[ToME 2.3.4 Character Sheet] Name : Ethican Age 23 STR! 40 Sex : Male Height 86 INT! 30 Race : RohanKnight Weight 81 WIS! 35 Class : Swordmaster Social Class 1 DEX! 38 Body : Player CON! 40 God : Tulkas CHR! 38 + To Melee Hit 122 Level 50 Hit Points 1348/ 1348 + To Melee Damage 115 Experience 31996024 Spell Points 204/ 204 + To Ranged Hit 64 Max Exp 31996024 Sanity 705/ 705 + To Ranged Damage 14 Exp to Adv. ***** Piety 298592 AC 46+106 Gold 3397806 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Very Bad Blows/Round: 15 Bows/Throw : Legendary[12]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 30d5+1725 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 63 (3150') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 8 (400') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 28826 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 60 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Str : ..634....3.3..5+ Add Int : 4......2........ Add Wis : ....4..2........ Add Dex : .........34..... Add Con : 4.63.....3.3...+ Add Chr : ...34..2........ Add Stea. : .......2........ Add Sear. : ...3............ Add Tun.. : ..............5. Add Speed : .*6.43.2...3...+ Add Blows : 4............... Chaotic : +............... Slay Anim.: +............... Slay Evil : +............... Slay Orc : +............... Slay Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Cold Brand: +............... Sust Str : .........+....+. Sust Int : ................ Sust Wis : ................ Sust Dex : ......+..+...... Sust Con : .........+...... Sust Chr : ..+............. Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : .....++......... Imm Acid : .......+*++..... Imm Elec : ......+.*....... Imm Fire : .+.*+..+........ Imm Cold : ..+...*+++...... Res Pois : ....+......+.... Res Fear : ....+....+.+...+ Res Light : .....+........+. Res Dark : .....+...+....+. Res Blind : ..+............. Res Conf : ..+..+..+.....+. Res Sound : ......+......... Res Shard : ..+............. Res Neth : ..+............. Res Nexus : .+....++++...... Res Chaos : .....+..+.....+. Res Disen : ....+........... Lite : ..............+. See Invis : ...+.+.......... Digestion : .........+...... Regen : ..........+..... Activate : .+.+++.+..+...+. Blessed : +............... Cursed : ..............+. Fly : ...+............ Climb : ...........+..+. Orc.ESP : .....+.......... TLord.ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -07.600 [0.500] . Disarming 02.000 [0.900] - Magic 04.237 [0.300] . Magic-Device 36.000 [1.150] . Thaumaturgy 01.000 [0.300] - Spirituality 07.060 [0.400] . Prayer 15.000 [0.500] . Mindcraft 32.400 [0.500] - Monster-lore 02.450 [0.500] . Symbiosis 15.700 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Shovel on level 24. You are fated to meet a Battle-scarred veteran on level 4. You may meet a Scrawny cat on level 1. You may meet an Aimless-looking merchant on level 1. You may meet a Sparrow on level 1. [Character Equipment] a) The Long Sword of Cirda (2d5) (+18,+31) (+4 attacks) It increases your intelligence, constitution and attack speed by 4. It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 46 of Moria. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. e) The Ring of Moriondi (+6) It increases your strength, constitution and speed by 6. It sustains your charisma. It provides resistance to cold, blindness, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 84 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 66 of The Sacred Land Of Mountains. n) The Splint Mail of Mendion (-2 to accuracy) [19,+15] It sustains your dexterity. It provides immunity to cold. It provides resistance to life draining, electricity, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield 'Cuatan' [4,+11] It provides immunity to acid and electricity. It provides resistance to cold, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Dol Guldur. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 58 of Mordor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. z) a Master quylthulg (3000 hp) {) 78 Seeker Bolts (4d5) (+8,+8) |) The Dwarven Pick of Erebor (+5) {cursed} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Magic shop. b) Kenault's Cantrip Generator It can be activated for mass genocide every 1000 turns. You found it in the remains of a Grave wight on level 51 of The Sacred Land Of Mountains. c) Boccob's Unfinished Works It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Imp on level 46 of Moria. d) Raal's Black Candle It can be activated for Destruction every 100 turns. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. e) Mordekainen's Pocket Magician It can be activated for light absorption every 80 turns. You found it lying on the ground on level 29 of The Sandworm lair. f) The Jester's Cap of Insanity It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadlord on level 70 of The Sacred Land Of Mountains. g) a Parchment titled ``Planar Travel Made Easy'' It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Nalfeshnee on level 62 of Paths of the Dead. h) Tenser's Torch of Spontaneous Combustion It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Old Sorcerer on level 70 of The Sacred Land Of Mountains. i) Jor's Compendium of Strange Behaviour It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Spectre on level 51 of The Sacred Land Of Mountains. j) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of a Dread on level 55 of The Sacred Land Of Mountains. k) a Golden Rod of Cheapness of Disarming (125/125) It can cast spells for a lesser mana cost. You bought it from the Black Market. l) a Mithril Rod of Recall (160/160) m) an Adamantite Rod of Perception (200/200) n) The Dagger 'Dethanc' (E:4516, L:38) (1d4) (+34,+18) (+2) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 2. It does extra damage from electricity. It drains life from your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire and nexus. It allows you to sense the presence of trolls and giants. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. o) a Short Sword of Westernesse (1d7) (+19,+16) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Black Market. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Balrilbon's Soulgem It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) The Clay Tablets of Antiquity It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 53 of The Sacred Land Of Mountains. c) Boccob's Magical Mish-mash It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. d) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for acquirement every 3000 turns. You found it in the remains of an Emperor wight on level 47 of Moria. e) Agannazar's Antique Acorn It can be activated for summon pet every 101 turns. You found it in the remains of a Dark elven sorcerer on level 45 of Moria. f) 6 Lembases g) 31 Sprigs of Athelas h) 17 Morphic Oils of Spider i) 44 Potions of Cure Insanity j) 96 Potions of Healing {50% off} k) 67 Potions of *Healing* {25% off} l) 9 Potions of Life m) 41 Potions of Restore Mana n) a Silver Rod of Capacity of Nothing (200/200) o) a Golden Rod of Capacity of Nothing (250/250) p) an Adamantite Rod of Nothing (200/200) q) a Rod Tip of Perception (20 Mana to cast) r) a Rod Tip of Recall (80 Mana to cast) s) 4 Rod Tips of Healing (120 Mana to cast) t) 4 Rod Tips of Disarming (50 Mana to cast) u) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 65 of The Sacred Land Of Mountains. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 45 of The Sacred Land Of Mountains. x) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 63 of Mordor. [Home Inventory - Gondolin ] a) a Fireproof Scroll of *Acquirement* b) The Ring of Maerion (+2 attacks) It increases your dexterity, constitution, charisma, infravision, attack speed and ability to score critical hits by 2. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It provides resistance to electricity, cold, poison, blindness, nexus, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 64 of Erebor. c) The Ring of Telor It sustains your wisdom and charisma. It provides resistance to cold, dark, blindness and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Ring of Ragoth (+4 to stealth) It increases your wisdom and stealth by 4. It sustains your dexterity , constitution and charisma. It provides resistance to shards, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Ring of Erast (+1 to searching) It increases your searching and infravision by 1. It sustains your dexterity and charisma. It provides resistance to electricity, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. f) The Ring 'Cilwen' (+12 to damage) (+3) It increases your infravision by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fire and cold. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Novice rogue on level 51 of The Sacred Land Of Mountains. g) The Ring 'Horon' (+16 to damage) It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to poison and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 49 of Moria. h) a Ring of Speed (+10) i) a Ring of Speed (+9) j) 2 Rings of Speed (+8) It increases your speed by 8. You bought it from the Jewelry Shop. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of The Sacred Land Of Mountains. l) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. m) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 88 of Mount Doom. o) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. p) The Ring 'Eredhri' (+1) It increases your dexterity by 1. It sustains your dexterity and constitution. It provides resistance to life draining, acid, poison and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of The Sacred Land Of Mountains. q) The Ring 'Sirimor' (+2% of critical hits) It increases your stealth, infravision and ability to score critical hits by 2. It provides resistance to acid, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 67 of The Sacred Land Of Mountains. r) 2 Rings of Extra Attacks (+3 attacks) s) The Ring 'Luirya' (+2 attacks) It increases your attack speed by 2. It sustains your dexterity. It provides resistance to confusion, shards, nether, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 62 of Dol Guldur. t) The Amulet 'Niphebre' (+4 to stealth) It increases your stealth by 4. It sustains your wisdom and charisma. It provides resistance to acid, fire and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. u) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of The Sacred Land Of Mountains. v) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. w) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of The Sacred Land Of Mountains. x) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Jewelry Shop. [Home Inventory - Minas Anor ] a) The Dagger 'Nimthanc' (E:1186527, L:49) (1d4) (+49,+25) (+3) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your ability to tunnel by 3. It does extra damage from acid, electricity and frost. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength and charisma. It provides resistance to electricity, cold, poison and blindness. It allows you to sense the presence of giants. It speeds your regenerative powers. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 66 of The Sacred Land Of Mountains. b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. c) The Dagger of Liondol (1d4) (+4,+1) (+2 to speed) It provides light (radius 1) forever. It increases your constitution, speed and attack speed by 2. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 42 of Mordor. d) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. e) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 22 of Orc Cave. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Rapier of Westernesse (1d6) (+16,+16) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 22 of Orc Cave. i) The Small Sword 'Estel' (1d6) (+5,+14) (+6) It increases your strength and constitution by 6. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and disenchantment. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of The Sacred Land Of Mountains. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. p) The Long Sword of Rebrion (2d5) (+11,+23) (+4) It increases your wisdom and charisma by 4. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 59 of Mordor. s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Dol Guldur. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of The Sacred Land Of Mountains. u) an Executioner's Sword of Westernesse (4d5) (+16,+15) (+2) {50% off} It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Black Market. v) The Executioner's Sword of Cirist (4d5) (+13,+22) It must be wielded two-handed. It provides light (radius 1) forever. It does extra damage from electricity and fire. It is especially deadly against trolls. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 58 of Mordor. w) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. x) a Lead-Filled Mace of Earthquakes (3d4) (+9,+17) (+2) [Home Inventory - Lothlorien ] a) The Augmented Chain Mail of Balach (-2 to accuracy) [16,+7] It sustains your strength and wisdom. It provides immunity to acid, electricity and fire. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. b) The Double Chain Mail of Thilos (-2 to accuracy) [16,+12] It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 100 of Angband. c) The Partial Plate Armour of Aradorth (-3 to accuracy) [22,+10] It sustains your charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to acid, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Partial Plate Armour of Nienorith (-3 to accuracy) [22,+9] It sustains your dexterity. It provides immunity to electricity. It provides resistance to fire, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. e) The Ribbed Plate Armour of Harmen (-3 to accuracy) [28,+11] It sustains your charisma. It provides immunity to acid. It provides resistance to dark, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 88 of Mount Doom. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Cloak of Aman [1,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. j) The Small Metal Shield 'Arguia' [3,+10] It sustains your strength, intelligence and wisdom. It provides immunity to electricity and cold. It provides resistance to acid, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Large Metal Shield of Armegon [5,+11] It sustains your intelligence. It provides immunity to acid. It makes you completely fearless. It provides resistance to cold, light, confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Mordor. l) The Large Metal Shield of Esteleg [5,+20] It sustains your charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Erebor. m) The Dragon Shield of Elwen [8,+25] It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining , nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dragon Shield of Lumhalad [8,+25] It provides immunity to electricity. It makes you completely fearless. It provides resistance to confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. r) The Hard Leather Cap of Duinda [2,+6] It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, cold, poison, light, blindness, confusion, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Pair of Hard Leather Boots of Dannhil [3,+13] It sustains your constitution. It makes you completely fearless. It provides resistance to cold, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 65 of Dol Guldur. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 68 of The Sacred Land Of Mountains. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 39 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 31 of The Land Of Rhun. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 47 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 45 of Moria. d) The Bag of Tricks It can be activated for decreasing Intelligence. You found it in the remains of a Mage on level 33 of The Land Of Rhun. e) Baalzebub's Tormented Box It can be activated for decreasing Wisdom. You found it lying in a vault on level 30 of The Sandworm lair. f) Baalzebub's All-seeing Servant It can be activated for death. You found it lying on the ground on level 55 of The Sacred Land Of Mountains. g) The Gem of Fire It can be activated for gain corruption every 10 turns. You found it in the remains of a Dread on level 66 of Paths of the Dead. h) The Gem of Ice It can be activated for summon pet every 101 turns. You found it in the remains of a Marilith on level 41 of Mordor. i) The Gem of Venom It can be activated for cuts. You found it lying on the ground on level 36 of The Helcaraxe. j) The Gem of Knowledge It can be activated for cure cuts every 100 turns. You found it in the remains of an Emperor wight on level 47 of Moria. k) The Gem of Rage It can be activated for decreasing Constitution. You found it in the remains of a Hezrou on level 88 of Mount Doom. l) The Gem of Hate It can be activated for poison. You found it lying on the ground on level 65 of The Sacred Land Of Mountains. m) The Gem of Ghosts It can be activated for cuts. You found it in the remains of a Dread on level 50 of Moria. n) The Shrunken Head of Nightmares It can be activated for hallucination every 10 turns. You found it in the remains of a Monastic lich on level 68 of The Sacred Land Of Mountains. o) Raal's Voodoo Doll of Revenge It can be activated for decreasing Charisma. You found it lying in a vault on level 30 of The Sandworm lair. p) The Mirror of Alternate Dimensions It can be activated for darkness. You found it in the remains of a Dark elven sorcerer on level 68 of The Sacred Land Of Mountains. q) The Ebon Cube of Darkness It can be activated for something weird every 5 turns. You found it in the remains of a Clairvoyant on level 44 of Mordor. r) The Diamond Prism of Light It can be activated for curing every 110 turns. You found it lying on the ground on level 27 of The Helcaraxe. s) Mordekainen's Sneaking Eye It can be activated for confusion. You found it lying on the ground on level 61 of Dol Guldur. t) Kelek's Wormhole Machine It can be activated for decreasing Intelligence. You found it in the remains of an Acidic cytoplasm on level 73 of Angband. u) Tenser's Alteration Manual It can be activated for something weird every 5 turns. You found it in the remains of an Emperor wight on level 80 of Angband. v) Raal's Tome of Unconventional Warfare It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Hell knight on level 70 of Dol Guldur. w) The Tome of Collected Weird Magic It can be activated for confusion. You found it in the remains of a Phantom on level 66 of The Sacred Land Of Mountains. x) The Pendulum of Orcus It can be activated for decreasing Constitution. You found it lying in a vault on level 58 of Mordor. a) Benetar's Death Ray Experiment It can be activated for aggravate. You found it lying on the floor of a special level. b) Valdarbon's Automatic Alchemist It can be activated for stat loss. You found it lying on the ground on level 33 of The Helcaraxe. c) Lloth's Ceremonial Dagger It can be activated for decreasing Charisma. You found it in the remains of a Hezrou on level 55 of Mordor. d) a Parchment titled ``Demigods and their Uses'' It can be activated for darkness. You found it in the remains of a Dark elf on level 54 of The Sacred Land Of Mountains. e) a Parchment titled ``Magic for the Layman'' It can be activated for decreasing Strength. You found it in the remains of a Grave wight on level 51 of The Sacred Land Of Mountains. f) Balrilbon's Bag of Wondrous Tricks It can be activated for hallucination every 10 turns. You found it in the remains of a Vrock on level 69 of The Sacred Land Of Mountains. g) Bumganir's Bag of Magic Toys It can be activated for Ruination. You found it in the remains of an Imp on level 34 of Mordor. h) The Skull of Ancient Wisdom It can be activated for decreasing Intelligence. You found it in the remains of a Ghoul on level 33 of The Helcaraxe. i) Benetar's Mana Battery It can be activated for cure serious wounds every 75 turns. You found it in the remains of an Emperor wight on level 70 of Dol Guldur. j) Benetar's Portable Plague It can be activated for summon pet every 101 turns. You found it in the remains of a Hezrou on level 55 of Mordor. k) Gamenlon's Summoning Manual It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 64 of The Sacred Land Of Mountains. l) The Lost Works of Kenault It can be activated for something weird every 5 turns. You found it lying in a vault on level 67 of Angband. m) The Box of Many Wonders It can be activated for hallucination every 10 turns. You found it in the remains of a Mind flayer on level 32 of The Land Of Rhun. n) Baalzebub's Tormented Skullcap It can be activated for create hunger. You found it lying in a vault on level 101 of Angband. o) The Bottomless Bottle It can be activated for decreasing Strength. You found it in the remains of a Hezrou on level 41 of Mordor. p) The Wand Construction Kit It can be activated for decreasing Dexterity. You found it lying in a vault on level 30 of The Sandworm lair. q) Raal's Tormented Spirits It can be activated for cure stun every 100 turns. You found it lying on the ground on level 22 of The Sandworm lair. r) Tenser's Mechanical Magician It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 60 of Mordor. s) The Grail of Kenault It can be activated for create hunger. You found it lying on the floor of a special level. t) a Parchment titled ``Household Magic'' It can be activated for decreasing Dexterity. You found it in the remains of a Monastic lich on level 77 of Angband. u) a Parchment titled ``Tenser's Last Words'' It can be activated for cuts. You found it in the remains of a Spirit naga on level 30 of Mirkwood. v) The Hand of Vecna It can be activated for cure cuts every 100 turns. You found it lying in a vault on level 34 of Mordor. w) The Skull of Vecna It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Gelatinous cube on level 80 of Angband. x) The Crystal Ball of The Witch-King of Angmar It can be activated for cure fear every 100 turns. You found it in the remains of a Dreadlord on level 70 of The Sacred Land Of Mountains. a) The Medallion of Good Will It can be activated for summon pet every 101 turns. You found it in the remains of a Phantom on level 36 of The Helcaraxe. b) The Immortal Skull of Benetar It can be activated for create hunger. You found it lying in a vault on level 101 of Angband. c) Heward's Excellent Experimental Earmuffs It can be activated for poison. You found it lying in a vault on level 101 of Angband. d) The Cunning Plan of Zog It can be activated for something weird every 5 turns. You found it in the remains of a Master lich on level 45 of Mordor. e) a Parchment titled ''Immortality For Dummies'' It can be activated for summon monster. You found it in the remains of a Ghoulking on level 83 of Angband. f) Mordenkainen's Mysterious Mind-Masher It can be activated for stat loss. You found it lying on the ground on level 24 of The Sandworm lair. g) Jor's Buckler of Missile Attraction It can be activated for aggravate. You found it in the remains of a Hezrou on level 62 of The Sacred Land Of Mountains. h) Cathal's Corrupting Cymbal It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire on level 39 of The Helcaraxe. i) The Toenail of Vecna It can be activated for something weird every 5 turns. You found it in the remains of a Hezrou on level 55 of Mordor. j) Jor's Book of Impossible Occurences It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Acidic cytoplasm on level 84 of Angband. k) Agannazar's Altruistic Assassin It can be activated for decreasing Charisma. You found it in the remains of a Hezrou on level 49 of Moria. l) Tenser's Top-Heavy Teaspoon It can be activated for gain corruption every 10 turns. You found it in the remains of a Dark elven warlock on level 47 of Moria. m) Olive's Omnipotent Ostrich It can be activated for poison. You found it in the remains of a Dark elven warlock on level 50 of Mordor. n) 22 Potions of Augmentation {25% off} o) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 43 of Moria. p) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. r) The Ring of Power of Ren the Unclean (+3 to speed) It increases your intelligence, wisdom and speed by 3. It makes you invisible. It provides resistance to confusion and shards. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 65 of Dol Guldur. s) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to cold , poison, shards, nexus and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 79 of Angband. t) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your attack speed by 2. It makes you invisible. It sustains your wisdom, constitution and charisma. It provides resistance to sound, nether and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 93 of Angband. u) The Ring of Power of Hoarmurath of Dir (+3% of critical hits) It increases your ability to score critical hits by 3. It makes you invisible. It sustains your dexterity. It provides resistance to fire, cold and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. v) The Ring of Power of Hoarmurath of Dir (+4 to searching) It increases your dexterity and searching by 4. It makes you invisible. It sustains your charisma. It provides resistance to poison and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. w) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your intelligence by 5. It makes you invisible. It provides resistance to shards. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. x) The Ring of Power of Khamul, the Black Easterling (+2 to infravision) It increases your wisdom and infravision by 2. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Dol Guldur. a) The Ring of Power of Uvatha the Horseman (+1) It increases your strength and constitution by 1. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Power of Khamul, the Black Easterling It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to light, sound, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 84 of Angband. c) The Ring of Ardilya (-4 to stealth) {cursed} It decreases your stealth by 4. It provides immunity to paralysis. It makes you completely fearless. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Acidic cytoplasm on level 37 of The Helcaraxe. d) The Ring 'Elemen' (-6) {cursed} It decreases your dexterity by 6. It provides resistance to cold, light, dark and shards. It allows you to fly. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 64 of Erebor. e) The Ring of Tarri (+2 to speed) {cursed} It increases your speed and attack speed by 2. It sustains your constitution. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 67 of Dol Guldur. f) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Amulet of Hiach [-6] (-8) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It provides resistance to nexus. It induces random teleportation. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 64 of Mordor. i) a Brass Lantern of Brightness (with 2297 turns of light) It provides light (radius 3) when fueled. It provides resistance to dark. It cannot be harmed by fire. You bought it from the General Store. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Black Dragon Scale Mail 'Quendil' (-2 to accuracy) [30,+20] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to acid , poison, confusion, shards, nether, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 63 of Erebor. n) The Red Dragon Scale Mail 'Adrin' (-2 to accuracy) [30,+24] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and nether. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. t) The Full Plate Armour 'Falduin' (-69,-36) [25,+11](20%) It increases your hit points by 20%. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 45 of Mordor. u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 89 of Mount Doom. v) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 89 of Mount Doom. w) an Elven Filthy Rag [1,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 40 of The Helcaraxe. x) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 45 of Moria. c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Erebor. e) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. f) The Cloak of Elemnol [1,+3] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to nether. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. g) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Paths of the Dead. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 49 of The Sacred Land Of Mountains. j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 14 of Orc Cave. m) The Metal Cap 'Durin' [3,+18] It provides light (radius 5) forever. It sustains your strength. It provides resistance to life draining, acid, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of The Sacred Land Of Mountains. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 77 of Angband. p) The Dragon Helm of Thrain [8,+10] It sustains your strength. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 51 of The Sacred Land Of Mountains. s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 64 of Dol Guldur. t) The Set of Cesti of Arithlas [5,+3] It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, light, dark, confusion and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. u) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. v) The Cleaver of Larome (2d4) (+13,+12) (+3) It increases your intelligence and charisma by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. w) The Light War Axe of Uthian (2d5) (+1,-4) (+3 to speed) It increases your strength, constitution, speed and attack speed by 3. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. x) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 92 of Angband. a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. b) The Broad Axe of Carath (2d6) (+21,+13) (+5 to speed) It can be wielded two-handed. It increases your strength and speed by 5. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 30 of The Helcaraxe. c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 66 of The Sacred Land Of Mountains. d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of The Sacred Land Of Mountains. e) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. f) The Broken Dagger of Nimlath (1d1) (+3,+1) (+3 attacks) It provides light (radius 1) forever. It increases your attack speed by 3. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 80 of Angband. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Broad Sword of Belch (2d5) (+5,+17) (+4) It increases your dexterity and charisma by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. j) The Broad Sword of Peloros (2d5) (+16,+9) (-5) {cursed} It decreases your constitution by 5. It produces chaotic effects. It is especially deadly against orcs. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 47 of Moria. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 61 of The Sacred Land Of Mountains. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to levitate. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Dark Sword 'Nastar' (3d7) (+10,+18) (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your intelligence, dexterity, constitution and speed by 3. It does extra damage from electricity. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 92 of Angband. r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 89 of Mount Doom. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of The Sacred Land Of Mountains. u) The Fauchard 'Danaregil' (1d10) (+11,+8) (+1 attack) It can be wielded two-handed. It increases your strength and attack speed by 1. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of Erebor. w) The Beaked Axe of Berel (2d6) (+14,+7) (+2 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, charisma, speed and attack speed by 2. It drains life from your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 60 of Mordor. x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 84 of Angband. b) The Scythe 'Nimrind' (5d3) (+6,+0) (+3) It can be wielded two-handed. It increases your strength by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 58 of Mordor. d) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 76 of Angband. e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. g) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 97 of Angband. h) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 70 of Dol Guldur. i) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 100 of Angband. j) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. k) The Mace of Baren (2d4) (+8,+2) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity and attack speed by 1. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 50 of Moria. l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and dark. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 62 of Erebor. p) The Flail of Arimrod (2d6) (+16,+5) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 1. It does extra damage from electricity and frost. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. q) The Lead-Filled Mace 'Mogrol' (3d4) (+7,+8) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It is a great bane of dragons. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in the town of Gondolin . r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. s) The Two-Handed Flail 'Carest' (3d6) (+15,+3) (+3 attacks) It must be wielded two-handed. It increases your dexterity and attack speed by 3. It does extra damage from fire. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of The Sacred Land Of Mountains. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. x) The Long Bow of Tharm (x5) (+16,+17) (+2) It increases your strength, intelligence, dexterity and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 32 of Maze. a) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. b) The Bolt of Duraxe (1d5) (+15,+16) It provides light (radius 1) forever. It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 86 of Mount Doom. d) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. f) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Dol Guldur. g) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. h) The Wooden Boomerang 'Vanach' (1d8) (+13,+1) It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) The Wooden Boomerang of Esteleb (1d8) (+5,+2) It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. j) The Metal Boomerang 'Inorn' (4d5) (+13,+15) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 63 of The Sacred Land Of Mountains. k) a Climbing Set l) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Mage Staff 'Romar' (1d4) (+12,+13)(80%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 80%. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market.