The Angband Ladder: Kaeiwyr, RohanKnight Swordmaster by <acockbur@mail.wvu.edu>

  [ToME 2.2.5 Character Dump]

 Name  : Kaeiwyr                Age                 86       STR!     40       
 Sex   : Male                   Height              60       INT!     20       
 Race  : Zombie RohanKnight     Weight              77       WIS!     29       
 Class : Swordmaster            Social Class         2       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     33       
                                                                               
 + To Melee Hit         124 Level             50    Max Hit Points      1500   
 + To Melee Damage      111 Experience  29185361    Cur Hit Points      1500   
 + To Ranged Hit         79 Max Exp     29185361    Max SP (Mana)         83   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)         83   
   AC                 62+94 Gold         4359534    Piety              85369   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Legendary[60]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  12d7+1332 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 96 (4800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 39 (1950')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 37 (1850')
        Dol Guldur: Level 62 (3100')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 14663 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..324.........6.            
        Add Int   : ...2............            
        Add Wis   : ...24...........            
        Add Dex   : .2.2......4.....            
        Add Con   : ..32..2.........            
        Add Chr   : ..324...........            
        Add Stea. : ...2............            
        Add Sear. : ..3...........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ...24..........+            
        Add Blows : .............1..            
        Chaotic   : .............+..            
        Vampiric  : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: +............++.            
        Slay Drag.: +.............+.            
        Kill Drag.: .............+..            
        Poison Brd: +...............            
        Acid Brand: +.............+.            
        Elec Brand: +............+..            
        Sust Str  : ...........+....            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+............            
        Sust Dex  : .......+........            
        Sust Con  : ......+....+....            
        Sust Chr  : ...+.......+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .+.+......+.....            
        Hold Life : ...+..+....+...+            
        Imm Acid  : ......+*+.+...+.            
        Res Elec  : .......++.......            
        Imm Fire  : ..*.+..+........            
        Imm Cold  : ...*..++.......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+.+....+...+            
        Res Lite  : ................            
        Res Dark  : ......+....+..+.            
        Res Blind : ...+............            
        Res Conf  : ......+.........            
        Res Sound : .......++.......            
        Res Shard : ........+.......            
        Res Neth  : ......+.+.......            
        Res Nexus : ......+.........            
        Res Chaos : ......+.+.......            
        Res Disen : ....+..+...+..+.            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Levitate  : ..........+.....            
        Lite      : .........+...+..            
        See Invis : ..++...........+            
        Digestion : ...............+            
        Xtra Might: .+..............            
        Activate  : ..+++.+..++...+.            
        Fly       : ..+.............            
        Orc.ESP   : ..............+.            
        Dragon.ESP: .+..............            
        Undead.ESP: ......+.........            
        TLord.ESP : ..+.............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              44.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.157 [0.300]
          . Magic-Device                         20.550 [1.150]
 - Spirituality                                  03.400 [0.400]
          . Prayer                               45.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Sabre 'Arwaerere' (1d7) (+12,+18) {@w0}
        It does extra damage from acid and electricity.  It poisons your foes.
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 88 of Mount Doom.
m) (nothing)
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points
    every 888 turns if it is being worn. It increases your constitution by 
    2.  It sustains your constitution.  It makes you completely fearless.  
    It provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Mount Doom.
o) The Mouse Fur 'Gorin' [1,+11]
    It sustains your dexterity.  It provides
    immunity to acid.  It provides resistance to acid, electricity, fire, 
    cold, sound and disenchantment.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of Maze.
p) The Large Leather Shield of Gonden [4,+11]
    It sustains your 
    intelligence.  It provides resistance to acid, electricity, sound, 
    shards, nether and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Dol Guldur.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
x) The Pair of Metal Shod Boots 'Obellarin' [6,+11]
    
    It sustains your strength, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
z) (nothing)
{) The Seeker Bolt of Naharien (4d5) (+9,+9) (+1 attack)
    It provides light (radius 1) forever.  It increases your attack
    speed by 1.  It does extra damage from electricity.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) 3 Fireproof War Tomes of Tulkas
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
b) Raal's Tome of Unconventional Warfare {teleport}
    It can be activated for teleport (range 100) every 45 turns.
    
    You found it in the remains of an Acidic cytoplasm on level 90 of Mount
    Doom.
c) The Lost Works of Kenault {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Gnome mage on level 47 of The Sacred Land
    Of Mountains.
d) 14 Scrolls of Satisfy Hunger {@r0}
e) a Silver Rod of the Istari of Healing (200/200)
f) a Silver Rod of the Istari of Disarming (200/200)
g) a Silver Rod of Capacity of Recall (200/200) {!*!*}
h) a Mithril Rod of the Istari of Detection (320/320) {@z0}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) 2 Arkenstones of Thrain (+3) {@w9}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
j) a Long Sword of Westernesse (2d5) (+16,+15) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Black Market.
k) The Dark Sword 'Mormegil' (E:5331237, L:44) (6d7) (+38,+15) [-20] (+3 to
speed)
    It generates an antimagic field.  
    It increases your speed and attack speed by 3.  It does extra damage 
    from electricity and fire.  It is especially deadly against dragons.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, poison, chaos and disenchantment.  It
    allows you to sense the presence of trolls and giants.  It slows your
    metabolism.  It produces an electric sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
l) The Glaive of Pain (E:523697, L:33) (9d6) (+19,+40)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It does
    extra damage from electricity and fire.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It sustains 
    your charisma.  It provides resistance to electricity, fire, cold and 
    poison.  It slows your metabolism.  It produces a fiery sheath.  It 
    drains mana.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
m) The Mighty Hammer 'Grond' (E:461743, L:32) (9d9) (+49,+35) [+10] (+5) {@w0}
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma by 5.  It does extra damage from 
    electricity.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an anti-magic shell.  It has been blessed by the
    gods.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 86 of Mount Doom.
c) an Indestructible Amulet of Anti-Magic
d) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 53 of The Sacred Land Of
    Mountains.
e) The Filthy Rag of Valeb [1,+13]
    It sustains your constitution.  It provides immunity to fire
     and cold.  It provides resistance to acid and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 87 of
    Mount Doom.
g) 15 Bolts of Lightning (1d5) (+11,+10)
h) 26 Bolts of Venom (1d5) (+9,+9)


  [Home Inventory - Gondolin ]

a) 12 Potions of Cure Insanity
b) 26 Potions of Healing
c) 10 Potions of *Healing*
d) 15 Potions of Enlightenment
e) a Fireproof Scroll of Rune of Protection
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Scrolls of Rune of Protection
g) 14 Scrolls of *Destruction*
h) a Scroll of Genocide
i) a Silver Rod of the Istari of Nothing (200/200)
j) a Golden Rod of the Istari of Nothing (250/250)
k) 2 Rod Tips of Healing (120 Mana to cast)
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) an Amulet of Anti-Magic
    It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
o) a Dwarven Lantern of the Magi (+2) {@w9}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 2.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
p) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 85 of Mount Doom.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 66 of Mordor.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 99 of Angband.
s) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dragon Shield of Ciril [8,+23]
    It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to life draining, electricity, poison, confusion, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
v) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
w) The Dragon Helm 'Goliomas' [8,+23]
    It sustains your wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to electricity, confusion
     and sound.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 73 of Angband.
x) The Cutlass 'Earastel' (1d7) (+11,+17) (+2) {@w0}
    
    It increases your intelligence and dexterity by 2.  It does extra
    damage from acid and fire.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 31 of Maze.


  [Home Inventory - Minas Anor ]

a) 3 Sprigs of Athelas
b) a Rod Tip of Speed (100 Mana to cast)
c) 3 Rod Tips of Disarming (50 Mana to cast)
d) a Staff of Healing[4|21] (3 charges)
e) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    
    It was given to you as a reward.
f) a Ring of Speed (+9)
g) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    The Sacred Land Of Mountains.
h) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
i) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Vanathon (+4)
    It increases your strength and charisma by 4.  It makes
    you completely fearless.  It provides resistance to cold, poison, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
l) The Phial of Galadriel (+4) {@w9}
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
m) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 34 of Maze.
n) The Chain Mail 'Haredi' (-15,-25) [14,+10](20%) {ImFire}
    
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison, confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of Moria.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of Paths of the Dead.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.
s) a Jewel Encrusted Crown of Telepathy [0,+16]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Black pudding on level 90 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) 2 Fireproof War Tomes of Tulkas
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
b) 2 Sprigs of Athelas
c) a Rod Tip of Restoration (140 Mana to cast)
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Rod Tip of Havoc (90 Mana to cast)
f) The Wand of Digging of Thrain (20 charges)
g) The Ring of Breth (+12) (+3)
    It increases your stealth and attack speed by 3.  It
    sustains your strength.  It provides resistance to poison, light and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 47 of The
    Sacred Land Of Mountains.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Dol Guldur.
i) an Indestructible Amulet of Trickery (+4)
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 58 of Dol
    Guldur.
k) The Splint Mail of Celebor (-2 to accuracy) [19,+8]
    It sustains your constitution.  It provides immunity to fire
     and cold.  It provides resistance to life draining, poison, sound, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 90 of
    Mount Doom.
l) Dwarven Adamantite Plate Mail of Immunity (-4) [40,+34] (+1)
    It increases your strength, constitution and infravision by 
    1.  It sustains your strength and constitution.  It provides immunity 
    to electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) a Heavy Crossbow of the Haradrim (x5) (+18,+29)
    It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 87 of
    Mount Doom.
p) 22 Bolts of Acid (1d5) (+11,+12)
q) 20 Silver Bolts of Slay Demon (3d5) (+15,+11)
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost
    .  It poisons your foes.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    95 of Mount Doom.



Posted on 28.12.2003 04:05

Download this dump

992. on the Ladder (of 19090)
423. on the ToME Ladder (of 3155)
Second best for this player (

Comments

Jump to latest

On 28.12.2003 04:05 acockbur@mail.wvu.edu wrote:
Note two Arkenstones! The Hobbit would have ended quite differently if Thorin had known this.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Runescrye, L50 RohanKnight Swordmaster
912th in ToME (2.0.0) by <Runescrye@hotmail.com> (95%)

Broevudd, L50 RohanKnight Swordmaster
823rd in ToME (2.0.0) by <jraller@dcn.davis.ca.us> (95%)

Geek, L50 RohanKnight Swordmaster
917th in ToME (2.0.0) by <crbrissole@msn.com> (95%)

Isildur, L50 RohanKnight Swordmaster
750th in ToME (2.1.1) by <drizzt3117@aol.com> (95%)

Belard, L50 RohanKnight Swordmaster winner
589th in ToME (2.1.1(CVS)) by <greg@wooledge.org> (95%)

Eowyn, L50 RohanKnight Swordmaster winner
446th in ToME (2.0.0) by <Stauce@interfree.it> (95%)

Arelannor, L50 RohanKnight Swordmaster
859th in ToME (2.1.0) by <chrizzk@yahoo.com> (95%)

Eomer, L50 RohanKnight Swordmaster
233rd in ToME (2.2.5) by <iblum1@yahoo.com> (95%)

Destruction, L50 RohanKnight Swordmaster winner
127th in ToME (2.2.1) by <th_sly@hotmail.com> (95%)

Yan 2, L50 RohanKnight Swordmaster
827th in ToME (2.2.5) by <cyberdemon_lord@yahoo.com> (95%)

Wiliwyr, L50 RohanKnight Swordmaster winner
60th in ToME (2.2.5) by <kuivattuaprikoosi@hotmail.com> (95%)



Seen 2111 times.



Submit your dump!