The Angband Ladder: Ethican, RohanKnight Swordmaster by <tharis82@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Ethican                Age                 23       STR!     40       
 Sex   : Male                   Height              86       INT!     30       
 Race  : RohanKnight            Weight              81       WIS!     35       
 Class : Swordmaster            Social Class         1       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     38       
                                                                               
 + To Melee Hit         122 Level             50    Hit Points     1348/  1348 
 + To Melee Damage      115 Experience  31996024    Spell Points    204/   204 
 + To Ranged Hit         64 Max Exp     31996024    Sanity          705/   705 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               298592 
   AC                46+106 Gold         3397806    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Bad     Blows/Round:  15        
 Bows/Throw  : Legendary[12]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  30d5+1725 
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight blond hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 63 (3150')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 8 (400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 28826 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 60 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..634....3.3..5+            
        Add Int   : 4......2........            
        Add Wis   : ....4..2........            
        Add Dex   : .........34.....            
        Add Con   : 4.63.....3.3...+            
        Add Chr   : ...34..2........            
        Add Stea. : .......2........            
        Add Sear. : ...3............            
        Add Tun.. : ..............5.            
        Add Speed : .*6.43.2...3...+            
        Add Blows : 4...............            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+....+.            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+..+......            
        Sust Con  : .........+......            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....++.........            
        Imm Acid  : .......+*++.....            
        Imm Elec  : ......+.*.......            
        Imm Fire  : .+.*+..+........            
        Imm Cold  : ..+...*+++......            
        Res Pois  : ....+......+....            
        Res Fear  : ....+....+.+...+            
        Res Light : .....+........+.            
        Res Dark  : .....+...+....+.            
        Res Blind : ..+.............            
        Res Conf  : ..+..+..+.....+.            
        Res Sound : ......+.........            
        Res Shard : ..+.............            
        Res Neth  : ..+.............            
        Res Nexus : .+....++++......            
        Res Chaos : .....+..+.....+.            
        Res Disen : ....+...........            
        Lite      : ..............+.            
        See Invis : ...+.+..........            
        Digestion : .........+......            
        Regen     : ..........+.....            
        Activate  : .+.+++.+..+...+.            
        Blessed   : +...............            
        Cursed    : ..............+.            
        Fly       : ...+............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -07.600 [0.500]
          . Disarming                            02.000 [0.900]
 - Magic                                         04.237 [0.300]
          . Magic-Device                         36.000 [1.150]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  07.060 [0.400]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            32.400 [0.500]
 - Monster-lore                                  02.450 [0.500]
          . Symbiosis                            15.700 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Shovel on level 24.
You are fated to meet a Battle-scarred veteran on level 4.
You may meet a Scrawny cat on level 1.
You may meet an Aimless-looking merchant on level 1.
You may meet a Sparrow on level 1.


  [Character Equipment]

a) The Long Sword of Cirda (2d5) (+18,+31) (+4 attacks)
    It increases your intelligence, constitution and attack speed by 4.  
    It does extra damage from acid and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 46 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
e) The Ring of Moriondi (+6)
    It increases your strength, constitution and speed by 6.  It sustains 
    your charisma.  It provides resistance to cold, blindness, confusion, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 84 of
    Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 61 of The Sacred
    Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 66 of The Sacred Land
    Of Mountains.
n) The Splint Mail of Mendion (-2 to accuracy) [19,+15]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to life draining, electricity, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield 'Cuatan' [4,+11]
    It provides immunity to acid and electricity.  It provides resistance 
    to cold, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 80 of Angband.
z) a Master quylthulg (3000 hp)
{) 78 Seeker Bolts (4d5) (+8,+8)
|) The Dwarven Pick of Erebor (+5) {cursed}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
b) Kenault's Cantrip Generator
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grave wight on level 51 of The Sacred
    Land Of Mountains.
c) Boccob's Unfinished Works
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Imp on level 46 of Moria.
d) Raal's Black Candle
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
e) Mordekainen's Pocket Magician
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Jester's Cap of Insanity
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 70 of The Sacred Land
    Of Mountains.
g) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Nalfeshnee on level 62 of Paths of the
    Dead.
h) Tenser's Torch of Spontaneous Combustion
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 70 of The Sacred
    Land Of Mountains.
i) Jor's Compendium of Strange Behaviour
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Spectre on level 51 of The Sacred Land Of
    Mountains.
j) a Golden Rod of Capacity of Healing (250/250)
    It can hold more mana.  
    You found it in the remains of a Dread on level 55 of The Sacred Land Of
    Mountains.
k) a Golden Rod of Cheapness of Disarming (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
l) a Mithril Rod of Recall (160/160)
m) an Adamantite Rod of Perception (200/200)
n) The Dagger 'Dethanc' (E:4516, L:38) (1d4) (+34,+18) (+2)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your charisma by 2.  It does extra damage 
    from electricity.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to electricity, fire and nexus.  It allows you to
    sense the presence of trolls and giants.  It slows your metabolism.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of Mordor.
o) a Short Sword of Westernesse (1d7) (+19,+16) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Black Market.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Balrilbon's Soulgem
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Clay Tablets of Antiquity
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
c) Boccob's Magical Mish-mash
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 29 of The Sandworm lair.
d) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Emperor wight on level 47 of Moria.
e) Agannazar's Antique Acorn
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven sorcerer on level 45 of Moria.
f) 6 Lembases
g) 31 Sprigs of Athelas
h) 17 Morphic Oils of Spider
i) 44 Potions of Cure Insanity
j) 96 Potions of Healing {50% off}
k) 67 Potions of *Healing* {25% off}
l) 9 Potions of Life
m) 41 Potions of Restore Mana
n) a Silver Rod of Capacity of Nothing (200/200)
o) a Golden Rod of Capacity of Nothing (250/250)
p) an Adamantite Rod of Nothing (200/200)
q) a Rod Tip of Perception (20 Mana to cast)
r) a Rod Tip of Recall (80 Mana to cast)
s) 4 Rod Tips of Healing (120 Mana to cast)
t) 4 Rod Tips of Disarming (50 Mana to cast)
u) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 of The
    Sacred Land Of Mountains.
w) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 45 of The
    Sacred Land Of Mountains.
x) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 63 of
    Mordor.


  [Home Inventory - Gondolin ]

a) a Fireproof Scroll of *Acquirement*
b) The Ring of Maerion (+2 attacks)
    It increases your dexterity, constitution, charisma, infravision, 
    attack speed and ability to score critical hits by 2.  It sustains 
    your strength, constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold, poison, 
    blindness, nexus, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 64 of
    Erebor.
c) The Ring of Telor
    It sustains your wisdom and charisma.  It provides resistance to cold, 
    dark, blindness and chaos.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Ring of Ragoth (+4 to stealth)
    It increases your wisdom and stealth by 4.  It sustains your dexterity
    , constitution and charisma.  It provides resistance to shards, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Ring of Erast (+1 to searching)
    It increases your searching and infravision by 1.  It sustains your 
    dexterity and charisma.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
f) The Ring 'Cilwen' (+12 to damage) (+3)
    It increases your infravision by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    cold.  It allows you to fly.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Novice rogue on level 51 of The
    Sacred Land Of Mountains.
g) The Ring 'Horon' (+16 to damage)
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to poison and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 49 of Moria.
h) a Ring of Speed (+10)
i) a Ring of Speed (+9)
j) 2 Rings of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Jewelry Shop.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
l) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 88 of Mount Doom.
o) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
p) The Ring 'Eredhri' (+1)
    It increases your dexterity by 1.  It sustains your dexterity and 
    constitution.  It provides resistance to life draining, acid, poison
     and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    The Sacred Land Of Mountains.
q) The Ring 'Sirimor' (+2% of critical hits)
    It increases your stealth, infravision and ability to score critical
    hits by 2.  It provides resistance to acid, dark and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 67 of
    The Sacred Land Of Mountains.
r) 2 Rings of Extra Attacks (+3 attacks)
s) The Ring 'Luirya' (+2 attacks)
    It increases your attack speed by 2.  It sustains your dexterity.  It
    provides resistance to confusion, shards, nether, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 62 of Dol Guldur.
t) The Amulet 'Niphebre' (+4 to stealth)
    It increases your stealth by 4.  It sustains your wisdom and charisma.
    It provides resistance to acid, fire and disenchantment.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
u) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of The Sacred Land
    Of Mountains.
v) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
w) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
x) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Jewelry Shop.


  [Home Inventory - Minas Anor ]

a) The Dagger 'Nimthanc' (E:1186527, L:49) (1d4) (+49,+25) (+3)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your ability to tunnel by 3.  It does extra
    damage from acid, electricity and frost.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    sustains your strength and charisma.  It provides resistance to 
    electricity, cold, poison and blindness.  It allows you to sense the
    presence of giants.  It speeds your regenerative powers.  It produces
    an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Olog Priest on level 66 of The Sacred
    Land Of Mountains.
b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
c) The Dagger of Liondol (1d4) (+4,+1) (+2 to speed)
    It provides light (radius 1) forever.  It increases your constitution, 
    speed and attack speed by 2.  It does extra damage from frost.  It
    produces chaotic effects.  It is a great bane of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 42 of Mordor.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
e) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 22 of Orc Cave.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Rapier of Westernesse (1d6) (+16,+16) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 22 of Orc Cave.
i) The Small Sword 'Estel' (1d6) (+5,+14) (+6)
    It increases your strength and constitution by 6.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
p) The Long Sword of Rebrion (2d5) (+11,+23) (+4)
    It increases your wisdom and charisma by 4.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre on level 59 of Mordor.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Dol Guldur.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 70 of The Sacred Land
    Of Mountains.
u) an Executioner's Sword of Westernesse (4d5) (+16,+15) (+2) {50% off}
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Black Market.
v) The Executioner's Sword of Cirist (4d5) (+13,+22)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It does extra damage from electricity and fire.  It is especially
    deadly against trolls.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
w) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
x) a Lead-Filled Mace of Earthquakes (3d4) (+9,+17) (+2)


  [Home Inventory - Lothlorien ]

a) The Augmented Chain Mail of Balach (-2 to accuracy) [16,+7]
    It sustains your strength and wisdom.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to cold, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
b) The Double Chain Mail of Thilos (-2 to accuracy) [16,+12]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Swordsman on level 100 of Angband.
c) The Partial Plate Armour of Aradorth (-3 to accuracy) [22,+10]
    It sustains your charisma.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to acid, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
d) The Partial Plate Armour of Nienorith (-3 to accuracy) [22,+9]
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to fire, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
e) The Ribbed Plate Armour of Harmen (-3 to accuracy) [28,+11]
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to dark, sound, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 88 of Mount Doom.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) a Cloak of Aman [1,+19] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of Mordor.
j) The Small Metal Shield 'Arguia' [3,+10]
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to electricity and cold.  It provides resistance to acid, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Large Metal Shield of Armegon [5,+11]
    It sustains your intelligence.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to cold, light, 
    confusion and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Mordor.
l) The Large Metal Shield of Esteleg [5,+20]
    It sustains your charisma.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Erebor.
m) The Dragon Shield of Elwen [8,+25]
    It sustains your constitution.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , nether, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Dragon Shield of Lumhalad [8,+25]
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 80 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
r) The Hard Leather Cap of Duinda [2,+6]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, electricity, cold, poison, light, 
    blindness, confusion, sound, shards, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Pair of Hard Leather Boots of Dannhil [3,+13]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to cold, sound, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 65 of Dol Guldur.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 68 of The Sacred Land
    Of Mountains.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 31 of The
    Land Of Rhun.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 45 of Moria.
d) The Bag of Tricks
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Mage on level 33 of The Land Of Rhun.
e) Baalzebub's Tormented Box
    It can be activated for decreasing Wisdom.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) Baalzebub's All-seeing Servant
    It can be activated for death.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
g) The Gem of Fire
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dread on level 66 of Paths of the Dead.
h) The Gem of Ice
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Marilith on level 41 of Mordor.
i) The Gem of Venom
    It can be activated for cuts.  
    You found it lying on the ground on level 36 of The Helcaraxe.
j) The Gem of Knowledge
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of an Emperor wight on level 47 of Moria.
k) The Gem of Rage
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Hezrou on level 88 of Mount Doom.
l) The Gem of Hate
    It can be activated for poison.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
m) The Gem of Ghosts
    It can be activated for cuts.  
    You found it in the remains of a Dread on level 50 of Moria.
n) The Shrunken Head of Nightmares
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Monastic lich on level 68 of The Sacred
    Land Of Mountains.
o) Raal's Voodoo Doll of Revenge
    It can be activated for decreasing Charisma.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Mirror of Alternate Dimensions
    It can be activated for darkness.  
    You found it in the remains of a Dark elven sorcerer on level 68 of The
    Sacred Land Of Mountains.
q) The Ebon Cube of Darkness
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Clairvoyant on level 44 of Mordor.
r) The Diamond Prism of Light
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 27 of The Helcaraxe.
s) Mordekainen's Sneaking Eye
    It can be activated for confusion.  
    You found it lying on the ground on level 61 of Dol Guldur.
t) Kelek's Wormhole Machine
    It can be activated for decreasing Intelligence.  
    You found it in the remains of an Acidic cytoplasm on level 73 of Angband.
u) Tenser's Alteration Manual
    It can be activated for something weird every 5 turns.  
    You found it in the remains of an Emperor wight on level 80 of Angband.
    
v) Raal's Tome of Unconventional Warfare
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Hell knight on level 70 of Dol Guldur.
    
w) The Tome of Collected Weird Magic
    It can be activated for confusion.  
    You found it in the remains of a Phantom on level 66 of The Sacred Land Of
    Mountains.
x) The Pendulum of Orcus
    It can be activated for decreasing Constitution.  
    You found it lying in a vault on level 58 of Mordor.
a) Benetar's Death Ray Experiment
    It can be activated for aggravate.  
    You found it lying on the floor of a special level.
b) Valdarbon's Automatic Alchemist
    It can be activated for stat loss.  
    You found it lying on the ground on level 33 of The Helcaraxe.
c) Lloth's Ceremonial Dagger
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
d) a Parchment titled ``Demigods and their Uses''
    It can be activated for darkness.  
    You found it in the remains of a Dark elf on level 54 of The Sacred Land
    Of Mountains.
e) a Parchment titled ``Magic for the Layman''
    It can be activated for decreasing Strength.  
    You found it in the remains of a Grave wight on level 51 of The Sacred
    Land Of Mountains.
f) Balrilbon's Bag of Wondrous Tricks
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Vrock on level 69 of The Sacred Land Of
    Mountains.
g) Bumganir's Bag of Magic Toys
    It can be activated for Ruination.  
    You found it in the remains of an Imp on level 34 of Mordor.
h) The Skull of Ancient Wisdom
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Ghoul on level 33 of The Helcaraxe.
i) Benetar's Mana Battery
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
j) Benetar's Portable Plague
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
k) Gamenlon's Summoning Manual
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
l) The Lost Works of Kenault
    It can be activated for something weird every 5 turns.  
    You found it lying in a vault on level 67 of Angband.
m) The Box of Many Wonders
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Mind flayer on level 32 of The Land Of
    Rhun.
n) Baalzebub's Tormented Skullcap
    It can be activated for create hunger.  
    You found it lying in a vault on level 101 of Angband.
o) The Bottomless Bottle
    It can be activated for decreasing Strength.  
    You found it in the remains of a Hezrou on level 41 of Mordor.
p) The Wand Construction Kit
    It can be activated for decreasing Dexterity.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) Raal's Tormented Spirits
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
r) Tenser's Mechanical Magician
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 60 of Mordor.
s) The Grail of Kenault
    It can be activated for create hunger.  
    You found it lying on the floor of a special level.
t) a Parchment titled ``Household Magic''
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Monastic lich on level 77 of Angband.
u) a Parchment titled ``Tenser's Last Words''
    It can be activated for cuts.  
    You found it in the remains of a Spirit naga on level 30 of Mirkwood.
v) The Hand of Vecna
    It can be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 34 of Mordor.
w) The Skull of Vecna
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Gelatinous cube on level 80 of Angband.
x) The Crystal Ball of The Witch-King of Angmar
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Dreadlord on level 70 of The Sacred Land
    Of Mountains.
a) The Medallion of Good Will
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Phantom on level 36 of The Helcaraxe.
b) The Immortal Skull of Benetar
    It can be activated for create hunger.  
    You found it lying in a vault on level 101 of Angband.
c) Heward's Excellent Experimental Earmuffs
    It can be activated for poison.  
    You found it lying in a vault on level 101 of Angband.
d) The Cunning Plan of Zog
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Master lich on level 45 of Mordor.
e) a Parchment titled ''Immortality For Dummies''
    It can be activated for summon monster.  
    You found it in the remains of a Ghoulking on level 83 of Angband.
f) Mordenkainen's Mysterious Mind-Masher
    It can be activated for stat loss.  
    You found it lying on the ground on level 24 of The Sandworm lair.
g) Jor's Buckler of Missile Attraction
    It can be activated for aggravate.  
    You found it in the remains of a Hezrou on level 62 of The Sacred Land Of
    Mountains.
h) Cathal's Corrupting Cymbal
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Vampire on level 39 of The Helcaraxe.
i) The Toenail of Vecna
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
j) Jor's Book of Impossible Occurences
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Acidic cytoplasm on level 84 of Angband.
k) Agannazar's Altruistic Assassin
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Hezrou on level 49 of Moria.
l) Tenser's Top-Heavy Teaspoon
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
m) Olive's Omnipotent Ostrich
    It can be activated for poison.  
    You found it in the remains of a Dark elven warlock on level 50 of Mordor.
n) 22 Potions of Augmentation {25% off}
o) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 43 of Moria.
p) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
r) The Ring of Power of Ren the Unclean (+3 to speed)
    It increases your intelligence, wisdom and speed by 3.  It makes you
    invisible.  It provides resistance to confusion and shards.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 65 of Dol Guldur.
s) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides resistance to cold
    , poison, shards, nexus and disenchantment.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 79 of Angband.
t) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your attack speed by 2.  It makes you invisible.  It
    sustains your wisdom, constitution and charisma.  It provides
    resistance to sound, nether and nexus.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 93 of Angband.
u) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    fire, cold and light.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
v) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    It increases your dexterity and searching by 4.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    poison and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
w) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    It increases your intelligence by 5.  It makes you invisible.  It
    provides resistance to shards.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
x) The Ring of Power of Khamul, the Black Easterling (+2 to infravision)
    It increases your wisdom and infravision by 2.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to dark and confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Dol Guldur.
a) The Ring of Power of Uvatha the Horseman (+1)
    It increases your strength and constitution by 1.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Khamul, the Black Easterling
    It makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to light, sound, nether
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 84 of
    Angband.
c) The Ring of Ardilya (-4 to stealth) {cursed}
    It decreases your stealth by 4.  It provides immunity to paralysis.  
    It makes you completely fearless.  It induces random teleportation.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Acidic cytoplasm on level 37 of The
    Helcaraxe.
d) The Ring 'Elemen' (-6) {cursed}
    It decreases your dexterity by 6.  It provides resistance to cold, 
    light, dark and shards.  It allows you to fly.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Erebor.
e) The Ring of Tarri (+2 to speed) {cursed}
    It increases your speed and attack speed by 2.  It sustains your 
    constitution.  It drains experience.  It induces random teleportation.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of Dol
    Guldur.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Hiach [-6] (-8)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It provides resistance to nexus.  It
    induces random teleportation.  It cannot be dropped while cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 81 of Angband.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 64 of
    Mordor.
i) a Brass Lantern of Brightness (with 2297 turns of light)
    It provides light (radius 3) when fueled.  It provides resistance to 
    dark.  It cannot be harmed by fire.  
    You bought it from the General Store.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Black Dragon Scale Mail 'Quendil' (-2 to accuracy) [30,+20]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your strength.  It provides resistance to acid
    , poison, confusion, shards, nether, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 63 of Erebor.
n) The Red Dragon Scale Mail 'Adrin' (-2 to accuracy) [30,+24]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and nether.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of Mordor.
o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
t) The Full Plate Armour 'Falduin' (-69,-36) [25,+11](20%)
    It increases your hit points by 20%.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to life draining and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 45 of Mordor.
u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 89 of Mount Doom.
v) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Mount Doom.
w) an Elven Filthy Rag [1,+12] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 40 of The Helcaraxe.
x) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 45 of Moria.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
e) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) The Cloak of Elemnol [1,+3]
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to nether.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Paths of the Dead.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
m) The Metal Cap 'Durin' [3,+18]
    It provides light (radius 5) forever.  It sustains your strength.  It
    provides resistance to life draining, acid, electricity and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 77 of Angband.
p) The Dragon Helm of Thrain [8,+10]
    It sustains your strength.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 51 of The
    Sacred Land Of Mountains.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 64 of Dol Guldur.
t) The Set of Cesti of Arithlas [5,+3]
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, light, dark, confusion and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
u) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 80 of Angband.
v) The Cleaver of Larome (2d4) (+13,+12) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
w) The Light War Axe of Uthian (2d5) (+1,-4) (+3 to speed)
    It increases your strength, constitution, speed and attack speed by 3.
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
x) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
b) The Broad Axe of Carath (2d6) (+21,+13) (+5 to speed)
    It can be wielded two-handed.  It increases your strength and speed by 
    5.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 30 of The Helcaraxe.
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 66 of The Sacred
    Land Of Mountains.
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
e) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
f) The Broken Dagger of Nimlath (1d1) (+3,+1) (+3 attacks)
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 80 of
    Angband.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Broad Sword of Belch (2d5) (+5,+17) (+4)
    It increases your dexterity and charisma by 4.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
j) The Broad Sword of Peloros (2d5) (+16,+9) (-5) {cursed}
    It decreases your constitution by 5.  It produces chaotic effects.  It
    is especially deadly against orcs.  It induces random teleportation.  
    It fills you with the Black Breath.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 47 of Moria.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 61 of The Sacred Land Of
    Mountains.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to levitate.
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword 'Nastar' (3d7) (+10,+18) (+3 to speed)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your intelligence, dexterity, constitution and 
    speed by 3.  It does extra damage from electricity.  It is very sharp
    and can cut your foes.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 89 of Mount Doom.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    The Sacred Land Of Mountains.
u) The Fauchard 'Danaregil' (1d10) (+11,+8) (+1 attack)
    It can be wielded two-handed.  It increases your strength and attack
    speed by 1.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of
    Erebor.
w) The Beaked Axe of Berel (2d6) (+14,+7) (+2 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence, charisma, speed and attack speed by 2.
    It drains life from your foes.  It is especially deadly against orcs.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Mordor.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 84 of
    Angband.
b) The Scythe 'Nimrind' (5d3) (+6,+0) (+3)
    It can be wielded two-handed.  It increases your strength by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
d) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 76 of
    Angband.
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 97 of Angband.
h) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
i) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 100 of Angband.
j) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
k) The Mace of Baren (2d4) (+8,+2) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and attack speed by 1.  It is a great bane
    of dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 50 of Moria.
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and dark.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature white dragon on level 62 of Erebor.
p) The Flail of Arimrod (2d6) (+16,+5) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom and ability to tunnel by 1.  It does extra
    damage from electricity and frost.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
q) The Lead-Filled Mace 'Mogrol' (3d4) (+7,+8) {cursed}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It is a great bane of dragons.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
s) The Two-Handed Flail 'Carest' (3d6) (+15,+3) (+3 attacks)
    It must be wielded two-handed.  It increases your dexterity and attack
    speed by 3.  It does extra damage from fire.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of The Sacred
    Land Of Mountains.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
x) The Long Bow of Tharm (x5) (+16,+17) (+2)
    It increases your strength, intelligence, dexterity and charisma by 2.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 32 of Maze.
a) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
b) The Bolt of Duraxe (1d5) (+15,+16)
    It provides light (radius 1) forever.  It does extra damage from acid.
    It poisons your foes.  It is especially deadly against dragons.  It is
    a great bane of demons.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 86 of Mount Doom.
d) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Dol Guldur.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
h) The Wooden Boomerang 'Vanach' (1d8) (+13,+1)
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Wooden Boomerang of Esteleb (1d8) (+5,+2)
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
j) The Metal Boomerang 'Inorn' (4d5) (+13,+15)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 63 of The Sacred Land
    Of Mountains.
k) a Climbing Set
l) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Mage Staff 'Romar' (1d4) (+12,+13)(80%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    80%.  It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.



Posted on 17.2.2008 21:47

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852. on the Ladder (of 19090)
368. on the ToME Ladder (of 3155)

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On 17.2.2008 21:47 tharis82@yahoo.com wrote:
First ascension. This guy's a RohKnight with mad mindcraft and a pet light blue "Q." Check out the crazy-assed longsword that I grabbed off a snaga shaman.

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