains.
u) an Executioner's Sword of Westernesse (4d5) (+16,+15) (+2) {50% off}
It must be wielded two-handed. It increases your strength, dexterity
and constitution by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You bought it from the Black Market.
v) The Executioner's Sword of Cirist (4d5) (+13,+22)
It must be wielded two-handed. It provides light (radius 1) forever.
It does extra damage from electricity and fire. It is especially
deadly against trolls. It is a great bane of undead. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 58 of Mordor.
w) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
x) a Lead-Filled Mace of Earthquakes (3d4) (+9,+17) (+2)
[Home Inventory - Lothlorien ]
a) The Augmented Chain Mail of Balach (-2 to accuracy) [16,+7]
It sustains your strength and wisdom. It provides immunity to acid,
electricity and fire. It provides resistance to cold, poison and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Angband.
b) The Double Chain Mail of Thilos (-2 to accuracy) [16,+12]
It provides immunity to acid and electricity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Swordsman on level 100 of Angband.
c) The Partial Plate Armour of Aradorth (-3 to accuracy) [22,+10]
It sustains your charisma. It provides immunity to fire and cold. It
makes you completely fearless. It provides resistance to acid, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Partial Plate Armour of Nienorith (-3 to accuracy) [22,+9]
It sustains your dexterity. It provides immunity to electricity. It
provides resistance to fire, confusion and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
e) The Ribbed Plate Armour of Harmen (-3 to accuracy) [28,+11]
It sustains your charisma. It provides immunity to acid. It provides
resistance to dark, sound, nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 88 of Mount Doom.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Cloak 'Holcolleth' [1,+7] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
h) a Cloak of Aman [1,+19] (+2 to stealth)
It increases your stealth by 2. It provides resistance to nether. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Mordor.
j) The Small Metal Shield 'Arguia' [3,+10]
It sustains your strength, intelligence and wisdom. It provides
immunity to electricity and cold. It provides resistance to acid,
confusion and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
k) The Large Metal Shield of Armegon [5,+11]
It sustains your intelligence. It provides immunity to acid. It
makes you completely fearless. It provides resistance to cold, light,
confusion and disenchantment. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 66 of Mordor.
l) The Large Metal Shield of Esteleg [5,+20]
It sustains your charisma. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 63 of Erebor.
m) The Dragon Shield of Elwen [8,+25]
It sustains your constitution. It provides immunity to cold. It
makes you completely fearless. It provides resistance to life draining
, nether, nexus, chaos and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Dragon Shield of Lumhalad [8,+25]
It provides immunity to electricity. It makes you completely
fearless. It provides resistance to confusion, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 80 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 80 of Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
r) The Hard Leather Cap of Duinda [2,+6]
It sustains your intelligence, wisdom and constitution. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, electricity, cold, poison, light,
blindness, confusion, sound, shards, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser kraken on level 35 of The
Helcaraxe.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Pair of Hard Leather Boots of Dannhil [3,+13]
It sustains your constitution. It makes you completely fearless. It
provides resistance to cold, sound, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death quasit on level 65 of Dol Guldur.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Law drake on level 68 of The Sacred Land
Of Mountains.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 95 of
Angband.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 39 of
Mordor.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 31 of The
Land Of Rhun.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 47 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Emperor wight on level 45 of Moria.
d) The Bag of Tricks
It can be activated for decreasing Intelligence.
You found it in the remains of a Mage on level 33 of The Land Of Rhun.
e) Baalzebub's Tormented Box
It can be activated for decreasing Wisdom.
You found it lying in a vault on level 30 of The Sandworm lair.
f) Baalzebub's All-seeing Servant
It can be activated for death.
You found it lying on the ground on level 55 of The Sacred Land Of
Mountains.
g) The Gem of Fire
It can be activated for gain corruption every 10 turns.
You found it in the remains of a Dread on level 66 of Paths of the Dead.
h) The Gem of Ice
It can be activated for summon pet every 101 turns.
You found it in the remains of a Marilith on level 41 of Mordor.
i) The Gem of Venom
It can be activated for cuts.
You found it lying on the ground on level 36 of The Helcaraxe.
j) The Gem of Knowledge
It can be activated for cure cuts every 100 turns.
You found it in the remains of an Emperor wight on level 47 of Moria.
k) The Gem of Rage
It can be activated for decreasing Constitution.
You found it in the remains of a Hezrou on level 88 of Mount Doom.
l) The Gem of Hate
It can be activated for poison.
You found it lying on the ground on level 65 of The Sacred Land Of
Mountains.
m) The Gem of Ghosts
It can be activated for cuts.
You found it in the remains of a Dread on level 50 of Moria.
n) The Shrunken Head of Nightmares
It can be activated for hallucination every 10 turns.
You found it in the remains of a Monastic lich on level 68 of The Sacred
Land Of Mountains.
o) Raal's Voodoo Doll of Revenge
It can be activated for decreasing Charisma.
You found it lying in a vault on level 30 of The Sandworm lair.
p) The Mirror of Alternate Dimensions
It can be activated for darkness.
You found it in the remains of a Dark elven sorcerer on level 68 of The
Sacred Land Of Mountains.
q) The Ebon Cube of Darkness
It can be activated for something weird every 5 turns.
You found it in the remains of a Clairvoyant on level 44 of Mordor.
r) The Diamond Prism of Light
It can be activated for curing every 110 turns.
You found it lying on the ground on level 27 of The Helcaraxe.
s) Mordekainen's Sneaking Eye
It can be activated for confusion.
You found it lying on the ground on level 61 of Dol Guldur.
t) Kelek's Wormhole Machine
It can be activated for decreasing Intelligence.
You found it in the remains of an Acidic cytoplasm on level 73 of Angband.
u) Tenser's Alteration Manual
It can be activated for something weird every 5 turns.
You found it in the remains of an Emperor wight on level 80 of Angband.
v) Raal's Tome of Unconventional Warfare
It can be activated for cure serious wounds every 75 turns.
You found it in the remains of a Hell knight on level 70 of Dol Guldur.
w) The Tome of Collected Weird Magic
It can be activated for confusion.
You found it in the remains of a Phantom on level 66 of The Sacred Land Of
Mountains.
x) The Pendulum of Orcus
It can be activated for decreasing Constitution.
You found it lying in a vault on level 58 of Mordor.
a) Benetar's Death Ray Experiment
It can be activated for aggravate.
You found it lying on the floor of a special level.
b) Valdarbon's Automatic Alchemist
It can be activated for stat loss.
You found it lying on the ground on level 33 of The Helcaraxe.
c) Lloth's Ceremonial Dagger
It can be activated for decreasing Charisma.
You found it in the remains of a Hezrou on level 55 of Mordor.
d) a Parchment titled ``Demigods and their Uses''
It can be activated for darkness.
You found it in the remains of a Dark elf on level 54 of The Sacred Land
Of Mountains.
e) a Parchment titled ``Magic for the Layman''
It can be activated for decreasing Strength.
You found it in the remains of a Grave wight on level 51 of The Sacred
Land Of Mountains.
f) Balrilbon's Bag of Wondrous Tricks
It can be activated for hallucination every 10 turns.
You found it in the remains of a Vrock on level 69 of The Sacred Land Of
Mountains.
g) Bumganir's Bag of Magic Toys
It can be activated for Ruination.
You found it in the remains of an Imp on level 34 of Mordor.
h) The Skull of Ancient Wisdom
It can be activated for decreasing Intelligence.
You found it in the remains of a Ghoul on level 33 of The Helcaraxe.
i) Benetar's Mana Battery
It can be activated for cure serious wounds every 75 turns.
You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
j) Benetar's Portable Plague
It can be activated for summon pet every 101 turns.
You found it in the remains of a Hezrou on level 55 of Mordor.
k) Gamenlon's Summoning Manual
It can be activated for cure cuts every 100 turns.
You found it lying on the ground on level 64 of The Sacred Land Of
Mountains.
l) The Lost Works of Kenault
It can be activated for something weird every 5 turns.
You found it lying in a vault on level 67 of Angband.
m) The Box of Many Wonders
It can be activated for hallucination every 10 turns.
You found it in the remains of a Mind flayer on level 32 of The Land Of
Rhun.
n) Baalzebub's Tormented Skullcap
It can be activated for create hunger.
You found it lying in a vault on level 101 of Angband.
o) The Bottomless Bottle
It can be activated for decreasing Strength.
You found it in the remains of a Hezrou on level 41 of Mordor.
p) The Wand Construction Kit
It can be activated for decreasing Dexterity.
You found it lying in a vault on level 30 of The Sandworm lair.
q) Raal's Tormented Spirits
It can be activated for cure stun every 100 turns.
You found it lying on the ground on level 22 of The Sandworm lair.
r) Tenser's Mechanical Magician
It can be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 60 of Mordor.
s) The Grail of Kenault
It can be activated for create hunger.
You found it lying on the floor of a special level.
t) a Parchment titled ``Household Magic''
It can be activated for decreasing Dexterity.
You found it in the remains of a Monastic lich on level 77 of Angband.
u) a Parchment titled ``Tenser's Last Words''
It can be activated for cuts.
You found it in the remains of a Spirit naga on level 30 of Mirkwood.
v) The Hand of Vecna
It can be activated for cure cuts every 100 turns.
You found it lying in a vault on level 34 of Mordor.
w) The Skull of Vecna
It can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Gelatinous cube on level 80 of Angband.
x) The Crystal Ball of The Witch-King of Angmar
It can be activated for cure fear every 100 turns.
You found it in the remains of a Dreadlord on level 70 of The Sacred Land
Of Mountains.
a) The Medallion of Good Will
It can be activated for summon pet every 101 turns.
You found it in the remains of a Phantom on level 36 of The Helcaraxe.
b) The Immortal Skull of Benetar
It can be activated for create hunger.
You found it lying in a vault on level 101 of Angband.
c) Heward's Excellent Experimental Earmuffs
It can be activated for poison.
You found it lying in a vault on level 101 of Angband.
d) The Cunning Plan of Zog
It can be activated for something weird every 5 turns.
You found it in the remains of a Master lich on level 45 of Mordor.
e) a Parchment titled ''Immortality For Dummies''
It can be activated for summon monster.
You found it in the remains of a Ghoulking on level 83 of Angband.
f) Mordenkainen's Mysterious Mind-Masher
It can be activated for stat loss.
You found it lying on the ground on level 24 of The Sandworm lair.
g) Jor's Buckler of Missile Attraction
It can be activated for aggravate.
You found it in the remains of a Hezrou on level 62 of The Sacred Land Of
Mountains.
h) Cathal's Corrupting Cymbal
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Vampire on level 39 of The Helcaraxe.
i) The Toenail of Vecna
It can be activated for something weird every 5 turns.
You found it in the remains of a Hezrou on level 55 of Mordor.
j) Jor's Book of Impossible Occurences
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of an Acidic cytoplasm on level 84 of Angband.
k) Agannazar's Altruistic Assassin
It can be activated for decreasing Charisma.
You found it in the remains of a Hezrou on level 49 of Moria.
l) Tenser's Top-Heavy Teaspoon
It can be activated for gain corruption every 10 turns.
You found it in the remains of a Dark elven warlock on level 47 of Moria.
m) Olive's Omnipotent Ostrich
It can be activated for poison.
You found it in the remains of a Dark elven warlock on level 50 of Mordor.
n) 22 Potions of Augmentation {25% off}
o) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cherub on level 43 of Moria.
p) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
q) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
It is well-hidden. It can only be set off by demons. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
r) The Ring of Power of Ren the Unclean (+3 to speed)
It increases your intelligence, wisdom and speed by 3. It makes you
invisible. It provides resistance to confusion and shards. It allows
you to see invisible monsters. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ren the Unclean on level 65 of Dol Guldur.
s) The Ring of Power of Akhorahil the Blind (+3 attacks)
It increases your attack speed by 3. It makes you invisible. It
sustains your intelligence and wisdom. It provides resistance to cold
, poison, shards, nexus and disenchantment. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 79 of Angband.
t) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
It increases your attack speed by 2. It makes you invisible. It
sustains your wisdom, constitution and charisma. It provides
resistance to sound, nether and nexus. It allows you to fly. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 93 of Angband.
u) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
It increases your ability to score critical hits by 3. It makes you
invisible. It sustains your dexterity. It provides resistance to
fire, cold and light. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
v) The Ring of Power of Hoarmurath of Dir (+4 to searching)
It increases your dexterity and searching by 4. It makes you
invisible. It sustains your charisma. It provides resistance to
poison and disenchantment. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
w) The Ring of Power of Dwar, Dog Lord of Waw (+5)
It increases your intelligence by 5. It makes you invisible. It
provides resistance to shards. It allows you to levitate. It slows
your metabolism. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
Guldur.
x) The Ring of Power of Khamul, the Black Easterling (+2 to infravision)
It increases your wisdom and infravision by 2. It makes you
invisible. It sustains your intelligence and dexterity. It provides
resistance to dark and confusion. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Dol Guldur.
a) The Ring of Power of Uvatha the Horseman (+1)
It increases your strength and constitution by 1. It makes you
invisible. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to disenchantment. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Khamul, the Black Easterling
It makes you invisible. It sustains your intelligence. It makes you
completely fearless. It provides resistance to light, sound, nether
and disenchantment. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 84 of
Angband.
c) The Ring of Ardilya (-4 to stealth) {cursed}
It decreases your stealth by 4. It provides immunity to paralysis.
It makes you completely fearless. It induces random teleportation.
It aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Acidic cytoplasm on level 37 of The
Helcaraxe.
d) The Ring 'Elemen' (-6) {cursed}
It decreases your dexterity by 6. It provides resistance to cold,
light, dark and shards. It allows you to fly. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 64 of
Erebor.
e) The Ring of Tarri (+2 to speed) {cursed}
It increases your speed and attack speed by 2. It sustains your
constitution. It drains experience. It induces random teleportation.
It is heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 67 of Dol
Guldur.
f) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
g) The Amulet of Hiach [-6] (-8)
It decreases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 8. It provides resistance to nexus. It
induces random teleportation. It cannot be dropped while cursed. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 81 of Angband.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 64 of
Mordor.
i) a Brass Lantern of Brightness (with 2297 turns of light)
It provides light (radius 3) when fueled. It provides resistance to
dark. It cannot be harmed by fire.
You bought it from the General Store.
j) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 25 of The Sandworm lair.
k) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 60 of
Mordor.
l) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Black Dragon Scale Mail 'Quendil' (-2 to accuracy) [30,+20]
It can be activated for breathe acid (130) every 90+d90 turns if it is
being worn. It sustains your strength. It provides resistance to acid
, poison, confusion, shards, nether, chaos and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bile Demon on level 63 of Erebor.
n) The Red Dragon Scale Mail 'Adrin' (-2 to accuracy) [30,+24]
It can be activated for breathe fire (200) every 90+d90 turns if it is
being worn. It sustains your wisdom. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, poison and nether. It allows you to fly. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Mordor.
o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Moria.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It makes you completely fearless. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of Mordor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
s) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of Moria.
t) The Full Plate Armour 'Falduin' (-69,-36) [25,+11](20%)
It increases your hit points by 20%. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It makes
you completely fearless. It provides resistance to life draining and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 45 of Mordor.
u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, chaos and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 89 of Mount Doom.
v) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 89 of
Mount Doom.
w) an Elven Filthy Rag [1,+12] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and poison. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ice troll on level 40 of The Helcaraxe.
x) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 45 of Moria.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Erebor.
e) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
f) The Cloak of Elemnol [1,+3]
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to nether. It drains experience. It induces
random teleportation. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of Moria.
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 62 of Paths of the Dead.
h) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature multi-hued dragon on level 49 of
The Sacred Land Of Mountains.
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 80 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
l) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black orc on level 14 of Orc Cave.
m) The Metal Cap 'Durin' [3,+18]
It provides light (radius 5) forever. It sustains your strength. It
provides resistance to life draining, acid, electricity and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 61 of The Sacred Land Of
Mountains.
o) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 77 of Angband.
p) The Dragon Helm of Thrain [8,+10]
It sustains your strength. It provides resistance to sound. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 34 of The Land Of Rhun.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 51 of The
Sacred Land Of Mountains.
s) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 64 of Dol Guldur.
t) The Set of Cesti of Arithlas [5,+3]
It sustains your constitution. It provides immunity to paralysis. It
provides resistance to acid, light, dark, confusion and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
u) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 80 of Angband.
v) The Cleaver of Larome (2d4) (+13,+12) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from fire. It is very sharp and can cut your foes. It is
especially deadly against orcs. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
w) The Light War Axe of Uthian (2d5) (+1,-4) (+3 to speed)
It increases your strength, constitution, speed and attack speed by 3.
It is especially deadly against dragons. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
x) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 70 of The Sacred
Land Of Mountains.
b) The Broad Axe of Carath (2d6) (+21,+13) (+5 to speed)
It can be wielded two-handed. It increases your strength and speed by
5. It produces chaotic effects. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
giants. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Frost giant on level 30 of The Helcaraxe.
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 66 of The Sacred
Land Of Mountains.
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
The Sacred Land Of Mountains.
e) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
f) The Broken Dagger of Nimlath (1d1) (+3,+1) (+3 attacks)
It provides light (radius 1) forever. It increases your attack speed
by 3. It produces chaotic effects. It is very sharp and can make
your foes bleed. It is especially deadly against trolls. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 80 of
Angband.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
i) The Broad Sword of Belch (2d5) (+5,+17) (+4)
It increases your dexterity and charisma by 4. It does extra damage
from fire. It is very sharp and can cut your foes. It is very sharp
and can make your foes bleed. It is especially deadly against orcs.
It is especially deadly against giants. It strikes at demons with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
j) The Broad Sword of Peloros (2d5) (+16,+9) (-5) {cursed}
It decreases your constitution by 5. It produces chaotic effects. It
is especially deadly against orcs. It induces random teleportation.
It fills you with the Black Breath. It is heavily cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient Morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 47 of Moria.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archon on level 61 of The Sacred Land Of
Mountains.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to levitate.
It allows you to sense the presence of dragons. It slows your
metabolism. It speeds your regenerative powers. It drains life. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
q) The Dark Sword 'Nastar' (3d7) (+10,+18) (+3 to speed)
It provides light (radius 1) forever. It generates an antimagic
field. It increases your intelligence, dexterity, constitution and
speed by 3. It does extra damage from electricity. It is very sharp
and can cut your foes. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 89 of Mount Doom.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 57 of
The Sacred Land Of Mountains.
u) The Fauchard 'Danaregil' (1d10) (+11,+8) (+1 attack)
It can be wielded two-handed. It increases your strength and attack
speed by 1. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is a great
bane of demons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Erebor.
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 62 of
Erebor.
w) The Beaked Axe of Berel (2d6) (+14,+7) (+2 to speed)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence, charisma, speed and attack speed by 2.
It drains life from your foes. It is especially deadly against orcs.
It strikes at undead with holy wrath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 60 of Mordor.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 84 of
Angband.
b) The Scythe 'Nimrind' (5d3) (+6,+0) (+3)
It can be wielded two-handed. It increases your strength by 3. It
does extra damage from acid and fire. It is especially deadly against
dragons. It is especially deadly against orcs. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 58 of Mordor.
d) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 76 of
Angband.
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 97 of Angband.
h) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
i) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 100 of Angband.
j) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
k) The Mace of Baren (2d4) (+8,+2) (+1 attack)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your dexterity and attack speed by 1. It is a great bane
of dragons. It is especially deadly against giants. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-ogre on level 50 of Moria.
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and dark.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
m) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
It can be activated for large fire ball (72) every 100 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides immunity to fire. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature white dragon on level 62 of Erebor.
p) The Flail of Arimrod (2d6) (+16,+5) (+1)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your wisdom and ability to tunnel by 1. It does extra
damage from electricity and frost. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of The Old Forest.
q) The Lead-Filled Mace 'Mogrol' (3d4) (+7,+8) {cursed}
It can be wielded two-handed. It provides light (radius 1) forever.
It is a great bane of dragons. It prevents teleportation. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon in the town of
Gondolin .
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
s) The Two-Handed Flail 'Carest' (3d6) (+15,+3) (+3 attacks)
It must be wielded two-handed. It increases your dexterity and attack
speed by 3. It does extra damage from fire. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 48 of Moria.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
u) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of The Sacred
Land Of Mountains.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
x) The Long Bow of Tharm (x5) (+16,+17) (+2)
It increases your strength, intelligence, dexterity and charisma by 2.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 32 of Maze.
a) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
b) The Bolt of Duraxe (1d5) (+15,+16)
It provides light (radius 1) forever. It does extra damage from acid.
It poisons your foes. It is especially deadly against dragons. It is
a great bane of demons. It is especially deadly against natural
creatures. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
c) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
It is a great bane of dragons. It makes you completely fearless. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archon on level 86 of Mount Doom.
d) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Mordor.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 70 of The Sacred
Land Of Mountains.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 62 of Dol Guldur.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
h) The Wooden Boomerang 'Vanach' (1d8) (+13,+1)
It does extra damage from acid and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against giants. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
i) The Wooden Boomerang of Esteleb (1d8) (+5,+2)
It does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against trolls. It is especially deadly
against giants. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
j) The Metal Boomerang 'Inorn' (4d5) (+13,+15)
It does extra damage from frost. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It strikes at demons with holy wrath. It is a great bane of
undead. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave ogre on level 63 of The Sacred Land
Of Mountains.
k) a Climbing Set
l) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Mage Staff 'Romar' (1d4) (+12,+13)(80%)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your mana capacity by
80%. It provides immunity to paralysis. It provides resistance to
blindness and confusion. It allows you to fly. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
|
Posted on 17.2.2008 21:47
862. on the Ladder (of 19305)
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